Quantity_ColorRGBA has been introduced as convenient structure holding Vec4 for OpenGL.
Graphic3d_PolygonOffset has been added as replacement for TEL_POFFSET_PARAM.
Duplicating definition of Hatch Styles TEL_HS_*** has been removed;
Aspect_HatchStyle enum now follows values of TEL_HS_*** for compatibility.
TelCullMode enum has been removed.
Aspect_AspectLine has been merged into Graphic3d_AspectLine3d.
Aspect_AspectMarker has been merged into Graphic3d_AspectMarker3d.
Aspect_AspectFillArea has been merged into Graphic3d_AspectFillArea3d.
Graphic3d_CAspectFillArea have been removed.
OpenGl_AspectLine now stores Graphic3d_AspectLine3d as class field.
OpenGl_AspectMarker now stores Graphic3d_AspectMarker3d as class field.
OpenGl_AspectText now stores Graphic3d_AspectText3d as class field.
OpenGl_AspectFace now stores Graphic3d_AspectFillArea3d as class field.
Graphic3d_AspectFillArea3d - back face culling is now enabled by default.
TKOpenGl now relies on Graphic3d_Group::IsClosed() flag to disable face culling.
StdPrs_ShadedShape now does not modify aspect for different culling modes.
Headers InterfaceGraphic_Graphic3d.hxx, InterfaceGraphic_telem.hxx, InterfaceGraphic_tgl_all.hxx
defining obsolete structures CALL_DEF_COLOR, CALL_DEF_POINT,
CALL_DEF_MATERIAL, CALL_DEF_TRANSFORM_PERSISTENCE, TEL_POINT, TEL_COLOUR
have been removed.
Useless and broken test case bugs/vis/buc60821 has been removed.
OpenGl_Workspace::myAspectFaceApplied and myAspectMarkerApplied have been replaced
from OpenGl_AspectFace*/OpenGl_AspectMarker*
to Handle(Graphic3d_AspectFillArea3d)/Handle(Graphic3d_AspectMarker3d).
This eliminates reading from freed memory
(e.g. when OpenGl_AspectFace is allocated on stack like in OpenGl_Trihedron).
OpenGl_PrimitiveArray::drawEdges() - fix drawing non-indexed array from VBO (access violation due to NULL handle).
AIS_Dimension::DrawArrow() - added missing initialization of 3D arrow aspect.
AIS_Manipulator::Compute() now creates dedicated Face Aspect for each axis.
V3d_CircularGrid, V3d_RectangularGrid now create dedicated line aspects with different color.
AIS_InteractiveObject::SetMaterial() - do not modify global ShadingAspect.
Support of profiles for norms is removed
Getting rid of thread-unsafe static variables.
Sequence is not thread-safe. Replacing it with Vector.
Updating samples due to previous changes.
Resolving conflict with system environment.
- AIS_InteractiveContext - create new dummy class field to have an empty TopoDS_Shape object.
- AIS_Point, PrsMgr_PresentableObject - rename static variables to local function variables.
- AIS_Shape, SelectMgr_SelectableObject - remove unused static variables.
- Graphic3d_MaterialAspect, V3d_Viewer - make global static variables as constant.
- V3d_View - move global variable zRotation to class field.
- Move a variable theCurrentSelection as a field of AIS_InteractiveContext and AIS_LocalContext classes. Multiple selection is not used now, so each Context have an own selection.
- Move myStructGenId from Graphic3d_StructureManager to Graphic3d_GraphicDriver for identifying the structures in the driver.
- Move default variable (no shading light) from static value to the class field of OpenGL_View.
Porting note:
- Static methods of AIS_Selection is not used now. Methods of
AIS_InteractiveContext::InitSelected(),::MoreSelected(),::NextSelected()
should be used instead of static methods of AIS_Selection.
Add handle on environment texture in OpenGl_Workspace.
Add a new parameter UseEnvironmentTexture to the Graphic3d_ZLayerSettings.
OSD layers don't use environment texture by default.
zbuffertrihedron doesn't use environment texture.
vzlayer can enable/disable environment texture mappping.
Delete unnecessary files Graphic3d_TypeOfSurfaceDetail.hxx and V3d_TypeOfSurface.hxx.
Delete functions SurfaceDetailType and SetSurfaceDetailType functions from Graphic3d_CView.
Delete functions SurfaceDetailState and UpdateSurfaceDetailStateTo from OpenGl_ShaderManager.
Delete class OpenGl_SurfaceDetailState.
Delete functions SurfaceDetailType and SetSurfaceDetailType from OpenGl_View.
Delete functions SetSurfaceDetail and SurfaceDetail() from V3d_View.
