Do not throw "Window already defined" exception in Visual3d_View/V3d_View.
Handle window change within OpenGl_GraphicDriver::View().
OpenGl_GraphicDriver - introduce dedicated methods to initialize/release shared OpenGL context.
::InitEglContext() to using existing EGL context.
OpenGl_Context - always enable NPOT textures on OpenGL ES 2.0
OpenGl_Workspace - do not call glDisable/glEnable(GL_TEXTURE_2D) on GL ES
OpenGl_GraphicDriver::ReleaseContext() - release EGL context on destruction
OpenGl_GraphicDriver::InitEglContext() - escape method implementation with HAVE_EGL macros
OpenGl_ShaderManager - clear shader programs on shared context invalidation
Enumerations Visual3d_TypeOfModel, V3d_TypeOfShadingModel.
- Remove unused values V3d_MULTICOLOR, V3d_HIDDEN, Visual3d_TOM_INTERP_COLOR.
- Add per-pixel shading mode - V3d_PHONG, Visual3d_TOM_FRAGMENT.
Draw Harness command vrenderparams.
Add option -shadingModel to setup Shading Model.
OpenGl_Caps::ffpEnable - new option to switch FFP/built-in GLSL programs.
OpenGl_ShaderManager - add built-in GLSL programs.
Draw Harness command vcaps.
- Fix command syntax to meet coding rules.
- Add option -ffp to activate/disable built-in GLSL programs.
GLSL API changes.
- Rename vertex attribute occColor -> occVertColor.
- Introduce vec4 occColor uniform variable for light-less shaders.
- Introduce float occPointSize uniform variable for marker programs.
OpenGl_VertexBuffer::bindAttribute() - activate normalization for non-GL_FLOAT types,
since color attribute is defined as 32-bit vector of 4 unsigned byte values.
OpenGl_Context - add methods SetColor4fv() and SetPointSize()
for parameters redirection to active GLSL program
(as alternative to glColor4fv() and glPointSize()).
OpenGl_ShaderProgram - define default precision for float types
in Fragment Shader within OpenGL ES 2.0+ context.
OpenGl_AspectMarker, initialize Aspect_TOM_O_POINT display list
in the same way as sprite texture.
OpenGl_Texture, do not use sized internal formats on OpenGL ES.
camera movement
AutoZFit operation now may be applied on Visual3d_View level.
Visual3d_View tracks Graphic3d_Structure updates and call AutoZFit within
Visual3d_View::Redraw if necessary.
In order to get AutoZFit functionality on Visual3d_View level ZfitAll
method moved from V3d_View into Graphic3d_Camera. AutoZFit method and
AutoZFitMode flag now part of Visual3d_View.
Test case for issue CR24996
Implement SAT intersection tests and frustum culling algorithm using BVH trees.
New Draw command vfrustumculling to manage frustum culling.
Add test cases bugs/vis/bug24307_1 and bugs/vis/bug24307_2.
Remove CALL_DEF_BOUNDBOX and CALL_DEF_BOUNDS.
Mostly duplicated comments were removed and missing ones were moved
into dedicated class CDL files.
Some more duplicated comments were removed from CDL files.
Correction of merge
Redundant keyword 'mutable' removed in CDL files.
In IGESConvGeom_GeomBuilder, unused methods MakeXY() and MakeXYZ() removed.
Method StepAP214_AutoDesignGroupAssignment::Init() replicating same method of the base class is removed as it causes CDL extraction error after above (seemingly irrelevant) changes.
