the search algorithms fitted with one logic.
3rdparty_dir is not specified by-default
3rdparty_<name>_dir has higher priority than 3rdparty_dir
frameworks are considered on Mac OS;
CMake - continue method (cmake version >= 3.2) removed
vtk installation disabled
Mac OS X - link /usr/X11/lib if X11 library is linked
FILES parsing optimized
search X11 package for every time when it used on MAC
CSF_XwLibs used by a toolkit using Tk
break a package processing if all the files from FILES file have been processed
several misprints fixed (upper case, sorting of empty list, empty parent directory)
CMake should consider CSF_ variables from EXTERNLIB file for each toolkit
CSF_ variables are defined in occt_csf for each OS
redundant CSF removed
Conflicts:
src/TKG3d/CMakeLists.txt
Expose interface of OpenGl_View (OpenGL graphics rendering methods) to client code
and collecting all high-level API methods of application views in V3d_View class.
1) Exposing interface of OpenGl_View:
The OpenGl_View inherits from new class Graphic3d_CView.
Graphic3d_CView is an interface class that declares abstract methods for managing displayed structures,
display properties and a base layer code that implements computation
and management of HLR (or more broadly speaking view-depended) structures.
In new implementation it takes place of eliminated Visual3d_View.
As before the instance of Graphic3d_CView is still completely managed by V3d_View classes.
It can be accessed through V3d_View interface but normally this should not be required as all its methods are completely wrapped.
In more details, a concrete specialization of Graphic3d_CView is created and returned by graphical driver on request.
Right after creation the views is directly used for setting rendering properties and adding graphical structures to be displayed.
The rendering of graphics is possible after mapping a window and activating the view.
The direct setting of properties makes obsolete usage of intermediate structures with display parameter
like Visual3d_ContextView and etc (the whole package of Visual3d become redundant).
2) Collecting all high-level API methods of application views in V3d package:
The patch includes elimination of Visual3d layer.
All of its methods that could be previously used by application are now exposed and should be accessed on the level of V3d entities.
- Introduced new class Graphic3d_CView.
This is a base class for render views.
Made possible to specialize concrete instances of the class by graphical driver.
- Moved all methods managing rendering views into interface of Graphic3d_CView.
The corresponding methods were removed from interface of graphical driver.
3) Eliminated Visual3d package:
- Logic of managing display of structures was put from Visual3d_ViewManager into Graphic3d_StructureManager.
- Removed Visual3d_View class. Logic of managing computed structures was put into base layer of Graphi3d_CView.
- Removed all intermediate structures for storing view parameters e.g. Visual3d_ContextView.
All settings are kept by instances of Graphic3d_CView
- Removed Visual3d_Light intermediate class.
All light properties are still stored in Graphic3d_CLight structure.
The structure is directly access by instance of V3d_Light classes.
- Moved all needed enumerations into Graphic3d package.
4) Update package D3DHost to new changes.
5) Update code of OCCT samples to new changes.
Drop gluScaleImage() and gluBuild2DMipmaps().
Drop gluUnPorject() from samples.
Output message if NPOT is unsupported and texture coordinates was scaled. Texture initialization is fail in this case.
Output message if texture dimension exceed the max dimension. Texture initialization is fail in this case.
TKOpenGl does not depends on deprecated GLU anymore.
Fix for building with GCC and CLang
CMake variable descriptions updated
"Building with CMake" article updated
BuildToolkit.cmake cleaned up and renamed
"TestCases" project and all relating variables removed; custom script added for building environment
DrawAppliInit is copied from occt root to CMake binary dir if the file exists
rebuild platform dependent code by cmake cleaned up
Flex & Bison compiler flags added
RelWithDebInfo OCCT libraries are moved to libi folder; the binary is moved to bini one
CMAKE_BUILD_TYPE is set as Release by-default for a single-configuration generator
env.bat in installation folder has default value of CASDEB that equals to the build type of the last installed OCCT libraries
"building with CMake" article updated
All CMake meta-projects for OCCT are put to OCCT code (including fragments previously generated by WOK).
"/bigobj" compiler flag added to TKQADraw because of the size of its object file
[GeomToStep & Graphic3d] private headers are included from current dir of including source file
Automatic upgrade of OCCT code by command "occt_upgrade . -nocdl":
- WOK-generated header files from inc and sources from drv are moved to src
- CDL files removed
- All packages are converted to nocdlpack
Some corrections; test cases were added; coding standards in MFC samples & presentations
Request stencil buffer for Linux.
correct test cases; correct compilation errors
compilation warnings (gcc/Linux)