Quantity_ColorRGBA has been introduced as convenient structure holding Vec4 for OpenGL.
Graphic3d_PolygonOffset has been added as replacement for TEL_POFFSET_PARAM.
Duplicating definition of Hatch Styles TEL_HS_*** has been removed;
Aspect_HatchStyle enum now follows values of TEL_HS_*** for compatibility.
TelCullMode enum has been removed.
Aspect_AspectLine has been merged into Graphic3d_AspectLine3d.
Aspect_AspectMarker has been merged into Graphic3d_AspectMarker3d.
Aspect_AspectFillArea has been merged into Graphic3d_AspectFillArea3d.
Graphic3d_CAspectFillArea have been removed.
OpenGl_AspectLine now stores Graphic3d_AspectLine3d as class field.
OpenGl_AspectMarker now stores Graphic3d_AspectMarker3d as class field.
OpenGl_AspectText now stores Graphic3d_AspectText3d as class field.
OpenGl_AspectFace now stores Graphic3d_AspectFillArea3d as class field.
Graphic3d_AspectFillArea3d - back face culling is now enabled by default.
TKOpenGl now relies on Graphic3d_Group::IsClosed() flag to disable face culling.
StdPrs_ShadedShape now does not modify aspect for different culling modes.
Headers InterfaceGraphic_Graphic3d.hxx, InterfaceGraphic_telem.hxx, InterfaceGraphic_tgl_all.hxx
defining obsolete structures CALL_DEF_COLOR, CALL_DEF_POINT,
CALL_DEF_MATERIAL, CALL_DEF_TRANSFORM_PERSISTENCE, TEL_POINT, TEL_COLOUR
have been removed.
Useless and broken test case bugs/vis/buc60821 has been removed.
OpenGl_Workspace::myAspectFaceApplied and myAspectMarkerApplied have been replaced
from OpenGl_AspectFace*/OpenGl_AspectMarker*
to Handle(Graphic3d_AspectFillArea3d)/Handle(Graphic3d_AspectMarker3d).
This eliminates reading from freed memory
(e.g. when OpenGl_AspectFace is allocated on stack like in OpenGl_Trihedron).
OpenGl_PrimitiveArray::drawEdges() - fix drawing non-indexed array from VBO (access violation due to NULL handle).
AIS_Dimension::DrawArrow() - added missing initialization of 3D arrow aspect.
AIS_Manipulator::Compute() now creates dedicated Face Aspect for each axis.
V3d_CircularGrid, V3d_RectangularGrid now create dedicated line aspects with different color.
AIS_InteractiveObject::SetMaterial() - do not modify global ShadingAspect.
Add a new method AIS_InteractiveContext::SetTransformPersistence, which sets transform persistence to object and selection.
Add a new method SelectMgr_SelectionManager::UpdateSelection, which re-adds selectable object in BVHs in all viewer selectors.
Add a new method SelectMgr_ViewerSelector::MoveSelectableObject, which moves object from set of not transform persistence objects to set of transform persistence objects (or vice versa).
Add a new method Graphic3d_TransformUtils::Convert, which converts gp_Trsf to Graphic3d_Mat4.
Remove the method PrsMgr_PresentableObject::SetTransformPersistence(flag, point).
Add a new methods in AIS_Triangulation: SetTransparency, UnsetTransparency, HasVertexColor, updatePresentation.
Add a new methods in Graphic3d_ArrayOfPrimitives: AddVertex(gp_Pnt, Graphic3d_Vec4ub) and SetVertexColor(Standard_Integer, Graphic3d_Vec4ub).
Type of color of array in AIS_Triangulation is Graphic3d_Vec4ub now.
Graphic3d_CStructure and OpenGl_Structure do not store structure aspects anymore.
Graphic3d_Structure, Prs3d_Presentation - structure aspect methods have been removed.
AIS_InteractiveObject::SetAspect() - globalChange argument has been removed.
Undocumented test methods V3d::DrawSphere(), ::SetPlane(), ::PickGrid() have been removed.
