Integrated DE plugin functionality.
Reworked DE components:
- TKDESTEP: Handling STEP file format.
- TKDEOBJ: Handling OBJ file format.
- TKDEIGES: Handling IGES file format.
- TKDEGLTF: Handling GLTF file format.
- TKDEVRML: Handling VRML file format.
- TKDEPLY: Handling PLY file format.
- TKDESTL: Handling STL file format.
Reworked DE DRAW components:
TKXSDRAWSTEP: Container for DE command to work with STEP.
TKXSDRAWOBJ: Container for DE command to work with OBJ.
TKXSDRAWIGES: Container for DE command to work with IGES.
TKXSDRAWGLTF: Container for DE command to work with GLTF.
TKXSDRAWVRML: Container for DE command to work with VRML.
TKXSDRAWPLY: Container for DE command to work with PLY.
TKXSDRAWSTL: Container for DE command to work with STL.
TKXSDRAW rework to be base DRAW plugin to keep DE session and utils.
Updated documentation
Updated samples
Improved objects sorting by depth.
The sensitivity calculation for the manipulator has been changed.
Now the sensitivity of the elements of the manipulator depends on its size.
Also fixed the problem of erroneous selection of unfilled circles (SelectMgr_Frustum<N>::hasCircleOverlap() function).
Test case vselect/bugs/bug27848 added.
When using AIS_AnimationObject, linear interpolation is performed from one gp_Trsf transformation to another.
But when an object rotates around a specific axis, the object moves not along a linear trajectory,
but along a circle. Therefore, a separate class AIS_AnimationAxisRotation was created that
allows to animate rotation around a specific axis.
Test case tests/v3d/bugs/bug32570 was added.
0032422: Mesh - Weird rendering
0029641: Mesher produce 'bad' result for extruded spline with given deviation coefficient
Added method BRepMesh_NURBSRangeSplitter::getUndefinedInterval() intended to compute checkpoint parameters for those NURBS surfaces which have no intervals at all. In this case number of poles is used to produce artificial regular grid which can be refined further. Add at least one midpoint for surfaces with one interval and only two poles.
Added BRepMesh_ExtrusionRangeSplitter and BRepMesh_UndefinedRangeSplitter derivatives from BRepMesh_NURBSRangeSplitter intended to handle special cases of extrusion surfaces and general surfaces with undefined parameters.
Select3D_SensitiveCircle now inherits directly from Select3D_SensitiveEntity.
The sensitive circle sector is created using the Select3D_SensitivePoly class directly.
Added appropriate methods for selecting sensitive circles.
Added parameter myIsHollow to Select3D_SensitiveCylinder class.
It allows you to search for intersections with cylinders without covers.
The Draw vcircle command has been extended with UStart and UEnd parameters
to create a sector of a circle.
Added tests: vselect/cone_cylinder/circle_sector
vselect/cone_cylinder/circle_wire
vselect/cone_cylinder/filled_circle
vselect/cone_cylinder/transformed
vselect/cone_cylinder/hollow_cone_cyl
SelectMgr_ViewerSelector::TraverseSensitives() now takes into account object's view affinity.
AIS_InteractiveContext::moveTo() - dropped code SelectMgr_AndOrFilter::SetDisabledObjects()
as filtering is now done by selector itself.
ViewAffinity property has been moved to PrsMgr_PresentableObject for simplicity.
Removed redundant map Graphic3d_CView::HiddenObjects().
Added PLY writing tools RWPly_CafWriter and RWPly_PlyWriterContext.
Added tool BRepLib_PointCloudShape generating point cloud from shape in two ways:
- random points on surface with specified density;
- points from triangulation nodes.
StdPrs_ToolTriangulatedShape::ComputeNormals() has been moved to
BRepLib_ToolTriangulatedShape for reusing outside of AIS.
Command vpointcloud has been extended to use new generation tool.
Command writeply has been added to write triangulation or point set into PLY format.
Prs3d_Drawer getters now return NULL instead of implicitly creating "default" aspects.
Added missing initialization of default properties in AIS_InteractiveContext.
AIS_InteractiveContext::setContextToObject() - added missing propagation of Context to child presentations.
incmesh - added -prs option to use StdPrs_ToolTriangulatedShape::GetDeflection() as meshing parameters.
vdisplay, XDisplay - added -autoTriangulation option to manage meshing behavior before displaying a shape.
trinfo - added output of meshing parameters.
Fixed broken incmesh syntax usage in several test cases.
The following classes have been removed as obsolete:
- BRepAlgo_BooleanOperation
- BRepAlgo_Fuse
- BRepAlgo_Cut
- BRepAlgo_Common
- BRepAlgo_Section
The corresponding classes from BRepAlgoAPI package have to be used instead.
Draw commands:
- fuse
- cut
- common
- section/psection
have also been removed as obsolete.
The corresponding commands for modern Boolean operations algorithm (bfuse/bcut/bcommon/bsection) have to be used instead.
