Enumeration values have been renamed to use complete prefix Graphic3d_NOM_ -> Graphic3d_NameOfMaterial_
and to match string names (with old values preserved as aliases).
Added V3d_View::SetBackgroundImage() accepting Graphic3d_Texture2D on input.
Graphic3d_CView/OpenGl_View have been modified to merge Graphic3d_CView::SetBackgroundImage()
and ::SetBackgroundCubeMap() implementations into a single method.
Font_TextFormatter inherits Standard_Transient, now it is given as a handle in functions.
Graphic3d_Text - extended with Font_TextFormatter to be able to have it filled out of text render. If it is not defined here, the default text formatter of context is used.
OpenGl_Context - has default Font_TextFormatter for rendering OpenGl_Text.
AIS_TextLabel extending with Font_TextFormatter to prepare test case for text wrapping.
Prs3d_Text returns created graphic text to be able to manage it outside.
OpenGl_ShaderManager::GetBgCubeMapProgram() and OpenGl_BackgroundArray::createCubeMapArray()
have been corrected to draw cube in straightforward way instead of a screen-quad.
Graphic3d_Camera::SetCustomStereoProjection() now recieves decomposed projection + head-to-eye matrices.
Added method Graphic3d_Camera::StereoProjection() returning projection matrix without translation part.
OpenGl_BackgroundArray::Render() now applies stereoscopic projection matrix in case of VR output,
but keeps using mono projection matrix in case of common 3D displays.
PrsMgr_PresentationManager::displayImmediate() now uses proper ZLayer for a shadow presentation
of computed presentation (fixes dynamic highlighting on mouse move).
Graphic3d_CView::SetComputedMode() - added invalidation of bounding box on turning OFF compute mode.
AIS_ViewController::contextLazyMoveTo() now ignores MoveTo() while rotating
view with temporary disabled compute mode (leading to undefined results and crashes).
Graphic3d_Structure::Graphic3d_Structure() - do not copy Graphic3d_TOS_COMPUTED visual
from linked structure, as Graphic3d_CView::SetComputedMode() does not compute such structures.
Graphic3d_TextureRoot::GetCompressedImage() - added new interface for fetching compressed texture image.
Default implementation detects DDS image files using Image_DDSParser parser.
Graphic3d_TextureRoot::GetImage() has been extended with new parameter
- the list of image formats supported by OpenGL driver.
Graphic3d_TextureRoot::convertToCompatible() implicitly converts
BGRA image to RGBA on OpenGL ES, which normally does not support BGR formats.
OpenGl_Caps::isTopDownTextureUV - new property defines how application defines
UV texture coordinates in primitive arrays.
OpenGl_Context::SetTextureMatrix() compares this flag with OpenGl_Texture::IsTopDown()
and automatically flips V coordinate in case of mismatch.
OpenGl_Texture now holds exact number of mipmap levels
instead of Boolean flag indicating that they are defined.
This allows loading DDS files with incomplete mipmap level set
by setting GL_TEXTURE_MAX_LEVEL to appropriate value instead of default 1000
(causing black textures in case if mipmap levels are not defined till 1x1).
Fixed order of texture coordinates transformation within GLSL program to match FFP matrix:
Rotate -> Translate -> Scale (previously Rotation was applied afterwards).
Fixed -Wrestrict warning within OSD::SetSignal().
Fixed -Wdeprecated-copy warning by adding missing counterpart
in pair copy constructor / assignment operator or by removing trivial constructor.
AdvApp2Var_Node, AdvApp2Var_Patch are now declared as Handle.
AdvApp2Var_Iso is now passed by Handle.
Disabled operator= for TDF_Transaction and TDF_IDFilter.
Standard.cxx - fixed GCC version mischeck causing building failure with experimental GCC versions.
TopOpeBRepDS_EXPORT.cxx - fixed -Wmaybe-uninitialized warnings.
V3d_View::AutoZFit() is now called only before redraw
within methods V3d_View::Redraw() and V3d_View::Update().
Graphic3d_CView now holds Aspect_ExtendedRealitySession object.
Aspect_OpenVRSession implements new interface via optional OpenVR library.
Graphic3d_CView::ProcessInput() - added new interface method
which should be called for processing positional input (head tracking).
Graphic3d_Camera now allows setting custom stereoscopic Projection matrices.
OpenGl_Context::Camera() - context now holds Camera object
in addition to active camera matrices.
genproj.tcl has been extended to handle optional CSF_OpenVR dependency.
