1
0
mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-05-21 10:55:33 +03:00

17 Commits

Author SHA1 Message Date
mzernova
7aaed2ce3b 0032547: Visualization, Select3D_SensitiveCylinder - implement picking of a hollow cylinder
Select3D_SensitiveCircle now inherits directly from Select3D_SensitiveEntity.
The sensitive circle sector is created using the Select3D_SensitivePoly class directly.

Added appropriate methods for selecting sensitive circles.
Added parameter myIsHollow to Select3D_SensitiveCylinder class.
It allows you to search for intersections with cylinders without covers.

The Draw vcircle command has been extended with UStart and UEnd parameters
to create a sector of a circle.

Added tests: vselect/cone_cylinder/circle_sector
             vselect/cone_cylinder/circle_wire
             vselect/cone_cylinder/filled_circle
             vselect/cone_cylinder/transformed
             vselect/cone_cylinder/hollow_cone_cyl
2022-08-26 17:38:19 +03:00
kgv
dee5eb82b5 0033054: Configuration - link errors due to missing references to new TKXDE toolkit
src/OS/DataExchange.tcl - added missing new toolkits.
TKRWMesh - added missing reference to TKTopAlgo (for using BRepLib_PointCloudShape).
Removed redundant dependency from TKBinXCAF.
DRAWEXE - added missing references for a static build.

THE_CONFIGURATION_SCOPE definition has been corrected to postpoine calling constructor till the first variable usage.
Fixed compiler warning at SelectMgr_Frustum<3>::DumpJson() due to misleading Standard_EXPORT for an inline template method definition.
2022-07-07 19:23:00 +03:00
mkrylova
9dd8af261f 0032281: Visualization - add Select3D_SensitiveCylinder
- implemented Select3D_SensitiveCylinder class performing an analytical intersection with an untriangulated cone/cylinder
- added tests
2021-08-27 19:09:09 +03:00
mkrylova
503374ad84 0032182: Visualization - add Select3D_SensitiveSphere
- created Select3D_SensitiveSphere class
- implemented interfaces for intersection methods
- added tests
2021-06-24 19:52:25 +03:00
mkrylova
03c9cc86c6 0032337: Visualization - rename Overlaps() method in selection to more self-describable names
- renamed Overlaps and hasOverlap overloaded methods to self-describable names
2021-05-26 20:02:42 +03:00
osa
e1eb39d29d 0032365: Visualization - refactoring of viewer selector
Add SelectMgr_BaseIntersector class as base intersector that can have any geometry not only frustum.
Remove cached static array of selecting volumes from selecting volume manager. Keep only one the latest active selection volume.
Change initialization interface of active volume frustum inside of selecting volume manager: Init*SelectingVolume(), set required parameters, BuildSelectingVolume(). Mark existing BuildSelectingVolume() methods as deprecated.
Use SelectMgr_SelectionType instead of SelectBasics_SelectingVolumeManager::SelectionType (the last one is marked as deprecated).
Add interface GetViewRayDirection() to selecting volume manager to get view ray direction (instead of computation it as vector from near to far point).
Add interface IsScalableActiveVolume() to selecting volume manager to check possibility of scaling of current active selecting volume.
2021-05-22 10:36:39 +03:00
sshutina
a516227511 0031354: Visualization - Dump improvement for V3d, Graphic3d, Aspect
- do not dump light in view as it's dumped in the viewer
2020-09-04 18:14:24 +03:00
mkrylova
d533dafb56 0031035: Coding - uninitialized class fields reported by Visual Studio Code Analysis
Added initialization of fields that had not initialization
Added default constructors to classes without constructors
2020-07-23 16:08:20 +03:00
kgv
4a056d205b 0030058: Visualization, Select3D_SensitivePrimitiveArray - the selection is not fast enough
Select3D_SensitiveSet::Matches() has been improved to check if BVH node is fully included by selection volume
and pass this information to overlapsElement()/elementIsInside() interfaces
to avoid expensive partial overlapping checks for individual elements.
Select3D_SensitivePrimitiveArray implements this new interface to improve partial overlapping performance.
Select3D_SensitivePrimitiveArray::Matches() now handles rectangle selection for sub-elements when Elements map is defined.
Added missing const to SelectMgr_BaseFrustum::Overlaps() methods.

