Added PLY writing tools RWPly_CafWriter and RWPly_PlyWriterContext.
Added tool BRepLib_PointCloudShape generating point cloud from shape in two ways:
- random points on surface with specified density;
- points from triangulation nodes.
StdPrs_ToolTriangulatedShape::ComputeNormals() has been moved to
BRepLib_ToolTriangulatedShape for reusing outside of AIS.
Command vpointcloud has been extended to use new generation tool.
Command writeply has been added to write triangulation or point set into PLY format.
Prs3d_Drawer getters now return NULL instead of implicitly creating "default" aspects.
Added missing initialization of default properties in AIS_InteractiveContext.
AIS_InteractiveContext::setContextToObject() - added missing propagation of Context to child presentations.
incmesh - added -prs option to use StdPrs_ToolTriangulatedShape::GetDeflection() as meshing parameters.
vdisplay, XDisplay - added -autoTriangulation option to manage meshing behavior before displaying a shape.
trinfo - added output of meshing parameters.
Fixed broken incmesh syntax usage in several test cases.
The following classes have been removed as obsolete:
- BRepAlgo_BooleanOperation
- BRepAlgo_Fuse
- BRepAlgo_Cut
- BRepAlgo_Common
- BRepAlgo_Section
The corresponding classes from BRepAlgoAPI package have to be used instead.
Draw commands:
- fuse
- cut
- common
- section/psection
have also been removed as obsolete.
The corresponding commands for modern Boolean operations algorithm (bfuse/bcut/bcommon/bsection) have to be used instead.
Adjustment of the test cases to use the commands for modern algorithm.
Implementation of raising exception while using scale and mirror transformation in shape location
TopLoc/TopLoc_Location.hxx
TopoDS/TopoDS_Shape.hxx
Implementation of new tools for removing forbidden locations from shapes:
BRepTools/BRepTools_PurgeLocations.cxx
BRepTools/BRepTools_PurgeLocations.hxx
BRepTools/BRepTools.cxx
BRepTools/BRepTools.hxx
Draw commands for transforming shapes are corrected, new draw commands: purgeloc, checkloc added
BRepTest/BRepTest_BasicCommands.cxx
Fixing unstable test bug xde bug24759
StepToGeom/StepToGeom.cxx
All other C++ commits are modification of algorithms used mainly in import/export operations in order to allows these operations if shape locations contains scale and mirror transformations.
New test for command purgeloc added
tests/bugs/moddata_3/bug27457
tests/bugs/moddata_3/bug27457_1
tests/bugs/moddata_3/bug27457_2
Some test corrected according to modifications.
Added transform persistence property to Graphic3d_Group and Select3D_SensitiveEntity.
SelectMgr_ViewerSelector, Graphic3d_Layer and OpenGl_Structure have been updated
to process per-group transform persistence within picking, ZFit and rendering.
Added zoomable state to Prs3d_ArrowAspect supported by PrsDim_Dimension.
Added gp_GTrsf::SetMat4(), opposite to gp_GTrsf::GetMat4().
Method EstimateDeflection has been added to BRepLib in order to check and update value of deflection provided by Poly_Triangulation;
Introduction of Poly_TriangulationParameters intended to keep info about initial parameters of mesh stored by Poly_Triangulation;
BRepMesh stores user-specified parameters to Poly_Triangulation via Poly_TriangulationParameters;
Prefer initial parameters of mesh generator stored in Poly_Triangulation during check of mesh consistency.
vlight command has been revised to provide more friendly syntax.
Command now accepts light index or name as first argument.
Added arguments -enable/-disable for managing enabled state.
Added argument -reset to reset light parameters to default values.
V3d_Viewer::SetDefaultLights() now sets names "headlight" and "ambient" to created lights.
Graphic3d_TypeOfLightSource enumeration values have been renamed to avoid shortcuts.
Draw::Atof(), applied corrections to avoid explicit new/delete calls.
Added several missing NULL-checks.
Reduced restrictions on building Edge-Edge and Edge-Vertex length dimension.
Added empty constructor for more straightforward initialization from vdimension command.
Removed testgrids 'bugs/vis' and '3rdparty'; tests have been redistributed across other grids.
Moved testgrid 'v3d/ivtk' into dedicated 'vtk/ivtk'.
Added testgrid 'vselect' dedicated to 3D viewer picking/selection functionality
and filled with tests from 'v3d/vertex', 'v3d/face' and similar groups.
Added testgrid 'opengl' dedicated to OpenGL driver low-level functionality (GLSL programs and similar)
and filled with tests from 'v3d/glsl', 'v3d/raytrace', '3rdparty/fonts', 'bugs/vis' (portion) and similar.