Adjustment of the test cases to use the commands for modern algorithm.
Implementation of raising exception while using scale and mirror transformation in shape location
TopLoc/TopLoc_Location.hxx
TopoDS/TopoDS_Shape.hxx
Implementation of new tools for removing forbidden locations from shapes:
BRepTools/BRepTools_PurgeLocations.cxx
BRepTools/BRepTools_PurgeLocations.hxx
BRepTools/BRepTools.cxx
BRepTools/BRepTools.hxx
Draw commands for transforming shapes are corrected, new draw commands: purgeloc, checkloc added
BRepTest/BRepTest_BasicCommands.cxx
Fixing unstable test bug xde bug24759
StepToGeom/StepToGeom.cxx
All other C++ commits are modification of algorithms used mainly in import/export operations in order to allows these operations if shape locations contains scale and mirror transformations.
New test for command purgeloc added
tests/bugs/moddata_3/bug27457
tests/bugs/moddata_3/bug27457_1
tests/bugs/moddata_3/bug27457_2
Some test corrected according to modifications.
Added transform persistence property to Graphic3d_Group and Select3D_SensitiveEntity.
SelectMgr_ViewerSelector, Graphic3d_Layer and OpenGl_Structure have been updated
to process per-group transform persistence within picking, ZFit and rendering.
Added zoomable state to Prs3d_ArrowAspect supported by PrsDim_Dimension.
Added gp_GTrsf::SetMat4(), opposite to gp_GTrsf::GetMat4().
Method EstimateDeflection has been added to BRepLib in order to check and update value of deflection provided by Poly_Triangulation;
Introduction of Poly_TriangulationParameters intended to keep info about initial parameters of mesh stored by Poly_Triangulation;
BRepMesh stores user-specified parameters to Poly_Triangulation via Poly_TriangulationParameters;
Prefer initial parameters of mesh generator stored in Poly_Triangulation during check of mesh consistency.
vlight command has been revised to provide more friendly syntax.
Command now accepts light index or name as first argument.
Added arguments -enable/-disable for managing enabled state.
Added argument -reset to reset light parameters to default values.
V3d_Viewer::SetDefaultLights() now sets names "headlight" and "ambient" to created lights.
Graphic3d_TypeOfLightSource enumeration values have been renamed to avoid shortcuts.
Draw::Atof(), applied corrections to avoid explicit new/delete calls.
Added several missing NULL-checks.
Reduced restrictions on building Edge-Edge and Edge-Vertex length dimension.
Added empty constructor for more straightforward initialization from vdimension command.
Removed testgrids 'bugs/vis' and '3rdparty'; tests have been redistributed across other grids.
Moved testgrid 'v3d/ivtk' into dedicated 'vtk/ivtk'.
Added testgrid 'vselect' dedicated to 3D viewer picking/selection functionality
and filled with tests from 'v3d/vertex', 'v3d/face' and similar groups.
Added testgrid 'opengl' dedicated to OpenGL driver low-level functionality (GLSL programs and similar)
and filled with tests from 'v3d/glsl', 'v3d/raytrace', '3rdparty/fonts', 'bugs/vis' (portion) and similar.
Added testgrid 'opengles3' dedicated to OpenGL ES 3.0 driver low-level functionality
and reusing tests from 'opengl' testgrid.
Subgroup 'opengles3/raytrace' is disabled on Windows, as Ray-Tracing currently requires OpenGL ES 3.2.
while ANGLE library implements only OpenGL ES 3.0.
Added testgrid 'opengles2' dedicated to OpenGL ES 2.0 driver low-level functionality
and reusing a limited subset of passing tests from 'opengl' testgrid.
Currently testgrid is activated only on Windows platform when using ANGLE library
(properietary OpenGL ES drivers do not allow creation of restricted 2.0 context).
Test cases have been cleaned out to put bug description into log,
to properly load necessary plugins and to explicitly dump viewer.
Added TKOpenGlTest and TKD3DHostTest Draw Harness plugins.
TKOpenGlTest is automatically loaded by ViewerTest::ViewerInit().
Commands vgldebug, vvbo, vcaps and vuserdraw have been moved to TKOpenGlTest.
New command vglshaders lists GLSL programs defined by OpenGl_GraphicDriver,
previously implemented by "vshaderprog -list".
Added new command vdriver for graphic driver selection.
Removed erroneous code from command vstereo.
Added new property Graphic3d_Camera::IsZeroToOneDepth() and OpenGl_Caps::useZeroToOneDepth
for activating [0,1] depth range instead of [-1,1] range using glClipControl() within OpenGL 4.5+.
- Extended command Close with an option -silent
- Extended command Close to handle */-ALL for closing ALL document
- Replaced catch {Close D} by Close D -silent in tests
Added AIS_ViewController::MouseSelectionSchemes() property defining map of selection schemes for mouse+modifier combinations.
IsXOR flag has been replaced by AIS_SelectionScheme in interfaces.
