In order to solve the problem, triangle vertices order is inverted in
mirrored mesh (triangulation). Mesh considered to be mirrored if its
transformation matrix determinant is less than 0.
To handle AIS object mirror transformations "Mirrored" flag stored in
OpenGl_Structure. If this flag is enabled, glFrontFace (GL_CW) applied
before the draw call.
New DRAW commands for visualization level transformations added.
Entity owners built from decomposition of parent interactive shape are now treated when erasing shape in local selection context
Correction of test case for issue CR24966
Initial UNICODE (UFT-8) characters support for OCCT file operations
Fix for compilation errors and fix for StepFile (avoid objects in pure c code)
Fixes for set unicode symbols to OCAF and visualization
Enumerations Visual3d_TypeOfModel, V3d_TypeOfShadingModel.
- Remove unused values V3d_MULTICOLOR, V3d_HIDDEN, Visual3d_TOM_INTERP_COLOR.
- Add per-pixel shading mode - V3d_PHONG, Visual3d_TOM_FRAGMENT.
Draw Harness command vrenderparams.
Add option -shadingModel to setup Shading Model.
OpenGl_Caps::ffpEnable - new option to switch FFP/built-in GLSL programs.
OpenGl_ShaderManager - add built-in GLSL programs.
Draw Harness command vcaps.
- Fix command syntax to meet coding rules.
- Add option -ffp to activate/disable built-in GLSL programs.
GLSL API changes.
- Rename vertex attribute occColor -> occVertColor.
- Introduce vec4 occColor uniform variable for light-less shaders.
- Introduce float occPointSize uniform variable for marker programs.
OpenGl_VertexBuffer::bindAttribute() - activate normalization for non-GL_FLOAT types,
since color attribute is defined as 32-bit vector of 4 unsigned byte values.
OpenGl_Context - add methods SetColor4fv() and SetPointSize()
for parameters redirection to active GLSL program
(as alternative to glColor4fv() and glPointSize()).
OpenGl_ShaderProgram - define default precision for float types
in Fragment Shader within OpenGL ES 2.0+ context.
OpenGl_AspectMarker, initialize Aspect_TOM_O_POINT display list
in the same way as sprite texture.
OpenGl_Texture, do not use sized internal formats on OpenGL ES.
Make vcamera command syntax more clear.
Restore command vraytrace as alias to vrenderparams.
Replace occurencies of atof() by Draw::Atof() in ViewerTest_ViewerCommands.cxx.
Make commands syntax to meet coding rules.
Correct angle dimension initialization to allow ellipse input geometry with equal radii.
Change default value of arrow angle for dimensions (from 20 to 12 degrees).
Add arlength, arangle, textmode, textsize to vdimension and vdimparam Draw commands.
Add color parameter to vdimension and vdimparam.
Display dimensions by default.
Add dimensions demo script samples/tcl/dimensions.tcl.
Add file for test case for issue CR25235
1. New status "BRepCheck_InvalidPolygonOnTriangulation" is added.
2. Small correction of output of "checkshape" command result.
Test cases were changed.
Test case for issue CR25109
Some test cases were changed according to their new behavior.
meshfromstl - display MeshVS_Mesh object in a way consistent with vdisplay command
meshdel - deleted, vremove to be used instead
meshshowall - set empty maps of hidden IDs instead of null handles
meshhidesel - initialize the maps of hidden IDs to avoid exception
meshmat - add optional transparency argument and enable transparency in the viewer if not yet done
meshvectors - command for testing VectorPrsBuilder added
MeshVS: DRAW commands improving
Updating test cases due to previous changes
Small bug in MeshVS_ElementalColorPrsBuilder fixed
vselmode fix
Small correction of test cases for issue CR24961
-Now in ViewerTest_ViewerCommands's method VClipPlane() Graphic3d_TypeOfMaterial::SetAmbientColor() and
Graphic3d_TypeOfMaterial::SetDiffuseColor() are used instead of
Graphic3d_TypeOfMaterial::SetColor()
-New test case added: tests\bugs\vis\bug25229
-Formatting
0023422: Selection problems when using SetLocation.
0024756: AIS_ConnectedInteractive does not support nested AIS_ConnectedInteractive
0025103: Visualization - Regression in interactive detection
Each PrsMgr_PresentableObject has list of PrsMgr _PresentableObject called myChildren.
Transformation PrsMgr_PresentableObject applied to its children every time when its own transformation affected. This hierarchy does not propagate to Graphic3d level and below.
PrsMgr_PresentableObject send its combined (according to hierarchy) transform down to Graphic3d_Structure.
AIS_ConnectedInteractive and AIS_MultiplyConnectedInteractive are reused but behavior has been changed.
AIS_ConnectedInteractive now is an instance of object. It reuses geometry of connected object but have own transformation, material, visibility flag etc. This connection propagated down to OpenGl level to OpenGl_Structure. For this task old “connected” mechanism has been reused.
