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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-08-09 13:22:24 +03:00
Commit Graph

13 Commits

Author SHA1 Message Date
kgv
e70625d6b1 0030640: Visualization, Graphic3d_Camera - add option creating Projection matrix with [0,1] depth range
Added new property Graphic3d_Camera::IsZeroToOneDepth() and OpenGl_Caps::useZeroToOneDepth
for activating [0,1] depth range instead of [-1,1] range using glClipControl() within OpenGL 4.5+.
2021-03-05 17:41:27 +03:00
kgv
93cdaa76da 0031196: Visualization, TKOpenGl - enable Ray-Tracing using OpenGL ES 3.2
OpenGl_Context now activates Ray-Tracing and arbTboRGB32 for GLES 3.2.
Removed initialization of some uniforms from GLSL code.
Fixed implicit casts within Ray-Tracing shaders.
2021-02-24 20:58:38 +03:00
mzernova
832a6f4412 0031279: Visualization, TKOpenGl - environment background is misplaced within Ray-Tracing
Fixed problem with misplacing background texture in Ray-Tracing.

An environment background is always drawn using a perspective matrix.
2020-06-26 15:07:40 +03:00
iko
7860770232 0031275: Visualization, TKOpenGl - handle normal-map texture with Path-Tracing
Base normal map support has been implemented in path tracing (just geometry normal replacement).
Smooth normal adaptation has been implemeneted in order to avoid black areas artefacts during path tracing.
Tangent normal space calcuation has been moved to separate unified function.
Tangent space orthogonalization algorithm has been changed in order to handle all orientations and combinations of UV coordinates.
2020-01-24 16:35:41 +03:00
mzernova
89d855ba58 0031225: Visualization, TKOpenGl - support cubemap for environment texture within Ray-Tracing
Ray-Tracing now handles IBL and background cubemaps in similar way as PBR.
Ambient light source is handled by Ray-Tracing in similar way as PBR,
e.g. as coefficient for environment map (IBL) or as constant light source.

Test script generating PBR spheres has been moved to Samples
and now shared by PBR and Path-Tracing tests.
2019-12-27 16:26:48 +03:00
kgv
e084dbbc20 0030476: Visualization, Path Tracing - Adaptive Screen Sampling leads to unstable results
OpenGl_View::runPathtrace() has been extended with alternative multi-pass
Adaptive Screen Sampling mode, not relying on atomic floating point operations.
Although atomic operations on floats allows single-pass rendering,
such operations leads to instability in case of different calculation order.
Atomic float operations are also currently supported only by single GPU vendor.

Fixed GLSL compilation on Intel drivers (follow ARB_shader_image_load_store
specs rather than EXT_shader_image_load_store).

Graphic3d_RenderingParams::AdaptiveScreenSamplingAtomic option has been added
to activate 1-pass Adaptive Screen Sampling mode when supported by hardware.

vfps command has been extended with -duration argument allowing to limit command execution time.
vactivate command has been extended with -noUpdate argument.
2019-02-15 17:16:12 +03:00
kgv
66d1cdc65d 0030483: Visualization, Path Tracing - make Tile Size configurable
OpenGl_TileSampler has been refactored to better describe its logic:
- Offset image now defines tile index instead of offset to tile origin.
- Added 2D array defining the number of times to sample tile for straight-forward debugging.

Graphic3d_RenderingParams has been extended with property
RayTracingTileSize for testing various tile configurations.
Default behavior is the following:
- Target number of tiles (e.g. upper limit per frame): 256
- Tile size: 32x32.

OpenGl_View::runPathtrace() has been split into two methods per rendering stage.
OpenGl_Texture::Init() now returns FALSE immediately on 0 input dimensions.

