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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-04-03 17:56:21 +03:00

39 Commits

Author SHA1 Message Date
mkrylova
9dd8af261f 0032281: Visualization - add Select3D_SensitiveCylinder
- implemented Select3D_SensitiveCylinder class performing an analytical intersection with an untriangulated cone/cylinder
- added tests
2021-08-27 19:09:09 +03:00
mkrylova
a3b2aaefac 0032183: Visualization - implement AIS_LightSource::ProcessDragging() for rotating directional light
- Added sensitive sphere for a light source
- Implemented AIS_LightSource::ProcessDragging() interface for rotating directional light source
- Added possibility to turn on/off directional light source dragging
- Added test
2021-07-23 11:28:42 +03:00
mkrylova
503374ad84 0032182: Visualization - add Select3D_SensitiveSphere
- created Select3D_SensitiveSphere class
- implemented interfaces for intersection methods
- added tests
2021-06-24 19:52:25 +03:00
osa
51d4a4f9d0 0032390: Visualization, SelectMgr_FrustumBuilder - use camera instead of duplicated methods
Fix incorrect value of axis intersection with segment inside of SelectMgr_AxisIntersector::raySegmentDistance().
Move camera definition to base intersector (it is not possible to set it for axis intersector, is is not applicable).
Add method Graphic3d_Camera::SetIdentityOrientation() to set camera parameters to make current orientation matrix identity one.
Remove all matrices from selection intersectors and frustum builder and use camera instead of them.
Fix missed axis tests in vselect grid.
2021-06-22 11:17:39 +03:00
osa
0038de11f4 0032388: Visualization - provide ray-picking interface with zero tolerance for rectangular frustum 2021-05-26 20:07:41 +03:00
mkrylova
03c9cc86c6 0032337: Visualization - rename Overlaps() method in selection to more self-describable names
- renamed Overlaps and hasOverlap overloaded methods to self-describable names
2021-05-26 20:02:42 +03:00
osa
e1eb39d29d 0032365: Visualization - refactoring of viewer selector
Add SelectMgr_BaseIntersector class as base intersector that can have any geometry not only frustum.
Remove cached static array of selecting volumes from selecting volume manager. Keep only one the latest active selection volume.
Change initialization interface of active volume frustum inside of selecting volume manager: Init*SelectingVolume(), set required parameters, BuildSelectingVolume(). Mark existing BuildSelectingVolume() methods as deprecated.
Use SelectMgr_SelectionType instead of SelectBasics_SelectingVolumeManager::SelectionType (the last one is marked as deprecated).
Add interface GetViewRayDirection() to selecting volume manager to get view ray direction (instead of computation it as vector from near to far point).
Add interface IsScalableActiveVolume() to selecting volume manager to check possibility of scaling of current active selecting volume.
2021-05-22 10:36:39 +03:00
kgv
cece953cb4 0032334: Visualization - SelectMgr_RectangularFrustum::Overlaps() does not set triangle normal in some cases
Added missing SelectBasics_PickResult::SetSurfaceNormal().
2021-04-28 18:27:56 +03:00
kgv
6eeb528cd1 0031848: [REGRESSION] Visualization - MoveTo() triggers exception "gp_Dir() - input vector has zero norm"
SelectMgr_RectangularFrustum::Overlaps() - added zero magnitude check.

Commands vsphere,vcylinder,vtorus have been corrected to provide missing parameters defining number of stacks and slices.
2020-10-14 19:17:33 +03:00
sshutina
a516227511 0031354: Visualization - Dump improvement for V3d, Graphic3d, Aspect
- do not dump light in view as it's dumped in the viewer
2020-09-04 18:14:24 +03:00
mzernova
2ff1d580f1 0031412: Visualization - entity behind is returned as topmost at the edges
SelectMgr_RectangularFrustum now handles degenerated triangle as a segment or a point.
Triangle orthogonal to view direction is now handled as a segment.
myViewRayDir field is now defined as normalized vector to avoid confusing math.