AIS_MultiplyConnectedInteractive represents assembly which doesn’t have its own presentation. Assemblies are able to participate is scene hierarchy and intended to handle a grouped set of instanced objects. It behaves as single object in terms of selection. It applies high level transform to all sub-elements since it located above in the hierarchy.
All AIS_MultiplyConnectedInteractive are able to have child assemblies. Deep copy of object instances performed when one assembly attached to another.
Correction test cases for CR24837
Test cases for issue CR23422
Test cases for issue CR24756
Test cases for issue CR25103
Viewer3d sample fixed.
Advanced mechanism implemented:
- BRep_Tool::IsClosed() method is used to detect non-manifold solids and open shells
- Non-manifold solids are split into closed and open shells
Adding message in test case
Option to display all vertices of a shape by AIS_Shape implemented
in addition to the old behavior (when only isolated vertices were drawn).
Eliminate new compiler warning
1) Add SelectMgr_EntityOwner::IsSelected() and SelectMgr_EntityOwner::SetSelected() methods to determine if corresponding entity is selected.
They replace functionality of SelectMgr_EntityOwner::State() methods that are deprecated now.
2) AIS_InteractiveContext::ToHilightSelected() and AIS_InteractiveContext::SetToHilightSelected() is to be used to enable highlighting of selected objects.
3) By default selected objects are highlighted (new behavior)
4) Add ViewerTest_ViewerCommands: vhighlightselected command to enable/disable 'highlight selected objects' mode.
5) AIS_LocalContext, AIS_InteractiveContext : style changes in Select and ShiftSelect methods.
6) Add test cases /bugs/vis bug23649_1 and /bugs/vis bug23649_2 to test highlighting of selected objects in local context.
7) Add test cases /bugs/vis bug23649_3 and /bugs/vis bug23649_4 to test highlighting of selected objects in neutral point.
Updated test case
camera movement
AutoZFit operation now may be applied on Visual3d_View level.
Visual3d_View tracks Graphic3d_Structure updates and call AutoZFit within
Visual3d_View::Redraw if necessary.
In order to get AutoZFit functionality on Visual3d_View level ZfitAll
method moved from V3d_View into Graphic3d_Camera. AutoZFit method and
AutoZFitMode flag now part of Visual3d_View.
Test case for issue CR24996
Aspect_GenId::Available(), include size of the queue with recently freed identifiers
Aspect_GenId.cxx - remove tabulation symbols
Test cases for issue CR25052
Implement SAT intersection tests and frustum culling algorithm using BVH trees.
New Draw command vfrustumculling to manage frustum culling.
Add test cases bugs/vis/bug24307_1 and bugs/vis/bug24307_2.
Remove CALL_DEF_BOUNDBOX and CALL_DEF_BOUNDS.
StdPrs_ShadedShape, add flag theToExploreSolids to method ::Add().
Previously the tool collected triagnulations from all Faces into single graphic group.
The automated algorithm for back-face culling activation has to disable culling
when within closed Solids single Compound contains also open Shells.
Now tool is able to optionally (enabled by default) split these two categories of primitives
into dedicated groups with independent back-face culling settings.
In addition, this closed flag is now stored in Graphic3d_Group::myIsClosed which allows
capping algorithm OpenGl_CappingAlgo to automatically filter improper groups.
Fast shading presentation update on setting color, material and transparency for AIS_Shape:
- Iterate through all groups not only last one.
- Iterate through all presentation (to change presentations in all viewers).
Added test cases bugs/vis/bug2883_1 and bugs/vis/bug2883_2
Added command vsetedgetype; added test case bugs/vis/bug6897 to test edge type management.
vunsetedgetype DRAW command was added and test case was updated.
added -force option to set edge type commands to force redisplay.
Otherwise primitive aspects are updated without object redisplaying.
Remove ViewerTest_Tool, keep only one unified way to create viewer using ViewerTest - ViewerTest::ViewerInit().
Remove test case bugs/vis/buc60851 and command BUC60851.
Added test case bugs/xde/bug24430
Improve consistency and visual appearance of predefined OCCT materials in various rendering modes, including ray-tracing:
- Increase the specular exponents (shininesses) for metallic surfaces: Brass, Bronze, Copper, Gold, Pewter, Silver, Steel, Chrome, Aluminum.
- Revise specular colors for metals: Copper, Gold, Aluminum, Silver (according to "Real-Time Rendering, 3rd Edition", AK Peters 2008).
- Increase diffuse reflection of metals: Silver, Aluminum, Chrome (to make them brighter in OpenGL mode).
- Extend Material definition by Refraction Index.
Advanced rendering methods based on shaders or ray-tracing can utilize it to produce refraction effects.
In addition:
- Introduce three translucent materials: Water, Glass, and Diamond.
- Add Charcoal for modeling dark diffuse surfaces.
Add new TCL-based sample (materials.tcl) and test case (tests/v3d/materials/bug24855).
If specific layer setting is not enabled, default value extracted from current OpenGl state will be used.
Default value fix.
Updated test case bugs/vis/bug24867
Linux warning fixed.