Weighted, Blended Order-Independent Transparency algorithm has been added rasterization pipeline.
In contrast to classical blending transparency it makes transparent objects look independent
from point of view. It also gives better depth occlusion when being used together with a weight factor
based on value of a GL depth buffer. The feature supports desktop OpenGL, OpenGL ES 3.0, ANGLE
and can be used together with MSAA on desktop GL.
To be used it require availability of:
1) Shaders pipeline.
2) Floating point color format for framebuffer (GL_ARB_color_buffer_float).
3) Multiple render targets (GL_ARB_draw_buffers).
Patch does not modify API and does not require application porting.
It adds new rendering options to Graphic3d_RenderingParams structure:
a) Transparency method from enumeration.
b) Scalar factor [0-1] controlling influence of a fragment's depth to its visibility.
Patch also simplifies processing of transparent objects for standard method:
rendering priority of transparent graphical structures is managed automatically,
therefore there is no need to care about it at application's side.
Create a general draw command 'VRelation' and drop the old 'relation' commands.
Add test cases for new draw command "vrelation".
Add two new methods: Activate and Deactivate which activate/deactivate the given selection mode for all displayed objects.
Eliminate deprecated local context methods in ObjectCommands, QABugs.
Eliminate deprecated local context methods in mfc standard sample and qt samples.
Added classes AIS_Animation, AIS_AnimationCamera, AIS_AnimationObjectLocatio.
Draw Harness command vanimation has been modified to manage animation timeline.
Command vfit has been extended with option -noupdate.
Formatting of vviewparams command output has been improved.
Functionality of commands vlocreset, vlocmove, vloctranslate, vlocrotate,
vlocmirror, vlocscale has been merged into vlocation/vsetlocation.
vlocation now can print the current local transformation of the object.
v3d/ivtk test group does not call vfit anymore.
Fixed misprint in test cases bugs/vis/bug24623_3 and bug25532.
AIS_Manipulator class has been created to provide interactive services for manipulating with mouse local transformations of other interactive objects.
The class features three kinds of transformation modes for attached objects:
- translation of through axis
- scaling within axis
- rotation around axis
For more details please have a look at description of the class in reference manual or in header file.
The patch includes DRAW test workbench for evaluating the AIS_Manipulator features.
Clang warning (override)
New class AIS_PointCloud for displaying point sets.
Update Graphic3d_ArrayOfPoints, OpenGl_PrimitiveArray and OpenGl_VertexBuffer classes to be able to use normals for points.
Add Draw Harness command vpointcloud.
Add test case v3d/point_cloud/sphere.
Move protected method AIS_Shape::DisplayBox() to public function StdPrs_WFDeflectionRestrictedFace::AddBox().
Small correction of grids.list for v3d tests
Improve consistency and visual appearance of predefined OCCT materials in various rendering modes, including ray-tracing:
- Increase the specular exponents (shininesses) for metallic surfaces: Brass, Bronze, Copper, Gold, Pewter, Silver, Steel, Chrome, Aluminum.
- Revise specular colors for metals: Copper, Gold, Aluminum, Silver (according to "Real-Time Rendering, 3rd Edition", AK Peters 2008).
- Increase diffuse reflection of metals: Silver, Aluminum, Chrome (to make them brighter in OpenGL mode).
- Extend Material definition by Refraction Index.
Advanced rendering methods based on shaders or ray-tracing can utilize it to produce refraction effects.
In addition:
- Introduce three translucent materials: Water, Glass, and Diamond.
- Add Charcoal for modeling dark diffuse surfaces.
Add new TCL-based sample (materials.tcl) and test case (tests/v3d/materials/bug24855).
Implemented a new method using separating axis theorem to compute triangle-box intersection. Based on the intersection result the decision whether to set the voxel is made.
Adjustment of lines (removal of extra-spaces).
Adding test cases for voxel testing