1
0
mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-04-04 18:06:22 +03:00

26 Commits

Author SHA1 Message Date
akz
a71a71de09 0028738: Data Exchange, XCAFPrs_Style - add transparency property
Use Quantity_ColorRGBA as surface color to store a transparency in XCAFPrs_Style.
2017-05-18 12:17:44 +03:00
apl
a1073ae267 0027925: Visualization - implement order-independent transparency algorithm within rasterization rendering
Weighted, Blended Order-Independent Transparency algorithm has been added rasterization pipeline.
In contrast to classical blending transparency it makes transparent objects look independent
from point of view. It also gives better depth occlusion when being used together with a weight factor
based on value of a GL depth buffer. The feature supports desktop OpenGL, OpenGL ES 3.0, ANGLE
and can be used together with MSAA on desktop GL.

To be used it require availability of:
1) Shaders pipeline.
2) Floating point color format for framebuffer (GL_ARB_color_buffer_float).
3) Multiple render targets (GL_ARB_draw_buffers).

Patch does not modify API and does not require application porting.
It adds new rendering options to Graphic3d_RenderingParams structure:
a) Transparency method from enumeration.
b) Scalar factor [0-1] controlling influence of a fragment's depth to its visibility.

Patch also simplifies processing of transparent objects for standard method:
rendering priority of transparent graphical structures is managed automatically,
therefore there is no need to care about it at application's side.
2017-05-05 11:27:47 +03:00
kgv
b3eab8efc3 0028127: Visualization - transparent object breaks Z-Layer depth buffer clear
OpenGl_LayerList::Render() now calls glDepthMask(GL_TRUE) before clearing depth buffer.
Depth buffer is now cleared even if ZLayer with this command has no structures.
2016-11-23 13:05:18 +03:00
kgv
7c3ef2f752 0024393: Visualization - objects position with enchanced precision
Graphic3d_ZLayerSettings - public fields have been replaced by methods.
Added new property Origin defining local coordinate system for all Layer objects.

Syntax of Draw Harness command VZLayer has been redesigned.

Graphic3d_CStructure now stores bounding box with double precision floats.
OpenGl_BVHTreeSelector - frustum culling now works with double precision floats.
2016-10-21 11:12:13 +03:00
kgv
bd6a845441 0027952: Visualization - do not reset RayTracing state on changing structures not in main Z-Layer 2016-10-13 13:55:35 +03:00
kgv
3fe9ce0edd 0027793: Visualization - object drifts at zoom within Graphic3d_TMF_TriedronPers applied
Graphic3d_TransformPers now takes Graphic3d_Camera definition as argument
for methods applying transformation.

Graphic3d_TransformPers::Apply() now computes Graphic3d_TMF_TriedronPers
transformation in the following way:
- The object is moved onto Z focus distance.
- The object is expected to be defined in pixels.
- The Z coordinate on anchor point is used as offset from the view corner in pixels.
- It is now possible to define not only corners of the view, but also middle of the side.
- Graphic3d_TMF_TriedronPers now works with perspective projection.

OpenGl_LayerList::ChangeLayer() - fixed removing of the element in old ZLayer.

OpenGl_Layer::BoundingBox() now takes into account bounding box
of Graphic3d_TMF_TriedronPers presentations for Z-fit operation.
2016-08-26 09:46:43 +03:00
kgv
59ec40f804 0027684: Coding rules - drop unused declarations from Graphic3d
The following headers have been removed:
- Graphic3d_TypeOfPolygon
- Graphic3d_TypeOfPrimitive
- Graphic3d_Array1OfVector.hxx
- Graphic3d_Array1OfVertex.hxx
- Graphic3d_Array2OfVertex.hxx
- Graphic3d_CBitFields4.hxx
- Graphic3d_CBitFields8.hxx
- Graphic3d_CBitFields16.hxx
- Graphic3d_CBitFields20.hxx
- Graphic3d_CStructurePtr.hxx
- Graphic3d_CycleError.hxx
- Graphic3d_DataStructure.pxx
- Graphic3d_HSequenceOfStructure.hxx
- Graphic3d_InitialisationError.hxx
- Graphic3d_ListIteratorOfListOfShortReal.hxx
- Graphic3d_ListOfShortReal.hxx
- Graphic3d_NListOfHAsciiString.hxx
- Graphic3d_StructureManagerPtr.hxx
- Graphic3d_StructurePtr.hxx

Graphic3d_StructureManager - remove default aspects, which have been never used.

do not include non-existing header Graphic3d_Array1OfVertex.hxx from MFC sample

Graphic3d_Group::MinMaxValues() - add missing Standard_EXPORT
2016-07-21 12:47:49 +03:00
kgv
b647266461 0027670: Visualization - avoid duplication of structures defining primitive array presentation aspects
Quantity_ColorRGBA has been introduced as convenient structure holding Vec4 for OpenGL.
Graphic3d_PolygonOffset has been added as replacement for TEL_POFFSET_PARAM.