Removed duplicated instantiations of TCollection classes:
- BRepMAT2d_SequenceOfBasicElt: duplicates MAT_SequenceOfBasicElt
- BRepMesh_NodeHasherOfDataStructureOfDelaun, BRepMesh_IDMapOfNodeOfDataStructureOfDelaun: not used
- QADNaming_DataMapOfShapeOfName: duplicates DNaming_DataMapOfShapeOfName
- TDF_LabelLabelMap: not used
- Graphic3d_SequenceOfAddress: not used
- CDM_StackOfDocument: duplicates ListOfDocument (after fix on #24742)
- Draw_MapOfFunctions: duplicates Plugin_MapOfFunctions
- ExprIntrp_SkackOfNames: duplicates TColStd_ListOfAsciiString (after fix on #24742)
- in package Storage: (H)SeqOfPersistent, MapPSDHasher, (H)SeqOfCallback: not used
In addition, inheritance of MeshVS_ColorHasher from TColStd_MapIntegerHasher is dropped as it is useless but leads to problems if TColStd_MapIntegerHasher is converted to template.
First of the two overloaded functions Draw::Load() removed as it is unused.
Removed unused classes and files from PCollection and related packages.
Classes NCollection_Set and NCollection_HSet removed as unused (along with NCollection_DefineSet.hxx and NCollection_DefineHSet.hxx).
Classes TCollection_Set and TCollection_HSet removed (along with TCollection_SetIterator and TCollection_SetList nested classes).
Code previously using Set classes updated to equivalent use of Sequence (Adaptor3d and Visual3d packages) or TColStd_PackedMapOfInteger (BRepAlgo package).
In Adaptor3d_CurveOnSurface, calculation of continuity intervals refactored so as to build and store sorted sequence of reals, instead of collecting them to set, copying to array, and then sorting.
Implementation of global functions STANDARD_TYPE() for types not inheriting Standard_Transient or Standard_Persistent are eliminated.
Global functions and class methods ShallowCopy() are removed; also removed unused classes Visual3d_PickPath and Visual3d_PickDescriptor.
Global functions and class methods ShallowDump() are removed, except for classes Standard_GUID, TopLoc_Datum, and TopLoc_Location as the latter are still used in some Debug printouts.
Graphic3d_Group is now abstract class and should be instantiated
using Graphic3d_Structure::NewGroup() method.
Graphic3d_CGroup has been removed.
The groups list is no more duplicated within Graphic3d_Structure and OpenGl_Structure.
Removed unused/duplicated fields from Graphic3d_Group.
Prs3d_Presentation - remove redundnant field myCurrentGroup.
PrsMgr_Presentation3d::Erase(), ::Clear() - avoid possible NULL dereference.
OpenGl_GraphicDriver/Graphic3d_GraphicDriver - group management methods have been removed
(moved to Graphic3d_CStructure and Graphic3d_Group interfaces).
Graphic3d_Group::GroupPrimitivesAspect() - copy IsEmission flag
Fix wrong iterator
Fix compilation issues
Remove unused flag "DoubleBuf".
Remove Visual3d_TransientManager "class" (functionality moved to PrsMgr_PresentationManager).
Remove unused "Add" immediate mode.
V3d_View class - remove methods ::TransientManagerBeginDraw(), ::TransientManagerClearDraw(), ::TransientManagerBeginAddDraw().
Add method ::RedrawImmediate() to redraw only immediate presentations.
OpenGl_GraphicDriver - add methods ::DisplayImmediateStructure(), ::EraseImmediateStructure(), ::RedrawImmediate().
OpenGl_View - manage list of immediate structures.
OpenGl_Workspace - automate rendering workflow of immediate + persistent layers.
Merge PrsMgr_PresentationManager3d class into PrsMgr_PresentationManager.
Mark PrsMgr_PresentationManager3d as alias to PrsMgr_PresentationManager to simplify porting.
Prs3d_Presentation - remove unused field myStruct.
Prs3d_PresentationShadow - shadow link to existing presentation with custom attributes.
Graphic3d_Structure::Highlight() - do not register undisplayed structure in structure manager.
AIS_InteractiveContext, AIS_LocalContext add flag to prevent view update into methods
::MoveTo(), ::HilightNextDetected(), ::HilightPreviousDetected()
to allow update of customized immediate structures before redraw but after ::MoveTo().
