AIS_ColorScale, AIS_Dimension - the protected method DrawText()
has been renamed to drawText() to avoid name collisions with macros.
_MSC_VER/_WIN32 misuse has been fixed in several places.
Header <malloc.h> is now included where alloca() is used.
Draw_Window - dllimport flag has been dropped from inline methods.
TKernel - mandatory dependencies Winspool.lib and Psapi.lib
are now linked explicitly (instead of msvc-specific pragma syntax).
CMake scripts - the option -std=c++0x has been replaced by -std=gnu++0x
for mingw to allow extensions (like _wfopen() and others).
The minimum Windows version has been set to _WIN32_WINNT=0x0501.
Invalid options "-z defs" and "-lm" have been dropped for mingw.
Flag --export-all-symbols has been added to CMAKE_SHARED_LINKER_FLAGS
to workaround missing vtable symbols when using mingw.
FreeType is now linked explicitly on Windows.
Draw::Load() - "lib" suffix is now prepended on mingw as well.
Drop redundant declaration of _TINT from OSD_WNT_1.hxx.
NCollection_UtfString::FromLocale() - platform-specific code has been moved to .cxx file.
Draw_BasicCommands - fixed incorrect mingw64 version macros.
genproj, cbp - added workaround for process argument list limits on Windows.
TKSTEP linkage is failing on this platform due to too long list of files.
The list of object files to link is now stored in dedicated file which is passed to gcc.
Option "-z defs" removed from CMake linker options to avoid problems when building with different configurations of VTK on Linux
Some MinGW-specific compiler warnings (potentially uninitialized vars, use of NULL, parentheses in conditional expressions) are fixed (speculatively)
Graphic3d_TypeOfData - added Graphic3d_TOD_FLOAT for passing single-float vertex attributes.
Graphic3d_TOA_CUSTOM - changed value to increase the range for custom vertex attributes locations (to fit into hardware limits).
Graphic3d_ShaderProgram::SetVertexAttributes() - introduced API for defining custom vertex attributes.
For compatibility with automated wrappers:
- Graphic3d_Buffer::Init() - added prototype taking NCollection_Array1<Graphic3d_Attribute> instead of C array
- Graphic3d_IndexBuffer::InitInt32() - added typed initialization method.
- Graphic3d_ShaderProgram::PushVariableVec3() and others - added typed methods to push uniform varibales.
OpenGl_Clipping - do not setup clipping planes using FFP when it is disabled.
OpenGl_ShaderManager - apply 2d texture coordinates transformation in GLSL programs.
OpenGl_Context::SetTextureMatrix() - move texture matrix assignment from OpenGl_Workspace::setTextureParams() to OpenGl_Context.
Add test case demo/samples/dimensionsglsl with FFP turned OFF.
Add test case v3d/glsl/texture_trsf applying texture transformation.
Small correction of test case for issue CR26122
Replace 64-bit handles of bindless textures by uvec2 type in GLSL code for compatibility with AMD drivers.
OpenGl_View::initProgram() - fix NULL-dereference.
OpenGl_Caps::contextCompatible - new option to request compatibility/core OpenGL profile.
OpenGl_Window - request core profile when requested (WGL and Cocoa).
OpenGl_Context::CheckExtension() - retrieve extensions using glGetStringi().
OpenGl_Context::init() - set backward-compatible functions to NULL within core profile:
core11, core15, core20, core32back, core33back, core41back, core42back, core43back, core44back.
OpenGl_Context::BindDefaultVao() - create default VAO required for core profile.
OpenGl_Context::ReadGlVersion() - make method public.
OpenGl_ShaderManager - create programs using GLSL version 150 when available.
OpenGl_VertexBuffer, OpenGl_ShaderProgram, OpenGl_ShaderObject - use
functions set from core profile instead of compatibility.
TKOpenGl - escape deprecated functionality with runtime checks.
Command vcaps - add option -compatibleProfile to request core/compatibility profile.
NIS_View - prevenr rendering within Core profile (unsupported).
Test case for issue CR25854
Aspect_GraphicCallbackStruct::IsCoreProfile - add new field to the struct for NIS
0025301: Visualization, TKOpenGl - transpose matrix manually before glUniformMatrix4fv()
OpenGl_View::ReleaseGlResources() - release GL resources of trihedron, do not destroy it
Enumerations Visual3d_TypeOfModel, V3d_TypeOfShadingModel.
- Remove unused values V3d_MULTICOLOR, V3d_HIDDEN, Visual3d_TOM_INTERP_COLOR.
- Add per-pixel shading mode - V3d_PHONG, Visual3d_TOM_FRAGMENT.
Draw Harness command vrenderparams.
Add option -shadingModel to setup Shading Model.
OpenGl_Caps::ffpEnable - new option to switch FFP/built-in GLSL programs.
OpenGl_ShaderManager - add built-in GLSL programs.
Draw Harness command vcaps.
- Fix command syntax to meet coding rules.
- Add option -ffp to activate/disable built-in GLSL programs.
GLSL API changes.
- Rename vertex attribute occColor -> occVertColor.
- Introduce vec4 occColor uniform variable for light-less shaders.
- Introduce float occPointSize uniform variable for marker programs.
OpenGl_VertexBuffer::bindAttribute() - activate normalization for non-GL_FLOAT types,
since color attribute is defined as 32-bit vector of 4 unsigned byte values.
OpenGl_Context - add methods SetColor4fv() and SetPointSize()
for parameters redirection to active GLSL program
(as alternative to glColor4fv() and glPointSize()).
OpenGl_ShaderProgram - define default precision for float types
in Fragment Shader within OpenGL ES 2.0+ context.
OpenGl_AspectMarker, initialize Aspect_TOM_O_POINT display list
in the same way as sprite texture.
OpenGl_Texture, do not use sized internal formats on OpenGL ES.
Inherit NCollection_Buffer from Standard_Transient, do not use incomplete NCollection_Handle.
OpenGl_Context, add methods ActiveProgram(),BindProgram()
to manage currently active GLSL program.
Add method ::ToUseVbo().
OpenGl_ShaderProgram, setup locations of pre-defined vertex attributes
occVertex, occNormal, occTexCoord, occColor before linkage.
Remove methods OpenGl_ShaderProgram::Bind(), ::BindWithVariables()
and ::Unbind() - OpenGl_Context::BindProgram() should be used instead.
Introduce class OpenGl_VertexBufferCompat, which emulates VBO
behavior on systems without VBO (compatibility with broken OpenGL drivers on Windows).
OpenGl_PrimitiveArray - use OpenGl_VertexBufferCompat when VBO is unavailable,
remove duplicated code. Use OpenGl_VertexBuffer::HasNormalAttribute()
method to activate lighting.
OpenGl_Text - use OpenGl_VertexBufferCompat, eliminate duplicated code.
Changes in OpenGl_VertexBuffer, drop methods BindFixed()/UnbindFixed().
Superseded by new methods BindAllAttributes()/UnbindAllAttributes()
which handle active GLSL program, when it is set.
OpenGl_Element destruction and resource deallocation methods now accept
a pointer to OpenGl_Context instead of a handle to avoid double deletion
of the context.
License statement text corrected; compiler warnings caused by Bison 2.41 disabled for MSVC; a few other compiler warnings on 54-bit Windows eliminated by appropriate type cast
Wrong license statements corrected in several files.
Copyright and license statements added in XSD and GLSL files.
Copyright year updated in some files.
Obsolete documentation files removed from DrawResources.