Delete functions SetDefaultSurfaceDetail and DefaultSurfaceDetail from V3d_Viewer.
Delete draw command VSetTextureMode.
Add description in dox.
Possibility to customize layout of installation of OCCT is introduced by:
- variable INSTALL_DIR_LAYOUT - select one of the two predefined layouts: either Windows (classic OCCT layout) or Unix (Linux standard)
- variables INSTALL_DIR_* (BIN, LIB, INCLUDE, RESOURCE, DOC, TESTS, SCRIPT, SAMPLES, DATA) - specify locations of relevant components
- variable INSTALL_DIR_WITH_VERSION (bool) - specifies whether full version of OCCT should be used in paths in Unix layout
Files LICENSE_LGPL_21.txt and OCCT_LGPL_EXCEPTION.txt are always installed.
Environment is extended to support non-default layouts.
For that, environment variables "CSF_OCCT*Path" are defined, corresponding to CMake variables INSTALL_DIR_* described above.
Visual Studio environment, DRAW, tests, samples are amended to use these variables instead of (or as alternative to) CASROOT.
Settings of Products-specific vars are removed from environment scripts.
File genconf.bat was corrected to avoid error message for the case when path to TCL contains spaces.
Product name in rc files changed to "Open CASCADE Technology".
- Added new interactive object AIS_RubberBand to draw rubber rectangle or polygon
- Added using of AIS_RubberBand in DRAW view for rectangular selection
- Added using of AIS_RubberBand in MFC samples for rectangular selection
Expose interface of OpenGl_View (OpenGL graphics rendering methods) to client code
and collecting all high-level API methods of application views in V3d_View class.
1) Exposing interface of OpenGl_View:
The OpenGl_View inherits from new class Graphic3d_CView.
Graphic3d_CView is an interface class that declares abstract methods for managing displayed structures,
display properties and a base layer code that implements computation
and management of HLR (or more broadly speaking view-depended) structures.
In new implementation it takes place of eliminated Visual3d_View.
As before the instance of Graphic3d_CView is still completely managed by V3d_View classes.
It can be accessed through V3d_View interface but normally this should not be required as all its methods are completely wrapped.
In more details, a concrete specialization of Graphic3d_CView is created and returned by graphical driver on request.
Right after creation the views is directly used for setting rendering properties and adding graphical structures to be displayed.
The rendering of graphics is possible after mapping a window and activating the view.
The direct setting of properties makes obsolete usage of intermediate structures with display parameter
like Visual3d_ContextView and etc (the whole package of Visual3d become redundant).
2) Collecting all high-level API methods of application views in V3d package:
The patch includes elimination of Visual3d layer.
All of its methods that could be previously used by application are now exposed and should be accessed on the level of V3d entities.
- Introduced new class Graphic3d_CView.
This is a base class for render views.
Made possible to specialize concrete instances of the class by graphical driver.
- Moved all methods managing rendering views into interface of Graphic3d_CView.
The corresponding methods were removed from interface of graphical driver.
3) Eliminated Visual3d package:
- Logic of managing display of structures was put from Visual3d_ViewManager into Graphic3d_StructureManager.
- Removed Visual3d_View class. Logic of managing computed structures was put into base layer of Graphi3d_CView.
- Removed all intermediate structures for storing view parameters e.g. Visual3d_ContextView.
All settings are kept by instances of Graphic3d_CView
- Removed Visual3d_Light intermediate class.
All light properties are still stored in Graphic3d_CLight structure.
The structure is directly access by instance of V3d_Light classes.
- Moved all needed enumerations into Graphic3d package.
4) Update package D3DHost to new changes.
5) Update code of OCCT samples to new changes.
1) Remove duplicating presentation algorithms for shapes StdPrs_WFShape, StdPrs_WFDeflectionShape.
2) Rewrite Prs3d_WFShape to use deflection for non-triangulated shapes and rename it to StdPrs_WFShape.
3) Revise and correct references in code.
4) Rename StdPrs_ToolShadedShape to StdPrs_ToolTriangulatedShape (reused in StdPrs_WFShape, StdPrs_ShadedShape).
5) Add StdPrs_BndBox for drawing bounding box presentation.
6) Implemented on-triangulation isoline builder.
7) Add option -isoontriangulation to vaspects command to enable on-triangulation isoline builder for shape.
8) Drawer's maximum UV parameter value is taken into account in isolines calculation correctly.
9) Add option -setMaxParamValue to vaspects command to change drawer's maximum UV parameter value.
