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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-04-10 18:51:21 +03:00

21 Commits

Author SHA1 Message Date
kgv
e70625d6b1 0030640: Visualization, Graphic3d_Camera - add option creating Projection matrix with [0,1] depth range
Added new property Graphic3d_Camera::IsZeroToOneDepth() and OpenGl_Caps::useZeroToOneDepth
for activating [0,1] depth range instead of [-1,1] range using glClipControl() within OpenGL 4.5+.
2021-03-05 17:41:27 +03:00
kgv
93cdaa76da 0031196: Visualization, TKOpenGl - enable Ray-Tracing using OpenGL ES 3.2
OpenGl_Context now activates Ray-Tracing and arbTboRGB32 for GLES 3.2.
Removed initialization of some uniforms from GLSL code.
Fixed implicit casts within Ray-Tracing shaders.
2021-02-24 20:58:38 +03:00
iko
7860770232 0031275: Visualization, TKOpenGl - handle normal-map texture with Path-Tracing
Base normal map support has been implemented in path tracing (just geometry normal replacement).
Smooth normal adaptation has been implemeneted in order to avoid black areas artefacts during path tracing.
Tangent normal space calcuation has been moved to separate unified function.
Tangent space orthogonalization algorithm has been changed in order to handle all orientations and combinations of UV coordinates.
2020-01-24 16:35:41 +03:00
mzernova
89d855ba58 0031225: Visualization, TKOpenGl - support cubemap for environment texture within Ray-Tracing
Ray-Tracing now handles IBL and background cubemaps in similar way as PBR.
Ambient light source is handled by Ray-Tracing in similar way as PBR,
e.g. as coefficient for environment map (IBL) or as constant light source.

Test script generating PBR spheres has been moved to Samples
and now shared by PBR and Path-Tracing tests.
2019-12-27 16:26:48 +03:00
iko
72f6dc612c 0031096: Visualization, TKOpenGl - support metallic-roughness texture mapping
OpenGl_ShaderManager - metallic-roughness, emissive, occlusion
and normal texture maps are now supported by PBR.
Emissive, occlusion and normal texture maps are now supported by Phong shading model.
Path-Tracing now handles metallic-roughness and emissive texture maps.

Graphic3d_TextureUnit enumeration has been extended by
new values corresponding to supported texture maps.

OpenGl_TextureSet and OpenGl_ShaderProgram have been extended with
bitmask Graphic3d_TextureSetBits identifying texture slots read from GLSL Program
and slots defined within Texture Set to avoid undefined behavior by binding mock textures.

OpenGl_TextureSet now duplicates texture unit information to handle
textures shared across multiple slots (like Occlusion [R] + Metallic-Roughness [GB]).

OpenGl_Context::BindTextures() has been extended with active GLSL program paramter
to set mock textures to texture units used by program but undefined by texture set.
OpenGl_Workspace::ApplyAspects() has been extended with parameter to avoid bining texture set.
2019-11-29 20:36:23 +03:00
kgv
a1a9b24952 0031135: Visualization, TKOpenGl - texture sRGB -> linear conversion is applied twice by Path Tracer
Removed from PathtraceBase.fs redundant gamma correction applied to texture.
2019-11-06 19:33:36 +03:00
kgv
ba00aab7a0 0029528: Visualization, TKOpenGl - allow defining sRGB textures
OpenGL rendering is now done into sRGB framebuffer.
OpenGl_ShaderManager::prepareStdProgramFboBlit() has been extended
by programs resolving MSAA texture and applying gamma correction as fallbacks.

Quantity_Color definition has been modified to store RGB components
in linear color space within Quantity_TOC_RGB type.
Standard colors defined by Quantity_NameOfColor enumeration has been updated accordingly.
New Quantity_TOC_sRGB type has been introduced to handle RGB components in non-linear sRGB color space.

OpenGl_TextureFormat class definition has been moved to dedicated files.
New method OpenGl_TextureFormat::FindFormat() replaces OpenGl_Texture::GetDataFormat().
New method OpenGl_TextureFormat::FindSizedFormat() replaces OpenGl_FrameBuffer::getColorDataFormat()
and OpenGl_FrameBuffer::getDepthDataFormat().

Graphic3d_TextureRoot::IsColorMap() - introduced new property defining
if RGB(A)8 image formats should be loaded as sRGB(A) textures or as data RGB(A) textures.
OpenGl_Texture initialization methods have been extended with new theIsColorMap argument.

vreadpixel - added argument -sRGB printing color in sRGB color space.

