Methods of NCollection_Vec3 and NCollection_Vec3 that returned reference to internal buffer as vector of lower dimension (non-const xy(), xyz() etc.) are eliminated.
Use of these methods could led to generation of incorrect binary code by GCC.
Instead added new method SetValues() accepting vector of lower dimension and additional value.
DRAW test command QANColTestVec4 reproducing one situation where the bug occurs is added, along with a test case.
Graphic3d_AspectFillArea3d has been extended by new property ::ShadingModel(),
which is set to Graphic3d_TOSM_DEFAULT by default.
The new API allows assigning Shading Model to specific Primitive Array groups
instead of entire Viewer, which was the only possibility before.
Graphic3d_TypeOfShadingModel has been extended with Graphic3d_TOSM_DEFAULT value
meaining that Shading Model defined as default for the Viewer should be used.
Graphic3d_TOSM_NONE has been renamed to Graphic3d_TOSM_UNLIT.
Documentation of Shading Models has been improved by more details.
V3d_TypeOfShadingModel enumeration has been merged into Graphic3d_TypeOfShadingModel
avoiding duplicated definitions and confusion.
Old values has been left for compatibility with old code and can be marked deprecated in future.
Draw Harness command vaspects has been extended by new argument -setShadingModel
for testing Shading Models assigned to entire objects.
OpenGl_SetOfShaderPrograms now holds an array of Shading Models.
OpenGl_ShaderManager interface has been modified and now requires enumeration as input
in several places where Boolean flags have been used previously
(methods ::BindFaceProgram(), ::BindLineProgram(), ::BindMarkerProgram()).
OpenGl_Workspace now defines default (undefined) OpenGl_AspectFace as Graphic3d_TOSM_UNLIT
to simplify indication of primitive groups with undefined Fill Area aspects,
and so that Graphic3d_TOSM_UNLIT set as default Shading Model will not make artifacts on Lines and Markers.
AIS_Manipulator::Axis::Compute() - added missing initialization of Fill Area aspects (leading to undefined behavior).
OpenGl_Text now applies Polygon Offset instead of Z-shift in world coordinates for drawing background.
OpenGl_Context::SetPolygonOffset() - polygon offset state has been moved from OpenGl_Workspace to OpenGl_Context.
Within new style Aspect_TODT_SHADOW, a tiny shadow is drawn at right-bottom corner
with one pixel shift, producing a slightly nicer visual look than Aspect_TODT_DEKALE.
OpenGl_LayerList::Render() now handles new option Graphic3d_RenderingParams::ToEnableDepthPrepass
which prepends additional pass to rendering pipeline filling Depth Buffer in advance.
Graphic3d_AspectFillArea3d now stores array of textures.
Graphic3d_TextureParams stores texture unit for mapping texture.
OpenGl_Context::BindTextures() - context now manages the set of active textures.
Related code has been removed from OpenGl_Workspace.
OpenGl_Sampler has been extended to hold texture parameters structure.
OpenGl_Texture now holds OpenGl_Sampler instance as class field.
OpenGl_Texture inherits new class OpenGl_NamedResource and holds
texture identifier used for sharing resource in OpenGl_Context.
OpenGl_RaytraceGeometry now creates bindless textures taking
Sampler object directly from OpenGl_Texture.
OpenGl_Context::BindTextures() automatically recreates immutable
Sampler Object on texture parameters change.
Declared new structure OpenGl_ArbSamplerObject for platform-neutral
usage of related functionality.
Related functions are now loaded within OpenGL ES 3.0+.
Declarations.glsl - occActiveSampler has been renamed to occSampler0
with aliases occSamplerBaseColor (main) and occActiveSampler (for compatibility).
Additional texture samplers should be declared explicitly
within specific GLSL program as occSampler1, occSampler2, etc.
AIS_Shape and AIS_ColoredShape now computes Shaded presentation
with UV coordinates if texture mapping is enabled in Drawer.
vshaderprog now accepts Shader source code as parameter.
Graphic3d_RenderingParams::RenderResolutionScale - added new option
defining scale factor for allocating off-screen rendering buffers
relative to native resolution of window buffer.
