Method StlAPI_Writer::Write() is reimplemented to write triangulation directly, without conversion to StlMesh_Mesh.
New DRAW command "tessellate" is added to generate rapidly triangulation of prescribed size (on surface).
Command "tricheck" is protected to deal correctly with triangulation without UV data.
New tests added: perf de bug26338_1 and _2; bugs stlvrml bug26338
Correction of testing environment
Reason of bug: at the end of writing indices the "buf" was written double times.
Fix: At the end of operation skip one WriteLine.
Test case for issue CR25740
1) Version of VRML format is added to VrmlAPI_Writer::Write() and VrmlAPI::Write() to allow use the both versions of the VRML by one writer.
2) Unification of the command to write VRML of both versions. Now "writevrml" command can write VRLM files of v1.0 and v2.0, with wireframe/shaded/both representations. Parameter "Deflection" was removed (next commit will remove meshing, so parameter will be useless).
3) Meshing is removed from writers of both (v1.0 and v2.0) versions. Shaded representation is skipped in case when a mesh does not exist.
Wireframe representation checks the existence of a mesh before. If the mesh exists, a deflected edges are taken from the mesh, otherwise - are generated with the default deflection.
4) Drawing of redundant edges is removed in wireframe representation of VRML version 1.0 (a grid on non-plane surfaces does not match a real edges of TopoDS_Shape and does not match representation in version 2.0).
Test case for issue CR25279