AIS_PointCloud has been extended with new selection mode for collecting selected nodes

Draw Harness command vdrawparray has been extended with an option -shape
allowing to create a triangulation from tessellated shape.
2018-08-24 18:03:33 +03:00
abv
798849860f 0028922: Configuration - remove useless Standard_EXPORT in SelectMgr_Frustum::hasOverlap() 2017-07-21 12:10:35 +03:00
vpa
114b7bf18f 0027180: Visualization - improve selection logic of MeshVS_Mesh
MeshVS_Mesh selection logic in MeshVS_SMF_Mesh mode (entire mesh) has been optimized.
MeshVS_Mesh::ComputeSelection() now creates single sensitive entity
MeshVS_CommonSensitiveEntity (new class) instead of small sensitive entity on each element.
MeshVS_SensitiveQuad (new class) and Select3D_SensitiveTriangle are used instead of Select3D_SensitiveFace for local selection to reduce memory consumption when possible.
2016-03-03 14:17:17 +03:00
vpa
3bf9a45f7a 0026195: Visualization - optimize selection algorithms
- initial transformation of triangulation is now applied to selecting frustum;
- switched from NCollection_Vec3 to gp collections to avoid conversions and usage of macros;
- calculation of frustum was refactored to reduce its build time;
- double pixel tolerances for selection were replaced by integer ones;
- switched to splitting along the main axis only in SelectMgr BVH selection primitive sets.
2015-09-10 15:00:04 +03:00
isk
1f3913c65c 0026403: Add missing Standard_EXPORT keyword in SelectMgr headers 2015-08-17 10:53:57 +03:00
abv
bf3977c9f9 0026146: Visualization, Select3D_ISensitivePointSet - eliminate crash when clearing selections [only with TBB]
Remove classes Select3D_ISensitivePointSet and Select3D_BoundarySensitivePointSet; use Select3D_SensitivePoly directly for boundary selection.
Make last argument in Select3D_SensitiveFace non-default to ensure that value is always explicitly specified by the caller.
Inherit SelectMgr_FrustumBuilder from Standard_Transient to use normal Handle instead of NCollection_Handle.

Add test case bugs/vis/bug26146.
2015-05-08 08:54:28 +03:00
vpa
2157d6ac63 0026147: Visualization - restore the ability to pick only fully included objects in rectangular selection
2 modes of rectangular selection are available: inclusion-only and overlap-allowing;
The modes can be switched using method AllowOverlapDetection from StdSelect_ViewerSelector3d;
BVH for sensitive entities now builds if there is more than max number of leafs in collection;
Added option -allowoverlap to command vselect;
Interactive rectangular selection in Draw is now available in 2 modes:
- if the user starts selection from upper corners, only fully included objects will be selected;
- if the user starts selection from lower corners, both partially and fully overlapped objects will be selected.
2015-05-08 08:54:08 +03:00
vpa
7ab159522a 0026069: Coding Rules - eliminate new warnings about redundant const qualifier in SelectMgr
SelectMgr_SensitiveEntity is now inherited from Standard_Transient;
Redundant const type qualifiers were removed from selection classes.
2015-04-30 13:26:34 +03:00
vpa
f751596e46 0024623: Visualization - improve selection mechanism
Redesign of selection mechanism:
- implemented 3-level BVH tree for selection;
- selection now calculates in 3D space;
- intersection tests were moved to SelectMgr_BaseFrustum descendants;
- removed .cdl files in Select3D and .cdl related to selection in MeshVS;
- SelectMgr_ViewerSelectors are now shared between local and global contexts;
- transformations of sensitive entities are now stored in SelectMgr_SelectableObject only. Sensitive entities are independent from transformations, it is applied to SelectMgr_SelectingVolumeManager instance only;
- connected and multiple connected interactive objects are now represented by their child objects only for SelectMgr_SelectionManager;
- if interactive object has child objects, they will be stored as separate objects in SelectMgr_SelectionManager now.
- test cases bugs/vis/bug24623_1, bug24623_2, bug24623_3, bug24623_4 to test performance and memory issues.
2015-04-06 17:27:38 +03:00