Scale factor can be below 1.0 (lower resolution) or higher (as analog of super sampling),
but can not be combined with MSAA settings.
Draw Harness command vrenderparams has been extended with option -rendScale
managing introduced option Graphic3d_RenderingParams::RenderResolutionScale.
vcaps has been extended with option -useWindowBuffer for managing
OpenGl_Caps::useSystemBuffer option.
vrepaint has been extended with option -immediate
for testing immediate layer redraw
OpenGl_View::blitBuffers() - eliminate compiler warning on Android
FFP state management (light sources, matrices, clipping planes) has been
moved to OpenGl_ShaderManager for consistency with Programmable Pipeline.
OpenGl_Context::BindProgram() does not re-bind already active Program.
OpenGl_PrimitiveArray::Render() does not reset active Program at the end.
OpenGl_Context::ApplyModelViewMatrix() now checks if matrix differs
from already set one before modifying state in Shader Manager.
This allows avoing redundant state changes, matrix uploads onto GPU
and re-computation of inversed matrices.
NCollection_Mat4 has been extended with equality check operators for proper comparison.
OpenGl_ShaderManager - the tracking Material state has been added.
Removed unreachable states OPENGL_NS_RESMAT, OPENGL_NS_TEXTURE and OPENGL_NS_WHITEBACK.
Fixed resetting FFP material state after displaying GL_COLOR_ARRAY vertices;
the Material state within Shader Manager is now
invalidated within OpenGl_VertexBuffer::unbindFixedColor().
OpenGl_Workspace::ApplyAspectFace() - fixed invalidating Material State
when only Highlighting style is changing.
OpenGl_Workspace::BufferDump() now implicitly converts RGBA dump
into requested BGR, BGRA and RGB image.
DRAW command dversion is improved to report OpenGL variant used (desktop or ES); reporting of version of MSVC is corrected for VC14 and above; reporting of HAVE_OPENCL option is removed.
Usage of command vdump is corrected in some tests to specify extension .png for an image file.
Compiler warning is eliminated in OpenGl_Text.cxx (OpenGL ES mode only).
TCollection_ExtendedString/TCollection_AsciiString description
has been updated to reflect usage of this classes for Unicode strings.
TCollection_ExtendedString now defines constructor taking wchar_t* (all platforms)
and method ::ToWideString() returning wchar_t* (Windows only).
TCollection_AsciiString now defines constructor taking wchar_t*.
TCollection_ExtendedString/TCollection_AsciiString now defines
auxiliary methods ::StartsWith() and ::EndsWith().
TCollection_ExtendedString internals has been updated to eliminate
duplicated code for converting between UTF-16 and UTF-8.
Code has been cleaned up from redundant explicit conversions to wchar_t*.
Global method OSD_OpenStream()/OSD_OpenFileBuf() have been replaced
by C++ template to eliminate copy-paste for different STL collections.
OSD_SharedLibrary now uses wide-char system API call LoadLibraryExW()
on Windows for consistency.
New macro Standard_UNUSED has been added for marking possibly unused functions and variables
(to suppress gcc/clang compiler warnings).
Graphic3d_Camera definition has been exended by optional Tile property (Graphic3d_CameraTile structure).
V3d_View::ToPixMap() now performs tiled dump when image size exceeds hardware limits.
OpenGl_View::Redraw() - fixed dump of immediate Z layers in no stereo and no MSAA case.
OpenGl_Context now tracks viewport values.
Draw Harness command vdump has been extended with new argument -tileSize.
Dependency from FreeImagePlus.dll (but not FreeImage.dll) has been removed.
Method V3d_View::Export() has been marked as deprecated.
Added Standard_DISABLE_DEPRECATION_WARNINGS and Standard_ENABLE_DEPRECATION_WARNINGS
to eliminate compiler warnings for using deprecated APIs within Draw Harness for testing.
compatibility with gcc 4.5-
Patch extends GL-state caching mechanism of OpenGl_Context by new methods.
