For debugging and performance analysis it is reasonable to provide the ability to rebuild ray tracing shaders on the fly.
In this way, it will be possible to analyze the impact of different shaders modifications
without re-launching and re-configuring the scene.
This functionality can be used in the following way:
> vrenderparams -rebuild
This commit provides useful functionality for path tracing rendering core.
1) Graphic3d_RenderingParams class was extended with additional AdaptiveScreenSampling option (disabled by default).
If this option is enabled, path tracing tries to adjust the number of samples for different screen areas.
In this way, the more complex areas (from the point of light conditions) are sampled more intensively,
while the simple areas are sampled very rarely.
For example, caustics and glossy reflections are typical candidates for more precise sampling.
In general, this allows to equalize image convergence and not to waste resources for already converged areas.
It is also possible to visualize sampling densities by enabling ShowSamplingTiles option
(activating and deactivating this option does not affect on the accumulated image).
2) Mixing OpenGL and ray-tracing output has been changed.
Now blending is performed using OpenGL functionality, while ray-tracing shaders only output correct Z-value.
Test case bugs vis bug27083 has been updated,
since the alpha value is now correctly set by Ray-Tracing to 1, opaque.
PrsMgr_PresentableObject, Graphic3d_Structure now consistently
take and store Handle(Geom_Transformation) instead of
TColStd_Array2OfReal / Graphic3d_Mat4.
Low-level advanced methods have been modified to pass Handle(Geom_Transformation).
High-level methods have been preserved accepting old syntax taking gp_Trsf.
Geom_Transformation now inlines most methods.
Graphic3d_ClipPlane - Graphic3d_AspectFillArea3d is now stored as class field.
OpenGl_CappingAlgo::RenderCapping() now handles special mode
preserving material from rendered object.
MeshVS_ElementalColorPrsBuilder::Build() now creates single primitives group
for triangles, thus Closed flag is correctly applied.
Redundant methods OpenGl_Structure::DrawGroups() and ::renderClosedGeometry()
have been removed.
Draw Harness, ViewerTest - vaspects now preserves display mode
and location when assigning sub-shape aspects.
The syntax of command vclipplane has been revised
(preserving compatibility with old syntax):
- Use "-param" style syntax for all arguments.
- Eliminate redundant arguments "change", "view", "object".
- Allow passing multiple parameters withing single call.
- Do not require "create" command - create new plane implicitly.
- "maxplanes" argument does not require view name anymore.
- "delete" does not throws TCL exception for non-existing plane.
- "view" argument without list now applies to active view.
- Handle * and ALL withing "delete" to remove all defined planes.
update test case bugs/vis/bug26028
Quantity_ColorRGBA has been introduced as convenient structure holding Vec4 for OpenGL.
Graphic3d_PolygonOffset has been added as replacement for TEL_POFFSET_PARAM.
Duplicating definition of Hatch Styles TEL_HS_*** has been removed;
Aspect_HatchStyle enum now follows values of TEL_HS_*** for compatibility.
TelCullMode enum has been removed.
Aspect_AspectLine has been merged into Graphic3d_AspectLine3d.
Aspect_AspectMarker has been merged into Graphic3d_AspectMarker3d.
Aspect_AspectFillArea has been merged into Graphic3d_AspectFillArea3d.
Graphic3d_CAspectFillArea have been removed.
OpenGl_AspectLine now stores Graphic3d_AspectLine3d as class field.
OpenGl_AspectMarker now stores Graphic3d_AspectMarker3d as class field.
OpenGl_AspectText now stores Graphic3d_AspectText3d as class field.
OpenGl_AspectFace now stores Graphic3d_AspectFillArea3d as class field.
Graphic3d_AspectFillArea3d - back face culling is now enabled by default.
TKOpenGl now relies on Graphic3d_Group::IsClosed() flag to disable face culling.
StdPrs_ShadedShape now does not modify aspect for different culling modes.
Headers InterfaceGraphic_Graphic3d.hxx, InterfaceGraphic_telem.hxx, InterfaceGraphic_tgl_all.hxx
defining obsolete structures CALL_DEF_COLOR, CALL_DEF_POINT,
CALL_DEF_MATERIAL, CALL_DEF_TRANSFORM_PERSISTENCE, TEL_POINT, TEL_COLOUR
have been removed.
Useless and broken test case bugs/vis/buc60821 has been removed.
OpenGl_Workspace::myAspectFaceApplied and myAspectMarkerApplied have been replaced
from OpenGl_AspectFace*/OpenGl_AspectMarker*
to Handle(Graphic3d_AspectFillArea3d)/Handle(Graphic3d_AspectMarker3d).
