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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-04-21 10:13:43 +03:00

10 Commits

Author SHA1 Message Date
kgv
a228288f61 0028801: Visualization, Select3D_SensitivePrimitiveArray - add option to keep index map of detected elements
Select3D_SensitiveGroup - added option to force overlap check for all entities in the group.
Added interface for accessing last detected entity in the group.

Select3D_SensitivePrimitiveArray - added option to keep index map of detected elements
and option to split array into groups for faster initialization of extra-large arrays.

BVH_Geometry, BVH_Object - added missing accessor ::IsDirty() for checking BVH tree state.
2017-06-29 14:22:58 +03:00
kgv
f5b7241978 0028789: Visualization, TKV3d - extend API for accessing and assigning BVH builders
Several methods in Selection classes have been moved to header files for better inlining.

BVH_Constants - added new enumeration defining common constant values used with BVH trees.
BVH - replaced NCollection_Handle with Standard_Transient handle
in classes BVH_Properties, BVH_Builder, BVH_Tree, BVH_Object.

Defined global BVH-builders instead of allocating a new one for each object set.
SelectMgr_ViewerSelector - added new method ::SetEntitySetBuilder() defining
default BVH Tree builder for SelectMgr_SensitiveEntitySet.

Added new method SelectMgr_SensitiveEntitySet::SetBuilder()
for overriding default BVH tree builder.
2017-06-09 12:59:11 +03:00
kgv
8511408796 0028101: Visualization, Select3D_SensitiveSet - fix NULL dereference on re-adding the same sensitivity
Select3D_SensitiveSet now stores BVH_PrimitiveSet as class field (no dynamic allocation),
and BVH_PrimitiveSet subclass now stores raw pointer to Select3D_SensitiveSet (no smart pointer).

Select3D_BVHPrimitiveContent definition has been moved into Select3D_SensitiveSet
class definition to avoid confusion.

Unused field Select3D_SensitiveSet::myIsLeftChildQueuedFirst has been removed.
2016-11-17 18:49:37 +03:00
dbp
f2474958ef 0027590: Visualization, Ray Tracing - port to quad BVH trees (QBVH)
In frames of this issue binary BVH tree produced by building algorithms was collapsed into 4-ary BVH (QBVH).
The BVH traversal code in GLSL was modified to process such trees correctly.
This allows to implore thread coherence, decrease BVH memory consumption (~2 times), and use traversal stack of the half size.
As a result, ray tracing scalability is improved, as well as rendering performance. For various setups, speedup is 12-18%.
2016-06-23 18:15:13 +03:00
kgv
8b9a309b48 0027202: Visualization - add sensitivity Select3D_SensitivePrimitiveArray for Graphic3d_Buffer
New class Select3D_SensitivePrimitiveArray can be initialized directly from
presentation data structures Graphic3d_Buffer defining triangulation or point set.

This class also can combine several elements into patches
to reduce BVH initialization time in at the expense of slower detection time.

AIS_PointCloud::ComputeSelection() - selection is now computed on point set using Select3D_SensitivePrimitiveArray by default.
PrsMgr_PresentableObject::Compute() - redundant default argument value has been dropped.
BVH - store BVH_Set size in local variable to simplify debugging.
2016-04-22 15:21:51 +03:00
abv
92efcf78a6 0026936: Drawbacks of inlining in new type system in OCCT 7.0 -- automatic
Automatic restore of IMPLEMENT_STANDARD_RTTIEXT macro (upgrade -rtti)
2015-12-04 14:15:06 +03:00
vpa
72080ae11f 0026430: Visualization - segmentation fault in opened local context
- check for empty dataset in Select3D_SensitiveSet was added;
- test case for issue #26430
2015-07-28 17:59:29 +03:00
abv
ec357c5cbb 0024947: Redesign OCCT legacy type system -- automatic
Automatic upgrade with command "occt_upgdare . -rtti"
2015-07-11 11:06:11 +03:00
vpa
2157d6ac63 0026147: Visualization - restore the ability to pick only fully included objects in rectangular selection
2 modes of rectangular selection are available: inclusion-only and overlap-allowing;
The modes can be switched using method AllowOverlapDetection from StdSelect_ViewerSelector3d;
BVH for sensitive entities now builds if there is more than max number of leafs in collection;
Added option -allowoverlap to command vselect;
Interactive rectangular selection in Draw is now available in 2 modes:
- if the user starts selection from upper corners, only fully included objects will be selected;
- if the user starts selection from lower corners, both partially and fully overlapped objects will be selected.
2015-05-08 08:54:08 +03:00
vpa
f751596e46 0024623: Visualization - improve selection mechanism
Redesign of selection mechanism:
- implemented 3-level BVH tree for selection;
- selection now calculates in 3D space;
- intersection tests were moved to SelectMgr_BaseFrustum descendants;
- removed .cdl files in Select3D and .cdl related to selection in MeshVS;
- SelectMgr_ViewerSelectors are now shared between local and global contexts;
- transformations of sensitive entities are now stored in SelectMgr_SelectableObject only. Sensitive entities are independent from transformations, it is applied to SelectMgr_SelectingVolumeManager instance only;
- connected and multiple connected interactive objects are now represented by their child objects only for SelectMgr_SelectionManager;
- if interactive object has child objects, they will be stored as separate objects in SelectMgr_SelectionManager now.
- test cases bugs/vis/bug24623_1, bug24623_2, bug24623_3, bug24623_4 to test performance and memory issues.
2015-04-06 17:27:38 +03:00