Modified Graphic3d_Group to have own zlayer.
Modified OpenGl multi render stage to check group zlayer.
Modified ZLayer rendering to consider group's zlayer value.
Added functionalities to update zlayer structures.
Added test.
V3d_View::AutoZFit() is now called only before redraw
within methods V3d_View::Redraw() and V3d_View::Update().
Graphic3d_CView now holds Aspect_ExtendedRealitySession object.
Aspect_OpenVRSession implements new interface via optional OpenVR library.
Graphic3d_CView::ProcessInput() - added new interface method
which should be called for processing positional input (head tracking).
Graphic3d_Camera now allows setting custom stereoscopic Projection matrices.
OpenGl_Context::Camera() - context now holds Camera object
in addition to active camera matrices.
genproj.tcl has been extended to handle optional CSF_OpenVR dependency.
Prs3d::GetDeflection() has been moved to StdPrs_ToolTriangulatedShape::GetDeflection().
Prs3d_ShapeTool has been moved to StdPrs_ShapeTool.
Code collecting free edges on Poly_Triangulation
has been moved out from StdPrs_WFShape to Prs3d::AddFreeEdges().
StdPrs_BndBox has been moved to Prs3d_BndBox.
Geom_Transformation has been replaced by TopLoc_Datum3D within visualization classes.
Select3D_SensitiveCircle constructor now takes gp_Circ instead of Geom_Circle.
StdSelect_ViewerSelector3d has been moved to SelectMgr_ViewerSelector3d.
Methods ::GetPoint3d() and ::ArrayBounds() has been moved
from subclass Select3D_SensitiveCircle to the base class Select3D_SensitiveCurve.
StdSelect_ViewerSelector3d::computeSensitivePrs() has been moved to SelectMgr::ComputeSensitivePrs().
Removed unused declarations StdSelect_Prs, StdSelect_DisplayMode,
StdSelect_SensitivityMode, StdSelect_TypeOfResult, SelectMgr_SOPtr, TColQuantity.
Package Graphic3d has been moved from TKV3d to TKService.
- Provide DumpJson for geometrical, ocaf and visualization classes;
- Change depth parameter of DumpJson (constant is not obligate here)
- Introduce a new macro for transient objects to be called as the first row in DumpJson: OCCT_DUMP_TRANSIENT_CLASS_BEGIN. We need not put the class name in the macro, using get_type_name of Standard_Transient for it.
- change implementation of OCCT_DUMP_CLASS_BEGIN and OCCT_DUMP_TRANSIENT_CLASS_BEGIN. It is not an sentry more and it does not create a new hierarchy level. It appends a new row into the output stream: "className": <className>
- OCCT_DUMP_* does not require semicolon
- class header is included first in source files of TDataStd, TDocStd, TCAFDoc
OpenGl_ShaderManager - metallic-roughness, emissive, occlusion
and normal texture maps are now supported by PBR.
Emissive, occlusion and normal texture maps are now supported by Phong shading model.
Path-Tracing now handles metallic-roughness and emissive texture maps.
Graphic3d_TextureUnit enumeration has been extended by
new values corresponding to supported texture maps.
OpenGl_TextureSet and OpenGl_ShaderProgram have been extended with
bitmask Graphic3d_TextureSetBits identifying texture slots read from GLSL Program
and slots defined within Texture Set to avoid undefined behavior by binding mock textures.
OpenGl_TextureSet now duplicates texture unit information to handle
textures shared across multiple slots (like Occlusion [R] + Metallic-Roughness [GB]).
OpenGl_Context::BindTextures() has been extended with active GLSL program paramter
to set mock textures to texture units used by program but undefined by texture set.
OpenGl_Workspace::ApplyAspects() has been extended with parameter to avoid bining texture set.
Renamed classes (moved from TKOpenGl to TKV3d):
- OpenGl_Layer -> Graphic3d_Layer;
- OpenGl_BVHClipPrimitiveSet -> Graphic3d_BvhCStructureSet;
- OpenGl_BVHClipPrimitiveTrsfPersSet -> Graphic3d_BvhCStructureSetTrsfPers;
- OpenGl_BVHTreeSelector -> Graphic3d_CullingTool.