This eliminates reading from freed memory
(e.g. when OpenGl_AspectFace is allocated on stack like in OpenGl_Trihedron).
OpenGl_PrimitiveArray::drawEdges() - fix drawing non-indexed array from VBO (access violation due to NULL handle).
AIS_Dimension::DrawArrow() - added missing initialization of 3D arrow aspect.
AIS_Manipulator::Compute() now creates dedicated Face Aspect for each axis.
V3d_CircularGrid, V3d_RectangularGrid now create dedicated line aspects with different color.
AIS_InteractiveObject::SetMaterial() - do not modify global ShadingAspect.
In frames of this issue binary BVH tree produced by building algorithms was collapsed into 4-ary BVH (QBVH).
The BVH traversal code in GLSL was modified to process such trees correctly.
This allows to implore thread coherence, decrease BVH memory consumption (~2 times), and use traversal stack of the half size.
As a result, ray tracing scalability is improved, as well as rendering performance. For various setups, speedup is 12-18%.
Graphic3d_CStructure and OpenGl_Structure do not store structure aspects anymore.
Graphic3d_Structure, Prs3d_Presentation - structure aspect methods have been removed.
AIS_InteractiveObject::SetAspect() - globalChange argument has been removed.
Undocumented test methods V3d::DrawSphere(), ::SetPlane(), ::PickGrid() have been removed.
- AIS_InteractiveContext - create new dummy class field to have an empty TopoDS_Shape object.
- AIS_Point, PrsMgr_PresentableObject - rename static variables to local function variables.
- AIS_Shape, SelectMgr_SelectableObject - remove unused static variables.
- Graphic3d_MaterialAspect, V3d_Viewer - make global static variables as constant.
- V3d_View - move global variable zRotation to class field.
- Move a variable theCurrentSelection as a field of AIS_InteractiveContext and AIS_LocalContext classes. Multiple selection is not used now, so each Context have an own selection.
- Move myStructGenId from Graphic3d_StructureManager to Graphic3d_GraphicDriver for identifying the structures in the driver.
- Move default variable (no shading light) from static value to the class field of OpenGL_View.
Porting note:
- Static methods of AIS_Selection is not used now. Methods of
AIS_InteractiveContext::InitSelected(),::MoreSelected(),::NextSelected()
should be used instead of static methods of AIS_Selection.
Add handle on environment texture in OpenGl_Workspace.
Add a new parameter UseEnvironmentTexture to the Graphic3d_ZLayerSettings.
OSD layers don't use environment texture by default.
zbuffertrihedron doesn't use environment texture.
vzlayer can enable/disable environment texture mappping.
Delete unnecessary files Graphic3d_TypeOfSurfaceDetail.hxx and V3d_TypeOfSurface.hxx.
Delete functions SurfaceDetailType and SetSurfaceDetailType functions from Graphic3d_CView.
Delete functions SurfaceDetailState and UpdateSurfaceDetailStateTo from OpenGl_ShaderManager.
Delete class OpenGl_SurfaceDetailState.
Delete functions SurfaceDetailType and SetSurfaceDetailType from OpenGl_View.
Delete functions SetSurfaceDetail and SurfaceDetail() from V3d_View.
Delete functions SetDefaultSurfaceDetail and DefaultSurfaceDetail from V3d_Viewer.
Delete draw command VSetTextureMode.
Add description in dox.
For FSAA mode we now store the depth values from first sample in myRaytraceFBO1 and do not modify it while collecting the rest of samples.
When all samples are gathered we fetch color from myRaytraceFBO2 and depth from myRaytraceFBO1 and display it to the current FBO.
Test bugs vis bug27337 added.
View-projection matrix was added to raytrace shaders (as uniform) in order to compute correct depth values for OpenGL.
For path tracing the additional depth buffer sampler was added to Display.fs program. It allows propagation of depth values from internal FBO to resulting FBO.
The old approach of mixing of OpenGL and ray-tracing graphics was kept in order to keep correct blending of transparent ray-traced objects with non-transparent OpenGL objects.
Operator of cast to non-const reference is declared deprecated to produce compiler warning if used (usually implicitly).
OCCT code is updated to avoid that cast, occurring when function accepting non-const reference to handle is called with handle to derived type.
For that, local variable of argument type is passed instead, and down-cast is used to get it to desired type after the call.
A few occurrences of use of uninitialized variable are corrected.
Graphic3d_CStructure::Transformation - use Graphic3d_Mat4 instead of plain arrays.
Drop duplicating field OpenGl_Structure::myTransformation (copy of Graphic3d_CStructure::Transformation).