Test cases have been updated to new sRGB rendered results.
2019-10-22 15:15:52 +03:00
dbp
05aa616d6d 0028218: Visualization, Path Tracing - Redesign path tracing materials to support two-layered model
Existing OCCT path tracing engine used very simple additive material (BSDF) model, so it was possible to reproduce
behavior only of very basic materials such as metal, glass, or plastic. However, some important in CAD industry
materials like car paint or ceramic could not be modeled well. In this patch, OCCT BSDF was significantly improved
by replacing additive model with two-layered scattering model. Therefore, we have base diffuse, glossy, or transmissive
layer, covered by one glossy/specular coat. The layers themselves have no thickness; they can simply reflect light or
transmits it to the layer under it. Balancing different combinations of layer properties can produce a wide range of
different effects. At the same time, disabling the first (coat) layer allows to keep full compatibility with previously
supported scattering model. All new parameters are available via 'vbsdf' command.

Location of new sample for few material examples:
samples\tcl\pathtrace_materials.tcl

Fix shader compilation issue.

Fix test case sample_ball_alpha.

Shaders_PathtraceBase_fs.pxx - regenerate resource from origin
2017-03-03 16:11:21 +03:00
dbp
4eaaf9d812 0028129: Visualization, Path Tracing - Improve interactivity in "steady" rendering mode
Re-basing the patch on current master.
2017-01-26 12:57:02 +03:00
dbp
b09447ed89 0028369: Visualization, Path Tracing - Expose radiance clamping setting in path tracing mode
New parameter was added in the vrenderparams command:
vrenderparams -maxrad <value>
2017-01-19 17:24:53 +03:00
dbp
06e06389ea 0028241: Visualization, Path tracing - shader compilation error on Radeon 290 2016-12-22 12:45:17 +03:00
dbp
b4327ba8df 0028126: Visualization, Path tracing - Provide ability to use two-sided scattering models 2016-12-08 16:36:09 +03:00
dbp
f411f94fac 0027256: Visualization, Path Tracing - add support of alpha-channel of texture
Regenerate resource files.
2016-11-18 15:17:36 +03:00
dbp
383c6c9fb2 0028114: Visualization, Path tracing - Make path tracing mode interactive in high resolutions 2016-11-17 18:49:39 +03:00
dbp
6e728f3b5c 0027974: Visualization, ray tracing - Improve ray tracing engine
* Multiple importance sampling for path tracing
* Improved light sources sampling (better handling several light sources)
* Fixed issues in light source intersection (light distance is taken into account)
* Add new TCL sample - OCCT Ball model for demonstrating physically-based materials
* Fix potential issue on NVIDIA GPUs ("Error: Failed to upload light source buffer")
* Path tracing materials reviewed; directional light source was smoother by default
2016-11-08 16:43:23 +03:00
duv
be86ba90c4 0025221: Visualization - Depth test errors in ray-tracing scene containing face outlines
Calculation of polygon offset for ray tracing has been changed.
Issues with wrong data in FBO depth buffer has been resolved.
2016-10-27 17:29:00 +03:00
dbp
3a9b5dc86a 0027607: Visualization - Implement adaptive screen space sampling in path tracing
This commit provides useful functionality for path tracing rendering core.

1) Graphic3d_RenderingParams class was extended with additional AdaptiveScreenSampling option (disabled by default).
   If this option is enabled, path tracing tries to adjust the number of samples for different screen areas.

   In this way, the more complex areas (from the point of light conditions) are sampled more intensively,
   while the simple areas are sampled very rarely.
   For example, caustics and glossy reflections are typical candidates for more precise sampling.

   In general, this allows to equalize image convergence and not to waste resources for already converged areas.
   It is also possible to visualize sampling densities by enabling ShowSamplingTiles option
   (activating and deactivating this option does not affect on the accumulated image).

2) Mixing OpenGL and ray-tracing output has been changed.
   Now blending is performed using OpenGL functionality, while ray-tracing shaders only output correct Z-value.

Test case bugs vis bug27083 has been updated,
since the alpha value is now correctly set by Ray-Tracing to 1, opaque.
2016-09-30 11:17:10 +03:00
duv
1d8656890c 0026571: Visualization, TKOpenGl - write depth values within RayTracing program
View-projection matrix was added to raytrace shaders (as uniform) in order to compute correct depth values for OpenGL.
For path tracing the additional depth buffer sampler was added to Display.fs program. It allows propagation of depth values from internal FBO to resulting FBO.
The old approach of mixing of OpenGL and ray-tracing graphics was kept in order to keep correct blending of transparent ray-traced objects with non-transparent OpenGL objects.
2016-03-04 07:31:07 +03:00
dbp
47e9c17868 0026536: Visualization - Ray-tracing engine: improving BVH traverse and fixing texture support
Replace 64-bit handles of bindless textures by uvec2 type in GLSL code for compatibility with AMD drivers.
OpenGl_View::initProgram() - fix NULL-dereference.
2015-09-03 14:49:24 +03:00
dbp
8c820969cc 0026437: Visualization - Improve path tracing rendering engine
Fix compile warnings.
2015-07-30 12:50:41 +03:00
dbp
189f85a3fd 0025201: Visualization - Implementing soft shadows and ambient occlusion in OCCT ray-tracing core 2015-06-10 10:56:24 +03:00