Method OpenGl_Layer::Render() has been moved to OpenGl_LayerList::renderLayer().
Standard Z-layers list definition has been moved
from OpenGl_GraphicDriver to base class Graphic3d_GraphicDriver.
Graphic3d_AspectFillArea3d, Graphic3d_AspectLine3d, Graphic3d_AspectMarker3d
and Graphic3d_AspectText3d have been merged into new class Graphic3d_Aspects.
The old classes are preserved as dummy sub-classes of Graphic3d_Aspects
preserving different per-aspect defaults.
Methods IsGroupPrimitivesAspectSet(), GroupPrimitivesAspect(), FillAreaAspect(),
LineAspect() and MarkerAspect() have been removed from Graphic3d_Group.
Instead, a new method Graphic3d_Group::ReplaceAspects() has been introduced
for replacing existing group aspects.
AIS_Shape now uses new method AIS_InteractiveObject::replaceAspects()
for updating computed groups with new aspects without presentation recomputation
in places where SynchronizeAspects() is not applicable.
OpenGl_AspectFace, OpenGl_AspectLine, OpenGl_AspectMarker
and OpenGl_AspectText have been merged into new class OpenGl_Aspects.
ViewerTest::parseColor() - fix uninitialized alpha component.
Graphic3d_AspectText3d/Prs3d_TextAspect - removed unused properties Space, ExpansionFactor, Angle.
Remove getters Values() deprecated since OCCT 7.1.0.
The problem when object transformation was applied to the bounding box twice has been fixed in OpenGl_Structure.
OpenGl_ShaderManager has been extended with GLSL program drawing bounding box.
OpenGl_Structure does not create extra Groups for drawing bounding box.
Graphic3d_ClipPlane now can define a Chain of Planes (logical AND).
OpenGl_ShaderManager - added new GLSL sub-programs for clipping plane chains.
Bnd_Range::TrimFrom(), ::TrimTo() - added auxiliary methods for trimming the range.
SelectMgr_ViewClipRange now handles non-continuous clipping range.
Graphic3d_SequenceOfHClipPlane now aggregates NCollection_Sequence instead of inheritance.
OpenGl_CappingPlaneResource - triangulation has been adjusted to make front face following CCW order.
OpenGl_Structure::Render(), added missing check for disabled state of the plane.
vclipplane command has been extended with new option -setOverrideGlobal.
Graphic3d_AspectFillArea3d now stores array of textures.
Graphic3d_TextureParams stores texture unit for mapping texture.
OpenGl_Context::BindTextures() - context now manages the set of active textures.
Related code has been removed from OpenGl_Workspace.
OpenGl_Sampler has been extended to hold texture parameters structure.
OpenGl_Texture now holds OpenGl_Sampler instance as class field.
OpenGl_Texture inherits new class OpenGl_NamedResource and holds
texture identifier used for sharing resource in OpenGl_Context.
OpenGl_RaytraceGeometry now creates bindless textures taking
Sampler object directly from OpenGl_Texture.
OpenGl_Context::BindTextures() automatically recreates immutable
Sampler Object on texture parameters change.
Declared new structure OpenGl_ArbSamplerObject for platform-neutral
usage of related functionality.
Related functions are now loaded within OpenGL ES 3.0+.
Declarations.glsl - occActiveSampler has been renamed to occSampler0
with aliases occSamplerBaseColor (main) and occActiveSampler (for compatibility).
Additional texture samplers should be declared explicitly
within specific GLSL program as occSampler1, occSampler2, etc.
AIS_Shape and AIS_ColoredShape now computes Shaded presentation
with UV coordinates if texture mapping is enabled in Drawer.
vshaderprog now accepts Shader source code as parameter.
Graphic3d_RenderingParams::RenderResolutionScale - added new option
defining scale factor for allocating off-screen rendering buffers
relative to native resolution of window buffer.
Scale factor can be below 1.0 (lower resolution) or higher (as analog of super sampling),
but can not be combined with MSAA settings.
