Graphic3d_ZLayerSettings - public fields have been replaced by methods.
Added new property Origin defining local coordinate system for all Layer objects.
Syntax of Draw Harness command VZLayer has been redesigned.
Graphic3d_CStructure now stores bounding box with double precision floats.
OpenGl_BVHTreeSelector - frustum culling now works with double precision floats.
OpenGl_ShaderManager, per-vertex shading and per-fragment shading
- do not apply model-world matrix on the light sources
which are expected to be defined in world-space.
Graphic3d_Camera::TransformMatrices redundant NCollection_Handle usage
has been replaced with validity flags.
Graphic3d_TransModeFlags now defined as enumeration, not integer bit flags.
Graphic3d_TMF_PanPers and Graphic3d_TMF_FullPers have been removed.
Graphic3d_TMF_ZoomRotatePers has been introduced.
Graphic3d_TransformPers is now inherits Standard_Transient.
Graphic3d_TransformPers now defines dedicated constructors
for 3D persistence (zoom / rotate) and 2D persistence (2d / trihedron).
2D persistence now supports dedicated values for X and Y offsets.
The corner is now specified by enumeration Aspect_TypeOfTriedronPosition
instead of indirect interpretation of anchor point values.
Fixed handling of Graphic3d_TMF_ZoomRotatePers (combination of Graphic3d_TMF_RotatePers + Graphic3d_TMF_ZoomPers).
PrsMgr_PresentableObject, Graphic3d_CStructure now hold
Handle(Graphic3d_TransformPers) instead of a value.
Method ::SetTransformPersistence(), ::TransformPersistence()
now works with Handle(Graphic3d_TransformPers).
Old methods have been marked deprecated.
Graphic3d_Camera definition has been exended by optional Tile property (Graphic3d_CameraTile structure).
V3d_View::ToPixMap() now performs tiled dump when image size exceeds hardware limits.
OpenGl_View::Redraw() - fixed dump of immediate Z layers in no stereo and no MSAA case.
OpenGl_Context now tracks viewport values.
Draw Harness command vdump has been extended with new argument -tileSize.
OpenGl_ShaderManager::stdComputeLighting() - handle single directional light specifically
for compatibility with broken OpenGL ES drivers.
Added test cases using built-in GLSL shading programs.
OpenGl_Texture::Init2DMultisample() - new method to initialize multisampled texture.
Graphic3d_RenderingParams::NbMsaaSamples - add option defining MSAA samples number.
RayTracing will keep using FBO without MSAA, however it is possible to combine
MSAA for rasterization and FSAA for RayTracing.
OpenGl_FrameBuffer constructor has been changed to do not take arguments.
OpenGl_FrameBuffer::Init() method has been extended with mandatory parameters
defining Color and Depth attachment formats
and optional parameter defining number of MSAA parameters.
Draw Harness, add option -msaa to vrenderparams.
OpenGl_Clipping - do not setup clipping planes using FFP when it is disabled.
OpenGl_ShaderManager - apply 2d texture coordinates transformation in GLSL programs.
OpenGl_Context::SetTextureMatrix() - move texture matrix assignment from OpenGl_Workspace::setTextureParams() to OpenGl_Context.
Add test case demo/samples/dimensionsglsl with FFP turned OFF.
Add test case v3d/glsl/texture_trsf applying texture transformation.
Small correction of test case for issue CR26122
Graphic3d_StereoMode - add new enumeration for stereoscopic outputs:
- Graphic3d_StereoMode_QuadBuffer
- Graphic3d_StereoMode_Anaglyph
- Graphic3d_StereoMode_RowInterlaced
- Graphic3d_StereoMode_ColumnInterlaced
- Graphic3d_StereoMode_ChessBoard
- Graphic3d_StereoMode_SideBySide
- Graphic3d_StereoMode_OverUnder
Graphic3d_RenderingParams - add new options controlling stereo output:
- StereoMode
- ToReverseStereo
- AnaglyphFilter
OpenGl_ShaderManager - add predefined GLSL programs for new stereo outputs.
OpenGl_Workspace::Redraw() - do not implicitly disable stereo to allow stereo dump as is.
OpenGl_Caps - add flag swapInterval to control VSync.
OpenGl_Workspace::BufferDump() - handle cases with non-applicable GL_PACK_ROW_LENGTH.
CALL_DEF_WINDOW - drop unused fields; add fields "left" and "top"
to reverse stereo pair for interlaced output depending on window position.
Draw Harness, ViewerTest:
- Extend syntax of command vstereo to setup stereo.
- Extend vdump command to allow dump of stereoscopic pair in different formats.
- Extend command vcaps with option vsync.
- Use mouse scroll to zoom and adjust ZFocus in WinAPI.
- Use "/" and "*" to adjust IOD.
v3d/glsl/stereo - add test case for stereo modes.
Cocoa_LocalPool, OSD_EnvironmentIterator - fix compilation issues on OS X Snow Leopard.
OpenGl_LineAttributes - drop display lists for stipple lines.
OpenGl_Context - add methods OpenGl_Context::SetTypeOfLine() and OpenGl_Context::SetLineWidth() to setup line aspects.
OpenGl_ShaderManager::prepareStdProgramFlat() - support new bit OpenGl_PO_StippleLine.
vaspects command - add -setlinetype option.
All uses of "MDTV-Standard" and "MDTV-Design" in tests changed to "BinOcaf", and "MDTV-XCAF" changed to "BinXCAF".
Formats changed: .std to .cbf, .dxc to .dbf.
Test groups renamed accordingly:
xcaf: brep_to_dxc -> brep_to_xbf, igs_to_dxc -> igs_to_xbf, stp_to_dxc -> stp_to_xbf, dxc -> xbf/A1, dxc_add_CL -> xbf_add_CL
xml: ocaf_std -> ocaf_cbf, xcaf_dxc -> xcaf_xbf
Add new flag IsAutoTriangulated to Prs3d_Drawer. It is True by default.
If this flag is True automatic re-triangulation with deflection-check logic will be applied.
Else this feature will be disable and triangulation is expected to be computed by application itself.
Change the syntax of vdefalts command.
Add new parameter -autoTriang for check of AutoTriangulated functionality.
Adjust camera position in test case bugs/xde/bug23969