NCollection containers update:
- NCollection_Array1 - updated functionality
- NCollection_Array2 - NCollection_Array1 as a wrapper for 2array
- NCollection_Vector -> NCollection_DynamicArray was renamed and reworked.
TCollection:
- Use static empty string to avoid allocations on empty string
NCollection allocators update:
- NCollection_Allocator - allocator that used Standard::Allocate
- NCollection_OccAllocator - allocator-wrapper that used OCC BaseAllocator objects
- NCollection_IncAllocator - rework to increase performance
Standard:
- Rework functionality to use different allocation libs
- Implement basic of new way to wrap allocations tools
- Define 4 ways to allocation (defines in configure stage)
Additional changes:
- Hash function uses std::hash functionality
- size_t as a hash value
- New HashUtils with Murmur and FVN hash algo for x32 and x64
- Deprecated _0.cxx and .gxx DE classes reorganized
- Create own utility for std memory
- Update Standard_Transient to be more platform-independent
Math TK changes:
- math_Vector -> match_BaseVector<>
- Buffer decreased to cash 32 elements instead of 512
OpenGl_Buffer - added new class as a base for OpenGl_VertexBuffer, OpenGl_IndexBuffer, OpenGl_TextureBuffer.
OpenGl_TextureBufferArb has been renamed to OpenGl_TextureBuffer.
OpenGl_FrameBuffer - added initializers taking vec2i instead of (int,int) for dimensions.
Error messages in TKOpenGl package have been improved to format
GLenum values as string constants or hex values.
OpenGl_VertexBuffer::init() now logs a message with error details
instead of just returning Boolean flag.
Objects with transform persistence are detected as non ray-tracable and redered using the rasterization approach.
The renderFiltered() method moved to the OpenGl_Group class.
v3d/raytrace/bug27130: test case added
Decomposition of Ambient, Diffuse, Specular and Emissive properties has been eliminated within *Graphic3d_MaterialAspect* definition,
so that following methods of *Graphic3d_MaterialAspect* class have been removed:
SetReflectionMode(), SetReflectionModeOn(), Ambient(), Diffuse(), Emissive(), Specular(), SetAmbient(), SetDiffuse(), SetSpecular(), SetEmissive().
Graphic3d_NOM_NEON_GNC non-physical material definition has been corrected
and define WHITE emission color coefficient instead of YELLOW.
Added method Graphic3d_ClipPlane::SetCappingColor() for more straight-forward modification of Capping color in case of non-physical material.
Prs3d_ShadingAspect::Color() has been fixed to return InteriorColor instead of material color coefficient in case of non-physical material.
Graphic3d_CLight is now defined as a class inheriting Standard_Transient,
so that it's fields now should be accessed through methods.
Graphic3d_CLight::IsEnabled() - new property allowing to disable light source everywhere.
Confusing alias OpenGl_Light has been removed.
Graphic3d_CLight::SetAttenuation() - the upper limit 1.0 of attenuation factors has been removed
since it contradicts to OpenGL specs and does not make sense.
Graphic3d_ZLayerSettings::Lights() - light sources list is now property of ZLayer.
When defined, it overrides light sources defined for View/Viewer.
New class Graphic3d_LightSet has been defined to define a set of light sources.
V3d_Light - removed obsolete interface for debug drawing lights sources.
V3d_Light is now an alias to Graphic3d_CLight.
V3d_TypeOfLight is now defined as a typedef to Graphic3d_TypeOfLightSource.
Graphic3d_AspectFillArea3d now stores array of textures.
Graphic3d_TextureParams stores texture unit for mapping texture.
OpenGl_Context::BindTextures() - context now manages the set of active textures.
Related code has been removed from OpenGl_Workspace.
OpenGl_Sampler has been extended to hold texture parameters structure.
OpenGl_Texture now holds OpenGl_Sampler instance as class field.
OpenGl_Texture inherits new class OpenGl_NamedResource and holds
texture identifier used for sharing resource in OpenGl_Context.
OpenGl_RaytraceGeometry now creates bindless textures taking
Sampler object directly from OpenGl_Texture.
OpenGl_Context::BindTextures() automatically recreates immutable
Sampler Object on texture parameters change.
Declared new structure OpenGl_ArbSamplerObject for platform-neutral
usage of related functionality.
Related functions are now loaded within OpenGL ES 3.0+.
Declarations.glsl - occActiveSampler has been renamed to occSampler0
with aliases occSamplerBaseColor (main) and occActiveSampler (for compatibility).