The methods allow setting/inquiring polygon rasterization and hatching modes:
- OpenGl_Context::SetPolygonMode
- OpenGl_Context::SetPolygonHatchEnabled
- OpenGl_Context::SetPolygonHatchStyle
With these methods OpenGl_Text is able to configure shading as necessary.
And this configuration is done irrespectively of currently defined face aspect.
Code of OpenGl_Workspace is also modified to use these methods as well.
Porting notes:
- OpenGl_LineAttributes now require OpenGl_Context instance for calling GL API.
- OpenGl_LineAttributes has new flag IsEnabled, it turns on/off hatching without changing the hatch type.
By default this flag is turned on and can be never modified for compatibility with old code.
- OpenGl_LineAttributes is not anymore a field of OpenGl_Workspace::myLineAttrib.
This resource is directly created by an OpenGl_Context instance on demand.
If you use custom implementation of hatch patterns please create and share custom resource
under resource-key "OpenGl_LineAttributes" in corresponding OpenGl_Context before using
methods SetPolygonHatchEnabled, SetPolygonHatchStyle.
Quantity_ColorRGBA has been introduced as convenient structure holding Vec4 for OpenGL.
Graphic3d_PolygonOffset has been added as replacement for TEL_POFFSET_PARAM.
Duplicating definition of Hatch Styles TEL_HS_*** has been removed;
Aspect_HatchStyle enum now follows values of TEL_HS_*** for compatibility.
TelCullMode enum has been removed.
Aspect_AspectLine has been merged into Graphic3d_AspectLine3d.
Aspect_AspectMarker has been merged into Graphic3d_AspectMarker3d.
Aspect_AspectFillArea has been merged into Graphic3d_AspectFillArea3d.
Graphic3d_CAspectFillArea have been removed.
OpenGl_AspectLine now stores Graphic3d_AspectLine3d as class field.
OpenGl_AspectMarker now stores Graphic3d_AspectMarker3d as class field.
OpenGl_AspectText now stores Graphic3d_AspectText3d as class field.
OpenGl_AspectFace now stores Graphic3d_AspectFillArea3d as class field.
Graphic3d_AspectFillArea3d - back face culling is now enabled by default.
TKOpenGl now relies on Graphic3d_Group::IsClosed() flag to disable face culling.
StdPrs_ShadedShape now does not modify aspect for different culling modes.
Headers InterfaceGraphic_Graphic3d.hxx, InterfaceGraphic_telem.hxx, InterfaceGraphic_tgl_all.hxx
defining obsolete structures CALL_DEF_COLOR, CALL_DEF_POINT,
CALL_DEF_MATERIAL, CALL_DEF_TRANSFORM_PERSISTENCE, TEL_POINT, TEL_COLOUR
have been removed.
Useless and broken test case bugs/vis/buc60821 has been removed.
OpenGl_Workspace::myAspectFaceApplied and myAspectMarkerApplied have been replaced
from OpenGl_AspectFace*/OpenGl_AspectMarker*
to Handle(Graphic3d_AspectFillArea3d)/Handle(Graphic3d_AspectMarker3d).
This eliminates reading from freed memory
(e.g. when OpenGl_AspectFace is allocated on stack like in OpenGl_Trihedron).
OpenGl_PrimitiveArray::drawEdges() - fix drawing non-indexed array from VBO (access violation due to NULL handle).
AIS_Dimension::DrawArrow() - added missing initialization of 3D arrow aspect.
AIS_Manipulator::Compute() now creates dedicated Face Aspect for each axis.
V3d_CircularGrid, V3d_RectangularGrid now create dedicated line aspects with different color.
AIS_InteractiveObject::SetMaterial() - do not modify global ShadingAspect.
Shader rendering of point sprites with per-vertex colors and shading have been fixed.
Material state was removed from OpenGl_ShaderManager.
Material properties now should be modified trough OpenGl_Context::SetShadingMaterial().
Added option for OpenGl_Text to use previous model-view state.
Added interface to enable this option in Prs3d_Text
Added option to enable flipping in AIS_NameLabel
Eliminated warning
Useless semicolons are removed after closing braces of namespaces and macros in code dependent on FreeImage and VTK.
