Add condition to check if shape name is already bound
Used VDisplayAISObject() to display an object
vtrihedron - fixed parsing of arguments with Z direction definition
Setup interactive context for reference(s) in Compute() method of classes AIS_ConnectedInteractive and AIS_MultipleConnectedInteractive
Extend vconnectsh and vconnect to process several input objects, added displaying color for result object
Fixed errors in QAGetPixelColor DRAW command
Edit QAGetPixelColor command and test case
ViewerTest::GetColorFromName() - fixed iteration bounds
QAAISGetPixelColor() - removed redundant conversions
Turn back QAGetPixelColor output syntax in case of 3 arguments
Integration of test script to new test system
FaceOutline aspect and flag added to AIS_Drawer, Prs3d_Drawer.cdl
FaceOutlines computed by StdPrs_ShadedShape and build upon the edge triangulation.
"vshowoutlines" draw command for testing outlines on AIS_Shapes,
"XShowOutlines" draw command for testing outlines on XCAF objects.
remarks corrected:
- FaceOutline renamed to FaceBoundary
- Graphic3d_ArrayOfSegments with edges used instead of Graphic3d_ArrayOfPolylines with bounds.
draw boundaries in separate Graphic3d_Group.
Adding test cases bugs/vis/CR23407_1 CR23407_2
OpenGl_Resource was slightly corrected and OpenGl_Element was extended
with Release method to manage GPU resources.
OpenGl_PrimitiveArray now uses new OpenGl_VertexBuffer class (requires OpenGL 1.5+).
Strange workarounds for feedback mode were removed.
OpenGl_Context now provides access to shared GPU resources
and manages resources queue for delayed release
(replaces functionality of removed OpenGl_ResourceCleaner).
Loaded GL_ARB_texture_buffer_object and GL_ARB_draw_instanced extensions.
Global maps of views, workspaces and structures
were moved to OpenGl_GraphicDriver members.
UserDrawCallback() function moved to OpenGl_GraphicDriver methods.
Aspect_GraphicCallbackStruct now holds handle of OpenGl_Context
instead of system-dependent pointers to GL context definition.
New classes NCollection_Vec2, NCollection_Vec3 and NCollection_Vec4
implements interface to low-level data (points, vertices, colors) in GLSL-style.
Removed EnableVBO argument from vdrawparray Draw Harness command
Corrected compilation errors
Fixed wrong argument in Index VBO initialization
Fixed several cases of incorrect memory management in TKV3d
Visual3d_ViewManager::Remove()
Destroy structures before last view removed for correct GPU resources management.
Graphic3d_Structure::GraphicClear()
Remove groups to avoid usage of dead OpenGl_Group pointers.
V3d_View::Remove()
Fixed mistake in #0000280 patch.
Small correction
Fixed OCC280 test command
Replace removed view within created one in ViewerTest EventManager.
ViewerTest, do not create unused 3D view
In current design NIS_View always created and used for both - NIS objects and AIS objects.
Added vfps command to estimate average frame rate of 3D Viewer
Simplified vdrawsphere command
Removed turnVbo and performance measurements from vdrawsphere.
Added vvbo command to control VBO usage flag.
Changes:
Text rendering in OCCT 3D view can now display multi-line text correctly. In addition to '\n' and '\r' characters, '\t' is also treated specially, i.e. replaced by a fixed number of spaces. Other control characters (like '\b' or '\a') are simply ignored by text rendering code.
Also standard GL2PS's alignment isn't used because it's doesn't works correctly for all formats, therefore alignment is calculated manually now.