Additional texture samplers should be declared explicitly
within specific GLSL program as occSampler1, occSampler2, etc.
AIS_Shape and AIS_ColoredShape now computes Shaded presentation
with UV coordinates if texture mapping is enabled in Drawer.
vshaderprog now accepts Shader source code as parameter.
Several methods in Selection classes have been moved to header files for better inlining.
BVH_Constants - added new enumeration defining common constant values used with BVH trees.
BVH - replaced NCollection_Handle with Standard_Transient handle
in classes BVH_Properties, BVH_Builder, BVH_Tree, BVH_Object.
Defined global BVH-builders instead of allocating a new one for each object set.
SelectMgr_ViewerSelector - added new method ::SetEntitySetBuilder() defining
default BVH Tree builder for SelectMgr_SensitiveEntitySet.
Added new method SelectMgr_SensitiveEntitySet::SetBuilder()
for overriding default BVH tree builder.
This commit provides useful functionality for path tracing rendering core.
1) Graphic3d_RenderingParams class was extended with additional AdaptiveScreenSampling option (disabled by default).
If this option is enabled, path tracing tries to adjust the number of samples for different screen areas.
In this way, the more complex areas (from the point of light conditions) are sampled more intensively,
while the simple areas are sampled very rarely.
For example, caustics and glossy reflections are typical candidates for more precise sampling.
In general, this allows to equalize image convergence and not to waste resources for already converged areas.
It is also possible to visualize sampling densities by enabling ShowSamplingTiles option
(activating and deactivating this option does not affect on the accumulated image).
2) Mixing OpenGL and ray-tracing output has been changed.
Now blending is performed using OpenGL functionality, while ray-tracing shaders only output correct Z-value.
Test case bugs vis bug27083 has been updated,
since the alpha value is now correctly set by Ray-Tracing to 1, opaque.
Graphic3d_ClipPlane - Graphic3d_AspectFillArea3d is now stored as class field.
OpenGl_CappingAlgo::RenderCapping() now handles special mode
preserving material from rendered object.
MeshVS_ElementalColorPrsBuilder::Build() now creates single primitives group
for triangles, thus Closed flag is correctly applied.
Redundant methods OpenGl_Structure::DrawGroups() and ::renderClosedGeometry()
have been removed.
Draw Harness, ViewerTest - vaspects now preserves display mode
and location when assigning sub-shape aspects.
The syntax of command vclipplane has been revised
(preserving compatibility with old syntax):
- Use "-param" style syntax for all arguments.
- Eliminate redundant arguments "change", "view", "object".
- Allow passing multiple parameters withing single call.
- Do not require "create" command - create new plane implicitly.
- "maxplanes" argument does not require view name anymore.
- "delete" does not throws TCL exception for non-existing plane.
- "view" argument without list now applies to active view.
- Handle * and ALL withing "delete" to remove all defined planes.
update test case bugs/vis/bug26028
In frames of this issue binary BVH tree produced by building algorithms was collapsed into 4-ary BVH (QBVH).
The BVH traversal code in GLSL was modified to process such trees correctly.
This allows to implore thread coherence, decrease BVH memory consumption (~2 times), and use traversal stack of the half size.
As a result, ray tracing scalability is improved, as well as rendering performance. For various setups, speedup is 12-18%.
Replace 64-bit handles of bindless textures by uvec2 type in GLSL code for compatibility with AMD drivers.
OpenGl_View::initProgram() - fix NULL-dereference.
Missing headers added; includes of headers "Handle_...hxx" removed.
Misuses of macro Handle() and its use in typedefs corrected.
Alias classes Profile and Option are removed from IFSelect; ones defined in MoniTool are used directly.
Removed header files defining only Handle classes (except Image_PixMap_Handle.hxx)
Classes SelectMgr_BaseFrustum and now inherit Standard_Transient and can be manipulated by Handle (not NCollection_Handle)
Fixed reference-type local variable pointing to temporary object
Use of handle in conditional expressions and comparisons to NULL are replaced by call to method IsNull()
Simple primitives to parallelize loops type "for" and "foreach" were implemented. The primitives encapsulates complete logic for creating and managing parallel context of loops. Moreover the primitives may be a wrapper for some primitives from 3rd-party library - TBB.
To use it is necessary to implement TBB like interface which is based on functors. For example:
Class Functor
{
public:
void operator() ([proccesing instance]) const
{
//...
}
};
In the body of the operator () should be implemented thread-safe logic of computations that can be performed in parallel context. If parallelized loop iterates on the collections with direct access by index (such as Vector, Array), it is more efficient to use the primitive ParallelFor (because it has no critical section).
