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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-07-15 12:35:51 +03:00

12 Commits

Author SHA1 Message Date
abv
d5f74e42d6 0024624: Lost word in license statement in source files
License statement text corrected; compiler warnings caused by Bison 2.41 disabled for MSVC; a few other compiler warnings on 54-bit Windows eliminated by appropriate type cast
Wrong license statements corrected in several files.
Copyright and license statements added in XSD and GLSL files.
Copyright year updated in some files.
Obsolete documentation files removed from DrawResources.
2014-02-20 16:15:17 +04:00
duv
5495fa7e65 0024402: TKOpenGl - Implement clipping planes in Phong GLSL program
Limit number of lights (breaks compatibility with old hardware).
2014-02-13 14:04:39 +04:00
duv
816d03eef3 0024323: TKOpenGl - spot light sources are not handled in Phong GLSL program
Limit number of lights (breaks compatibility with old hardware).
2014-02-13 14:04:37 +04:00
bugmster
973c2be1e1 0024428: Implementation of LGPL license
The copying permission statements at the beginning of source files updated to refer to LGPL.
Copyright dates extended till 2014 in advance.
2013-12-17 12:42:41 +04:00
kgv
0adbd30f1d 0024450: TKOpenGl - Fixed pipeline materials update optimization does not distinguish front/back faces 2013-12-12 19:36:49 +04:00
bugmaster
10173e7f92 Update type of files 2013-11-14 21:19:34 +04:00
kgv
01eaf6549b 0024345: TKOpenGl - GLSL compatibility issues on NV40 (GeForce 6xxx/7xxx)
Iterate through maximum light sources in Fragment shader instead of active lights
2013-11-14 12:55:52 +04:00
apl
c90e941f78 0024344: TKOpenGl - only front side is lighted within Phong GLSL program 2013-11-14 12:53:10 +04:00
dbp
4058ef10a9 0024352: Add Shaders directory to OCCT resources 2013-11-14 12:32:58 +04:00
kgv
1238134135 0024310: TKOpenGl - GLSL compatibility issues
Lights defintion clean up:
- remove duplicated enumeration TLightType (equals to Visual3d_TypeOfLightSource)
- remove unused fields from Graphic3d_CLight
- OpenGl_Light, reuse Graphic3d_CLight definition

Phong GLSL program:
- move out cumulative ambient light intencity from limited list of lights
- compatibility issues, replace array of structures (light sources, materials, clipping planes) with arrays of primitive types

New Draw Harness command vlight to alter light sources definition.

OpenGl_ShaderProgram::Initialize() - add missing Linker log
2013-11-05 10:19:58 +04:00
kgv
392ac9808e 0024250: TKOpenGl - per-pixel lighting using GLSL program (Phong shading) 2013-11-01 14:05:56 +04:00
apl
30f0ad2866 0024192: Adding support for shaders to OCCT visualization toolkit 2013-10-24 16:03:22 +04:00