1
0
mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-04-04 18:06:22 +03:00

1 Commits

Author SHA1 Message Date
kgv
b3eab8efc3 0028127: Visualization - transparent object breaks Z-Layer depth buffer clear
OpenGl_LayerList::Render() now calls glDepthMask(GL_TRUE) before clearing depth buffer.
Depth buffer is now cleared even if ZLayer with this command has no structures.
2016-11-23 13:05:18 +03:00