Added DRAW command dlocale to set and query current locale of the C subsystem
Equivalents of C functions working with conversions of strings to/from reals added in Standard_CString, providing locale-independent behavior (using always "C" locale)
In DRAW packages, calls to atof() and atoi() are replaced by direct calls to Draw::Atof() and Draw::Atoi(), respectively, instead of substituting by #define
Use of atof(), strtod(), and *scanf() involving floating point conversions in OCCT code replaced by locale-independent Atof() and Strtod()
Calls to sprintf() involving floating point in OCCT code are replaced by call to locale-independent Sprintf(), except a few places where converted strings are used immediately for display in the 3d viewer
Changes of global locale are eliminated throughout OCCT code
Proposed correction for GNU libC where v*printf_l functions are absent
Added test case (bugs xde bug22898) for data exchange operations with non-standard locale
Use xlocale on Mac OS X and within glibc
Corrected strtod_l wrapper
Generate error rather than warning
Introduce Standard_CLocaleSentry replacement for removed OSD_Localizer
Standard_CLocaleSentry - copy locale string
Standard_CLocaleSentry - use _configthreadlocale on Windows
Standard_CLocaleSentry::GetCLocale() - return locale_t rather than void*
Corrected misprint in ~Standard_CLocaleSentry()
Use French locale in bug22898 test case
Mark test case as skipped if locale is unavailable on tested system.
Use fr_FR locale for tests on Mac OS X
Modified TODO in some offset cases.
Deleted the same test cases bug697_* in /bugs/modalg
Deleted test cases which is based on v2d commands
Added test cases to folder bugs
Added advanced Draw Harness environment variable CSF_UserDllPath
to prepend DLL search path for system libraries like "opengl32.dll".
Added new Draw Harness command vglinfo to print OpenGL self info.
OpenGl immediate mode - get rid from GL display lists
Visual3d_TransientManager, Graphic3d_GraphicDriver:
removed outdated unused methods to draw primitives in immediate mode.
New Draw Harness command to swith rendering mode in immediate mode.
When set to false scene will be always redrawn in back buffer.
V3d_View::ToPixMap - temporarily switch immediate mode to draw into back buffer
Make happy immediate mode dump on OpenGL without FBO (like ms software implementation).
OpenGl_Workspace::RedrawImmediatMode - invalidate back buffer when immediate mode drawn into it
Added more detailed description for Graphic3d_GraphicDriver::SetImmediateModeDrawToFront method
Adding of test case
Implemented most Draw_Window functions with Cocoa. Still should be implemented: drawing rectangle when zooming, window screenshot function in QAxwd
Added workaround for drawing rectangle when zooming
Added small fixes
Replaced QAMoveTo, QASelect and QAShiftSelect draw commands with vmoveto and vselect
Moved vselect and vmoveto draw commands to ViewerTest_ViewerCommands.cxx
Replaced QAMoveTo and QASelect in test cases. Corrected returned error case result in vselect and vmoveto.
Added commands in ViewerTest_ViewerCommands from QADraw. Edited tests.
QACommands in tests were replaced with ViewerTest commands.
QAxwd command was removed from QADraw. Edited command wzoom and commands from ViewerTest.
Help for ViewerTest commands was edited
Small corrections. Added test cases for polygonal selection.
Small correction of test cases
Polylines and polygons removed, now everything is based on PrimitiveArrays.
Added use of Graphic3d_ArrayOfSegments, some additional clean up in Graphic3d_Group.
Dead code elimination in AIS and V3d
Corrected compilation errors
Fixed grid presentation
Adding test case correction
Static method Standard_Size SizePixelBytes (const Image_PixMap::ImgFormat thePixelFormat)
exported under Windows to prevent link error in the user code.