Remove unused method AIS_InteractiveContext::Drag().
StdSelect_ViewerSelector3d do not user immediate mode in methods
::DisplayAreas(), ::ClearAreas(), ::ClearSensitive(), ::DisplaySensitive(),
GridEcho - update value in StdSelect_ViewerSelector3d::Pick() instead of V3d_View::Compute().
Do not use global variable for GridEcho vertex.
Redraw immediate mode not within GridEcho but at AIS_InteractiveContext, AIS_LocalContext layer.
V3d_View::ToPixMap() - disable autoupdate during FitAll.
Avoid Redraw() into FBO without ImmediateModeDrawToFront flag.
PrsMgr_PresentationManager stores list of temporary immediate presentations,
automatically cleared within BeginImmediateMode() call.
Methods with ambiguous names have been renamed
(new names now consistent with pre-existed method names in AIS_LocalContext class):
- BeginDraw -> BeginImmediateDraw
- EndDraw -> EndImmediateDraw
Remove now useless Remove() method (and ImmediateRemove() in AIS).
Visual3d_View now stores map of displayed immediate presentations.
ViewerTest_EventManager - eliminate double redraw in selection methods.
Fix warning
From now on, the panning behavior of V3d_View completely corresponds to equal operations with camera. There is no more confusing "Center" property and "ProjectionShift" which were used to introduce composite panning, while respecting view referential points: At, Eye unchanged. The V3d_View::FitAll approach has been rewritten to do "fit all" geometrically, operating with frustum, to make it working for both orthographic and perspective projections.
1) Getting rid of ProjectionShift and Center property:
- Removed ProjectionShift property of Graphic3d_Camera.
- Removed confusing Center property of V3d_View (related to projection shift).
- Removed redundant code related to the Center property of V3d_View.
- Removed WindowLimit method of Graphic3d_Camera - no more used.
2) Improvements of fit all and selector:
- Improved FitAll operation of V3d_View and reused it in NIS_View - the perspective projection is now handled correctly.
- Revised code of Select3D_Projector class - can be defined with any given projection and model-view matrices.
- Modified StdSelect_ViewerSelector3d and ensured that panning, zooming and going into the view do not lead to unwanted re-projection of sensitives. The handling of perspective selection is revised.
- Take into account graphical boundaries of infinite structure on ZFitAll.
3) Improvements of camera:
- Introduced new z range scale parameter for V3d_View::AutoZFit. See, V3d_View::AutoZFitMode.
- Allow negative ZNear, ZFar for orthographic camera to avoid clipping of viewed model.
- Moved camera ZNear, ZFar validity checks to V3d_View level.
- Use more meaningful Standard_ShortReal relative precision for ZNear, ZFar ranges computed by ZFitAll.
- Use Standard_Real type for camera projection and orientation matrices.
- Extended camera to generate both Standard_Real and Standard_ShortReal transformation matrices using the same matrix evaluation methods and converted input parameters.
Correcting picking tests for perspective view
Modify v3d face test cases for 1px changes in face picking
Modified test cases for new arguments of vviewparams DRAWEXE command
License statement text corrected; compiler warnings caused by Bison 2.41 disabled for MSVC; a few other compiler warnings on 54-bit Windows eliminated by appropriate type cast
Wrong license statements corrected in several files.
Copyright and license statements added in XSD and GLSL files.
Copyright year updated in some files.
Obsolete documentation files removed from DrawResources.
When warnings are enabled, compilers report lots of occurrences
of unused local variables, which makes it harder to find other
meaningful warnings.
This commit does not fix all unused local variables.
Fix new type conversion warning
Code cleaned to avoid MSVC compiler warnings on unused function arguments.
Several useless pieces of code are removed.
Changes in IntTools_EdgeFace.cxx, Blend_Walking_1.gxx, Bnd_BoundSortBox.cxx, ProjLib_ProjectedCurve.cxx are reverted (separated to specific issue for more in-depth analysis).
