1) Extend Poly_Triangulation by mesh purpose, possibility to be cleared and late-load deferred data interfaces.
2) Update BRep_TFace to store list of triangulations istead of single one. And also active one. Update getter and setter of single triangulation and add new methods to interaction with whole triangulations list.
3) Update BRep_Tool to get single triangulation of face according to the input mesh purpose or whole triangulations list.
4) Update BRep_Builder to make face by not only single triangulation but whole triangulations list with specified active one.
5) Add new methods to BRepTools to interact with shape triangulations (Load/Unload/Activate/LoadAll/UnloadAllTriangulation(s))
6) Add new 'tlateload'command for shape to load/unload/activate triangulations.
7) Update 'trinfo' command by '-lods' options to print detailaed information about LODs of this shape
8) Support empty triangulations by selection. Use bounding box selection in this case.
9) Add new 'outdisplist' option to XDispaly command to print list of displayed objects to output variable but not to theDI
10) Add new '-noecho' option to vdisplay command to skip printing of displayed objects to theDI
11) Create new RWMesh_TriangulationSource as mesh data wrapper for delayed triangulation loading.
12) Create new RWMesh_TriangulationReader as base interface for reading primitive array from the buffer.
13) Cache nodes/triangles number defined in glTF file
14) Use RWMesh_TriangulationSource class as base of RWGltf_GltfLatePrimitiveArray one and RWMesh_TriangulationReader class as base of RWGltf_TriangulationReader one
15) Add possibilty to support of LODs by glTF reader. It is possible to skip data loading and load them later
16) Add new '-skiplateloading' (to skip triangulation loading), '-keeplate' (to keep information about deferred storage to load/unload triangulation later),
'-toprintdebuginfo' (to print additional debug information) options to ReadGltf command
17) Add new test of glTF late loading
1) BRepMesh_FastDiscretFace.cxx:
- exclude planes from procedure of inserting internal points.
- localize declaration of the container aNewVertices in each method where it is needed.
- correct the logic of the method insertInternalVerticesOther, so that to separate the processes of removing extra points and addition of new points in different cycles, thus making the code more clear and in addition stable.
- insert useful output of intermediate mesh to a file in control() method for debug purposes (with definition DEBUG_MESH).
2) Add global functions MeshTest_DrawTriangles and MeshTest_DrawLinks to draw mesh data in debug session.
3) BRepMesh_FastDiscret:
- in the method Add calculations of deflections have been simplified for non-relative mode.
- replace the attribute MinDist with Deflection in EdgeAttributes structure. Correct its computation so that later to store this value as deflection of the polygon.
4) Make protection against exception in the method BRepMesh_Delaun::addTriangle() when an added triangle creates a third connection of a mesh edge.
5) BRepMesh_EdgeTessellator.cxx, BRepMesh_EdgeTessellationExtractor.cxx: use Geom2dAdaptor_Curve in order to use b-spline cache while computing value on a curve.
6) In BndLib_Box2dCurve::PerformBSpline, avoid creating new b-spline in case of requested parameter range differ from natural bounds insignificantly.
7) In GeomAdaptor classes, postpone building of cache till the time of its actual usage. So, creation of an adapter to compute intervals of continuity does not lead to creation of internal cache.
8) In the methods BRepAdaptor_Curve::Bezier and BSpline do not call Transformed() if transformation is identity.
9) In the classes Geom_BSplineCurve, Geom_BSplineSurface, Geom_BezierCurve, Geom_BezierSurface, Geom2d_BSplineCurve, Geom2d_BezierCurve change the method Pole() to return the point by const reference.
10) In CPnts_AbscissaPoint.cxx, compute derivative by D1 instead of DN to make use of b-spline cache.
11) Change test cases to actual state:
- Number of triangles/nodes can grow due to more accurate work with deflection of edges. Now the edge is tessellated using its own tolerance instead of maximal tolerance of all shapes in the face.
- Accept new numbers of mesh errors (free links, free nodes) for really bad shapes.
- Correct the test "bugs/mesh/bug25612" to produce stable result.
- Disable redundant checks in test cases bug25378* (lower limit for computation time).
- Speed up iso-lines computation for offset of bspline surfaces. For that use adaptor instead of original surface in evaluator of approximation.
- Add output of polylines for debug of insertInternalVerticesOther().
Reference data in test case bugs\moddata_2\bug453_3 have been changed to be close to expected theoretical values. This makes the test give stable result on different platforms.