Graphic3d_CullingTool::IsCulled() has been extended with theIsInside argument for full inclusion test.
Graphic3d_Layer::UpdateCulling() now avoids frustum culling tests for BVH children for parent nodes completely included into frustum.
Graphic3d_CullingTool::SetViewVolume() has been extended by optional model-world matrix.
OpenGl_Element now provide methods ::UpdateMemStats() and ::UpdateDrawStats()
for unified request of statistics used by OpenGl_FrameStats instead of direct handling of OpenGl_PrimitiveArray.
Graphic3d_FrameStatsCounter counters list has been extended by Graphic3d_FrameStatsCounter_NbLinesNotCulled.
Prs3d::GetDeflection() has been moved to StdPrs_ToolTriangulatedShape::GetDeflection().
Prs3d_ShapeTool has been moved to StdPrs_ShapeTool.
Code collecting free edges on Poly_Triangulation
has been moved out from StdPrs_WFShape to Prs3d::AddFreeEdges().
StdPrs_BndBox has been moved to Prs3d_BndBox.
Geom_Transformation has been replaced by TopLoc_Datum3D within visualization classes.
Select3D_SensitiveCircle constructor now takes gp_Circ instead of Geom_Circle.
StdSelect_ViewerSelector3d has been moved to SelectMgr_ViewerSelector3d.
Methods ::GetPoint3d() and ::ArrayBounds() has been moved
from subclass Select3D_SensitiveCircle to the base class Select3D_SensitiveCurve.
StdSelect_ViewerSelector3d::computeSensitivePrs() has been moved to SelectMgr::ComputeSensitivePrs().
Removed unused declarations StdSelect_Prs, StdSelect_DisplayMode,
StdSelect_SensitivityMode, StdSelect_TypeOfResult, SelectMgr_SOPtr, TColQuantity.
Package Graphic3d has been moved from TKV3d to TKService.
Multiple PrsMgr_PresentableObject::Compute() methods have been replaced by single one
PrsMgr_PresentableObject::computeHLR().
Dummy implementations of previously declared methods have been removed
from AIS classes not implementng HLR presentation.
Class Prs3d_Projector has been removed and Graphic3d_Camera is now passed directly,
so that redundant dependency from HLRAlgo_Projector in Prs3d interfaces has been eliminated.
StdPrs_HLRShape and StdPrs_HLRPolyShape now implement common interface StdPrs_HLRShapeI.
Graphic3d_Layer::UpdateCulling() now takes into account BVH_Tree::EndPrimitive().
'vstatprofiler structs' now properly prints number of structures in case of no culling.
- Provide DumpJson for geometrical, ocaf and visualization classes;
- Change depth parameter of DumpJson (constant is not obligate here)
- Introduce a new macro for transient objects to be called as the first row in DumpJson: OCCT_DUMP_TRANSIENT_CLASS_BEGIN. We need not put the class name in the macro, using get_type_name of Standard_Transient for it.
- change implementation of OCCT_DUMP_CLASS_BEGIN and OCCT_DUMP_TRANSIENT_CLASS_BEGIN. It is not an sentry more and it does not create a new hierarchy level. It appends a new row into the output stream: "className": <className>
- OCCT_DUMP_* does not require semicolon
- class header is included first in source files of TDataStd, TDocStd, TCAFDoc
Base normal map support has been implemented in path tracing (just geometry normal replacement).
Smooth normal adaptation has been implemeneted in order to avoid black areas artefacts during path tracing.
Tangent normal space calcuation has been moved to separate unified function.
Tangent space orthogonalization algorithm has been changed in order to handle all orientations and combinations of UV coordinates.
"Range" parameter of point light sources (positional and spot) concidering in PBR has been added.
Angular attenuation parameter of spot light in PBR has been reimplemented based on existing "concentration" parameter.
OpenGl_ShaderManager - metallic-roughness, emissive, occlusion
and normal texture maps are now supported by PBR.
Emissive, occlusion and normal texture maps are now supported by Phong shading model.
Path-Tracing now handles metallic-roughness and emissive texture maps.
Graphic3d_TextureUnit enumeration has been extended by
new values corresponding to supported texture maps.
OpenGl_TextureSet and OpenGl_ShaderProgram have been extended with
bitmask Graphic3d_TextureSetBits identifying texture slots read from GLSL Program
and slots defined within Texture Set to avoid undefined behavior by binding mock textures.
OpenGl_TextureSet now duplicates texture unit information to handle
textures shared across multiple slots (like Occlusion [R] + Metallic-Roughness [GB]).
