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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-04-04 18:06:22 +03:00

2 Commits

Author SHA1 Message Date
kgv
8e0a2b19ab 0029074: Visualization, TKOpenGl - support Geometry Shader definition
Graphic3d_TypeOfShaderObject enumeration has been extended by Geometry shader object type.
OpenGl_ShaderProgram::Initialize() processes new shader object types when supported by OpenGL version.
Declarations.glsl has been fixed so that occFragColor is defined only for
Fragment Shader object only (by handling new FRAGMENT_SHADER macros).

Improved documentation of Graphic3d_ArrayOfPrimitives class.

vshader Draw Harness command has been extended to support definition
of Shader Object types other than Vertex and Fragment shader.
2017-09-22 11:51:36 +03:00
kgv
5f4bd4d4d2 0027943: Visualization - fix broken shading by positional light for object with local transformation
OpenGl_ShaderManager, per-vertex shading and per-fragment shading
- do not apply model-world matrix on the light sources
which are expected to be defined in world-space.
2016-10-13 13:56:39 +03:00