Put explicit type casting to avoid:
Warning C26451 Arithmetic overflow: Using operator '-' on a 4 byte
value and then casting the result to a 8 byte value.
Cast the value to the wider type before calling operator '-' to avoid overflow (io.2).
Presentation computation has been modified to merge triangulations per box part type.
Prs3d_Drawer::FaceBoundaryDraw() flag is now handled for drawing box sides edges.
Graphic3d_ArrayOfPrimitives has been extended by auxiliary methods:
- ::AddSegmentEdges(), ::AddTriangleEdges(), ::AddQuadEdges() raising exception on wrong primitive type.
- ::AddQuadTriangleEdges() splitting quad into indexed triangulation;
- ::AddTriangleStripEdges() splitting triangle strip into indexed triangulation;
- ::AddTriangleFanEdges() splitting triangle fan into indexed triangulation;
- ::AddPolylineEdges() splitting polyline into indexed segments.
Graphic3d_Buffer can be now optionally initialized as non-interleaved array of vertex attributes
and provides an interface to invalidate buffer sub-range tracked by OpenGl_PrimitiveArray.
vtriangle and vsegment commands now share presentation created by vdrawparray command.
Added missing accessors to Graphic3d_ArrayOfPrimitives properties
VertexNumberAllocated(), EdgeNumberAllocated() and BoundNumberAllocated().
Methods Graphic3d_ArrayOfPrimitives::SetVertexColor() accepting color as three double rgb values and Graphic3d_Vec4ub object are refactored to avoid using reinterpret_cast between pointers to complex types.
Similar correction is made in ViewerTest_ObjectCommands.cxx (static function VDrawSphere).
Graphic3d_TypeOfShaderObject enumeration has been extended by Geometry shader object type.
OpenGl_ShaderProgram::Initialize() processes new shader object types when supported by OpenGL version.
Declarations.glsl has been fixed so that occFragColor is defined only for
Fragment Shader object only (by handling new FRAGMENT_SHADER macros).
Improved documentation of Graphic3d_ArrayOfPrimitives class.
vshader Draw Harness command has been extended to support definition
of Shader Object types other than Vertex and Fragment shader.
Add a new methods in AIS_Triangulation: SetTransparency, UnsetTransparency, HasVertexColor, updatePresentation.
Add a new methods in Graphic3d_ArrayOfPrimitives: AddVertex(gp_Pnt, Graphic3d_Vec4ub) and SetVertexColor(Standard_Integer, Graphic3d_Vec4ub).
Type of color of array in AIS_Triangulation is Graphic3d_Vec4ub now.
Automatic upgrade of OCCT code by command "occt_upgrade . -nocdl":
- WOK-generated header files from inc and sources from drv are moved to src
- CDL files removed
- All packages are converted to nocdlpack