Rubber-band selection with Shift key pressed now applies XOR selection scheme in in Draw Harness.
Command vselect has been extended to specify selection scheme by name.
Command testgrid now includes vglinfo into summary.
Command vinit has been extended by -virtual option creating an offscreen window.
Command vglinfo now splits long values into multiple lines.
Added test case v3d/glsl/glinfo dumping OpenGL context creation info.
OpenGl_Window - fixed initialization of OpenGL 4.6 Core Profile (was limited to 4.5).
OpenGl_LayerList::renderLayer() - fixed usage of wrong camera while rendering shadowmap,
and apply Z-Layer origin shift to shadowmap matrix while applying shadow.
Added new class AIS_LightSource representing a light source presentation.
Graphic3d_TMF_CameraPers - added new mode to Graphic3d_TransformPers
defining 3D point relative to camera Eye position
Graphic3d_RenderTransparentMethod has been extended by Graphic3d_RTM_DEPTH_PEELING_OIT,
which is handled by OpenGl_LayerList::renderTransparent().
OpenGl_FrameBuffer::Init() now does not silently ignore unknown color attachment format and return failure.
OpenGl_FrameBuffer::InitWrapper() - added constructor wrapping existing color textures.
v3d/transparency/oit: test case added
Draw::ParseOnOffIterator() - added auxiliary wrapper over Draw::ParseOnOff() for more compact syntax.
strncasecmp() definition for msvc compilers has been moved to Standard_CString for consistency with strcasecmp().
vmanipulator command has been refactored to use more straightforward parser.
vmanipulator now accepts "-adjustPosition {0|center|location|shapeLocation}" options
adjusting position to object's AABB center (existed before), object's local transformation or TopoDS_Shape location.
Graphic3d_CLight::ToCastShadows() - added new property defining if light should cast shadows (ignored by Ray-Tracing).
OpenGl_ShaderManager::stdComputeLighting() now implements shadow mapping for directional lights.
OpenGl_ShaderManager::prepareGeomMainSrc() now handles copying of arrays.
OpenGl_Context::ShadowMapTexUnit() - added property defining an offset for shadow map texture units.
OpenGl_ShadowMap - added new class storing shadow map FBO with parameters.
OpenGl_View::prepareFrameBuffers() - added resizing of shadow map FBOs.
OpenGl_View::Redraw() - added section redrawing scene into shadow map FBOs via OpenGl_View::renderShadowMap() method.
vrenderparams - added new parameters -shadowMapResolution and -shadowMapBias.
Objects with transform persistence are detected as non ray-tracable and redered using the rasterization approach.
The renderFiltered() method moved to the OpenGl_Group class.
v3d/raytrace/bug27130: test case added
- Added a new mode in SelectMgr_ViewerSelector for computing BVH for Select3D_SensitiveEntity in background which can be activated via method SelectMgr_ViewerSelector::SetToPrebuildBVH(). Default behavior has not been changed.
- New class SelectMgr_BVHThreadPool manages background processing of BVH building queue.
- Added Select3D_SensitiveEntity::ToBuildBVH() method that checks if BVH (if it used) is in invalidated state. Defined this method for all standard classes inherited from Select3D_SensitiveEntity.
Added missing NULL checks before accessing GetInteractor().
Errors are now reported using Message::SendFail().
Not found actor names are now reported as syntax error instead of silently skipping them.
ivtkinit now accepts aguments -srgb and -msaa for overriding defaults.
Default MSAA settings have been changed from 8 to 0 to match vinit behavior.
Added command ivtkclose closing a Vtk view.
Added commands ivtkaxo, ivtkfront, ivtkback, ivtkleft, ivtkright,
ivtktop and ivtkbottom assigning view projection similar to sonamed commands in ViewerTest.
Added commands ivtksetcolor and ivtksettransparency assigning
color properties to shaded presentation.
gp_Trsf::SetRotationPart() - added method replacing rotation matrix without reseting other components,
similar to existing SetTraslationPart() and SetScaleFactor().
Transformation multiplication order has been fixed
for vlocation arguments -rotate, -translate, -mirror and -scale.
Added -prerotate, -pretranslate, -premirror and -prescale options following previous behavior.
vlocation -setRotation now uses new method gp_Trsf::SetRotationPart()
for consistency with methods -setLocation and -setScale.
SelectMgr_RectangularFrustum now handles degenerated triangle as a segment or a point.
Triangle orthogonal to view direction is now handled as a segment.
myViewRayDir field is now defined as normalized vector to avoid confusing math.
For the case when the segment and myViewRayDir are almost parallel,
the segmentSegmentDistance function may set the depth to zero, although this will not
be the correct value, therefore it is better to pass a segment that will not
be parallel to myViewRayDir as an argument to the function.
vpoint command has been extended by arguments -2d and -nosel
for displaying picking mouse position as on-screen point in pixels.
Fixed double-binding-map error in case of displaying point with already used name.
bugs/vis/bug31412: test case added.