Duplicating definition of Hatch Styles TEL_HS_*** has been removed;
Aspect_HatchStyle enum now follows values of TEL_HS_*** for compatibility.
TelCullMode enum has been removed.

Aspect_AspectLine has been merged into Graphic3d_AspectLine3d.
Aspect_AspectMarker has been merged into Graphic3d_AspectMarker3d.
Aspect_AspectFillArea has been merged into Graphic3d_AspectFillArea3d.
Graphic3d_CAspectFillArea have been removed.

OpenGl_AspectLine now stores Graphic3d_AspectLine3d as class field.
OpenGl_AspectMarker now stores Graphic3d_AspectMarker3d as class field.
OpenGl_AspectText now stores Graphic3d_AspectText3d as class field.
OpenGl_AspectFace now stores Graphic3d_AspectFillArea3d as class field.

Graphic3d_AspectFillArea3d - back face culling is now enabled by default.
TKOpenGl now relies on Graphic3d_Group::IsClosed() flag to disable face culling.
StdPrs_ShadedShape now does not modify aspect for different culling modes.

Headers InterfaceGraphic_Graphic3d.hxx, InterfaceGraphic_telem.hxx, InterfaceGraphic_tgl_all.hxx
defining obsolete structures CALL_DEF_COLOR, CALL_DEF_POINT,
CALL_DEF_MATERIAL, CALL_DEF_TRANSFORM_PERSISTENCE, TEL_POINT, TEL_COLOUR
have been removed.

Useless and broken test case bugs/vis/buc60821 has been removed.

OpenGl_Workspace::myAspectFaceApplied and myAspectMarkerApplied have been replaced
from OpenGl_AspectFace*/OpenGl_AspectMarker*
to Handle(Graphic3d_AspectFillArea3d)/Handle(Graphic3d_AspectMarker3d).
This eliminates reading from freed memory
(e.g. when OpenGl_AspectFace is allocated on stack like in OpenGl_Trihedron).

OpenGl_PrimitiveArray::drawEdges() - fix drawing non-indexed array from VBO (access violation due to NULL handle).

AIS_Dimension::DrawArrow() - added missing initialization of 3D arrow aspect.
AIS_Manipulator::Compute() now creates dedicated Face Aspect for each axis.
V3d_CircularGrid, V3d_RectangularGrid now create dedicated line aspects with different color.
AIS_InteractiveObject::SetMaterial() - do not modify global ShadingAspect.
2016-07-14 13:24:40 +03:00
apl
c357e42610 0024776: Visualization - inherit OpenGl_View from Graphic3d_CView
Expose interface of OpenGl_View (OpenGL graphics rendering methods) to client code
and collecting all high-level API methods of application views in V3d_View class.

1) Exposing interface of OpenGl_View:

The OpenGl_View inherits from new class Graphic3d_CView.
Graphic3d_CView is an interface class that declares abstract methods for managing displayed structures,
display properties and a base layer code that implements computation
and management of HLR (or more broadly speaking view-depended) structures.

In new implementation it takes place of eliminated Visual3d_View.
As before the instance of Graphic3d_CView is still completely managed by V3d_View classes.
It can be accessed through V3d_View interface but normally this should not be required as all its methods are completely wrapped.

In more details, a concrete specialization of Graphic3d_CView is created and returned by graphical driver on request.
Right after creation the views is directly used for setting rendering properties and adding graphical structures to be displayed.

The rendering of graphics is possible after mapping a window and activating the view.
The direct setting of properties makes obsolete usage of intermediate structures with display parameter
like Visual3d_ContextView and etc (the whole package of Visual3d become redundant).

2) Collecting all high-level API methods of application views in V3d package:

The patch includes elimination of Visual3d layer.
All of its methods that could be previously used by application are now exposed and should be accessed on the level of V3d entities.
- Introduced new class Graphic3d_CView.
  This is a base class for render views.
  Made possible to specialize concrete instances of the class by graphical driver.
- Moved all methods managing rendering views into interface of Graphic3d_CView.
  The corresponding methods were removed from interface of graphical driver.