Draw Harness command vrenderparams has been extended with option -rendScale
managing introduced option Graphic3d_RenderingParams::RenderResolutionScale.
vcaps has been extended with option -useWindowBuffer for managing
OpenGl_Caps::useSystemBuffer option.
vrepaint has been extended with option -immediate
for testing immediate layer redraw
OpenGl_View::blitBuffers() - eliminate compiler warning on Android
FFP state management (light sources, matrices, clipping planes) has been
moved to OpenGl_ShaderManager for consistency with Programmable Pipeline.
OpenGl_Context::BindProgram() does not re-bind already active Program.
OpenGl_PrimitiveArray::Render() does not reset active Program at the end.
OpenGl_Context::ApplyModelViewMatrix() now checks if matrix differs
from already set one before modifying state in Shader Manager.
This allows avoing redundant state changes, matrix uploads onto GPU
and re-computation of inversed matrices.
NCollection_Mat4 has been extended with equality check operators for proper comparison.
OpenGl_ShaderManager - the tracking Material state has been added.
Removed unreachable states OPENGL_NS_RESMAT, OPENGL_NS_TEXTURE and OPENGL_NS_WHITEBACK.
Fixed resetting FFP material state after displaying GL_COLOR_ARRAY vertices;
the Material state within Shader Manager is now
invalidated within OpenGl_VertexBuffer::unbindFixedColor().
OpenGl_Workspace::ApplyAspectFace() - fixed invalidating Material State
when only Highlighting style is changing.
AIS_InteractiveContext - removed the following unused properties:
- PreSelectionColor(), DefaultColor(), WasCurrentTouched(), ZDetection().
AIS_InteractiveObject - removed unused property SelectionPriority().
Prs3d_Drawer - removed properties HighlightStyle() and SelectionStyle().
Graphic3d_HighlightStyle has been superseded by Prs3d_Drawer
inheriting from new class Graphic3d_PresentationAttributes.
Graphic3d_PresentationAttributes (as Graphic3d_HighlightStyle replacement)
has been extended with new properties:
- ZLayer() defining Z-Layer for highlighting presentation.
- DisplayMode() defining display mode for highlighting.
StdSelect_BRepSelectionTool methods have been corrected to take
SelectMgr_EntityOwner instead of StdSelect_BRepOwner.
StdSelect_Shape - duplicated field myDrawer has been dropped.
AIS_InteractiveObject - myDrawer->Color() is now used instead of myOwnColor,
myDrawer->Transparency() instead of myTransparency
and myDrawer->ZLayer() instead of myZLayer.
PrsMgr_PresentationManager::Unhighlight() now unhighlight all modes.
The method taking Mode as argument has been marked deprecated.
New enumeration Prs3d_TypeOfHighlight has been introduced
defining different highlight types.
AIS_InteractiveObject::HighlightStyle() now takes enumeration argument
and defines different styles for Global and Local selection.
ComesFromDecomposition() property has been moved
from StdSelect_BRepOwner to SelectMgr_EntityOwner.
Graphic3d_ZLayerSettings - public fields have been replaced by methods.
Added new property Origin defining local coordinate system for all Layer objects.
Syntax of Draw Harness command VZLayer has been redesigned.
Graphic3d_CStructure now stores bounding box with double precision floats.
OpenGl_BVHTreeSelector - frustum culling now works with double precision floats.
OpenGl_Structure::Render() and SelectMgr_ViewerSelector::checkOverlap()
now clip entire zoom/rotate persistence object
by checking anchor point with global clipping planes.
Image dump has been added to the new test case.