For the case when the segment and myViewRayDir are almost parallel,
the segmentSegmentDistance function may set the depth to zero, although this will not
be the correct value, therefore it is better to pass a segment that will not
be parallel to myViewRayDir as an argument to the function.

vpoint command has been extended by arguments -2d and -nosel
for displaying picking mouse position as on-screen point in pixels.
Fixed double-binding-map error in case of displaying point with already used name.

bugs/vis/bug31412: test case added.
2020-06-25 19:09:04 +03:00
kgv
2615c2d705 0031548: Visualization, SelectBasics_PickResult - include surface normal into picking details
SelectMgr_SortCriterion::Normal, SelectBasics_PickResult::SurfaceNormal() - added new property.
SelectMgr_RectangularFrustum::Overlaps() for triangle sets new normal property.
gp_GTrsf::GetMat4() - added conversion into NCollection_Mat4 similar to gp_Trsf::GetMat4().
2020-05-06 19:09:53 +03:00
kgv
d7fa57a7a3 0030906: Visualization, SelectMgr_ViewerSelector - Object clipping planes overrides View clipping plane for next objects
Clipping range has been moved from SelectMgr_RectangularFrustum to SelectMgr_SelectingVolumeManager
and passed to frustum as an argument to Overlap() methods.
This fixes an issue when Clipping is customized per-object within SelectMgr_ViewerSelector::traverseObject()
in case when shallow copy of SelectMgr_SelectingVolumeManager is created
(frustums are copied from global frustum manager by Handle).
2019-08-23 16:56:37 +03:00
kgv
fe525c6f7c 0030777: Visualization - Incorrect selection/highlighting of clipped objects
SelectMgr_ViewerSelector::traverseObject() now handles Object clipping planes in the same way as View clipping planes.
2019-06-20 15:20:51 +03:00
age
d31fb73a09 0030765: Visualization - Incorrect intersection with Select3D_SensitiveBox when clipping is turned on
SelectMgr_RectangularFrustum::Overlaps method for computing intersection of box with frustum was reworked. Now the nearest non-clipped point is calculated.
2019-06-07 15:02:39 +03:00
kgv
1ccc1371b9 0030486: Visualization - Rubber-band selection does not work with disabled overlap detection
SelectMgr_RectangularFrustum::Overlaps() now treats degenerated polygon as point instead of returning FALSE.
2019-02-13 17:07:17 +03:00
kgv
4a056d205b 0030058: Visualization, Select3D_SensitivePrimitiveArray - the selection is not fast enough
Select3D_SensitiveSet::Matches() has been improved to check if BVH node is fully included by selection volume
and pass this information to overlapsElement()/elementIsInside() interfaces
to avoid expensive partial overlapping checks for individual elements.
Select3D_SensitivePrimitiveArray implements this new interface to improve partial overlapping performance.
Select3D_SensitivePrimitiveArray::Matches() now handles rectangle selection for sub-elements when Elements map is defined.
Added missing const to SelectMgr_BaseFrustum::Overlaps() methods.

AIS_PointCloud has been extended with new selection mode for collecting selected nodes

Draw Harness command vdrawparray has been extended with an option -shape
allowing to create a triangulation from tessellated shape.
2018-08-24 18:03:33 +03:00
kgv
e2a47b0cd2 0030081: Visualization - selection does not work when two clipping planes cut object from opposite sides
Fixed combining independent clipping planes into single range within SelectMgr_RectangularFrustum::computeClippingRange().
2018-08-24 13:08:31 +03:00
mnv
170175554f 0029938: Visualization - SelectMgr_ViewerSelector::PickedPoint() should return point lying on an object
Extended SelectBasics_PickResult structure by myObjPickedPnt field, which contained the value of the 3d point on the selected object.
Changed all Overlaps methods. Parameter theDepth replaced on object of the structure SelectBasics_PickResult. This approach will be able to add new fields to SelectBasics_PickResult structure without big changes in modules which contained Overlaps method.
2018-08-02 18:47:38 +03:00
kgv
029594a052 0029934: Visualization - handle properly orthogonal clipping plane within SelectMgr_RectangularFrustum::computeClippingRange()
SelectMgr_RectangularFrustum now considers the direction of clipping plane orthogonal to picking ray.
2018-07-13 15:02:38 +03:00
kgv
25c35042b6 0029729: Visualization, Graphic3d_ClipPlane - add support of clipping plane chains
Graphic3d_ClipPlane now can define a Chain of Planes (logical AND).
OpenGl_ShaderManager - added new GLSL sub-programs for clipping plane chains.
Bnd_Range::TrimFrom(), ::TrimTo() - added auxiliary methods for trimming the range.
SelectMgr_ViewClipRange now handles non-continuous clipping range.
Graphic3d_SequenceOfHClipPlane now aggregates NCollection_Sequence instead of inheritance.
OpenGl_CappingPlaneResource - triangulation has been adjusted to make front face following CCW order.
2018-06-14 14:03:02 +03:00
kgv
fad3eca77f 0029791: Visualization - Wrong result of SelectMgr_RectangularFrustum::IsClipped
SelectMgr_RectangularFrustum::computeClippingRange() fix skipping depth range starting behind the ray.
2018-05-25 21:54:57 +03:00
kgv
be480fe752 0029744: Visualization - SelectMgr_ViewerSelector::PickedPoint() returns wrong 3D point for objects with transformation persistence
SelectMgr_RectangularFrustum::DetectedPoint() now takes into account myScale.
2018-05-24 15:36:18 +03:00
kgv
fe76088cc7 0027618: Visualization - selection returns entity overlapped by another entity on border cases
SelectMgr_ViewerSelector::updatePoint3d() - scale tolerance according to Camera defintion.
SelectMgr_RectangularFrustum::segmentSegmentDistance() now uses gp::Resolution() instead of Precision::Confusion().
2018-03-26 15:55:57 +03:00
vpa
871dcdc201 0027969: Visualization - add interfaces to access selecting volumes from SelectMgr_SelectingVolumeManager
- getter for selection frustum computed during last run of selection mechanism was added to SelectMgr_SelectingVolumeManager;
- getters for frustum planes were added to SelectMgr_BaseFrustum and its successors;
- an API for applications to get frustum planes was added to SelectBasics_SelectingVolumeManager.
2016-10-27 17:04:44 +03:00
kgv
3202bf1e9e 0027816: Visualization - provide an API for overriding clipping planes list
Graphic3d_SequenceOfHClipPlane now inherits Standard_Transient.
PrsMgr_PresentableObject, Graphic3d_Structure, Graphic3d_CStructure,
V3d_View, OpenGl_View now manages the plane list by Handle.
The getters ::GetClipPlanes() has been removed,
setters taking non-handle ::SetClipPlanes() has been marked deprecated.