1) Zoom persistence mode now fixes object in pixel coordinates and is independent on view size
2) Used gp_GTrsf instead of gp_Trsf SelectMgr_ViewerSelector to store Graphic3d_Mat4d
3) Zoom persisted objects changed behavior (become bigger) therefore test cases were updated according to new state.
4) Corrected scale for rectangular frustum
Updated test for manipulator
AIS_Manipulator class has been created to provide interactive services for manipulating with mouse local transformations of other interactive objects.
The class features three kinds of transformation modes for attached objects:
- translation of through axis
- scaling within axis
- rotation around axis
For more details please have a look at description of the class in reference manual or in header file.
The patch includes DRAW test workbench for evaluating the AIS_Manipulator features.
Clang warning (override)
New class Select3D_SensitivePrimitiveArray can be initialized directly from
presentation data structures Graphic3d_Buffer defining triangulation or point set.
This class also can combine several elements into patches
to reduce BVH initialization time in at the expense of slower detection time.
AIS_PointCloud::ComputeSelection() - selection is now computed on point set using Select3D_SensitivePrimitiveArray by default.
PrsMgr_PresentableObject::Compute() - redundant default argument value has been dropped.
BVH - store BVH_Set size in local variable to simplify debugging.
Added option for OpenGl_Text to use previous model-view state.
Added interface to enable this option in Prs3d_Text
Added option to enable flipping in AIS_NameLabel
Eliminated warning
Add handle on environment texture in OpenGl_Workspace.
Add a new parameter UseEnvironmentTexture to the Graphic3d_ZLayerSettings.
OSD layers don't use environment texture by default.
zbuffertrihedron doesn't use environment texture.
vzlayer can enable/disable environment texture mappping.
Delete unnecessary files Graphic3d_TypeOfSurfaceDetail.hxx and V3d_TypeOfSurface.hxx.
Delete functions SurfaceDetailType and SetSurfaceDetailType functions from Graphic3d_CView.
Delete functions SurfaceDetailState and UpdateSurfaceDetailStateTo from OpenGl_ShaderManager.
Delete class OpenGl_SurfaceDetailState.
Delete functions SurfaceDetailType and SetSurfaceDetailType from OpenGl_View.
Delete functions SetSurfaceDetail and SurfaceDetail() from V3d_View.
Delete functions SetDefaultSurfaceDetail and DefaultSurfaceDetail from V3d_Viewer.
Delete draw command VSetTextureMode.
Add description in dox.
AIS_ColorScale, AIS_Dimension - the protected method DrawText()
has been renamed to drawText() to avoid name collisions with macros.
_MSC_VER/_WIN32 misuse has been fixed in several places.
Header <malloc.h> is now included where alloca() is used.
Draw_Window - dllimport flag has been dropped from inline methods.
TKernel - mandatory dependencies Winspool.lib and Psapi.lib
are now linked explicitly (instead of msvc-specific pragma syntax).
CMake scripts - the option -std=c++0x has been replaced by -std=gnu++0x
for mingw to allow extensions (like _wfopen() and others).
The minimum Windows version has been set to _WIN32_WINNT=0x0501.
Invalid options "-z defs" and "-lm" have been dropped for mingw.
Flag --export-all-symbols has been added to CMAKE_SHARED_LINKER_FLAGS
to workaround missing vtable symbols when using mingw.
FreeType is now linked explicitly on Windows.
Draw::Load() - "lib" suffix is now prepended on mingw as well.
Drop redundant declaration of _TINT from OSD_WNT_1.hxx.
NCollection_UtfString::FromLocale() - platform-specific code has been moved to .cxx file.
Draw_BasicCommands - fixed incorrect mingw64 version macros.
genproj, cbp - added workaround for process argument list limits on Windows.
TKSTEP linkage is failing on this platform due to too long list of files.
The list of object files to link is now stored in dedicated file which is passed to gcc.
Option "-z defs" removed from CMake linker options to avoid problems when building with different configurations of VTK on Linux
Some MinGW-specific compiler warnings (potentially uninitialized vars, use of NULL, parentheses in conditional expressions) are fixed (speculatively)
Method DownCast() is made template, to be available only when argument is actually a pointer or handle to a base class.