3) Eliminated Visual3d package:

- Logic of managing display of structures was put from Visual3d_ViewManager into Graphic3d_StructureManager.
- Removed Visual3d_View class. Logic of managing computed structures was put into base layer of Graphi3d_CView.
- Removed all intermediate structures for storing view parameters e.g. Visual3d_ContextView.
  All settings are kept by instances of Graphic3d_CView
- Removed Visual3d_Light intermediate class.
  All light properties are still stored in Graphic3d_CLight structure.
  The structure is directly access by instance of V3d_Light classes.
- Moved all needed enumerations into Graphic3d package.

4) Update package D3DHost to new changes.

5) Update code of OCCT samples to new changes.
2015-09-22 11:49:33 +03:00
abv
c04c30b3ee 0024023: Revamp the OCCT Handle -- general
Missing headers added; includes of headers "Handle_...hxx" removed.

Misuses of macro Handle() and its use in typedefs corrected.

Alias classes Profile and Option are removed from IFSelect; ones defined in MoniTool are used directly.

Removed header files defining only Handle classes (except Image_PixMap_Handle.hxx)

Classes SelectMgr_BaseFrustum and now inherit Standard_Transient and can be manipulated by Handle (not NCollection_Handle)

Fixed reference-type local variable pointing to temporary object

Use of handle in conditional expressions and comparisons to NULL are replaced by call to method IsNull()
2015-07-11 12:08:02 +03:00
isz
af65fb1941 0025783: Visualization - allow Z-layer to draw 2D objects and to make it alternative to Overlay and Underlay
Add one more pre-defined Z-layer Graphic3d_ZLayerId_BotOSD.

Define new Transformation Persistence flags Graphic3d_TMF_2d and Graphic3d_TMF_2d_IsTopDown
for displaying objects in screen coordinates.
Anchor point defines angle of the screen to display the object in similar way as for Graphic3d_TMF_TriedronPers.

Extend Draw Harness command vdisplay with new options:
 -overlay as alias for -toposd.
 -underlay and -botosd.
 -noselect to prevent automatic selection activation.
 -dispMode and -highMode to define displaying and highlighting modes.
 -2d, -2dtopdown and -3d to manage displaying in screen coordinates.
 -trsfPers and -trsfPersPos for Transformation Persistence options.

Drop command vsettransmode, replaced by vdisplay.

Correction of test-case bugs vis bug641
2015-04-16 11:35:04 +03:00
dbp
91c60b5790 0025885: Visualization, ray tracing - Improve layer processing
Move Ray-tracing core from OpenGl_Workspace to OpenGl_View.
This patch also contains a number of useful architectural changes.
2015-04-09 17:50:03 +03:00
kgv
a195430212 0024394: Visualization - implement more general way for rendering of immediate objects
Move OpenGl_Structure::myZLayer to base class Graphic3d_CStructure.
Graphic3d_ZLayerId - introduce new pre-defined ZLayers.
Do not clear Depth buffer twice for default ZLayer.

AIS_InteractiveContext::Display() - add new argument AIS_DisplayStatus to specify displaying status.

Drop unused Graphic3d_CPick and related methods.
Drop OpenGl_Structure::myNamedStatus - use flags from parent class Graphic3d_CStructure directly.
OpenGl_LayerList ::ChangeLayer(), ::ChangePriority - fix structure remove from unexpected layer.
Merge class OpenGl_PriorityList into OpenGl_Layer.

PrsMgr_PresentationManager::mySelectionColor - store selection color as field of Presentation Manager.
PrsMgr_Presentation class - do not declare private methods as virtual.
PrsMgr_Presentation::Highlight() - extend method syntax and drop methods ::Color() and ::BoundBox().

PrsMgr_PresentableObject - store ZLayer in presentable object
to display object presentations in required layer directly
(without displaying it in wrong layer first).

test/mesh/end - force re-displaying the shape to compute mesh anew

Test-case for issue
2015-01-22 17:31:53 +03:00
san
a0c202521d 0025400: Visualization, TKOpenGl - Structure disappears if assigned a non-default Z layer
- BVH tree in the target Z layer was not updated when OpenGl_Structure
was moved to another Z layer.
- vpriority DRAW command added to test how BVH tree is updated when
display priority is changed
- Test case for Z layers and display priorities added

Handle -noupdate argument within vpriority command
2014-10-30 11:58:22 +03:00
vpa
b7cd4ba795 0024307: TKOpenGl - efficient culling of large number of presentations
Implement SAT intersection tests and frustum culling algorithm using BVH trees.