Drop unused property Graphic3d_CStructure::Composition and Graphic3d_Structure::Composition().
OpenGl_Texture::Init2DMultisample() - new method to initialize multisampled texture.
Graphic3d_RenderingParams::NbMsaaSamples - add option defining MSAA samples number.
RayTracing will keep using FBO without MSAA, however it is possible to combine
MSAA for rasterization and FSAA for RayTracing.
OpenGl_FrameBuffer constructor has been changed to do not take arguments.
OpenGl_FrameBuffer::Init() method has been extended with mandatory parameters
defining Color and Depth attachment formats
and optional parameter defining number of MSAA parameters.
Draw Harness, add option -msaa to vrenderparams.
- Use two different FBOs for accumulating frames for left/right eye projection.
- Added equality checks to camera modification methods to avoid camera updates when performing identity operations.
- Fixed interpolation of ray direction vector for asymmetric frustum (stereo left/right eye). Unnecessary normalization of direction vector affecting the frustum's geometry was removed.
- Fixed usage of projection type argument passed when rendering immediate graphics with stereo projection.
Expose interface of OpenGl_View (OpenGL graphics rendering methods) to client code
and collecting all high-level API methods of application views in V3d_View class.
1) Exposing interface of OpenGl_View:
The OpenGl_View inherits from new class Graphic3d_CView.
Graphic3d_CView is an interface class that declares abstract methods for managing displayed structures,
display properties and a base layer code that implements computation
and management of HLR (or more broadly speaking view-depended) structures.
In new implementation it takes place of eliminated Visual3d_View.
As before the instance of Graphic3d_CView is still completely managed by V3d_View classes.
It can be accessed through V3d_View interface but normally this should not be required as all its methods are completely wrapped.
In more details, a concrete specialization of Graphic3d_CView is created and returned by graphical driver on request.
Right after creation the views is directly used for setting rendering properties and adding graphical structures to be displayed.
The rendering of graphics is possible after mapping a window and activating the view.
The direct setting of properties makes obsolete usage of intermediate structures with display parameter
like Visual3d_ContextView and etc (the whole package of Visual3d become redundant).
2) Collecting all high-level API methods of application views in V3d package:
The patch includes elimination of Visual3d layer.
All of its methods that could be previously used by application are now exposed and should be accessed on the level of V3d entities.
- Introduced new class Graphic3d_CView.
This is a base class for render views.
Made possible to specialize concrete instances of the class by graphical driver.
- Moved all methods managing rendering views into interface of Graphic3d_CView.
The corresponding methods were removed from interface of graphical driver.
3) Eliminated Visual3d package:
- Logic of managing display of structures was put from Visual3d_ViewManager into Graphic3d_StructureManager.
- Removed Visual3d_View class. Logic of managing computed structures was put into base layer of Graphi3d_CView.
- Removed all intermediate structures for storing view parameters e.g. Visual3d_ContextView.
All settings are kept by instances of Graphic3d_CView
- Removed Visual3d_Light intermediate class.
All light properties are still stored in Graphic3d_CLight structure.
The structure is directly access by instance of V3d_Light classes.
- Moved all needed enumerations into Graphic3d package.
4) Update package D3DHost to new changes.
5) Update code of OCCT samples to new changes.
Replace 64-bit handles of bindless textures by uvec2 type in GLSL code for compatibility with AMD drivers.
OpenGl_View::initProgram() - fix NULL-dereference.
Missing headers added; includes of headers "Handle_...hxx" removed.
Misuses of macro Handle() and its use in typedefs corrected.
Alias classes Profile and Option are removed from IFSelect; ones defined in MoniTool are used directly.
Removed header files defining only Handle classes (except Image_PixMap_Handle.hxx)
Classes SelectMgr_BaseFrustum and now inherit Standard_Transient and can be manipulated by Handle (not NCollection_Handle)
Fixed reference-type local variable pointing to temporary object
Use of handle in conditional expressions and comparisons to NULL are replaced by call to method IsNull()
OpenGl_CappingAlgo - move global variables to OpenGl_Workspace class fields.
OpenGl_View::ShaderSource::Source() - drop static for local variable.
OpenGl_Window - drop redundant global constant THE_DEFAULT_BG_COLOR.
OpenGl_View::Render() - pass target FBO as parameter.
OpenGl_Context - revise Read/Write buffers management logic, taking into account FBOs.
Graphic3d_Camera::UpdateProjection() - setup LProjection and RProjection
the same as MProjection in case of Projection_MonoLeftEye/Projection_MonoRightEye
for API consistency.