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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-04-04 18:06:22 +03:00

3 Commits

Author SHA1 Message Date
dbp
861a7b03e1 0024479: Ray Tracing mode does not work in Qt IE sample
Implementation of  Ray Tracing mode in standard Qt sample
Fix compile warnings in Qt samples.
Fix tabs in Common-string.ts.
Update Code style.

0024415: Update QT samples
Code which was based on QT3 was removed. Some bugs and warnings has been also fixed.
Porting from QT4 to QT5 sample files.
2014-01-22 19:09:00 +04:00
dbp
e276548b09 0024130: Implementing ray tracing visualization core
The purpose of this functionality is to bring a basic ray-tracing solution to existing OCCT visualization toolkit (TKOpenGL).
Currently ray-tracing visualization core supports sharp shadows, specular reflections, transparency and adaptive anti-aliasing.
However, the basis for all ray-tracing algorithms is versatile, allowing you to add new ray-tracing features easily (such as ambient occlusion).
All ray-tracing computations are performed on the GPU using OpenCL framework, allowing real-time rendering performance.

It is important to note, that real-time ray-tracing is possible using high-performance GPUs with support of OpenCL 1.1 and higher (such as NVIDIA GeForce 660 or ATI/AMD Radeon 7850).
When using low-end GPUs (such as NVIDIA GeForce 640) the ray-tracing performance may slow down significantly.
Therefore, even with NVIDIA GeForce 640 you can render scenes with the millions of triangles. The support of OpenCL-enabled CPUs and integrated graphics cards is not guaranteed.
2013-10-31 18:02:12 +04:00
bugmaster
7fd59977df Integration of OCCT 6.5.0 from SVN 2012-03-05 19:23:40 +04:00