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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-05-21 10:55:33 +03:00

19 Commits

Author SHA1 Message Date
isk
4ca4bbe8bd 0025436: Visualization - AIS_InteractiveContext::HilightPreviousDetected() should switch from first value in the list to the last 2014-11-21 14:02:43 +03:00
abv
0797d9d30a 0025418: Debug output to be limited to OCC development environment
Macros ending on "DEB" are replaced by OCCT_DEBUG across OCCT code; new macros described in documentation.
Macros starting with DEB are changed to start with "OCCT_DEBUG_".
Some code cleaned.
2014-11-05 16:55:24 +03:00
apl
bc67757515 0024965: Problem in local selection mode with selected objects staying in the viewer
Added method to clear outdated selection of entity owners on recompute (update) of selection.
Added test case to check selection behavior in local context.

Cosmetic corrections
2014-10-23 16:20:38 +04:00
dbv
63c629aa3a 0025266: Debug statements in the source are getting flushed on to the console
Output to cout activated previously in Debug mode by #ifdef DEB is suppressed by using macro <PACKAGE>_DEB instead of DEB
2014-10-16 16:44:56 +04:00
duv
d81101039f 0025335: Visualization - method ::SelectedShape() in AIS_LocalContext and AIS_InteractiveContext overrides shape transformation
Shape location overriding fixed by combining AIS object transformation and shape location.
Also incorrect highlight presentation (and sensitive) placement was possible.
2014-10-09 16:31:02 +04:00
apl
fb4b684a95 0024966: Problem in local selection mode with selected objects staying in the viewer after erase
Entity owners built from decomposition of parent interactive shape are now treated when erasing shape in local selection context

Correction of test case for issue CR24966
2014-10-09 16:15:46 +04:00
duv
0717ddc132 0024837: Visualization - revise design and implementation of connected Interactive Objects
0023422: Selection problems when using SetLocation.
0024756: AIS_ConnectedInteractive does not support nested AIS_ConnectedInteractive
0025103: Visualization - Regression in interactive detection

Each PrsMgr_PresentableObject has list of PrsMgr _PresentableObject called myChildren.
Transformation PrsMgr_PresentableObject applied to its children every time when its own transformation affected. This hierarchy does not propagate to Graphic3d level and below.

PrsMgr_PresentableObject send its combined (according to hierarchy) transform down to Graphic3d_Structure.

AIS_ConnectedInteractive and AIS_MultiplyConnectedInteractive are reused but behavior has been changed.

AIS_ConnectedInteractive now is an instance of object. It reuses geometry of connected object but have own transformation, material, visibility flag etc. This connection propagated down to OpenGl level to OpenGl_Structure. For this task old “connected” mechanism has been reused.

AIS_MultiplyConnectedInteractive represents assembly which doesn’t have its own presentation. Assemblies are able to participate is scene hierarchy and intended to handle a grouped set of instanced objects. It behaves as single object in terms of selection. It applies high level transform to all sub-elements since it located above in the hierarchy.

All AIS_MultiplyConnectedInteractive are able to have child assemblies. Deep copy of object instances performed when one assembly attached to another.

Correction test cases for CR24837

Test cases for issue CR23422

Test cases for issue CR24756

Test cases for issue CR25103

Viewer3d sample fixed.
2014-08-28 17:38:17 +04:00
aba
c398b00ed8 0023649: Visualization, AIS_LocalContext - make highlighting of already selected objects consistent with and without Shift modifier
1) Add SelectMgr_EntityOwner::IsSelected() and  SelectMgr_EntityOwner::SetSelected() methods to determine if corresponding  entity is selected.
    They replace functionality of SelectMgr_EntityOwner::State() methods that are deprecated now.
2) AIS_InteractiveContext::ToHilightSelected() and AIS_InteractiveContext::SetToHilightSelected() is to be used to enable highlighting of selected objects.
3) By default selected objects are highlighted (new behavior)
4) Add ViewerTest_ViewerCommands: vhighlightselected command to enable/disable 'highlight selected objects' mode.
5) AIS_LocalContext, AIS_InteractiveContext : style changes in Select and ShiftSelect methods.
6) Add test cases /bugs/vis bug23649_1 and  /bugs/vis bug23649_2 to test highlighting of selected objects in local context.
7) Add test cases /bugs/vis bug23649_3 and  /bugs/vis bug23649_4  to test highlighting of selected objects in neutral point.

Updated test case
2014-08-14 12:21:54 +04:00
aba
57ad5cbd5d 0025034: Highlighted dimension objects are not in Detected list of AIS_InteractiveContext:
Detected sequence in local ind interactive contexts is filled with interactive objects, not with AIS_Shape only.
2014-07-03 15:45:26 +04:00
abv
e3a6386d18 0024971: Incomplete interface of NCollection classes
NCollection classes amended to be compatible with TCollection equivalents:

- List and Maps: copy constructor is used for placement of new items in collection instead of assignment operator, thus default constructor is not necessary any more for the item class
- Constructors with additional argument of element type added in array classes operated by Handle, defined by NCollection_DefineHArray*.hxx, allowing to initialize array immediately by specified value
- Non-const methods First() and Last() are added in List class, and method Value() in TListIterator class
- Method Append() accepting Handle(HSequence) provided in NCollection_DefineHSequence.hxx
- Default implementation of global function IsEqual() is provided as template (using operator ==)

Code using lists and maps of sequences is refactored to operate sequence by Handle (since Sequence does not to have public copy constructor).