Comments added at the closing braces of namespaces to help comprehension.
In OSD_File.cxx and OSD_Disk.cxx, unnecessary declarations of system functions are removed
OSD_Thread - use pthread_timedjoin_np() instead of pthread_join() when available (glibc extension).
Suppress unused parameter warning in OSD_Signal, NCollection_WinHeapAllocator, OpenGl_Text, OpenGl_View, V3d_View and ViewerTest.
Add THE_DEFAULT_RESOLUTION static const parameter to Graphic3d_RenderingParams.
Add resolution to Graphic3d_RenderingParams.
Drop redundant variables from OpenGl_Workspace.
Add a new parameter to Graphic3d_GraphicDriver::TextSize method (and to OpenGl_GraphicDriver).
Add a new parameter to OpenGl_Text::Render() and to OpenGl_Text::render() methods.
OpenGl_Text::FontKey() considers a resolution (PPI) now.
Add a new argument '-resolution' (sets a pixel density) in the 'VRenderParams' draw-command.
Expose interface of OpenGl_View (OpenGL graphics rendering methods) to client code
and collecting all high-level API methods of application views in V3d_View class.
1) Exposing interface of OpenGl_View:
The OpenGl_View inherits from new class Graphic3d_CView.
Graphic3d_CView is an interface class that declares abstract methods for managing displayed structures,
display properties and a base layer code that implements computation
and management of HLR (or more broadly speaking view-depended) structures.
In new implementation it takes place of eliminated Visual3d_View.
As before the instance of Graphic3d_CView is still completely managed by V3d_View classes.
It can be accessed through V3d_View interface but normally this should not be required as all its methods are completely wrapped.
In more details, a concrete specialization of Graphic3d_CView is created and returned by graphical driver on request.
Right after creation the views is directly used for setting rendering properties and adding graphical structures to be displayed.
The rendering of graphics is possible after mapping a window and activating the view.
The direct setting of properties makes obsolete usage of intermediate structures with display parameter
like Visual3d_ContextView and etc (the whole package of Visual3d become redundant).
2) Collecting all high-level API methods of application views in V3d package:
The patch includes elimination of Visual3d layer.
All of its methods that could be previously used by application are now exposed and should be accessed on the level of V3d entities.
- Introduced new class Graphic3d_CView.
This is a base class for render views.
Made possible to specialize concrete instances of the class by graphical driver.
- Moved all methods managing rendering views into interface of Graphic3d_CView.
The corresponding methods were removed from interface of graphical driver.
3) Eliminated Visual3d package:
- Logic of managing display of structures was put from Visual3d_ViewManager into Graphic3d_StructureManager.
- Removed Visual3d_View class. Logic of managing computed structures was put into base layer of Graphi3d_CView.
- Removed all intermediate structures for storing view parameters e.g. Visual3d_ContextView.
All settings are kept by instances of Graphic3d_CView
- Removed Visual3d_Light intermediate class.
All light properties are still stored in Graphic3d_CLight structure.
The structure is directly access by instance of V3d_Light classes.
- Moved all needed enumerations into Graphic3d package.
4) Update package D3DHost to new changes.
5) Update code of OCCT samples to new changes.
1) New Graphic3d_TransformPers structure for defining parameters and algorithm methods, featuring:
a) application of transformation to projection and world view matrices;
b) computation of model-world transformation of persistent object;
c) computation of transformed bounding box of persistent object.
2) Transform persistence algorithm does not make any changes to model-world transformation of object (deals with projection and world view matrices only), thus making possible to employ local transformation in a usual way.
3) Support of BVH selection for transform persistent objects (pan, rotate, zoom, trihedron persistence only).
4) Support efficient frustum culling for transform persistent objects (pan, rotate, zoom, trihedron persistence only).
5) Support of z-fitting algorithm for world-view space transform persistent objects (rotate, zoom persistence only).
