Structures Graphic3d_CView, Graphic3d_CStructure, Graphic3d_CGroup become classes and their definitions moved from InterfaceGraphic to Graphic3d.
Introduced new class OpenGl_Texture as replacement for OpenGl_ResourceTexture class and static functions in OpenGl_TextureBox.
Graphic3d_TextureRoot now no more communicate within Graphic3d_GraphicalDriver.
Instead class returns image through GetImage() method.
OpenGl_AspectFace - avoid possible NULL-dereference
OpenGl_Texture::Init() - check gluBuild2DMipmaps() return value
OpenGl_Texture - check GL_BGRA_EXT for compatibility
OpenGl_Texture - scale NPOT image when required
Added more description to Graphic3d_TextureRoot class
OpenGl_Texture - added missing break statement for ImgBGR32 case
OpenGl_Workspace::setTextureParams() - fixed local variable aFilterMin overrides visibility of early declared variable
OpenGl_Workspace::DisableTexture() - reset texture matrix
FTGL do not reset texture matrix and corrupt text could be rendered if custom texture has not identity texture matrix.
Graphic3d_AspectFillArea3d: use Aspect_POM_Fill polygon offset mode by default
Graphic3d_Group: disable texture mapping if invalid texture ID is specified
AIS_InteractiveObject: remove Fill() method, polygon offset parameters
should be applied explicitly in Compute() method or by SetPolygonOffsets()
AIS_TexturedShape: Compute() now takes polygon offsets into account
Added native handles to OpenGl_Context
Removed unused and unimplemented PolygonHoles
Removed unimplemented Polygon functions
Removed unused QuadrangleMesh functions
Removed unused TriangleMesh functions
Removed dead Bezier function declarations
Redirect Graphic3d_Group::Polyline() to primitives array
Move Prs3d_ShadedShape template code to StdPrs_ShadedShape
where it is only used before.
Remove TriangleSet usage from AIS_TexturedShape
Texture coordinates functionality added StdPrs_ShadedShape
to eliminate code duplication.
Eliminated usage of TriangleSet from QABugs_PresentableObject
Eliminated usage of TriangleMesh from StdPrs_ShadedSurface
Removed TriangleMesh and TriangleSet support
OpenGl_PrimitiveArray - render Edges only for primitives > GL_LINE_STRIP
Added vgrid command to show grid in 3D Viewer