Created flat skin for AIS_Manipulator presentation
Added "-flat" option to vmanipulator command
Added functionality to transform the manipulator depending on the camera rotation.
Added local transformation for Graphic3d_Group.
Added RecomputeTransformation method to PrsMgr_PresentableObject.
When overloading this method, you can set a transformation for an object depending on the rotation of the camera.
v3d/manipulator/flat: test case added
Update empty method guards to new style with regex (see PR).
Used clang-format 18.1.8.
New actions to validate code formatting is added.
Update .clang-format with disabling of include sorting.
It is temporary changes, then include will be sorted.
Apply formatting for /src and /tools folder.
The files with .hxx,.cxx,.lxx,.h,.pxx,.hpp,*.cpp extensions.
Added AIS_DragAction_Confirmed drag action, which will be called by AIS_ViewController when the drag interaction is confirmed (mouse moved more than click threshold).
Put explicit type casting to avoid:
Warning C26451 Arithmetic overflow: Using operator '-' on a 4 byte
value and then casting the result to a 8 byte value.
Cast the value to the wider type before calling operator '-' to avoid overflow (io.2).
V3d_View/Graphic3d_CView pair has been extended to define subview within the other V3d_View instance.
The initialization is done in form of V3d_View::SetWindow() taking parent V3d_View instance on input.
Subview definition includes dimensions defined as a fraction of a parent view and offset from a corner.
This scheme allows splitting window into several subviews automatically occupying entire viewport,
like splitting window into two vertial subviews (100%x50% + 100%x50%),
three horizontal subviews (33%x100% + 30%x100% + 30%x100%),
1 + 2 stacked subviews (50%x100% + 50%x50% + 50%x50%),
as well as thumbnail-alike subviews displayed on top of another larger view.
OpenGl_View::Redraw() blits content of subviews into the window within immediate redraw step.
AIS_ViewController::FlushViewEvents() has been extended
to re-calculate mouse input into local subview coordinates.
AIS_ViewController::handleViewRedraw() first redraws subviews and then parent views.
Introduced new callback AIS_ViewController::OnSubviewChanged()
to switch input focus to another subview on mouse click,
implemented by ViewerTest_EventManager (has to be done at application level).
vinit command has been extended with parameters -subview and -parent to create a subview.
In addition, view dimension arguments now can be defined as a fraction of screen size instead of pixels.
ViewerTest_ContinuousRedrawer now explicitly invalidates V3d_View content
in addition to emitting window content redrawing request.
"vrepaint -continuous" now tries to avoid creation of dedicated thread
on Windows platform and relies on AIS_ViewController::SetContinuousRedraw().
Introduced Wasm_Window implementing Aspect_Window interface.
Aspect_WindowInputListener has been extended by touch input callbacks (moved from AIS_ViewController),
which now implements redirection of single taps to UpdateMouseClick().
AIS_ViewController::FetchNavigationKeys() now requests more frames even if Delta is zero,
but navigation keys are pressed - indicated by a new flag AIS_WalkDelta::IsDefined().
Fixed missing implementation of Xw_Window::DisplayConnection() getter.
The property has been moved to the base class Aspect_Window.
Removed unused Aspect_Convert.hxx.
DRAWEXE targeting Wasm:
- added exposing of FS interface so that it is possible uploading/downloading files to/from emulated file system on JavaScript level;
- added printer redirecting messages to Module.printMessage callback accepting message gravity;
- Run_Appli() now skips std::cin when Module.noExitRuntime is set.
Fixed regression of SelectMgr_ViewerSelector::SetPixelTolerance(). Removed redundant myToUpdateTolerance flag.
SelectMgr_AxisIntersector::raySegmentDistance() - fixed usage of SquareModulus() instead of Modulus().
SelectMgr_ViewerSelector::TraverseSensitives() now skips both BVHSubset_2dPersistent and BVHSubset_3dPersistent relying on Camera.
AIS_ViewController::handleXRMoveTo() now uses interface for picking by Axis explicitly
instead of emulating axis by point picking.
Aspect_WindowInputListener - basic mouse/keyboard/expose input methods
have been moved out from AIS_ViewController to dedicated base interface.
Added WNT_Window::ProcessMessage()/Xw_Window::ProcessMessage() methods
redirecting Win32/X11 message to Aspect_WindowInputListener.
Added AIS_ViewController::MouseSelectionSchemes() property defining map of selection schemes for mouse+modifier combinations.
IsXOR flag has been replaced by AIS_SelectionScheme in interfaces.
Rubber-band selection with Shift key pressed now applies XOR selection scheme in in Draw Harness.
Command vselect has been extended to specify selection scheme by name.
- moved creating of V3d_View::myTrihedron from constructor to first attempt of displaying or calling it;
- moved creating of V3d_Viewer::myRGrid and V3d_Viewer::myCGrid to to first attempt of displaying or calling them;
- renamed V3d_Viewer::IsActive() to V3d_Viewer::IsGridActive();
- redefined V3d_View::Trihedron() and V3d_Viewer::Grid() by adding new argument toCreate
for opportunity to check the existence of the objects without their recreating.
AIS_SelectionScheme enumeration is defined to set which selection behaviour is used in Select of context
AIS_InteractiveContext is corrected to use single Select method instead of combination of Select/ShiftSelect methods with a selection scheme parameter.