- introduces a wrapper for setting up highlight properties: Graphic3d_HighlightStyle;
- API of all methods that use highlight or selection color is changed to deal with Graphic3d_HighlightStyle;
- highlight in shading mode now supports transparency, implemented via blending;
- transparency for selection can also be set, but implementing custom entity owners with additional presentation on application level;
- methods PrsMgr_PresentationManager::Highlight, PrsMgr_PresentationManager::BoundBox that highlight object with hard-coded color are removed;
- deprecated methods of SelectMgr_EntityOwner, that use presentation manager's highlight method, were removed;
- methods of IsHilighted AIS context with selection color checks were replaced;
- added API to store dynamic and selection highlight to Prs3d_Drawer class;
- customization of dynamic and selection highlight for particular objects is now available through SelectMgr_SelectableObject::HilightAttributes();
- AIS_InteractiveContext highlight methods were updated to support individual highlight styles of interactive objects;
- introduced new command - vselprops, that allows to customize global selection and highlight properties like autoactivation, pixel tolerance and colors;
- Draw Harness commands vautoactivatesel and vselprecision were removed, use vselprops instead;
- fixed bug in command's parser;
- test case for issue #27818
PrsMgr_PresentableObject, Graphic3d_Structure now consistently
take and store Handle(Geom_Transformation) instead of
TColStd_Array2OfReal / Graphic3d_Mat4.
Low-level advanced methods have been modified to pass Handle(Geom_Transformation).
High-level methods have been preserved accepting old syntax taking gp_Trsf.
Geom_Transformation now inlines most methods.
Graphic3d_Camera::TransformMatrices redundant NCollection_Handle usage
has been replaced with validity flags.
Graphic3d_TransModeFlags now defined as enumeration, not integer bit flags.
Graphic3d_TMF_PanPers and Graphic3d_TMF_FullPers have been removed.
Graphic3d_TMF_ZoomRotatePers has been introduced.
Graphic3d_TransformPers is now inherits Standard_Transient.
Graphic3d_TransformPers now defines dedicated constructors
for 3D persistence (zoom / rotate) and 2D persistence (2d / trihedron).
2D persistence now supports dedicated values for X and Y offsets.
The corner is now specified by enumeration Aspect_TypeOfTriedronPosition
instead of indirect interpretation of anchor point values.
Fixed handling of Graphic3d_TMF_ZoomRotatePers (combination of Graphic3d_TMF_RotatePers + Graphic3d_TMF_ZoomPers).
PrsMgr_PresentableObject, Graphic3d_CStructure now hold
Handle(Graphic3d_TransformPers) instead of a value.
Method ::SetTransformPersistence(), ::TransformPersistence()
now works with Handle(Graphic3d_TransformPers).
Old methods have been marked deprecated.
Graphic3d_SequenceOfHClipPlane now inherits Standard_Transient.
PrsMgr_PresentableObject, Graphic3d_Structure, Graphic3d_CStructure,
V3d_View, OpenGl_View now manages the plane list by Handle.
The getters ::GetClipPlanes() has been removed,
setters taking non-handle ::SetClipPlanes() has been marked deprecated.
OpenGl_Structure::Render() and SelectMgr_ViewerSelector::checkOverlap()
now disable global (view) clipping planes for objects
with flags Graphic3d_TMF_TriedronPers and Graphic3d_TMF_2d
or with new flag Graphic3d_SequenceOfHClipPlane::ToOverrideGlobal().
OpenGl_Clipping now implements interface for managing clipping planes
without copying the sequences.
The filtering of duplicates is no more performed by OpenGl_Clipping
- application is responsible to not do this.
OpenGl_Clipping tries avoiding unnecessary allocations for managing
list of active planes.
MFC sample has been updated to use V3d_View::ClipPlanes() method.
Graphic3d_Camera definition has been exended by optional Tile property (Graphic3d_CameraTile structure).
V3d_View::ToPixMap() now performs tiled dump when image size exceeds hardware limits.
OpenGl_View::Redraw() - fixed dump of immediate Z layers in no stereo and no MSAA case.
OpenGl_Context now tracks viewport values.
Draw Harness command vdump has been extended with new argument -tileSize.
Graphic3d_TransformPers now takes Graphic3d_Camera definition as argument
for methods applying transformation.
Graphic3d_TransformPers::Apply() now computes Graphic3d_TMF_TriedronPers
transformation in the following way:
- The object is moved onto Z focus distance.
- The object is expected to be defined in pixels.
- The Z coordinate on anchor point is used as offset from the view corner in pixels.
