- TNaming_UsedShapes is corrected to do not call methods of empty TopoDS_Shape
- TNaming_NamedShape is corrected to have not NULL TNaming_RefShape even if TopoDS_Shape is NULL(TNaming_Builder::Delete).
- DFBrowserPane presentation tree item for this is corrected in the same way and obsolete methods of processing SortedReferences are removed.
The method *BRepTools::UpdateFaceUVPoints* has been modified to resets the UV points of the edge to the bounding points of the parametric curve of the edge on the face.
Test cases for the issue.
Adjust test cases heal split_angle_advanced ZC3, ZE6, ZE9 for current behavior as they show less faulty shapes now.
Adjust test case bugs modalg_6 bug21246 as it works correctly now.
When checking if the split edge is oriented as the original one (BOPTools_AlgoTools::IsSplitToReverse()) the tangent vectors should be computed for both edges at the same point. This point is taken on the split edge and projected on the original edge.
The fix is intended to ensuring that the reference point will be taken inside the valid range of the split edge (i.e. not covered by the tolerance spheres of its bounding vertices) and the projection of this point on the original edge will be successful. Moreover, several sampling points are now taken on the split edge and processed until first valid point is found.
If requested (by a not null pointer) all *BOPTools_AlgoTools::IsSplitToReverse()* methods are now return the error status of the check. Before using the returned flag, the calling program should check this error status. For successful check the error status should be equal to zero.
New warning *BOPAlgo_AlertUnableToOrientTheShape* is now returned in the algorithms in Boolean component in case the check for correct shape orientation failed.
Test case for the issue.
Avoid splitting of wrong edge in ShapeFix_IntersectionTool.
Added protection for case when index of edge to be split is out of range.
Added test bugs heal bug29695
Implementation of the mechanism for unification of the history commands for all OCCT algorithms.
The following Draw commands should be used to track the history of shapes modifications of any operation:
- modified - to find the shapes modified from the given shape in the given history.
- generated - to find the shapes generated from the given shape in the given history.
- isdeleted - to check if the given shape has been deleted during operation.
The mechanism allows fast & easy enabling of the DRAW history support for the algorithms supporting the history on the API level (i.e. the algorithm should have the methods Modified(), Generated() and IsDeleted()).
To enable the draw history support it is necessary to store the history of the algorithm into the session. For instance:
TopTools_ListOfShape Objects = ...; // Objects
TopTools_ListOfShape Tools = ...; // Tools
BRepAlgoAPI_Cut aCut(Objects, Tools); // Boolean cut operation
BRepTest_Objects::SetHistory(Objects, aCut); // Store the history for the Objects (overwrites the history in the session)
BRepTest_Objects::AddHistory(Tools, aCut); // Add the history for the Tools
To get the stored history in draw the command "savehistory" should be used. It saves the history kept in session into a Drawable object with the given name:
# perform cut
bcut r s1 s2
# save history of cut
savehistory cut_history
explode s1 f
modified m cut_history s1_1
The Draw History commands of the following algorithms have been removed:
- Boolean Operations;
- Defeaturing;
- Unify same domain;
- Sweep;
- Thrusections;
All these algorithms have been switched to support the new Draw history mechanism.
The Fillet and Blend algorithms have been also enabled to support history commands.
Boolean Operations - when splitting the face by the intersections with other arguments check if the face (e.g. really thin one) can be split by a vertex. In this case avoid simple face reconstruction and use the BuilderFace algorithm to split the face.
Test case for the issue.
Method XmlObjMgt::GetReal() is improved to (a) recognize NAN and infinity written by old MSVC runtime (like 1.#QNAN and 1.#INF) and (b) detect situation when there are some trailing non-space symbols after the real value, returning False in such case.
Reading of real-valued attributes (single real, array, list) from OCAF XML format is improved to create valid attribute even if parsing of (some) members fails; warning is generated instead of error in such case.
Added test bugs caf bug29452
DRAW command checkprops is corrected to handle properly negative reference values.
Test case offset faces_face_i E5 is corrected (improvement due to #28903)
BRepFill_Sweep algorithm is improved to handle cases when generated revolution surface has degenerated point in the middle.
Added test bugs modalg_7 bug29663
TODO added in test bugs modalg_1 bug1477_11: here two additional self-intersecting faces are now created, previously missing from the result.
Simple treatment of some analytical cases when curve is parallel or belongs surface is added in curve - face/surface intersection algorithm
Treatment such cases is added in classifier algorithm
Test case added
Implemented semantic PMI names translation from STEP to XCAF in OCCT:
- [Get/Set]SemanticName functions added to XCAFDimTolObjects_*Object classes
- X[Get/Set]GDTSemanticName draw commands added
- test case added
Boolean operations - Allow repeated intersection of edges to find the coinciding pairs.
Previously, only the edges rejected by bounding boxes classification has been additionally checked on coincidence. The current patch removes this filter allowing all edges with coinciding vertices to be checked on coincidence.
Adjustment of the test cases for current behavior:
1. The following cases are improvements:
boolean volumemaker A8
bugs modalg_1 buc60703_1
bugs modalg_1 buc60703_2
bugs modalg_1 buc60703_4
bugs modalg_6 bug26789_1
bugs modalg_6 bug26789_2
bugs modalg_7 bug26883_4
bugs modalg_7 bug27948
2. bugs modalg_7 bug29580_1 is modified to extend the validity checks.