For compatibility with existing code, method DownCast() that can be used for the same type, derived, or unrelated class (i.e. where there is no actual down casting) is still available, its use shall cause "deprecated" compiler warning.
OCCT code is updated to remove meaningless DownCast()s; a few places where DownCast() was used with argument of unrelated type are corrected.
DRAW command QAHandleCast is removed (it was useful only during redesign of handles).
Useless semicolons are removed after closing braces of namespaces and macros in code dependent on FreeImage and VTK.
Comments added at the closing braces of namespaces to help comprehension.
In OSD_File.cxx and OSD_Disk.cxx, unnecessary declarations of system functions are removed
Interface of AIS_ColorScale is revised to make it more consistent:
- Methods SetBgColor()/GetBGColor(), and corresponding field, are removed. It was used to select white or black color for the color bar frame (by contrast). That color can now be set explicitly by inherited method SetColor().
- Own methods Get/SetColor() are renamed to Get/SetIntervalColor(), to avoid confusion with inherited method SetColor()
- Methods Get/SetWidth() are renamed to Get/SetBreadth(), to avoid confusion with inherited method SetWidth()
- Method Get/Set for labels and colors, and DRAW command vcolorscale, now all accept index starting at 1
- Comments added to explain indexation rules
- Added new interactive object AIS_RubberBand to draw rubber rectangle or polygon
- Added using of AIS_RubberBand in DRAW view for rectangular selection
- Added using of AIS_RubberBand in MFC samples for rectangular selection
- Correct AIS_LengthDimension::InitEdgeFaceLength() method to support face-edge and edge-face cases
- Correct test command to support face-edge and edge-face input geomerty without custom plane
OSD_Thread - use pthread_timedjoin_np() instead of pthread_join() when available (glibc extension).
Suppress unused parameter warning in OSD_Signal, NCollection_WinHeapAllocator, OpenGl_Text, OpenGl_View, V3d_View and ViewerTest.
OpenGl_Texture::Init2DMultisample() - new method to initialize multisampled texture.
Graphic3d_RenderingParams::NbMsaaSamples - add option defining MSAA samples number.
RayTracing will keep using FBO without MSAA, however it is possible to combine
MSAA for rasterization and FSAA for RayTracing.
OpenGl_FrameBuffer constructor has been changed to do not take arguments.
OpenGl_FrameBuffer::Init() method has been extended with mandatory parameters
defining Color and Depth attachment formats
and optional parameter defining number of MSAA parameters.
Draw Harness, add option -msaa to vrenderparams.
Clean-up in code causing warnings when OCCT_DEBUG is enabled
Minor corrections:
- new compiler warnings on VC++ 14
- rename of "PPC" variables that are said to caused conflicts on PowerPC
- removal of unused header TopOpeBRep/TopOpeBRep_tools.hxx
- Use two different FBOs for accumulating frames for left/right eye projection.
- Added equality checks to camera modification methods to avoid camera updates when performing identity operations.
- added ToDrawLabels option to Prs3d_DatumAspect, by default it is set to true
- AIS_Trihedron (uses DsgPrs_DatumPrs) and AIS_Axis: labels are drawn if ToDrawLabels option in the datum aspect is enabled
- trsf matrix scale factor is now taken into account in depth and distance calculation in selection;
- fixed trsf matrix application error in frustum cache in SelectMgr_ViewerSelector;
- fixed multiple errors in vstate output;
- test cases for issue #26719.
Option "-logarithmic" is provided for draw command vcolorscale.
It changes color scale's labels to logarithmic values due to the min and max range and the number of intervals of the color scale.
New test case added. Fixed error when command vcolorscale was called without arguments.
Now 'vcolorscale' command works correctly with the active view. Changed types of some variables from Standard_Real to Standard_Integer. Added options to set the width or the height of color scale explicitly. Test case is added.
Update ViewerTest and VoxelDemo to not use UserDraw callbacks.
OpenGl_View::blitBuffers() - set 0 GLSL program after blit
to avoid side effects on code that does not use shaders.