- It is now possible to define not only corners of the view, but also middle of the side.
- Graphic3d_TMF_TriedronPers now works with perspective projection.
OpenGl_LayerList::ChangeLayer() - fixed removing of the element in old ZLayer.
OpenGl_Layer::BoundingBox() now takes into account bounding box
of Graphic3d_TMF_TriedronPers presentations for Z-fit operation.
OpenGl_Structure::Render() now checks if structure is entirely clipped to skip rendering at all,
or entirely NOT clipped to disable clipping / capping plane.
OpenGl_ShaderManager now defines dedicated GLSL programs for one and two clipping planes
to optimize rendering on slow hardware.
Graphic3d_ClipPlane - Graphic3d_AspectFillArea3d is now stored as class field.
OpenGl_CappingAlgo::RenderCapping() now handles special mode
preserving material from rendered object.
MeshVS_ElementalColorPrsBuilder::Build() now creates single primitives group
for triangles, thus Closed flag is correctly applied.
Redundant methods OpenGl_Structure::DrawGroups() and ::renderClosedGeometry()
have been removed.
Draw Harness, ViewerTest - vaspects now preserves display mode
and location when assigning sub-shape aspects.
The syntax of command vclipplane has been revised
(preserving compatibility with old syntax):
- Use "-param" style syntax for all arguments.
- Eliminate redundant arguments "change", "view", "object".
- Allow passing multiple parameters withing single call.
- Do not require "create" command - create new plane implicitly.
- "maxplanes" argument does not require view name anymore.
- "delete" does not throws TCL exception for non-existing plane.
- "view" argument without list now applies to active view.
- Handle * and ALL withing "delete" to remove all defined planes.
update test case bugs/vis/bug26028
OpenGl_CappingAlgo::RenderCapping() now updates clipping state in Shader Manager.
OpenGl_View::render() clipping state setup has been moved to OpenGl_View::renderScene().
OpenGl_ShaderManager now converts position to homogeneous coordinates within clipping code GLSL.
This fixes capping plane rendering with clipping planes applied.
Fixed possible Clipping planes misconfiguration when FFP is used;
error-prone OpenGl_Clipping::AddWorldLazy() method has been dropped.
Quantity_ColorRGBA has been introduced as convenient structure holding Vec4 for OpenGL.
Graphic3d_PolygonOffset has been added as replacement for TEL_POFFSET_PARAM.
Duplicating definition of Hatch Styles TEL_HS_*** has been removed;
Aspect_HatchStyle enum now follows values of TEL_HS_*** for compatibility.
TelCullMode enum has been removed.
Aspect_AspectLine has been merged into Graphic3d_AspectLine3d.
Aspect_AspectMarker has been merged into Graphic3d_AspectMarker3d.
Aspect_AspectFillArea has been merged into Graphic3d_AspectFillArea3d.
Graphic3d_CAspectFillArea have been removed.
OpenGl_AspectLine now stores Graphic3d_AspectLine3d as class field.
OpenGl_AspectMarker now stores Graphic3d_AspectMarker3d as class field.
OpenGl_AspectText now stores Graphic3d_AspectText3d as class field.
OpenGl_AspectFace now stores Graphic3d_AspectFillArea3d as class field.
Graphic3d_AspectFillArea3d - back face culling is now enabled by default.
TKOpenGl now relies on Graphic3d_Group::IsClosed() flag to disable face culling.
StdPrs_ShadedShape now does not modify aspect for different culling modes.
Headers InterfaceGraphic_Graphic3d.hxx, InterfaceGraphic_telem.hxx, InterfaceGraphic_tgl_all.hxx
defining obsolete structures CALL_DEF_COLOR, CALL_DEF_POINT,
CALL_DEF_MATERIAL, CALL_DEF_TRANSFORM_PERSISTENCE, TEL_POINT, TEL_COLOUR
have been removed.
Useless and broken test case bugs/vis/buc60821 has been removed.