1. Method BRepOffset_Tool::Inter3D is modified: now selection of proper edges is performed here, they are not concatenated into one edge if they go through a vertex on a boundary.
2. Method BRepOffset_Inter3d::ConnexIntByInt is modified: selection of edges is eliminated.
3. Method BRepOffset_Inter2d::ConnexIntByInt is corrected to be able to process seam edges correct.
VrmlData_Scene::createNode() now handles Collision item.
VrmlData_ArrayVec3d::ReadArray() now handles a case with omitted brackets.
Added test bugs xde bug29597
SelectMgr_ViewerSelector::updatePoint3d() - scale tolerance according to Camera defintion.
SelectMgr_RectangularFrustum::segmentSegmentDistance() now uses gp::Resolution() instead of Precision::Confusion().
Test parse rules are improved to recognize messages with word 'fail' or 'failure' as errors.
Test cases are corrected accordingly (TODO or REQUIRED statements added where fail messages were not noticed previously).
Boolean Operation - avoid creation of INTERNAL solid from unclassified faces in Solid Builder algorithm.
Instead warn the user that some of the faces have been unclassified and not used for solids creation.
Adjustment of the test cases.
Test cases for the issue.
AIS_InteractiveContext::MoveTo(), ::Select(), ::ShiftSelect() now throw
an exception on invalid V3d_View argument instead of returning empty results.
AIS_InteractiveContext::DetectedShape() and ::BeginImmediateDraw() now can
be called without opened Local Context.
Draw Harness - removed unused commands vsetam, vunsetam.
Removed unused methods ViewerTest::StandardModeActivation(), ::PickObject(), PickObjects().
Interactive input of Selection modes 0..7 now redirects to vselmode
instead of removed ViewerTest::StandardModeActivation().
Implementation of the 3D model De-featuring algorithm intended for the removal of the unwanted parts (or features) from the model consisting of solids. The features can be the holes, protrusions, gaps, chamfers, fillets etc.
The algorithm removes all possible requested features from the shape and builds the new shape as a result. The input model is not modified.
On the API level the algorithm is implemented in the class *BRepAlgoAPI_Defeaturing*. The actual features removal is performed by the low-level algorithm *BOPAlgo_RemoveFeatures*.
Documentation of the new classes.
Implementation of the DRAW commands for working with new algorithm.
Test cases for the new functionality.
Changes in other algorithms used by De-featuring algorithm:
- Provide history support for the solids in *ShapeUpgrade_UnifySameDomain* algorithm;
- Implementation of the mechanism to merge History of any Algorithm with standard history methods such as IsDeleted(), Modified() and Generated() into *BRepTools_History*.
While UV Iso parameters are obtained in StdPrs_Isolines, UV limits should be applied only if face bounds has infinite values.
In the issue case, the UV values are greater than UVLimits and not infinite. This fix makes possible to have correct Iso lines in presentation without modification of UV limits beforehead.
When measuring the deviation of the end of the added edge from the resulting edge take the point on the curve, not from the vertex.
Test cases for the issue.
Graphic3d_AspectFillArea3d has been extended by new property ::ShadingModel(),
which is set to Graphic3d_TOSM_DEFAULT by default.
The new API allows assigning Shading Model to specific Primitive Array groups
instead of entire Viewer, which was the only possibility before.
Graphic3d_TypeOfShadingModel has been extended with Graphic3d_TOSM_DEFAULT value
meaining that Shading Model defined as default for the Viewer should be used.
Graphic3d_TOSM_NONE has been renamed to Graphic3d_TOSM_UNLIT.
Documentation of Shading Models has been improved by more details.
V3d_TypeOfShadingModel enumeration has been merged into Graphic3d_TypeOfShadingModel
avoiding duplicated definitions and confusion.
Old values has been left for compatibility with old code and can be marked deprecated in future.
Draw Harness command vaspects has been extended by new argument -setShadingModel
for testing Shading Models assigned to entire objects.
OpenGl_SetOfShaderPrograms now holds an array of Shading Models.
OpenGl_ShaderManager interface has been modified and now requires enumeration as input
in several places where Boolean flags have been used previously
(methods ::BindFaceProgram(), ::BindLineProgram(), ::BindMarkerProgram()).
OpenGl_Workspace now defines default (undefined) OpenGl_AspectFace as Graphic3d_TOSM_UNLIT
to simplify indication of primitive groups with undefined Fill Area aspects,
and so that Graphic3d_TOSM_UNLIT set as default Shading Model will not make artifacts on Lines and Markers.
AIS_Manipulator::Axis::Compute() - added missing initialization of Fill Area aspects (leading to undefined behavior).
Now, bounded IntPatch_Points are found in case when starting points are used in intersection algorithm. Before the fix, these points were not looked for (even).
Custom Graphic3d_Structure implementation has been added to V3d_RectangularGrid and V3d_CircularGrid to trigger recompute in case of device lost.
Primitive arrays are no more (re)computed while grid is not actually displayed.
Boolean Operations - when checking two faces with the same bounds on Same Domain, take into account possible deviation of the edges from the faces surfaces.
Test cases for the issue.
Inherit BRepAlgoAPI_Check class from BOPAlgo_Options instead of BRepAlgoAPI_Algo, as the latter is too excessive for checking purposes.
Implementation of the Draw command "bopapicheck" for testing the BRepAlgoAPI_Check algorithm.