All parts of OCC code which are using tbb were changed on new primitives.
0024826: Wrapping of parallelisation algorithms
Small fix.
This patch eliminates 3 samplers used in ray-tracing mode:
//! Texture buffer of data records of bottom-level BVH nodes.
Handle(OpenGl_TextureBufferArb) myObjectNodeInfoTexture;
//! Texture buffer of minimum points of bottom-level BVH nodes.
Handle(OpenGl_TextureBufferArb) myObjectMinPointTexture;
//! Texture buffer of maximum points of bottom-level BVH nodes.
Handle(OpenGl_TextureBufferArb) myObjectMaxPointTexture;
Serialized data contained in corresponding texture buffers were added to global scene buffers:
//! Texture buffer of data records of high-level BVH nodes.
Handle(OpenGl_TextureBufferArb) mySceneNodeInfoTexture;
//! Texture buffer of minimum points of high-level BVH nodes.
Handle(OpenGl_TextureBufferArb) mySceneMinPointTexture;
//! Texture buffer of maximum points of high-level BVH nodes.
Handle(OpenGl_TextureBufferArb) mySceneMaxPointTexture;
This modifications leads also to small performance improvement (~2%) due to higher texture cache efficiency. Some modifications in traversal function (GLSL code) also improve performance (~3%).
OpenGl_GraphicDriver::Redraw() - do not recompute structures more than required
OpenGl_Workspace::Raytrace() - bind proper FBO before clearing it
Visual3d_View::Redraw() - perform automatic 2nd redraw on device lost
Implement SAT intersection tests and frustum culling algorithm using BVH trees.
New Draw command vfrustumculling to manage frustum culling.
Add test cases bugs/vis/bug24307_1 and bugs/vis/bug24307_2.
Remove CALL_DEF_BOUNDBOX and CALL_DEF_BOUNDS.
Redesign Graphic3d_ArrayOfPrimitives
Store vertices data in buffer objects managed using smart-pointers
- no more low-level memory corruption by memory releasing after VBO creation.
Remove broken hasEdgeInfos.
Interleave vertex attributes (position, color, normal, uv) in single buffer.
Remove from Graphic3d_ArrayOfPrimitives methods ::Orientate().
Remove structures Graphic3d_PrimitiveArray, CALL_DEF_PARRAY.
Add support for 2D vertex arrays.
Graphic3d_Group - remove array or primitive arrays.
Introduce more universal method Graphic3d_Group::AddPrimitiveArray().
Fix warning
Graphic3d_Group is now abstract class and should be instantiated
using Graphic3d_Structure::NewGroup() method.
Graphic3d_CGroup has been removed.
The groups list is no more duplicated within Graphic3d_Structure and OpenGl_Structure.
Removed unused/duplicated fields from Graphic3d_Group.
Prs3d_Presentation - remove redundnant field myCurrentGroup.
PrsMgr_Presentation3d::Erase(), ::Clear() - avoid possible NULL dereference.
OpenGl_GraphicDriver/Graphic3d_GraphicDriver - group management methods have been removed
(moved to Graphic3d_CStructure and Graphic3d_Group interfaces).
Graphic3d_Group::GroupPrimitivesAspect() - copy IsEmission flag
Fix wrong iterator
Fix compilation issues
License statement text corrected; compiler warnings caused by Bison 2.41 disabled for MSVC; a few other compiler warnings on 54-bit Windows eliminated by appropriate type cast
Wrong license statements corrected in several files.
Copyright and license statements added in XSD and GLSL files.
Copyright year updated in some files.
Obsolete documentation files removed from DrawResources.
The purpose of this functionality is to bring a basic ray-tracing solution to existing OCCT visualization toolkit (TKOpenGL).
Currently ray-tracing visualization core supports sharp shadows, specular reflections, transparency and adaptive anti-aliasing.
However, the basis for all ray-tracing algorithms is versatile, allowing you to add new ray-tracing features easily (such as ambient occlusion).
All ray-tracing computations are performed on the GPU using OpenCL framework, allowing real-time rendering performance.
It is important to note, that real-time ray-tracing is possible using high-performance GPUs with support of OpenCL 1.1 and higher (such as NVIDIA GeForce 660 or ATI/AMD Radeon 7850).
When using low-end GPUs (such as NVIDIA GeForce 640) the ray-tracing performance may slow down significantly.
Therefore, even with NVIDIA GeForce 640 you can render scenes with the millions of triangles. The support of OpenCL-enabled CPUs and integrated graphics cards is not guaranteed.