OpenGl_Workspace::myAspectFaceApplied and myAspectMarkerApplied have been replaced
from OpenGl_AspectFace*/OpenGl_AspectMarker*
to Handle(Graphic3d_AspectFillArea3d)/Handle(Graphic3d_AspectMarker3d).
This eliminates reading from freed memory
(e.g. when OpenGl_AspectFace is allocated on stack like in OpenGl_Trihedron).
OpenGl_PrimitiveArray::drawEdges() - fix drawing non-indexed array from VBO (access violation due to NULL handle).
AIS_Dimension::DrawArrow() - added missing initialization of 3D arrow aspect.
AIS_Manipulator::Compute() now creates dedicated Face Aspect for each axis.
V3d_CircularGrid, V3d_RectangularGrid now create dedicated line aspects with different color.
AIS_InteractiveObject::SetMaterial() - do not modify global ShadingAspect.
Add a new method AIS_InteractiveContext::SetTransformPersistence, which sets transform persistence to object and selection.
Add a new method SelectMgr_SelectionManager::UpdateSelection, which re-adds selectable object in BVHs in all viewer selectors.
Add a new method SelectMgr_ViewerSelector::MoveSelectableObject, which moves object from set of not transform persistence objects to set of transform persistence objects (or vice versa).
Add a new method Graphic3d_TransformUtils::Convert, which converts gp_Trsf to Graphic3d_Mat4.
Remove the method PrsMgr_PresentableObject::SetTransformPersistence(flag, point).
Graphic3d_CStructure and OpenGl_Structure do not store structure aspects anymore.
Graphic3d_Structure, Prs3d_Presentation - structure aspect methods have been removed.
AIS_InteractiveObject::SetAspect() - globalChange argument has been removed.
Undocumented test methods V3d::DrawSphere(), ::SetPlane(), ::PickGrid() have been removed.
OpenGl_Structure::Render(), OpenGl_CappingAlgo::RenderCapping() - render
groups of instanced and this structure in the same manner
using ::renderGeometry() and ::renderClosedGeometry() instead of ::DrawGroups().
Skip capping algo for structures without groups of closed primitives.
Graphic3d_CStructure::Transformation - use Graphic3d_Mat4 instead of plain arrays.
Drop duplicating field OpenGl_Structure::myTransformation (copy of Graphic3d_CStructure::Transformation).
Drop unused property Graphic3d_CStructure::Composition and Graphic3d_Structure::Composition().
OpenGl_Clipping - do not setup clipping planes using FFP when it is disabled.
OpenGl_ShaderManager - apply 2d texture coordinates transformation in GLSL programs.
OpenGl_Context::SetTextureMatrix() - move texture matrix assignment from OpenGl_Workspace::setTextureParams() to OpenGl_Context.
Add test case demo/samples/dimensionsglsl with FFP turned OFF.
Add test case v3d/glsl/texture_trsf applying texture transformation.
Small correction of test case for issue CR26122
1) New Graphic3d_TransformPers structure for defining parameters and algorithm methods, featuring:
a) application of transformation to projection and world view matrices;
b) computation of model-world transformation of persistent object;
c) computation of transformed bounding box of persistent object.
2) Transform persistence algorithm does not make any changes to model-world transformation of object (deals with projection and world view matrices only), thus making possible to employ local transformation in a usual way.
3) Support of BVH selection for transform persistent objects (pan, rotate, zoom, trihedron persistence only).
4) Support efficient frustum culling for transform persistent objects (pan, rotate, zoom, trihedron persistence only).
5) Support of z-fitting algorithm for world-view space transform persistent objects (rotate, zoom persistence only).
6) Rewrite usage of transform persistence structures and utilities classes:
a) Replaced Graphic3d_CTransPers, TEL_TRANSFORM_PERSISTENCE by Graphic3d_TransformPers;
b) Move functions from OpenGl_Utils.hxx to Graphic3d_TransformUtils.hxx;
c) Extract matrix stack class from OpenGl_Utils.hxx to OpenGl_MatrixStack.hxx;
7) New class Graphic3d_WorldViewProjState to keep track of projection, world view matrices changes for a camera.
8) New test case bugs/vis/bug26344.
