ViewerTest_ContinuousRedrawer now explicitly invalidates V3d_View content
in addition to emitting window content redrawing request.
"vrepaint -continuous" now tries to avoid creation of dedicated thread
on Windows platform and relies on AIS_ViewController::SetContinuousRedraw().
Added transform persistence property to Graphic3d_Group and Select3D_SensitiveEntity.
SelectMgr_ViewerSelector, Graphic3d_Layer and OpenGl_Structure have been updated
to process per-group transform persistence within picking, ZFit and rendering.
Added zoomable state to Prs3d_ArrowAspect supported by PrsDim_Dimension.
Added gp_GTrsf::SetMat4(), opposite to gp_GTrsf::GetMat4().
vlight command has been revised to provide more friendly syntax.
Command now accepts light index or name as first argument.
Added arguments -enable/-disable for managing enabled state.
Added argument -reset to reset light parameters to default values.
V3d_Viewer::SetDefaultLights() now sets names "headlight" and "ambient" to created lights.
Graphic3d_TypeOfLightSource enumeration values have been renamed to avoid shortcuts.
Draw::Atof(), applied corrections to avoid explicit new/delete calls.
- Added constructor to create axis by gp_Ax1
- Added possibility to display axis as ray
- Added function SetDisplayAspect to set required visualization parameters
Add new interfaces GetEyePosition(), GetClippingRange(), GetAspectRatio() to IVTK_IView
Add ivtkviewparams command to print current parameters of view
Add ivtkcamera comand to print current camera parameters or manages camera parameters (set ortho or persp projection)
Introduced Wasm_Window implementing Aspect_Window interface.
Aspect_WindowInputListener has been extended by touch input callbacks (moved from AIS_ViewController),
which now implements redirection of single taps to UpdateMouseClick().
AIS_ViewController::FetchNavigationKeys() now requests more frames even if Delta is zero,
but navigation keys are pressed - indicated by a new flag AIS_WalkDelta::IsDefined().
Fixed missing implementation of Xw_Window::DisplayConnection() getter.
The property has been moved to the base class Aspect_Window.
Removed unused Aspect_Convert.hxx.
DRAWEXE targeting Wasm:
- added exposing of FS interface so that it is possible uploading/downloading files to/from emulated file system on JavaScript level;
- added printer redirecting messages to Module.printMessage callback accepting message gravity;
- Run_Appli() now skips std::cin when Module.noExitRuntime is set.
Added several missing NULL-checks.
Reduced restrictions on building Edge-Edge and Edge-Vertex length dimension.
Added empty constructor for more straightforward initialization from vdimension command.
MACOSX_USE_GLX has been renamed to HAVE_XLIB and now configurable on Linux target.
Xw_Window.hxx now export class on non-Linux platforms.
OpenGl_Window now creates an off-screen EGL surface also in case of
window-less desktop setup (e.g. with disabled Xlib on Linux).
Draw_Window - code has been cleaned up.
Class definition has been unified across platforms when possible.
Unusued constructors have been removed.
Internal header files (MainWindow.h, init.h, etc.) have been renamed to .pxx
to avoid their unexpected distribution in "inc".
Aspect_WindowInputListener - basic mouse/keyboard/expose input methods
have been moved out from AIS_ViewController to dedicated base interface.
Added WNT_Window::ProcessMessage()/Xw_Window::ProcessMessage() methods
redirecting Win32/X11 message to Aspect_WindowInputListener.
Added new rendering parameter Graphic3d_RenderingParams::FontHinting
allowing to enable/disable hinting (default is no hinting preserving old behavior).
Command vrenderparams has been extended with arguments -fontHinting.
1) Extend Poly_Triangulation by mesh purpose, possibility to be cleared and late-load deferred data interfaces.
2) Update BRep_TFace to store list of triangulations istead of single one. And also active one. Update getter and setter of single triangulation and add new methods to interaction with whole triangulations list.
3) Update BRep_Tool to get single triangulation of face according to the input mesh purpose or whole triangulations list.
4) Update BRep_Builder to make face by not only single triangulation but whole triangulations list with specified active one.
5) Add new methods to BRepTools to interact with shape triangulations (Load/Unload/Activate/LoadAll/UnloadAllTriangulation(s))
6) Add new 'tlateload'command for shape to load/unload/activate triangulations.
7) Update 'trinfo' command by '-lods' options to print detailaed information about LODs of this shape
8) Support empty triangulations by selection. Use bounding box selection in this case.
9) Add new 'outdisplist' option to XDispaly command to print list of displayed objects to output variable but not to theDI
10) Add new '-noecho' option to vdisplay command to skip printing of displayed objects to theDI
11) Create new RWMesh_TriangulationSource as mesh data wrapper for delayed triangulation loading.
