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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-04-21 10:13:43 +03:00

9 Commits

Author SHA1 Message Date
kgv
43eddb470f 0032217: Visualization, TKOpenGl - drop propagation of unused FFP functions
OpenGl_GlFunctions no more loads unused FFP functions.
OpenGl_GlCoreXX function tables no more defined two hierarchies with and without FFP functions,
and OpenGl_Context::coreXXback fields have been removed.
Introduced OpenGl_Context::core11ffp as more straightforward naming for obsolete FFP function set.
2021-03-17 19:53:14 +03:00
kgv
9299697997 0032150: Visualization, TKOpenGl - ignore OpenGl_Caps::ffpEnable when FFP is unavailable
OpenGl_Workspace::Activate() now implicitly disables OpenGl_Caps::ffpEnable when it is unsupported.
OpenGl_AspectsSprite::build() now ignores OpenGl_Caps::pntSpritesDisable when Display Lists are unsupported.
2021-02-24 20:59:43 +03:00
kgv
1ac837b2c2 0032114: Visualization, TKOpenGl - broken PBR LUT on OpenGL ES 2.0
Added image formats Image_Format_RGF_half/Image_Format_RGBAF_half
with manual conversion between 32-bit float and 16-bit half-float values.

PBR LUT table is now converted into GL_HALF_FLOAT_OES data format in case of OpenGL ES 2.0.
2021-02-03 18:40:34 +03:00
kgv
8f8fe4a97c 0032083: Visualization, TKOpenGl - PBR rendering is unavailable on Apple A12 Bionic (iPad)
Added "#define occLight_Index(theId) 0" workaround allowing to compile
a single light source PBR shading program on OpenGL ES 2.0,
as it disallows non-constant index expressions (even trivially deducable at compile-time).

PBR lookup table is now automatically resized to RGBA format
when RG texture format is unsupported (OpenGL ES 2.0).

OpenGl_ShaderManager now allows compiling PBR shaders
using WebGL 1.0 + GL_EXT_shader_texture_lod extension.

PBR IBL baking GLSL program has been redisigned to use
if/else to avoid non-constant index expressions.
Diffuse baking implements packing float values into a temporary RGBA8 texture
as a fallback solution on WebGL 1.0 implementations supporting float textures
but not as FBO render targets.

OpenGl_PBREnvironment now uses GL_FRAMEBUFFER instead of GL_DRAW_FRAMEBUFFER
for compatibility with OpenGL ES 2.0.
2021-01-29 19:51:18 +03:00
kgv
a46ab511c5 0032082: Visualization, TKOpenGl - improve formatting of error messages
Error messages in TKOpenGl package have been improved to format
GLenum values as string constants or hex values.
OpenGl_VertexBuffer::init() now logs a message with error details
instead of just returning Boolean flag.
2021-01-24 23:48:10 +03:00
kgv
78c4e836b1 0031571: Visualization, TKOpenGl - provide depth peeling OIT option
Graphic3d_RenderTransparentMethod has been extended by Graphic3d_RTM_DEPTH_PEELING_OIT,
which is handled by OpenGl_LayerList::renderTransparent().

OpenGl_FrameBuffer::Init() now does not silently ignore unknown color attachment format and return failure.
OpenGl_FrameBuffer::InitWrapper() - added constructor wrapping existing color textures.

v3d/transparency/oit: test case added
2021-01-20 21:21:59 +03:00
kgv
faff37677c 0031478: Visualization, TKOpenGl - allow uploading Cubemap in compressed DDS format when supported by GPU
Graphic3d_TextureRoot::GetCompressedImage() - added new interface for fetching compressed texture image.
Default implementation detects DDS image files using Image_DDSParser parser.

Graphic3d_TextureRoot::GetImage() has been extended with new parameter
- the list of image formats supported by OpenGL driver.
Graphic3d_TextureRoot::convertToCompatible() implicitly converts
BGRA image to RGBA on OpenGL ES, which normally does not support BGR formats.

OpenGl_Caps::isTopDownTextureUV - new property defines how application defines
UV texture coordinates in primitive arrays.
OpenGl_Context::SetTextureMatrix() compares this flag with OpenGl_Texture::IsTopDown()
and automatically flips V coordinate in case of mismatch.

OpenGl_Texture now holds exact number of mipmap levels
instead of Boolean flag indicating that they are defined.
This allows loading DDS files with incomplete mipmap level set
by setting GL_TEXTURE_MAX_LEVEL to appropriate value instead of default 1000
(causing black textures in case if mipmap levels are not defined till 1x1).

Fixed order of texture coordinates transformation within GLSL program to match FFP matrix:
Rotate -> Translate -> Scale (previously Rotation was applied afterwards).
2020-05-22 11:08:34 +03:00
iko
67312b7991 0030700: Visualization, TKOpenGl - support PBR Metallic-Roughness shading model
Metallic-Roughness shading model Graphic3d_TOSM_PBR has been implemented.
New materials descriptors Graphic3d_PBRMaterial have been added to Graphic3d_MaterialAspect.
PBR shading model requires OpenGL 3.0+ or OpenGL ES 3.0+ hardware.
Environment cubemap is expected to be provided for realistic look of metallic materials.

occLight_IsHeadlight() now returns bool instead of int.
Avoid using lowp for enumerations to workaround occLight_IsHeadlight()
ignorance on Adreno 308 caused by some GLSL optimizator bugs.

OpenGl_Texture::EstimatedDataSize() - fixed estimation for Cubemap textures.
OpenGl_Sampler::applySamplerParams() - fixed uninitialized GL_TEXTURE_WRAP_R in case of GL_TEXTURE_CUBE_MAP target.
2019-11-01 18:25:28 +03:00
kgv
ba00aab7a0 0029528: Visualization, TKOpenGl - allow defining sRGB textures
OpenGL rendering is now done into sRGB framebuffer.
OpenGl_ShaderManager::prepareStdProgramFboBlit() has been extended
by programs resolving MSAA texture and applying gamma correction as fallbacks.

Quantity_Color definition has been modified to store RGB components
in linear color space within Quantity_TOC_RGB type.
Standard colors defined by Quantity_NameOfColor enumeration has been updated accordingly.
New Quantity_TOC_sRGB type has been introduced to handle RGB components in non-linear sRGB color space.

OpenGl_TextureFormat class definition has been moved to dedicated files.
New method OpenGl_TextureFormat::FindFormat() replaces OpenGl_Texture::GetDataFormat().
New method OpenGl_TextureFormat::FindSizedFormat() replaces OpenGl_FrameBuffer::getColorDataFormat()
and OpenGl_FrameBuffer::getDepthDataFormat().

Graphic3d_TextureRoot::IsColorMap() - introduced new property defining
if RGB(A)8 image formats should be loaded as sRGB(A) textures or as data RGB(A) textures.
OpenGl_Texture initialization methods have been extended with new theIsColorMap argument.

vreadpixel - added argument -sRGB printing color in sRGB color space.

Test cases have been updated to new sRGB rendered results.
2019-10-22 15:15:52 +03:00