OpenGl_Context::BindTextures() has been extended with active GLSL program paramter
to set mock textures to texture units used by program but undefined by texture set.
OpenGl_Workspace::ApplyAspects() has been extended with parameter to avoid bining texture set.
Standard_EXPORT is added in declaration of virtual methods where it was missing, to allow creation of sub-classes in other DLLs.
In some classes in OpenGl package Standard_EXPORT is added for all methods to make these classes usable in other DLLs.
Metallic-Roughness shading model Graphic3d_TOSM_PBR has been implemented.
New materials descriptors Graphic3d_PBRMaterial have been added to Graphic3d_MaterialAspect.
PBR shading model requires OpenGL 3.0+ or OpenGL ES 3.0+ hardware.
Environment cubemap is expected to be provided for realistic look of metallic materials.
occLight_IsHeadlight() now returns bool instead of int.
Avoid using lowp for enumerations to workaround occLight_IsHeadlight()
ignorance on Adreno 308 caused by some GLSL optimizator bugs.
OpenGl_Texture::EstimatedDataSize() - fixed estimation for Cubemap textures.
OpenGl_Sampler::applySamplerParams() - fixed uninitialized GL_TEXTURE_WRAP_R in case of GL_TEXTURE_CUBE_MAP target.
OpenGL rendering is now done into sRGB framebuffer.
OpenGl_ShaderManager::prepareStdProgramFboBlit() has been extended
by programs resolving MSAA texture and applying gamma correction as fallbacks.
Quantity_Color definition has been modified to store RGB components
in linear color space within Quantity_TOC_RGB type.
Standard colors defined by Quantity_NameOfColor enumeration has been updated accordingly.
New Quantity_TOC_sRGB type has been introduced to handle RGB components in non-linear sRGB color space.
OpenGl_TextureFormat class definition has been moved to dedicated files.
New method OpenGl_TextureFormat::FindFormat() replaces OpenGl_Texture::GetDataFormat().
New method OpenGl_TextureFormat::FindSizedFormat() replaces OpenGl_FrameBuffer::getColorDataFormat()
and OpenGl_FrameBuffer::getDepthDataFormat().
Graphic3d_TextureRoot::IsColorMap() - introduced new property defining
if RGB(A)8 image formats should be loaded as sRGB(A) textures or as data RGB(A) textures.
OpenGl_Texture initialization methods have been extended with new theIsColorMap argument.
vreadpixel - added argument -sRGB printing color in sRGB color space.
Test cases have been updated to new sRGB rendered results.
1. new file Standard_Dump to prepare and parse Dump in JSON format for OCCT objects
2. some presentations cover the proposed dump functionality.
3. 'bounding', 'vaspects' has '-dumpJson' field to see the DumpJson result
4. Bnd_Box constructor with min/max points is implemented to use Dump of this class in Dump BVH_Box
5. Limitation (some classes of Graphic3d, Prs3d has not full filling for DumpJson)
Decomposition of Ambient, Diffuse, Specular and Emissive properties has been eliminated within *Graphic3d_MaterialAspect* definition,
so that following methods of *Graphic3d_MaterialAspect* class have been removed:
SetReflectionMode(), SetReflectionModeOn(), Ambient(), Diffuse(), Emissive(), Specular(), SetAmbient(), SetDiffuse(), SetSpecular(), SetEmissive().
Graphic3d_NOM_NEON_GNC non-physical material definition has been corrected
and define WHITE emission color coefficient instead of YELLOW.
Added method Graphic3d_ClipPlane::SetCappingColor() for more straight-forward modification of Capping color in case of non-physical material.
Prs3d_ShadingAspect::Color() has been fixed to return InteriorColor instead of material color coefficient in case of non-physical material.
Introduced two new commands vlistcolors listing named colors and vlistmaterials listing standard materials.
These commands also can generate HTML table listing colors/materials with their properties.
vlistmaterials can generate OBJ model for comparing OCCT materials in different viewers.
New test cases use these commands for generating HTML tables.
Graphic3d_MaterialAspect::MaterialType() - added missing getter.
Corrected name of unlit shading model within vaspects and vrenderparams commands.
Graphic3d_Group::Text(...) are obsolete, AddText() should be used instead of these methods.
Graphic3d_Text is a new class for parameters necessary to fill OpenGl_Text. All parameters of Graphic3d_Group::Text() are moved into this class.
OpenGl_TextParam is removed, these fields were moved into Graphic3d_Text.