Added testgrid 'opengles3' dedicated to OpenGL ES 3.0 driver low-level functionality
and reusing tests from 'opengl' testgrid.
Subgroup 'opengles3/raytrace' is disabled on Windows, as Ray-Tracing currently requires OpenGL ES 3.2.
while ANGLE library implements only OpenGL ES 3.0.
Added testgrid 'opengles2' dedicated to OpenGL ES 2.0 driver low-level functionality
and reusing a limited subset of passing tests from 'opengl' testgrid.
Currently testgrid is activated only on Windows platform when using ANGLE library
(properietary OpenGL ES drivers do not allow creation of restricted 2.0 context).
Test cases have been cleaned out to put bug description into log,
to properly load necessary plugins and to explicitly dump viewer.
Added TKOpenGlTest and TKD3DHostTest Draw Harness plugins.
TKOpenGlTest is automatically loaded by ViewerTest::ViewerInit().
Commands vgldebug, vvbo, vcaps and vuserdraw have been moved to TKOpenGlTest.
New command vglshaders lists GLSL programs defined by OpenGl_GraphicDriver,
previously implemented by "vshaderprog -list".
Added new command vdriver for graphic driver selection.
Removed erroneous code from command vstereo.
Added new property Graphic3d_Camera::IsZeroToOneDepth() and OpenGl_Caps::useZeroToOneDepth
for activating [0,1] depth range instead of [-1,1] range using glClipControl() within OpenGL 4.5+.
- Extended command Close with an option -silent
- Extended command Close to handle */-ALL for closing ALL document
- Replaced catch {Close D} by Close D -silent in tests
Added AIS_ViewController::MouseSelectionSchemes() property defining map of selection schemes for mouse+modifier combinations.
IsXOR flag has been replaced by AIS_SelectionScheme in interfaces.
Rubber-band selection with Shift key pressed now applies XOR selection scheme in in Draw Harness.
Command vselect has been extended to specify selection scheme by name.
Command testgrid now includes vglinfo into summary.
Command vinit has been extended by -virtual option creating an offscreen window.
Command vglinfo now splits long values into multiple lines.
Added test case v3d/glsl/glinfo dumping OpenGL context creation info.
OpenGl_Window - fixed initialization of OpenGL 4.6 Core Profile (was limited to 4.5).
OpenGl_LayerList::renderLayer() - fixed usage of wrong camera while rendering shadowmap,
and apply Z-Layer origin shift to shadowmap matrix while applying shadow.
Added new class AIS_LightSource representing a light source presentation.
Graphic3d_TMF_CameraPers - added new mode to Graphic3d_TransformPers
defining 3D point relative to camera Eye position
Graphic3d_RenderTransparentMethod has been extended by Graphic3d_RTM_DEPTH_PEELING_OIT,
which is handled by OpenGl_LayerList::renderTransparent().
OpenGl_FrameBuffer::Init() now does not silently ignore unknown color attachment format and return failure.
OpenGl_FrameBuffer::InitWrapper() - added constructor wrapping existing color textures.
v3d/transparency/oit: test case added
Draw::ParseOnOffIterator() - added auxiliary wrapper over Draw::ParseOnOff() for more compact syntax.
strncasecmp() definition for msvc compilers has been moved to Standard_CString for consistency with strcasecmp().
vmanipulator command has been refactored to use more straightforward parser.
vmanipulator now accepts "-adjustPosition {0|center|location|shapeLocation}" options
adjusting position to object's AABB center (existed before), object's local transformation or TopoDS_Shape location.
Graphic3d_CLight::ToCastShadows() - added new property defining if light should cast shadows (ignored by Ray-Tracing).
OpenGl_ShaderManager::stdComputeLighting() now implements shadow mapping for directional lights.
OpenGl_ShaderManager::prepareGeomMainSrc() now handles copying of arrays.
OpenGl_Context::ShadowMapTexUnit() - added property defining an offset for shadow map texture units.
OpenGl_ShadowMap - added new class storing shadow map FBO with parameters.
OpenGl_View::prepareFrameBuffers() - added resizing of shadow map FBOs.
OpenGl_View::Redraw() - added section redrawing scene into shadow map FBOs via OpenGl_View::renderShadowMap() method.
vrenderparams - added new parameters -shadowMapResolution and -shadowMapBias.
Objects with transform persistence are detected as non ray-tracable and redered using the rasterization approach.
The renderFiltered() method moved to the OpenGl_Group class.
v3d/raytrace/bug27130: test case added
- Added a new mode in SelectMgr_ViewerSelector for computing BVH for Select3D_SensitiveEntity in background which can be activated via method SelectMgr_ViewerSelector::SetToPrebuildBVH(). Default behavior has not been changed.
