OpenGl_Context now activates Ray-Tracing and arbTboRGB32 for GLES 3.2.
Removed initialization of some uniforms from GLSL code.
Fixed implicit casts within Ray-Tracing shaders.
Added Qt sample OCCTOverview providing examples of use of OCCT API with relevant code and demonstration of results in the viewer.
Off-topic: some unused images are removed from dox/introduction/images/
References to Flex and Bison added
Related:
- table of third-party tools in Requirements section is reorganized to be more clear
- sections Acknowledgements and Installation are updated
Revision of User Guides
- Changes in User Guides Section to correspond with OCCT Overview structure: Mesh became a direct subsection of User Guides (it was a part of Modeling Algorithms).
TObj is included into OCAF.
- Changes in User Guides – Modeling Algorithms section: Fillets and Chamfers, Offsets, Drafts, Pipes and Evolved shapes, Sewing, Features, 3D Model Defeaturing, 3D Model Periodicity,
Object Modification are moved into The Topology API section.
- Changes in User Guides – Modeling Data section: Naming shapes, sub-shapes, their orientation and state section is renamed to Shape content. Shape Location is moved into Shape content section.
Storage of Shapes is moved into BRep Format section of Specification. Lists and Maps of Shapes subsection is moved into Topology - Exploration of Topological Data Structures.
- Some pictures in User Guides (Foundation Classes, Modeling Data, Modeling Algorithms) and Tutorial are updated to improve quality and correct mistakes.
Revision of Introduction, Overview, Samples, Tutorial
- Technical Overview is incorporated into Introduction
- Samples (from Overview) and Tutorial are moved into new section Tutorials and Samples
- Content of Getting Started section (Draw Test Harness and Experimenting with Draw Test Harness) is moved into Tutorial and Samples section.
- Content changes: links to Open Cascade website promoting paid training and support are deleted.
- Some pictures in User Guides (Foundation Classes, Modeling Data, Modeling Algorithms) and Tutorial are updated to improve quality and correct mistakes.