New Draw command vfrustumculling to manage frustum culling.
Add test cases bugs/vis/bug24307_1 and bugs/vis/bug24307_2.
Remove CALL_DEF_BOUNDBOX and CALL_DEF_BOUNDS.
2014-06-26 12:57:26 +04:00
duv
550f3b8b22 0024867: Visualization - polygon offsets look broken
If specific layer setting is not enabled, default value extracted from current OpenGl state will be used.
Default value fix.
Updated test case bugs/vis/bug24867
Linux warning fixed.
2014-05-08 11:41:06 +04:00
duv
c5751993f2 0024785: Visualization - Modifying z-layers concept to gain more control over OpenGl depth buffer.
Cosmetic fixes.
glDepthFunc fix.
2014-04-17 15:57:28 +04:00
dbp
fc73a20256 0024739: TKOpenGl - port ray-tracing from OpenCL to GLSL for better integration and portability
RayTracing - disable reflections by default
Fix possible compilation issue on Mac OS X.
2014-04-04 14:15:08 +04:00
abv
d5f74e42d6 0024624: Lost word in license statement in source files
License statement text corrected; compiler warnings caused by Bison 2.41 disabled for MSVC; a few other compiler warnings on 54-bit Windows eliminated by appropriate type cast
Wrong license statements corrected in several files.
Copyright and license statements added in XSD and GLSL files.
Copyright year updated in some files.
Obsolete documentation files removed from DrawResources.
2014-02-20 16:15:17 +04:00
bugmaster
6aca4d3977 0024516: Copyright information has been corrupted within some headers
Update incorrectly modified header files
2014-01-09 12:05:23 +04:00
bugmster
973c2be1e1 0024428: Implementation of LGPL license
The copying permission statements at the beginning of source files updated to refer to LGPL.
Copyright dates extended till 2014 in advance.
2013-12-17 12:42:41 +04:00
dbp
e276548b09 0024130: Implementing ray tracing visualization core
The purpose of this functionality is to bring a basic ray-tracing solution to existing OCCT visualization toolkit (TKOpenGL).
Currently ray-tracing visualization core supports sharp shadows, specular reflections, transparency and adaptive anti-aliasing.
However, the basis for all ray-tracing algorithms is versatile, allowing you to add new ray-tracing features easily (such as ambient occlusion).
All ray-tracing computations are performed on the GPU using OpenCL framework, allowing real-time rendering performance.

It is important to note, that real-time ray-tracing is possible using high-performance GPUs with support of OpenCL 1.1 and higher (such as NVIDIA GeForce 660 or ATI/AMD Radeon 7850).
When using low-end GPUs (such as NVIDIA GeForce 640) the ray-tracing performance may slow down significantly.
Therefore, even with NVIDIA GeForce 640 you can render scenes with the millions of triangles. The support of OpenCL-enabled CPUs and integrated graphics cards is not guaranteed.
2013-10-31 18:02:12 +04:00
omy
302f96fb0d 0023947: Eliminate trivial compiler warnings in MSVC++ with warning level 4
Fix first subset of warnings (about 100)
- while(1) and similar constructs replaced by for(;;)
- some uninitialized variables corrected
Got rid of Warning C4189: local variable is initialised but not referenced
Corrected mistakes after getting rid of C4189 compiler warning
Corrected some mistakes that led to compiling errors
Fixed test case because of improvement message - removed unnecessary TODO.
Small fix: tabs have been replaced with whitespaces.
Added TODO for Windows platform
removed last TODO
Corrected mistakes, returned some #ifdef DEB code, fixed test case .
Restoring a few places which have been modified too much
Small grammar fix
Deleted unnecessary puts in bugs/end
2013-07-12 12:37:38 +04:00
bugmaster
b311480ed5 0023024: Update headers of OCCT files
Added appropriate copyright and license information in source files
2012-03-21 19:43:04 +04:00
kgv
5f8b738ea5 0023022: This is desirable to access OpenGl extensions and core API (1.2+) in one place
Extend OpenGl_Context to provide GL2.0 core functionality

Added 'glext.h' header provided by Khronos group with definitions
and GL functions' types.
Added OpenGl_GlCoreXX structures with function list
to appropriate GL core functionality.
Fixed memory leak in OpenGl_Context destructor.
Eliminate inclusions of gl.h header
Use OpenGl_GlCore11.hxx instead.
Removed obsolote M_PI redefinitions.
Slightly cleaned up included headers.
Reuse definitions from glext.h
OpenGl_ArbVBO and OpenGl_ExtFBO originally provide own definitions
for OpenGL extensions.
2012-03-15 13:58:13 +04:00
kgv
59f45b7cef 0022795: Make possible to display some presentable objects in overlay of others, groupped by display priority 2012-03-06 15:18:23 +04:00