OpenGl_Structure::Render() and SelectMgr_ViewerSelector::checkOverlap()
now disable global (view) clipping planes for objects
with flags Graphic3d_TMF_TriedronPers and Graphic3d_TMF_2d
or with new flag Graphic3d_SequenceOfHClipPlane::ToOverrideGlobal().

OpenGl_Clipping now implements interface for managing clipping planes
without copying the sequences.
The filtering of duplicates is no more performed by OpenGl_Clipping
- application is responsible to not do this.
OpenGl_Clipping tries avoiding unnecessary allocations for managing
list of active planes.

MFC sample has been updated to use V3d_View::ClipPlanes() method.
2016-09-15 12:09:20 +03:00
apl
099f351396 0027739: Visualization, TKV3d - implement individual acceleration data structure for selection of 2D persistent objects
Low-level selection algorithms has been improved to explicitly support 2D
transformation persistent objects. This patch generally touches:

1) SelectMgr_SelectableObjectSet - the lists of objects has been split onto three
subsets (regular, 3d-persistent, 2d-persistent). Each subset has individual BVH
tree. The algorithms are now have more flexibility to update only those trees
that is really required for actual camera state.

2) SelectMgr_ViewerSelector - explicitly supports Eye space selection operations
on BVH tree for 2d-persistent subset. Change of camera position does not
anymore affect acceleration data structure (BVH tree) of 2d-persistent selectable objects.

3) Other classes from SelectMgr have been fine-tuned to provide appropriate API.

Porting notes:

This patch touches very low-level selection classes. If the low-level features were used
the following modifications may need to be considered for porting:

1) Iteration over objects of SelectMgr_SelectableObjectSet should now
be implemented with corresponding Iterator class.

2) SelectMgr_BaseFrustum::ScaleAndTransform and derived classes return
Handle(SelectMgr_BaseFrustum) instead of NCollection_Handle<> type.

Small correction of test case for issue CR27739
2016-09-15 11:35:10 +03:00
aba
91d9637224 0027536: Visualization - incorrect behavior of zoom persisted objects
1) Zoom persistence mode now fixes object in pixel coordinates and  is independent on view size

2) Used gp_GTrsf instead of gp_Trsf SelectMgr_ViewerSelector to store  Graphic3d_Mat4d

3) Zoom persisted objects changed behavior (become bigger) therefore test cases were updated according to new state.