Upgrade: Select() -> SelectDetected/Rectangle/Polygon(AIS_SelectionScheme_Replace), ShiftSelect -> SelectDetected/Rectangle/Polygon(AIS_SelectionScheme_XOR)
PrsMgr_PresentationManager::displayImmediate() now uses proper ZLayer for a shadow presentation
of computed presentation (fixes dynamic highlighting on mouse move).
Graphic3d_CView::SetComputedMode() - added invalidation of bounding box on turning OFF compute mode.
AIS_ViewController::contextLazyMoveTo() now ignores MoveTo() while rotating
view with temporary disabled compute mode (leading to undefined results and crashes).
Graphic3d_Structure::Graphic3d_Structure() - do not copy Graphic3d_TOS_COMPUTED visual
from linked structure, as Graphic3d_CView::SetComputedMode() does not compute such structures.
WNT_HIDSpaceMouse - added auxiliary class for processing 3d mouse Raw HID input.
AIS_ViewController::Update3dMouse() - added default processor for 3d mouse input event.
ViewerTest now redirects WM_INPUT to AIS_ViewController::Update3dMouse().
Aspect_VKey enumeration has been extended by 3D view buttons.
WNT_Window::RegisterRawInputDevices() has beend added as a small wrapper
over WinAPI RegisterRawInputDevices() for common HID input devices.
AIS_ViewCube now stores animation duration within AIS_AnimationCamera instead of dedicated duplicating class property.
AIS_ViewController::handleNavigationKeys() - added an interface for processing navigation keys.
ViewerTest_EventManager now maps WASD+Arrows navigation keys.
Axonometric view hotkey A has been replaced by Backspace.
Shaded/Wireframe are now mapped with hotkeys W+Ctrl/S+Ctrl.
Hotkey D (reset view to undefined default state) has been removed.
V3d_View::AutoZFit() is now called only before redraw
within methods V3d_View::Redraw() and V3d_View::Update().
Graphic3d_CView now holds Aspect_ExtendedRealitySession object.
Aspect_OpenVRSession implements new interface via optional OpenVR library.
Graphic3d_CView::ProcessInput() - added new interface method
which should be called for processing positional input (head tracking).
Graphic3d_Camera now allows setting custom stereoscopic Projection matrices.
OpenGl_Context::Camera() - context now holds Camera object
in addition to active camera matrices.
genproj.tcl has been extended to handle optional CSF_OpenVR dependency.
A special mode for the selecting by polygon is added to select only completely overlapping objects.
In order to track the sensitives that were included completely by defined polygon, the boundary points of the polygonal frustrum are stored in the variable myBoundaryPoints.
If an sensitive intersects with at least one of the frustrums from myFrustums, then checking whether this object intersects with borders using the isIntersectBoundary method; if not, then the sensitive were included completely by defined polygon.
Because the polygon can be concave, then to check the sensitive were included completely by defined polygon, it is not enough to check of all its points, it is necessary that the edges of the sensitive do not intersect polygonal frustrum. To do this, for polygonal selection, a call to the Overlaps method for a point was replaced by a call to a segment where necessary.
bugs/vis/bug31440: test case added
Graphic3d_Camera has been revised to store camera Direction from Eye explicitly
and Distance to Center instead of auxiliary Center point.
This allows setting camera Distance to 0 (for flat objects) without side effects
like broken FitAll, wobbling on rotating.
Fixed error in math converting Y-down mouse coordinates into Y-up within AIS_ViewController::handleZoom().
Added flags ToStickToRayOnZoom()/ToStickToRayOnRotation() enabled by default,
which will project picked point onto ray at mouse cursor to preserve focus on zoom out.
Added new class AIS_ViewCube implementing interactive cube
displaying orientation of the main axes of the model space in the viewer.
Each side, edge, or corner of the cube corresponds to particular orientation of the camera,
and the class provides methods to move the camera to corresponding position (with animation if needed).
AIS_InteractiveContext::LastActiveView(), added new property returning the last View processed by MoveTo() event.
AIS_InteractiveContext::BoundingBoxOfSelection(), added method returning bounding box of selected objects.
SelectMgr_EntityOwner::HandleMouseClick(), added new callback for handling
mouse clicks by owner itself without automatic highlighting and clearing previous selection.
Called by AIS_InteractiveContext::Select() method.
AIS_ViewController::ViewAnimation() has been extened with camera animation propery,
which can be bound to AIS_ViewCube for smooth embedding into event loop.
Prs3d_ToolDisk has been extended with parameters specifying angle range.
Graphic3d_MaterialAspect now initializes all coefficients to 1.0
when Graphic3d_NOM_UserDefined is passed to class constructor.
AIS_AnimationCamera::update() now sets the end camera position if animation duration is 0.
Prs3d_DatumAspect, added missing setters.
New command vviewcube has been added.
ViewerTest_EventManager now inherits AIS_ViewController.
Platform-dependent user input handling within ViewerTest has been revised
to process events in common way through AIS_ViewController.
The mouse navigation has been changed, so that left mouse clicked
without modifers now rotates View.
The rubber-band selection can be activated via Alt+LeftMouseButton.
Selection is now done on mouse unclick and keyboard short-cuts take effect on unclick.
Aspect_Window::SetTitle() - added new method configuring Window title.
Introduced new types Aspect_Touch, Aspect_VKey, Aspect_ScrollDelta
for processing window events in platform-independent way.