- picked or selected objects are now highlighted via owners instead of interactive objects;
- support methods for owners were added to AIS_InteractiveContext;
- dynamically highlighted owners are now displayed in immediate mode;
- selection without opening of local context is enabled by default;
- added "-local" key to vselmode command to enable selection in local context;
- selection filters are now completely supported in AIS_InteractiveContext;
- the idea of differencing of selected items onto current (in interactive context) and selected (local selection) was eliminated;
- all calls to "current" were replaced by calls to "selected" in terms of future local context removal;
- AIS_InteractiveObject::mySelectionMode was removed;
- now each selectable object can define own selection mode for "global" selection of the whole object;
- whole object selection mode is 0 by default for all standard interactive objects;
- immediate structures are now added to topmost and top layer lists;
- added support of drawing immediate structures in different layers;
- unused code for immediate mode was removed;
- vfeedback and vexport commands now produce correct output for raytrace mode.
Support of old persistence (CSFDB format) is removed from OCCT samples (C#, MFC and Qt)
Motor model from data/csfdb is converted from CSFDB to BRep format and put to data/occ (Motor-c.brep)
Redesign of selection mechanism:
- implemented 3-level BVH tree for selection;
- selection now calculates in 3D space;
- intersection tests were moved to SelectMgr_BaseFrustum descendants;
- removed .cdl files in Select3D and .cdl related to selection in MeshVS;
- SelectMgr_ViewerSelectors are now shared between local and global contexts;
- transformations of sensitive entities are now stored in SelectMgr_SelectableObject only. Sensitive entities are independent from transformations, it is applied to SelectMgr_SelectingVolumeManager instance only;
- connected and multiple connected interactive objects are now represented by their child objects only for SelectMgr_SelectionManager;
- if interactive object has child objects, they will be stored as separate objects in SelectMgr_SelectionManager now.
- test cases bugs/vis/bug24623_1, bug24623_2, bug24623_3, bug24623_4 to test performance and memory issues.
Combo-box for selection of translation mode is available in Export to STEP and CSFDB files.
Default valuer for STEP export mode is set to As Is, i.e. automatic selection.
Added #define in function CFileDialog because it takes only 6 parameters in Visual Studio 2005.
Add vc12 project files for MFC samples.
CMake - add Unicode option for MFC samples
CMake - do not set MFC option globally
Update description of Cmake building procedure for MFC sample
Correction of cmake.md and automake.md
0024943: Port MFC sample to UNICODE for compatibility with VS2013
The formatting of developer guides about OCCT building with various build systems has been improved.
automake article clean up
Drop Graphic3d_GraphicDriver::Begin() and ::End() methods.
Initialization is performed within driver constructor.
Drop dummy argument for Graphic3d_GraphicDriver constructor with library name.
Display connection now should be set instead
Drop Graphic3d::InitGraphicDriver() function and Graphic3d.hxx header.
Application code should explicitly link against TKOpenGl toolkit and instantiate OpenGl_GraphicDriver class.
Drop MetaGraphicDriverFactory implementation within TKOpenGl.
- Added format for value string.
- Construction and validness.
- Revise modification of properties and update of presentations.
- Units moved to Drawer; code revisions.
- Length and angle initialization was changed. Type of geometry filed was added to AIS_Dimension.
- Method for test case bugs/vis/buc60915 was corrected. Description of the dimension classes was corrected.
- Fixed initialization of angle and length.
Some warnings were removed from MFC samples
All warnings of sample projects with warning level 4 were fixed on VC9
Warnings level increased to -W4 in projects of MFC samples; sample ReadMe files added to documentation
Changes in Viewer2dDoc.cpp and OcafDoc.cpp were restored.
Minor corrections in documentation
CMake meta-projects for samples were added
launch script for samples was added
unrelated changes: CSF_GraphicShr variable were removed
occt building with cmake article was updated
Some corrections; test cases were added; coding standards in MFC samples & presentations
Request stencil buffer for Linux.
correct test cases; correct compilation errors
compilation warnings (gcc/Linux)
Fixed graphic structure recompute after closing view.
Removed collector and all corresponding logic and methods from AIS_InteractiveContext.
Method AIS_InteractiveContext::Erase() now hide object from viewer without deleting resources.
Erased objects now properly recomputed after closing view.
Samples update
Removed useless method AIS_InteractiveContext::EraseMode()
Documentation update
Warnings fix
Regressions fix
Introduce Point Sprites usage.
Graphic3d_Group - drop Marker(),MarkerSet() methods - markers should be drawn using AddPrimitiveArray.
Added new Draw Harness commands vcaps, vmarkerstest.
WNT_Window::Dump method calls were replaced with V3dView::Dump calls
Type casts were removed
Added supported image formats in file filters of Export methods, edited documentation for Image_AlienPixMap class
Supported image formats filter for 2dsample was extended