In addition, error checking code is simplified to use macros _Raise_if instead of custom #ifdefs with the same meaning.
Comments within declaration of instances of generic classes in CDL removed.

Fixed bug in copy constructor of NCollection_BaseVector leading to corrupt data if original vector is empty; simplistic test command for vectors is added.
2014-06-11 10:44:16 +04:00
kgv
679ecdeeac 0024637: Visualization - clean up implementation of rendering in immediate mode
Remove unused flag "DoubleBuf".
Remove Visual3d_TransientManager "class" (functionality moved to PrsMgr_PresentationManager).
Remove unused "Add" immediate mode.

V3d_View class - remove methods ::TransientManagerBeginDraw(), ::TransientManagerClearDraw(), ::TransientManagerBeginAddDraw().
Add method ::RedrawImmediate() to redraw only immediate presentations.

OpenGl_GraphicDriver - add methods ::DisplayImmediateStructure(), ::EraseImmediateStructure(), ::RedrawImmediate().
OpenGl_View - manage list of immediate structures.
OpenGl_Workspace - automate rendering workflow of immediate + persistent layers.

Merge PrsMgr_PresentationManager3d class into PrsMgr_PresentationManager.
Mark PrsMgr_PresentationManager3d as alias to PrsMgr_PresentationManager to simplify porting.

Prs3d_Presentation - remove unused field myStruct.
Prs3d_PresentationShadow - shadow link to existing presentation with custom attributes.
Graphic3d_Structure::Highlight() - do not register undisplayed structure in structure manager.

AIS_InteractiveContext, AIS_LocalContext add flag to prevent view update into methods
::MoveTo(), ::HilightNextDetected(), ::HilightPreviousDetected()
to allow update of customized immediate structures before redraw but after ::MoveTo().

Remove unused method AIS_InteractiveContext::Drag().

StdSelect_ViewerSelector3d do not user immediate mode in methods
::DisplayAreas(), ::ClearAreas(), ::ClearSensitive(), ::DisplaySensitive(),

GridEcho - update value in StdSelect_ViewerSelector3d::Pick() instead of V3d_View::Compute().
Do not use global variable for GridEcho vertex.
Redraw immediate mode not within GridEcho but at AIS_InteractiveContext, AIS_LocalContext layer.

V3d_View::ToPixMap() - disable autoupdate during FitAll.
Avoid Redraw() into FBO without ImmediateModeDrawToFront flag.

PrsMgr_PresentationManager stores list of temporary immediate presentations,
automatically cleared within BeginImmediateMode() call.
Methods with ambiguous names have been renamed
(new names now consistent with pre-existed method names in AIS_LocalContext class):
- BeginDraw -> BeginImmediateDraw
- EndDraw -> EndImmediateDraw
Remove now useless Remove() method (and ImmediateRemove() in AIS).

Visual3d_View now stores map of displayed immediate presentations.

ViewerTest_EventManager - eliminate double redraw in selection methods.

Fix warning
2014-03-20 13:54:55 +04:00
abv
d5f74e42d6 0024624: Lost word in license statement in source files
License statement text corrected; compiler warnings caused by Bison 2.41 disabled for MSVC; a few other compiler warnings on 54-bit Windows eliminated by appropriate type cast
Wrong license statements corrected in several files.
Copyright and license statements added in XSD and GLSL files.
Copyright year updated in some files.
Obsolete documentation files removed from DrawResources.
2014-02-20 16:15:17 +04:00
bugmster
973c2be1e1 0024428: Implementation of LGPL license
The copying permission statements at the beginning of source files updated to refer to LGPL.
Copyright dates extended till 2014 in advance.
2013-12-17 12:42:41 +04:00
dbv
ed8cad74ad 0024343: AIS_DisplayStatus - outdated description
Documentation fix
2013-11-14 11:21:43 +04:00
dbv
eb4320f2d9 0023654: Problem with displaying vertices in OCC view after closing all OCC views and opening new one
Fixed graphic structure recompute after closing view.
Removed collector and all corresponding logic and methods from AIS_InteractiveContext.
Method AIS_InteractiveContext::Erase() now hide object from viewer without deleting resources.
Erased objects now properly recomputed after closing view.
Samples update
Removed useless method AIS_InteractiveContext::EraseMode()
Documentation update
Warnings fix
Regressions fix
2013-10-03 14:12:16 +04:00
kgv
b8ddfc2f5d 0023634: Eliminate Polyline and Polygon usage in drawers
Polylines and polygons removed, now everything is based on PrimitiveArrays.
Added use of Graphic3d_ArrayOfSegments, some additional clean up in Graphic3d_Group.
Dead code elimination in AIS and V3d
Corrected compilation errors
Fixed grid presentation
Adding test case correction
2013-01-18 13:36:18 +04:00
bugmaster
b311480ed5 0023024: Update headers of OCCT files
Added appropriate copyright and license information in source files
2012-03-21 19:43:04 +04:00
bugmaster
81bba7173e Replacing french comments by english one 2012-03-05 19:28:25 +04:00
bugmaster
7fd59977df Integration of OCCT 6.5.0 from SVN 2012-03-05 19:23:40 +04:00