12) Create new RWMesh_TriangulationReader as base interface for reading primitive array from the buffer.
13) Cache nodes/triangles number defined in glTF file
14) Use RWMesh_TriangulationSource class as base of RWGltf_GltfLatePrimitiveArray one and RWMesh_TriangulationReader class as base of RWGltf_TriangulationReader one
15) Add possibilty to support of LODs by glTF reader. It is possible to skip data loading and load them later
16) Add new '-skiplateloading' (to skip triangulation loading), '-keeplate' (to keep information about deferred storage to load/unload triangulation later),
'-toprintdebuginfo' (to print additional debug information) options to ReadGltf command
17) Add new test of glTF late loading
Added TKOpenGlTest and TKD3DHostTest Draw Harness plugins.
TKOpenGlTest is automatically loaded by ViewerTest::ViewerInit().
Commands vgldebug, vvbo, vcaps and vuserdraw have been moved to TKOpenGlTest.
New command vglshaders lists GLSL programs defined by OpenGl_GraphicDriver,
previously implemented by "vshaderprog -list".
Added new command vdriver for graphic driver selection.
Removed erroneous code from command vstereo.
Added new property Graphic3d_Camera::IsZeroToOneDepth() and OpenGl_Caps::useZeroToOneDepth
for activating [0,1] depth range instead of [-1,1] range using glClipControl() within OpenGL 4.5+.
Added AIS_ViewController::MouseSelectionSchemes() property defining map of selection schemes for mouse+modifier combinations.
IsXOR flag has been replaced by AIS_SelectionScheme in interfaces.
Rubber-band selection with Shift key pressed now applies XOR selection scheme in in Draw Harness.
Command vselect has been extended to specify selection scheme by name.
Command testgrid now includes vglinfo into summary.
Command vinit has been extended by -virtual option creating an offscreen window.
Command vglinfo now splits long values into multiple lines.
Added test case v3d/glsl/glinfo dumping OpenGL context creation info.
OpenGl_Window - fixed initialization of OpenGL 4.6 Core Profile (was limited to 4.5).
Added new class AIS_LightSource representing a light source presentation.
Graphic3d_TMF_CameraPers - added new mode to Graphic3d_TransformPers
defining 3D point relative to camera Eye position
- moved creating of V3d_View::myTrihedron from constructor to first attempt of displaying or calling it;
- moved creating of V3d_Viewer::myRGrid and V3d_Viewer::myCGrid to to first attempt of displaying or calling them;
- renamed V3d_Viewer::IsActive() to V3d_Viewer::IsGridActive();
- redefined V3d_View::Trihedron() and V3d_Viewer::Grid() by adding new argument toCreate
for opportunity to check the existence of the objects without their recreating.
Graphic3d_RenderTransparentMethod has been extended by Graphic3d_RTM_DEPTH_PEELING_OIT,
which is handled by OpenGl_LayerList::renderTransparent().
OpenGl_FrameBuffer::Init() now does not silently ignore unknown color attachment format and return failure.
OpenGl_FrameBuffer::InitWrapper() - added constructor wrapping existing color textures.
v3d/transparency/oit: test case added
Draw::ParseOnOffIterator() - added auxiliary wrapper over Draw::ParseOnOff() for more compact syntax.
strncasecmp() definition for msvc compilers has been moved to Standard_CString for consistency with strcasecmp().
vmanipulator command has been refactored to use more straightforward parser.
vmanipulator now accepts "-adjustPosition {0|center|location|shapeLocation}" options
adjusting position to object's AABB center (existed before), object's local transformation or TopoDS_Shape location.
Graphic3d_CLight::ToCastShadows() - added new property defining if light should cast shadows (ignored by Ray-Tracing).
OpenGl_ShaderManager::stdComputeLighting() now implements shadow mapping for directional lights.
OpenGl_ShaderManager::prepareGeomMainSrc() now handles copying of arrays.
OpenGl_Context::ShadowMapTexUnit() - added property defining an offset for shadow map texture units.
OpenGl_ShadowMap - added new class storing shadow map FBO with parameters.
OpenGl_View::prepareFrameBuffers() - added resizing of shadow map FBOs.
OpenGl_View::Redraw() - added section redrawing scene into shadow map FBOs via OpenGl_View::renderShadowMap() method.
vrenderparams - added new parameters -shadowMapResolution and -shadowMapBias.
OpenGl_ShaderManager::pushLightSourceState() now pre-multiplies headlight transformation.
Built-in shading GLSL programs have been updated to remove special handling if headlight flag;
also removed redundant pre-normalization of light source direction
(already normalized implicitly by Graphic3d_CLight interface).
Graphic3d_CLight::SetHeadlight() now raises exception in case of ambient light type.
OpenGl_ShaderManager::SetLastView() - removed unused property.