OpenGl_Text constructors/Init with OpenGl_TextParam parameter were removed. Constructor with Graphic3d_Text should be used instead of it.
Using OpenGl_Text Init() with OpenGl_TextParam should be now replaced on two cases. The first case is setting values into Graphic3d_Text and the second case is calling Reset() after. As example, look at modification in OpenGl_FrameStatsPrs.
Presentation computation has been modified to merge triangulations per box part type.
Prs3d_Drawer::FaceBoundaryDraw() flag is now handled for drawing box sides edges.
Graphic3d_ArrayOfPrimitives has been extended by auxiliary methods:
- ::AddSegmentEdges(), ::AddTriangleEdges(), ::AddQuadEdges() raising exception on wrong primitive type.
- ::AddQuadTriangleEdges() splitting quad into indexed triangulation;
- ::AddTriangleStripEdges() splitting triangle strip into indexed triangulation;
- ::AddTriangleFanEdges() splitting triangle fan into indexed triangulation;
- ::AddPolylineEdges() splitting polyline into indexed segments.
Graphic3d_Camera has been revised to store camera Direction from Eye explicitly
and Distance to Center instead of auxiliary Center point.
This allows setting camera Distance to 0 (for flat objects) without side effects
like broken FitAll, wobbling on rotating.
Added new class AIS_ViewCube implementing interactive cube
displaying orientation of the main axes of the model space in the viewer.
Each side, edge, or corner of the cube corresponds to particular orientation of the camera,
and the class provides methods to move the camera to corresponding position (with animation if needed).
AIS_InteractiveContext::LastActiveView(), added new property returning the last View processed by MoveTo() event.
AIS_InteractiveContext::BoundingBoxOfSelection(), added method returning bounding box of selected objects.
SelectMgr_EntityOwner::HandleMouseClick(), added new callback for handling
mouse clicks by owner itself without automatic highlighting and clearing previous selection.
Called by AIS_InteractiveContext::Select() method.
AIS_ViewController::ViewAnimation() has been extened with camera animation propery,
which can be bound to AIS_ViewCube for smooth embedding into event loop.
Prs3d_ToolDisk has been extended with parameters specifying angle range.
Graphic3d_MaterialAspect now initializes all coefficients to 1.0
when Graphic3d_NOM_UserDefined is passed to class constructor.
AIS_AnimationCamera::update() now sets the end camera position if animation duration is 0.
Prs3d_DatumAspect, added missing setters.
New command vviewcube has been added.
V3d_Viewer::AddZLayer() has been replaced by
V3d_Viewer::InsertLayerBefore() and V3d_Viewer::InsertLayerAfter() methods
allowing to specify Layer settings and index of existing layer to insert new one before/after.
The behavior of V3d_Viewer::AddZLayer() has been adjusted to append
new Layer before Graphic3d_ZLayerId_Top
(between Graphic3d_ZLayerId_Default and Graphic3d_ZLayerId_Top).
Graphic3d_Layer now provides LayerId() property.
Graphic3d_ZLayerSettings has been extended with IsRaytracable() property;
Ray-Tracing now processes multiple layers instead of Graphic3d_ZLayerId_Default.
Moved some methods from OpenGl_View to the base class Graphic3d_CView.
Removed redundant proxy class Prs3d_Presentation - Graphic3d_Structure now should be used directly.
Removed auxiliary class PrsMgr_ModedPresentation holding Structure and Display Mode index (field has been moved to Structure itself),
so that PrsMgr_Presentations (AIS_InteractiveObject::Presentations()) now holds Structures directly.
PrsMgr_Prs proxy class has been removed, and PrsMgr_Presentation now inherits Graphic3d_Structure.
Graphic3d_Structure, maps declarations have been corrected to use class instead of void*, which allowed to avoid redundant casts.
Several methods have been also modified to avoid creating Handle from this pointer.
AIS package headers have been cleaned up from forward declaration of Prs3d_Presentation class.
Fixed dereference of destroyed presentations within connected and HLR computed objects:
- AIS_InteractiveContext::Disconnect() now erases connected presentation.
- Graphic3d_CView::Clear() now removes destructed structures from Computed list.
- fix inaccessibility of PrsMgr_Presentation methods
Introduced package Media wrapping FFmpeg structures.
Media_PlayerContext class manages video decoding into Media_IFrameQueue interface.
Graphic3d_MediaTextureSet implements Media_IFrameQueue interface and can be used as texture source.
AIS_MediaPlayer implements simple AIS object displaying video.