- New class SelectMgr_BVHThreadPool manages background processing of BVH building queue.
- Added Select3D_SensitiveEntity::ToBuildBVH() method that checks if BVH (if it used) is in invalidated state. Defined this method for all standard classes inherited from Select3D_SensitiveEntity.
Added missing NULL checks before accessing GetInteractor().
Errors are now reported using Message::SendFail().
Not found actor names are now reported as syntax error instead of silently skipping them.
ivtkinit now accepts aguments -srgb and -msaa for overriding defaults.
Default MSAA settings have been changed from 8 to 0 to match vinit behavior.
Added command ivtkclose closing a Vtk view.
Added commands ivtkaxo, ivtkfront, ivtkback, ivtkleft, ivtkright,
ivtktop and ivtkbottom assigning view projection similar to sonamed commands in ViewerTest.
Added commands ivtksetcolor and ivtksettransparency assigning
color properties to shaded presentation.
gp_Trsf::SetRotationPart() - added method replacing rotation matrix without reseting other components,
similar to existing SetTraslationPart() and SetScaleFactor().
Transformation multiplication order has been fixed
for vlocation arguments -rotate, -translate, -mirror and -scale.
Added -prerotate, -pretranslate, -premirror and -prescale options following previous behavior.
vlocation -setRotation now uses new method gp_Trsf::SetRotationPart()
for consistency with methods -setLocation and -setScale.
SelectMgr_RectangularFrustum now handles degenerated triangle as a segment or a point.
Triangle orthogonal to view direction is now handled as a segment.
myViewRayDir field is now defined as normalized vector to avoid confusing math.
For the case when the segment and myViewRayDir are almost parallel,
the segmentSegmentDistance function may set the depth to zero, although this will not
be the correct value, therefore it is better to pass a segment that will not
be parallel to myViewRayDir as an argument to the function.
vpoint command has been extended by arguments -2d and -nosel
for displaying picking mouse position as on-screen point in pixels.
Fixed double-binding-map error in case of displaying point with already used name.
bugs/vis/bug31412: test case added.
Graphic3d_TextureRoot::GetCompressedImage() - added new interface for fetching compressed texture image.
Default implementation detects DDS image files using Image_DDSParser parser.
Graphic3d_TextureRoot::GetImage() has been extended with new parameter
- the list of image formats supported by OpenGL driver.
Graphic3d_TextureRoot::convertToCompatible() implicitly converts
BGRA image to RGBA on OpenGL ES, which normally does not support BGR formats.
OpenGl_Caps::isTopDownTextureUV - new property defines how application defines
UV texture coordinates in primitive arrays.
OpenGl_Context::SetTextureMatrix() compares this flag with OpenGl_Texture::IsTopDown()
and automatically flips V coordinate in case of mismatch.
OpenGl_Texture now holds exact number of mipmap levels
instead of Boolean flag indicating that they are defined.
This allows loading DDS files with incomplete mipmap level set
by setting GL_TEXTURE_MAX_LEVEL to appropriate value instead of default 1000
(causing black textures in case if mipmap levels are not defined till 1x1).
Fixed order of texture coordinates transformation within GLSL program to match FFP matrix:
Rotate -> Translate -> Scale (previously Rotation was applied afterwards).
Support of CIE Lab and Lch color spaces is introduced in Quantity_Color:
- Enumeration Quantity_TypeOfColor is extended by new values representing CIE Lab and Lch color spaces (with D65 2 deg illuminant).
- Conversion of RGB color to and from these color spaces is implemented in Quantity_Color class (within existing API).
- Color difference calculation using CIE Delta E 200 formula is implemented in method DeltaE2000().
New methods MakeUniformColors() and SetUniformColors() are added in class AIS_ColorScale, generating and setting color scale based on colors of the same lightness in CIE Lch color model.
DRAW commands vcolorconvert and vcolordiff are added to perform conversions and compute difference, respectively.
A new option -uniform is added in DRAW command vcolorscale, to set uniform color scale.
Added test grid v3d colors (color conversions and difference), test bugs vis bug31454 (uniform color scale)
Base normal map support has been implemented in path tracing (just geometry normal replacement).
Smooth normal adaptation has been implemeneted in order to avoid black areas artefacts during path tracing.
Tangent normal space calcuation has been moved to separate unified function.
Tangent space orthogonalization algorithm has been changed in order to handle all orientations and combinations of UV coordinates.
The normal after tangent space calculation has been reverted in order to be in right orientation.
The tangent space calculation has been modified in order to handle back faces with inverted normal.
"Range" parameter of point light sources (positional and spot) concidering in PBR has been added.
Angular attenuation parameter of spot light in PBR has been reimplemented based on existing "concentration" parameter.