OpenGL rendering is now done into sRGB framebuffer.
OpenGl_ShaderManager::prepareStdProgramFboBlit() has been extended
by programs resolving MSAA texture and applying gamma correction as fallbacks.
Quantity_Color definition has been modified to store RGB components
in linear color space within Quantity_TOC_RGB type.
Standard colors defined by Quantity_NameOfColor enumeration has been updated accordingly.
New Quantity_TOC_sRGB type has been introduced to handle RGB components in non-linear sRGB color space.
OpenGl_TextureFormat class definition has been moved to dedicated files.
New method OpenGl_TextureFormat::FindFormat() replaces OpenGl_Texture::GetDataFormat().
New method OpenGl_TextureFormat::FindSizedFormat() replaces OpenGl_FrameBuffer::getColorDataFormat()
and OpenGl_FrameBuffer::getDepthDataFormat().
Graphic3d_TextureRoot::IsColorMap() - introduced new property defining
if RGB(A)8 image formats should be loaded as sRGB(A) textures or as data RGB(A) textures.
OpenGl_Texture initialization methods have been extended with new theIsColorMap argument.
vreadpixel - added argument -sRGB printing color in sRGB color space.
Test cases have been updated to new sRGB rendered results.
StlTransfer.cxx, function StlTransfer::BuildIncrementalMesh(...) fills the StlMesh_Mesh. Before this fix the StlTransfer always force meshing of the passed shape.
Now meshing is completely removed from the StlTransfer. StlWriter can return error status now, for example, if a mesh of the passed shape is empty. In this case file will be not created.
Added test case bugs/xde/bug25357
Avoid the warning on gcc compiler.
Test scripts were modified according to the fix.
1) bug23192, bug22670, bug23193: removed "isParallel" flag from the command
arguments. Manually meshing of the shape (as far as meshing was removed
from STL writer).
2) bug22898: before the fix writestl always remeshes the shape with a
deflection, related to the boundery box of the shape. For "hammer" shape
there is a 38.9076 deflection for mesh. Differences between before writing
and after reading are dedicated to fact that stl writes triangulation as
an elements of the spahe (like faces, edges etc.)
Usage of QAGetPixelColor were checked and corrected.
Using simple comparison instead of regexp.
Improved usage of command vreadpixel for standard colors.
Command QAGetPixelColor was dropped from TKQADraw.
Procedures "checkcolor" and auxiliary "checkpoint" were moved to DrawResources/TestCommands.tcl
Some test cases using "checkcolor" for picking line color were simplified.
Procedures checkcolor and checkpoint were changed to handle situation when pixel is out of view.
Removed unnecessary use of command "vaspects -setwidth" in tests.
Revert -setwidth change in test bugs/vis/bug23525
Replaced QAMoveTo, QASelect and QAShiftSelect draw commands with vmoveto and vselect
Moved vselect and vmoveto draw commands to ViewerTest_ViewerCommands.cxx
Replaced QAMoveTo and QASelect in test cases. Corrected returned error case result in vselect and vmoveto.
Added commands in ViewerTest_ViewerCommands from QADraw. Edited tests.
QACommands in tests were replaced with ViewerTest commands.
QAxwd command was removed from QADraw. Edited command wzoom and commands from ViewerTest.
Help for ViewerTest commands was edited
Small corrections. Added test cases for polygonal selection.
Small correction of test cases
Adding procedures checkcolor and checkpoint.
Modified test cases which are used QAGetPixelColor or QAAISGetPixelColor2d
Allow using command QAAISGetPixelColor2d on WNT
Rename test case tests/bugs/vis/bug19619 to pro19619
Added test cases to modalg and moddata
When test is run interactively, imagedir is set to temporary directory (search order: environment variables TempDir, Temp, Tmp, upper and lower case, in this order, then $HOME/tmp)
Update testing case with imagedir variable