4) Corrected scale for rectangular frustum

Updated test for manipulator
2016-06-09 12:29:09 +03:00
vpa
114b7bf18f 0027180: Visualization - improve selection logic of MeshVS_Mesh
MeshVS_Mesh selection logic in MeshVS_SMF_Mesh mode (entire mesh) has been optimized.
MeshVS_Mesh::ComputeSelection() now creates single sensitive entity
MeshVS_CommonSensitiveEntity (new class) instead of small sensitive entity on each element.
MeshVS_SensitiveQuad (new class) and Select3D_SensitiveTriangle are used instead of Select3D_SensitiveFace for local selection to reduce memory consumption when possible.
2016-03-03 14:17:17 +03:00
vpa
e9312c0fc2 0026973: Visualization - selection of entities hidden by clipping planes is broken
- misprint in distance calculation in SelectMgr_RectangularFrustum::IsClipped is corrected;
- selecting volume manager in clipping check in SelectMgr_ViewerSelector::checkOverlap was replaced ;
- added view-defined clipping planes check to SelectMgr_RectangularFrustum;
- test case for issue #26973.
2015-12-17 18:07:57 +03:00
vpa
7479f6433c 0026719: Visualization - cannot pick zoom persistent object
- trsf matrix scale factor is now taken into account in depth and distance calculation in selection;
- fixed trsf matrix application error in frustum cache in SelectMgr_ViewerSelector;
- fixed multiple errors in vstate output;
- test cases for issue #26719.
2015-10-15 12:25:24 +03:00
vpa
3bf9a45f7a 0026195: Visualization - optimize selection algorithms
- initial transformation of triangulation is now applied to selecting frustum;
- switched from NCollection_Vec3 to gp collections to avoid conversions and usage of macros;
- calculation of frustum was refactored to reduce its build time;
- double pixel tolerances for selection were replaced by integer ones;
- switched to splitting along the main axis only in SelectMgr BVH selection primitive sets.
2015-09-10 15:00:04 +03:00
vpa
7e17e8f08d 0026249: Visualization, TKV3d - fix possible division by zero in SelectMgr_RectangularFrustum
Added zero-length check for triangle normal in SelectMgr_RectangularFrustum::Overlaps
2015-08-06 12:06:49 +03:00
vpa
a52c06d5f6 0026394: Visualization - eliminate unused variable in SelectMgr_RectangularFrustum
Unnecessary calculations were removed
2015-07-09 14:28:28 +03:00
vpa
95ab77177b 0026304: Visualization - wrong calculation of point in SelectMgr_RectangularFrustum::DetectedPoint 2015-06-04 14:29:47 +03:00
vpa
2157d6ac63 0026147: Visualization - restore the ability to pick only fully included objects in rectangular selection
2 modes of rectangular selection are available: inclusion-only and overlap-allowing;
The modes can be switched using method AllowOverlapDetection from StdSelect_ViewerSelector3d;
BVH for sensitive entities now builds if there is more than max number of leafs in collection;
Added option -allowoverlap to command vselect;
Interactive rectangular selection in Draw is now available in 2 modes:
- if the user starts selection from upper corners, only fully included objects will be selected;
- if the user starts selection from lower corners, both partially and fully overlapped objects will be selected.
2015-05-08 08:54:08 +03:00
vpa
28ee613b27 0026159: Visualization - revise tolerance implementation for selection
Max tolerance is now applied to all objects and entities by default;
if there is an entity with a lower tolerance, selecting frustum will be recalculated for it.
The ability to set sensitivity for each entity individually is moved to protected section of SelectBasics_SensitiveEntity
SetPixelTolerance from AIS_InteractiveContext now sets custom tolerance that is applied to all sensitives.
Added -unset option to vselprecision command to disable custom tolerances.
Test case for issue #26159
2015-05-08 08:51:48 +03:00
vpa
7ab159522a 0026069: Coding Rules - eliminate new warnings about redundant const qualifier in SelectMgr
SelectMgr_SensitiveEntity is now inherited from Standard_Transient;
Redundant const type qualifiers were removed from selection classes.
2015-04-30 13:26:34 +03:00
vpa
f751596e46 0024623: Visualization - improve selection mechanism
Redesign of selection mechanism:
- implemented 3-level BVH tree for selection;
- selection now calculates in 3D space;
- intersection tests were moved to SelectMgr_BaseFrustum descendants;
- removed .cdl files in Select3D and .cdl related to selection in MeshVS;
- SelectMgr_ViewerSelectors are now shared between local and global contexts;
- transformations of sensitive entities are now stored in SelectMgr_SelectableObject only. Sensitive entities are independent from transformations, it is applied to SelectMgr_SelectingVolumeManager instance only;
- connected and multiple connected interactive objects are now represented by their child objects only for SelectMgr_SelectionManager;
- if interactive object has child objects, they will be stored as separate objects in SelectMgr_SelectionManager now.
- test cases bugs/vis/bug24623_1, bug24623_2, bug24623_3, bug24623_4 to test performance and memory issues.
2015-04-06 17:27:38 +03:00