OpenGl_CappingAlgo::RenderCapping() now updates clipping state in Shader Manager.
OpenGl_View::render() clipping state setup has been moved to OpenGl_View::renderScene().
OpenGl_ShaderManager now converts position to homogeneous coordinates within clipping code GLSL.
This fixes capping plane rendering with clipping planes applied.
Fixed possible Clipping planes misconfiguration when FFP is used;
error-prone OpenGl_Clipping::AddWorldLazy() method has been dropped.
OpenGl_Caps - flag ffpEnable is now initialized to false on desktop OpenGL.
OpenGl_Context::init() - now prints error if OpenGL version does not support GLSL
and switches OpenGl_Caps::ffpEnable to true.
update test cases
1) Resolved buggy situation of shared clip planes between view and structure;
2) Added clipping plane equation space identification - to be used with shaders;
3) Code refactoring to resolve performance issue reported by 0024189;
4) Attachment of stencil buffer to FBO.
Added test case bugs/vis/bug24224