Added Image_PixMapTypedData template class allowing to work with image data of known pixel format.
2019-02-15 17:14:19 +03:00
duv
b27ab03d09 0028762: Visualization, Ray tracing - Implement depth-of-field effect
Graphic3d_RenderingParams - introduced new parameters CameraFocalPlaneDist and CameraApertureRadius managing DOF effect.
TKOpenGl - added new ray generation logic to RaytraceBase.fs.
vrenderparams command - added -focal and -aperture parameters.
OpenGl_View.hxx - function for ray generating was split into two functions (ray tracing and path tracing).
OpenGl_View_Raytrace.cxx - fixed interaction between adaptive sampling and stereo camera
2017-07-13 12:23:09 +03:00
dbp
05aa616d6d 0028218: Visualization, Path Tracing - Redesign path tracing materials to support two-layered model
Existing OCCT path tracing engine used very simple additive material (BSDF) model, so it was possible to reproduce
behavior only of very basic materials such as metal, glass, or plastic. However, some important in CAD industry
materials like car paint or ceramic could not be modeled well. In this patch, OCCT BSDF was significantly improved
by replacing additive model with two-layered scattering model. Therefore, we have base diffuse, glossy, or transmissive
layer, covered by one glossy/specular coat. The layers themselves have no thickness; they can simply reflect light or
transmits it to the layer under it. Balancing different combinations of layer properties can produce a wide range of
different effects. At the same time, disabling the first (coat) layer allows to keep full compatibility with previously
supported scattering model. All new parameters are available via 'vbsdf' command.

Location of new sample for few material examples:
samples\tcl\pathtrace_materials.tcl

Fix shader compilation issue.

Fix test case sample_ball_alpha.

Shaders_PathtraceBase_fs.pxx - regenerate resource from origin
2017-03-03 16:11:21 +03:00
dbp
06e06389ea 0028241: Visualization, Path tracing - shader compilation error on Radeon 290 2016-12-22 12:45:17 +03:00
dbp
f411f94fac 0027256: Visualization, Path Tracing - add support of alpha-channel of texture
Regenerate resource files.
2016-11-18 15:17:36 +03:00
dbp
6e728f3b5c 0027974: Visualization, ray tracing - Improve ray tracing engine
* Multiple importance sampling for path tracing
* Improved light sources sampling (better handling several light sources)
* Fixed issues in light source intersection (light distance is taken into account)
* Add new TCL sample - OCCT Ball model for demonstrating physically-based materials
* Fix potential issue on NVIDIA GPUs ("Error: Failed to upload light source buffer")
* Path tracing materials reviewed; directional light source was smoother by default
2016-11-08 16:43:23 +03:00
ski
ee5befae97 0027258: Configuration - generate built-in replacement for mandatory resource files
Generation of header files from resource files was added to CMake and genproj procedures.

Message_MsgFile has been extended with new method ::LoadFromString()
for loading messages from embedded resources.
Message_MsgFile::LoadFromString() is now a preferred way
for loading message resources by application
as alternative to environment variables.

TObje/TObj.msg is now embedded into TObj_Application.cxx.
TObj_Application now loads its global messages
on instantiation of the first class instance.

UnitsAPI/Lexi_Expr.dat now completely embedded into Units_Lexicon.cxx.
UnitsAPI/Units.dat now embedded into Units_UnitsDictionary.cxx
but can be regenerated from resource file.
The definition of the following units have been removed:
benne à charbon, calorie (diététique).

Unused message files XSMessage/IGES.us and IGES.fr have been removed.
Related code IGESData.cxx has been removed as well.

XSMessage/XSTEP.us is now embedded into Interface_StaticStandards.cxx
and used for fallback initialization in case when file resources
defined by CSF_XSMessage environment variable are missing.

SHMessage/SHAPE.us is now embedded into ShapeExtend.cxx
and used for fallback initialization in case when file resources
defined by CSF_XHMessage environment variable are missing.
Duplicating code has been removed from ShapeProcess_OperLibrary.cxx.

Shaders/Declarations.glsl and Shaders/DeclarationsImpl.glsl
are now embedded into OpenGl_ShaderProgram.cxx.
CSF_ShadersDirectory is no more required for using OCCT 3D Viewer.

Ray-Tracing GLSL programs from Shaders are now embedded into OpenGl_View_Raytrace.cxx.
File resources are still used instead of embedded programs
when CSF_ShadersDirectory is defined, but this functionality
is intended for OCCT development.

Enumeration Graphic3d_ShaderProgram::ShaderName_Phong
demonstrating custom GLSL program usage has been removed.
2016-10-28 14:30:28 +03:00