Drop interfaces Aspect_GraphicCallbackProc, Graphic3d_CUserDraw,
Graphic3d_Group::UserDraw(), OpenGl_GraphicDriver::UserDrawCallback().
V3d_View::SetWindow() - remove optional arguments initializing redraw callback.
OpenGl_View, declare following methods as virtual for inheritance:
redraw(), redrawImmediate(), render(), renderScene(), drawBackground(), renderStructs().
VocelClient_VisDrawer - do not include removed header
Add THE_DEFAULT_RESOLUTION static const parameter to Graphic3d_RenderingParams.
Add resolution to Graphic3d_RenderingParams.
Drop redundant variables from OpenGl_Workspace.
Add a new parameter to Graphic3d_GraphicDriver::TextSize method (and to OpenGl_GraphicDriver).
Add a new parameter to OpenGl_Text::Render() and to OpenGl_Text::render() methods.
OpenGl_Text::FontKey() considers a resolution (PPI) now.
Add a new argument '-resolution' (sets a pixel density) in the 'VRenderParams' draw-command.
1) Macro definition WNT replaced by _WIN32 and _MSC_VER for platform and compiler detection accordingly.
2) Macro definition LIN replaced by __linux__ macro.
3) Macro definition DEB replaced by OCCT_DEBUG macro.
Expose interface of OpenGl_View (OpenGL graphics rendering methods) to client code
and collecting all high-level API methods of application views in V3d_View class.
1) Exposing interface of OpenGl_View:
The OpenGl_View inherits from new class Graphic3d_CView.
Graphic3d_CView is an interface class that declares abstract methods for managing displayed structures,
display properties and a base layer code that implements computation
and management of HLR (or more broadly speaking view-depended) structures.
In new implementation it takes place of eliminated Visual3d_View.
As before the instance of Graphic3d_CView is still completely managed by V3d_View classes.
It can be accessed through V3d_View interface but normally this should not be required as all its methods are completely wrapped.
In more details, a concrete specialization of Graphic3d_CView is created and returned by graphical driver on request.
Right after creation the views is directly used for setting rendering properties and adding graphical structures to be displayed.
The rendering of graphics is possible after mapping a window and activating the view.
The direct setting of properties makes obsolete usage of intermediate structures with display parameter
like Visual3d_ContextView and etc (the whole package of Visual3d become redundant).
2) Collecting all high-level API methods of application views in V3d package:
The patch includes elimination of Visual3d layer.
All of its methods that could be previously used by application are now exposed and should be accessed on the level of V3d entities.
- Introduced new class Graphic3d_CView.
This is a base class for render views.
Made possible to specialize concrete instances of the class by graphical driver.
- Moved all methods managing rendering views into interface of Graphic3d_CView.
The corresponding methods were removed from interface of graphical driver.
3) Eliminated Visual3d package:
- Logic of managing display of structures was put from Visual3d_ViewManager into Graphic3d_StructureManager.
- Removed Visual3d_View class. Logic of managing computed structures was put into base layer of Graphi3d_CView.
- Removed all intermediate structures for storing view parameters e.g. Visual3d_ContextView.
All settings are kept by instances of Graphic3d_CView
- Removed Visual3d_Light intermediate class.
All light properties are still stored in Graphic3d_CLight structure.
The structure is directly access by instance of V3d_Light classes.
- Moved all needed enumerations into Graphic3d package.
4) Update package D3DHost to new changes.
5) Update code of OCCT samples to new changes.
- added interface for changing sensitivity of a particular selection through both interactive and local context;
- added corresponding methods for changing sensitivity to SelectMgr_SelectionManager, SelectMgr_Selection and SelectBasics_SensitiveEntity;
- option -setSensitivity was implemented in vaspects Draw command;
- test case for issue #26462
- initial transformation of triangulation is now applied to selecting frustum;
- switched from NCollection_Vec3 to gp collections to avoid conversions and usage of macros;
- calculation of frustum was refactored to reduce its build time;
- double pixel tolerances for selection were replaced by integer ones;
- switched to splitting along the main axis only in SelectMgr BVH selection primitive sets.