Eliminated warnings -Wswitch shown by gcc
Eliminated two new warnings about wrong initialization order
Eliminated warnings about unused functions.
A few more ICC warnings (type conversions) fixed
- The NCollection_Sequence (Graphic3d_SequenceOfHClipPlane) is used for handling ordered lists of clipping planes instead of NCollection_Set (Graphic3d_SetOfHClipPlane).
The purpose of this functionality is to bring a basic ray-tracing solution to existing OCCT visualization toolkit (TKOpenGL).
Currently ray-tracing visualization core supports sharp shadows, specular reflections, transparency and adaptive anti-aliasing.
However, the basis for all ray-tracing algorithms is versatile, allowing you to add new ray-tracing features easily (such as ambient occlusion).
All ray-tracing computations are performed on the GPU using OpenCL framework, allowing real-time rendering performance.
It is important to note, that real-time ray-tracing is possible using high-performance GPUs with support of OpenCL 1.1 and higher (such as NVIDIA GeForce 660 or ATI/AMD Radeon 7850).
When using low-end GPUs (such as NVIDIA GeForce 640) the ray-tracing performance may slow down significantly.
Therefore, even with NVIDIA GeForce 640 you can render scenes with the millions of triangles. The support of OpenCL-enabled CPUs and integrated graphics cards is not guaranteed.
Graphical clipping:
- Use "Graphic3d_ClipPlane" to defined clipping for PrsMgr_PresentableObject (local clipping), for V3d_View (global clipping).
Get rid of old implementations:
- Remove Visual3d_ClipPlane.
- Port V3d_Plane to Graphic3d_ClipPlane core.
Selection Sensitives:
- Port "Matches" method to add full set of arguments (SelectBasics_PickArgs), including min-max depth coming from selector.
- Get rid of transient data for pair Matches -> ComputeDepth.
- Extend SelectMgr_ViewerSelector::LoadResult to work with local clipping, add virtual callbacks to compute globa/local depth clipping for picking.
Capping rendering algorithm:
- Recursive rendering algorithm for OpenGl_Groups.
- Introduced Rendering filter for groups.
Clipping plane management in TKOpenGl:
- Added OpenGl_ClippingState to OpenGl_Context.
DRAWEXE commands:
- Ported "vclipplane" command for new approach.
- Added "vsettexturemode" command for changing texture details in views (enable / disable textures).
Correct DownCast syntax (compilation error)
Fix new compiler warnings
tests/bugs/vis/bug22906 migrated to the new vclipplane syntax
Introduce Point Sprites usage.
Graphic3d_Group - drop Marker(),MarkerSet() methods - markers should be drawn using AddPrimitiveArray.
Added new Draw Harness commands vcaps, vmarkerstest.
Removing pPotentially uninitialized local variable
Got rid of most of warnings C4701: Potentially uninitialized local variable
Removed redundant variable definitions.
Refactored a part of AppParCurves_ResolConstraint CTOR.
Replaced 0. to Precision::Confusion for tolerance vars;
Changed values for min and max parameter vars;
Got rid of redundant variables' initialization.
Fix first subset of warnings (about 100)
- while(1) and similar constructs replaced by for(;;)
- some uninitialized variables corrected
Got rid of Warning C4189: local variable is initialised but not referenced
Corrected mistakes after getting rid of C4189 compiler warning
Corrected some mistakes that led to compiling errors
Fixed test case because of improvement message - removed unnecessary TODO.
Small fix: tabs have been replaced with whitespaces.
Added TODO for Windows platform
removed last TODO
Corrected mistakes, returned some #ifdef DEB code, fixed test case .
Restoring a few places which have been modified too much
Small grammar fix
Deleted unnecessary puts in bugs/end
Removed package Viewer. Methods and class filed from Viewer_View and Viewer_Viewer have been moved to V3d_View and V3d_Viewer
accordingly.
Removed Aspect_GraphicDriver.
V3d_View declaration fix