Automatic upgrade of OCCT code by command "occt_upgrade . -nocdl":
- WOK-generated header files from inc and sources from drv are moved to src
- CDL files removed
- All packages are converted to nocdlpack
1. class BOPAlgo_ShellSplitter
static method void RefineShell(TopoDS_Shell& theShell,
BOPCol_ListOfShape& aLShX)
Added protection from INTERNAL edges.
2. class BOPAlgo_MakerVolume
method void BOPAlgo_MakerVolume::MakeBox(BOPCol_MapOfShape& theBoxFaces)
Creation of the overlapping box of proper size.
Test-cases for issue #26379
Implementation of Fuzzy Boolean operations. Such operations allow to perform Boolean operations on the shapes
with near-coincidence between the entities of these shapes, i.e. between shapes in which some entities from one shape
are intended to be coincide with some entities from the other, but the coincidence is not precise.
API for Boolean operations has been improved to have a possibility to add new options.
Modified entities:
1. New option of setting additional tolerance have been added to the following classes:
class BOPAlgo_ArgumentAnalyzer
class BOPAlgo_BOP
class BOPAlgo_Builder
class BOPAlgo_MakerVolume
class BOPAlgo_PaveFiller
class BOPDS_DS
class BRepAlgoAPI_BooleanOperation
class BRepAlgoAPI_Check
class BRepAlgoAPI_Common
class BRepAlgoAPI_Cut
class BRepAlgoAPI_Fuse
class BRepAlgoAPI_Section
2. Following draw commands have been modified to support new functionality:
BOP commands:
bop b1 b2 [tol]
bcommon r b1 b2 [tol]
bcut r b1 b2 [tol]
bfuse r b1 b2 [tol]
bsection r s1 s2 [-n2d/-n2d1/-n2d2] [-na] [tol]
mkvolume r b1 b2 ... [-c] [-ni] [-s] [tol]
bfillds [-s -t] [tol]
Check commands:
bopcheck Shape [level of check: 0 - 9] [-t -s] [-tol tol]
bopargcheck [-F/O/C/T/S/U] [/R|F|T|V|E|I|P|C|S]] [#BF] [-tol tol]
3. Two new classes have been added to API to provide the root interface for algorithms
class BRepAlgoAPI_Algo
class BRepAlgoAPI_BuilderAlgo
Fix to eliminate the warning.
Test-cases for issue #25477
Purpose:
The algorithm is to build solids from set of shapes.
It uses the BOPAlgo_Builder algorithm to intersect the given shapes and build the images
of faces (if needed) and BOPAlgo_BuilderSolid algorithm to build the solids.
Steps of the algorithm:
1. Collect all faces: intersect the shapes if necessary and collect the images of faces,
otherwise just collect the faces to the <myFaces> list.
All faces on this step added twice, with orientation FORWARD and REVERSED;
2. Create bounding box covering all the faces from <myFaces> and create solid box from corner points
of that bounding box (myBBox, mySBox). Add faces from that box to <myFaces>;
3. Build solids using faces from <myFaces> using BOPAlgo_BuilderSolid algorithm;
4. Treat the result: Eliminate solid containig faces from <mySBox>;
5. Fill internal shapes: add internal vertices and edges into created solids;
6. Prepare the history.
Fix for regression.
class BOPAlgo_BuilderSolid:
The tolerance value used in BRepClass3d_SolidClassifier has been increased.
Test cases for issue CR25232
Small correction to eliminate the warning.