6) Rewrite usage of transform persistence structures and utilities classes:
a) Replaced Graphic3d_CTransPers, TEL_TRANSFORM_PERSISTENCE by Graphic3d_TransformPers;
b) Move functions from OpenGl_Utils.hxx to Graphic3d_TransformUtils.hxx;
c) Extract matrix stack class from OpenGl_Utils.hxx to OpenGl_MatrixStack.hxx;
7) New class Graphic3d_WorldViewProjState to keep track of projection, world view matrices changes for a camera.
8) New test case bugs/vis/bug26344.
9) Renamed method Graphic3d_Camera::ModelViewState of to ::WorldViewState for consistency.
for usage without OpenGL.
Split OpenGl_TextFormatter into Font_TextFormatter and OpenGl_TextBuilder.
Font_TextFormatter can format a text independetly of OpenGl now.
OpenGl_TextBuilder generates primitive array required for rendering text
using OpenGl_Font instance.
OpenGl_Context::init() - fix condition on initializing alien OpenGL context within core profile.
OpenGl_Font::renderGlyph() - use GL_RED data format in core profile.
OpenGl_Text::render() - do not use GL_ALPHA_TEST in core profile.
Test-case for issue #26424
Missing headers added; includes of headers "Handle_...hxx" removed.
Misuses of macro Handle() and its use in typedefs corrected.
Alias classes Profile and Option are removed from IFSelect; ones defined in MoniTool are used directly.
Removed header files defining only Handle classes (except Image_PixMap_Handle.hxx)
Classes SelectMgr_BaseFrustum and now inherit Standard_Transient and can be manipulated by Handle (not NCollection_Handle)
Fixed reference-type local variable pointing to temporary object
Use of handle in conditional expressions and comparisons to NULL are replaced by call to method IsNull()
OpenGl_Workspace::updateMaterial() - do not activate writing into Depth buffer without Graphic3d_ZLayerDepthWrite flag.
Add method OpenGl_Workspace::UseDepthWrite() to track glDepthMask() state.
Drop the following outdated API methods conflicting with Z-layers API:
- V3d_View::EnableDepthTest(), V3d_View::IsDepthTestEnabled()
- Visual3d_View::ZBufferIsActivated(), Visual3d_View::SetZBufferActivity(), Visual3d_View::EnableDepthTest(), Visual3d_View::IsDepthTestEnabled()
- Graphic3d_GraphicDriver::SetDepthTestEnabled(), Graphic3d_GraphicDriver::IsDepthTestEnabled()
Activate Z-buffer by default, and manage it state only by Z-layer flags.
Font_FontMgr - setup system fonts "Droid Sans Mono", "Droid Serif" and "Roboto" as aliases to "Courier", "Times" and "Arial" on Android.
Locate Android system fonts in directory "/system/fonts".
OpenGl_Text::FindFont() - print error message on missed fonts.
OpenGl_Text::render() - allow straightforward font rendering on OpenGL ES.
Do not use "Webdings" in tests.
Drop duplicating test case bugs/vis/bug21091_2.
OpenGl_Caps::contextCompatible - new option to request compatibility/core OpenGL profile.
OpenGl_Window - request core profile when requested (WGL and Cocoa).
OpenGl_Context::CheckExtension() - retrieve extensions using glGetStringi().
OpenGl_Context::init() - set backward-compatible functions to NULL within core profile:
core11, core15, core20, core32back, core33back, core41back, core42back, core43back, core44back.
OpenGl_Context::BindDefaultVao() - create default VAO required for core profile.
OpenGl_Context::ReadGlVersion() - make method public.
OpenGl_ShaderManager - create programs using GLSL version 150 when available.
OpenGl_VertexBuffer, OpenGl_ShaderProgram, OpenGl_ShaderObject - use
functions set from core profile instead of compatibility.
TKOpenGl - escape deprecated functionality with runtime checks.
Command vcaps - add option -compatibleProfile to request core/compatibility profile.
NIS_View - prevenr rendering within Core profile (unsupported).
Test case for issue CR25854
Aspect_GraphicCallbackStruct::IsCoreProfile - add new field to the struct for NIS
0025301: Visualization, TKOpenGl - transpose matrix manually before glUniformMatrix4fv()
OpenGl_View::ReleaseGlResources() - release GL resources of trihedron, do not destroy it
Enumerations Visual3d_TypeOfModel, V3d_TypeOfShadingModel.
