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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-04-03 17:56:21 +03:00

3 Commits

Author SHA1 Message Date
ski
5747059b21 0026833: Create command checkview containing all viewer types
Created command checkview for displaying shapes.
2016-02-05 11:14:37 +03:00
dbp
44c7c33eb0 0024855: Revision of parameters of standard materials
Improve consistency and visual appearance of predefined OCCT materials in various rendering modes, including ray-tracing:
- Increase the specular exponents (shininesses) for metallic surfaces: Brass, Bronze, Copper, Gold, Pewter, Silver, Steel, Chrome, Aluminum.
- Revise specular colors for metals: Copper, Gold, Aluminum, Silver (according to "Real-Time Rendering, 3rd Edition", AK Peters 2008).
- Increase diffuse reflection of metals: Silver, Aluminum, Chrome (to make them brighter in OpenGL mode).
- Extend Material definition by Refraction Index.
  Advanced rendering methods based on shaders or ray-tracing can utilize it to produce refraction effects.

In addition:
- Introduce three translucent materials: Water, Glass, and Diamond.
- Add Charcoal for modeling dark diffuse surfaces.

Add new TCL-based sample (materials.tcl) and test case (tests/v3d/materials/bug24855).
2014-05-15 19:59:28 +04:00
apn
d53ae65f65 0022912: After calling AIS_InteractiveContext::UnsetColor objects are drawn with the same color when transparency is changed
Added test case bugs/vis/bug22912
2014-03-06 15:48:02 +04:00