9) Renamed method Graphic3d_Camera::ModelViewState of to ::WorldViewState for consistency.
Add one more pre-defined Z-layer Graphic3d_ZLayerId_BotOSD.
Define new Transformation Persistence flags Graphic3d_TMF_2d and Graphic3d_TMF_2d_IsTopDown
for displaying objects in screen coordinates.
Anchor point defines angle of the screen to display the object in similar way as for Graphic3d_TMF_TriedronPers.
Extend Draw Harness command vdisplay with new options:
-overlay as alias for -toposd.
-underlay and -botosd.
-noselect to prevent automatic selection activation.
-dispMode and -highMode to define displaying and highlighting modes.
-2d, -2dtopdown and -3d to manage displaying in screen coordinates.
-trsfPers and -trsfPersPos for Transformation Persistence options.
Drop command vsettransmode, replaced by vdisplay.
Correction of test-case bugs vis bug641
Move OpenGl_Structure::myZLayer to base class Graphic3d_CStructure.
Graphic3d_ZLayerId - introduce new pre-defined ZLayers.
Do not clear Depth buffer twice for default ZLayer.
AIS_InteractiveContext::Display() - add new argument AIS_DisplayStatus to specify displaying status.
Drop unused Graphic3d_CPick and related methods.
Drop OpenGl_Structure::myNamedStatus - use flags from parent class Graphic3d_CStructure directly.
OpenGl_LayerList ::ChangeLayer(), ::ChangePriority - fix structure remove from unexpected layer.
Merge class OpenGl_PriorityList into OpenGl_Layer.
PrsMgr_PresentationManager::mySelectionColor - store selection color as field of Presentation Manager.
PrsMgr_Presentation class - do not declare private methods as virtual.
PrsMgr_Presentation::Highlight() - extend method syntax and drop methods ::Color() and ::BoundBox().
PrsMgr_PresentableObject - store ZLayer in presentable object
to display object presentations in required layer directly
(without displaying it in wrong layer first).
test/mesh/end - force re-displaying the shape to compute mesh anew
Test-case for issue
0025301: Visualization, TKOpenGl - transpose matrix manually before glUniformMatrix4fv()
OpenGl_View::ReleaseGlResources() - release GL resources of trihedron, do not destroy it
In order to solve the problem, triangle vertices order is inverted in
mirrored mesh (triangulation). Mesh considered to be mirrored if its
transformation matrix determinant is less than 0.
To handle AIS object mirror transformations "Mirrored" flag stored in
OpenGl_Structure. If this flag is enabled, glFrontFace (GL_CW) applied
before the draw call.
New DRAW commands for visualization level transformations added.
0023422: Selection problems when using SetLocation.
0024756: AIS_ConnectedInteractive does not support nested AIS_ConnectedInteractive
0025103: Visualization - Regression in interactive detection
Each PrsMgr_PresentableObject has list of PrsMgr _PresentableObject called myChildren.
Transformation PrsMgr_PresentableObject applied to its children every time when its own transformation affected. This hierarchy does not propagate to Graphic3d level and below.
PrsMgr_PresentableObject send its combined (according to hierarchy) transform down to Graphic3d_Structure.
AIS_ConnectedInteractive and AIS_MultiplyConnectedInteractive are reused but behavior has been changed.
AIS_ConnectedInteractive now is an instance of object. It reuses geometry of connected object but have own transformation, material, visibility flag etc. This connection propagated down to OpenGl level to OpenGl_Structure. For this task old “connected” mechanism has been reused.
AIS_MultiplyConnectedInteractive represents assembly which doesn’t have its own presentation. Assemblies are able to participate is scene hierarchy and intended to handle a grouped set of instanced objects. It behaves as single object in terms of selection. It applies high level transform to all sub-elements since it located above in the hierarchy.
All AIS_MultiplyConnectedInteractive are able to have child assemblies. Deep copy of object instances performed when one assembly attached to another.
Correction test cases for CR24837
Test cases for issue CR23422
Test cases for issue CR24756
Test cases for issue CR25103
Viewer3d sample fixed.