- Remove unused values V3d_MULTICOLOR, V3d_HIDDEN, Visual3d_TOM_INTERP_COLOR.
- Add per-pixel shading mode - V3d_PHONG, Visual3d_TOM_FRAGMENT.
Draw Harness command vrenderparams.
Add option -shadingModel to setup Shading Model.
OpenGl_Caps::ffpEnable - new option to switch FFP/built-in GLSL programs.
OpenGl_ShaderManager - add built-in GLSL programs.
Draw Harness command vcaps.
- Fix command syntax to meet coding rules.
- Add option -ffp to activate/disable built-in GLSL programs.
GLSL API changes.
- Rename vertex attribute occColor -> occVertColor.
- Introduce vec4 occColor uniform variable for light-less shaders.
- Introduce float occPointSize uniform variable for marker programs.
OpenGl_VertexBuffer::bindAttribute() - activate normalization for non-GL_FLOAT types,
since color attribute is defined as 32-bit vector of 4 unsigned byte values.
OpenGl_Context - add methods SetColor4fv() and SetPointSize()
for parameters redirection to active GLSL program
(as alternative to glColor4fv() and glPointSize()).
OpenGl_ShaderProgram - define default precision for float types
in Fragment Shader within OpenGL ES 2.0+ context.
OpenGl_AspectMarker, initialize Aspect_TOM_O_POINT display list
in the same way as sprite texture.
OpenGl_Texture, do not use sized internal formats on OpenGL ES.
Inherit NCollection_Buffer from Standard_Transient, do not use incomplete NCollection_Handle.
OpenGl_Context, add methods ActiveProgram(),BindProgram()
to manage currently active GLSL program.
Add method ::ToUseVbo().
OpenGl_ShaderProgram, setup locations of pre-defined vertex attributes
occVertex, occNormal, occTexCoord, occColor before linkage.
Remove methods OpenGl_ShaderProgram::Bind(), ::BindWithVariables()
and ::Unbind() - OpenGl_Context::BindProgram() should be used instead.
Introduce class OpenGl_VertexBufferCompat, which emulates VBO
behavior on systems without VBO (compatibility with broken OpenGL drivers on Windows).
OpenGl_PrimitiveArray - use OpenGl_VertexBufferCompat when VBO is unavailable,
remove duplicated code. Use OpenGl_VertexBuffer::HasNormalAttribute()
method to activate lighting.
OpenGl_Text - use OpenGl_VertexBufferCompat, eliminate duplicated code.
Changes in OpenGl_VertexBuffer, drop methods BindFixed()/UnbindFixed().
Superseded by new methods BindAllAttributes()/UnbindAllAttributes()
which handle active GLSL program, when it is set.
All inclusions of "config.h" were removed.
All places where macros defined by config.h were checked and removed
Small corrections for mac os.
Unused code in file OSD_Disk.cxx was removed.
Unused macros and includes were removed from samples and code.
Added necessary includes for MacOS.
Correct new additional compilation warning on Linux platform.
Fix for error in OSD_Chronometer on Debian70/Fedora18
OpenGl_Element destruction and resource deallocation methods now accept
a pointer to OpenGl_Context instead of a handle to avoid double deletion
of the context.
Graphic3d_Group is now abstract class and should be instantiated
using Graphic3d_Structure::NewGroup() method.
Graphic3d_CGroup has been removed.
The groups list is no more duplicated within Graphic3d_Structure and OpenGl_Structure.
Removed unused/duplicated fields from Graphic3d_Group.
Prs3d_Presentation - remove redundnant field myCurrentGroup.
PrsMgr_Presentation3d::Erase(), ::Clear() - avoid possible NULL dereference.
OpenGl_GraphicDriver/Graphic3d_GraphicDriver - group management methods have been removed
(moved to Graphic3d_CStructure and Graphic3d_Group interfaces).
Graphic3d_Group::GroupPrimitivesAspect() - copy IsEmission flag
Fix wrong iterator
Fix compilation issues