On Windows with MSVC Tcl library is linked using #pragma statement instead of using project properties, to allow easy switch between Tcl versions. In gendoc.bat, tclsh.exe is called instead of tclsh86.exe, to avoid dependency on hard-coded Tcl version.
Tcl-dependent code (unused functions) removed from QABugs package.
Some corrections; test cases were added; coding standards in MFC samples & presentations
Request stencil buffer for Linux.
correct test cases; correct compilation errors
compilation warnings (gcc/Linux)
The purpose of this functionality is to bring a basic ray-tracing solution to existing OCCT visualization toolkit (TKOpenGL).
Currently ray-tracing visualization core supports sharp shadows, specular reflections, transparency and adaptive anti-aliasing.
However, the basis for all ray-tracing algorithms is versatile, allowing you to add new ray-tracing features easily (such as ambient occlusion).
All ray-tracing computations are performed on the GPU using OpenCL framework, allowing real-time rendering performance.
It is important to note, that real-time ray-tracing is possible using high-performance GPUs with support of OpenCL 1.1 and higher (such as NVIDIA GeForce 660 or ATI/AMD Radeon 7850).
When using low-end GPUs (such as NVIDIA GeForce 640) the ray-tracing performance may slow down significantly.
Therefore, even with NVIDIA GeForce 640 you can render scenes with the millions of triangles. The support of OpenCL-enabled CPUs and integrated graphics cards is not guaranteed.
1) Resolved buggy situation of shared clip planes between view and structure;
2) Added clipping plane equation space identification - to be used with shaders;
3) Code refactoring to resolve performance issue reported by 0024189;
4) Attachment of stencil buffer to FBO.
Added test case bugs/vis/bug24224
Fixed graphic structure recompute after closing view.
Removed collector and all corresponding logic and methods from AIS_InteractiveContext.
Method AIS_InteractiveContext::Erase() now hide object from viewer without deleting resources.
Erased objects now properly recomputed after closing view.
Samples update
Removed useless method AIS_InteractiveContext::EraseMode()
Documentation update
Warnings fix
Regressions fix
Add pre-rendered images for custom markers.
OpenGl_Window - drop overcomplicated find_pixel_format() function
OpenGl_Caps - add option to force software OpenGL imlementation (MS or Apple)
Remove TODO from test case
Add grayscale custom marker to the test
Correct color bitness in attributes list
Graphical clipping:
- Use "Graphic3d_ClipPlane" to defined clipping for PrsMgr_PresentableObject (local clipping), for V3d_View (global clipping).
Get rid of old implementations:
- Remove Visual3d_ClipPlane.
- Port V3d_Plane to Graphic3d_ClipPlane core.
Selection Sensitives:
- Port "Matches" method to add full set of arguments (SelectBasics_PickArgs), including min-max depth coming from selector.
- Get rid of transient data for pair Matches -> ComputeDepth.
- Extend SelectMgr_ViewerSelector::LoadResult to work with local clipping, add virtual callbacks to compute globa/local depth clipping for picking.
Capping rendering algorithm:
- Recursive rendering algorithm for OpenGl_Groups.
- Introduced Rendering filter for groups.
Clipping plane management in TKOpenGl:
- Added OpenGl_ClippingState to OpenGl_Context.
DRAWEXE commands:
- Ported "vclipplane" command for new approach.
- Added "vsettexturemode" command for changing texture details in views (enable / disable textures).
Correct DownCast syntax (compilation error)
Fix new compiler warnings
tests/bugs/vis/bug22906 migrated to the new vclipplane syntax
Introduce Point Sprites usage.
Graphic3d_Group - drop Marker(),MarkerSet() methods - markers should be drawn using AddPrimitiveArray.
Added new Draw Harness commands vcaps, vmarkerstest.
Added a new method filling the inner part of a shape with voxels. The advantages of using this method are:
- processing vertical faces
- correct processing of 'concave' shapes
Added QA command OCC24019 for issue 24019 and test case bugs/vis/bug24019
bugs/end script was edited to dump results from all opened views; duplicated vinit was deleted from bug625. QABugs::OCC280()
was edited to work with multiviews;ViewerInit() method was corrected. vviewlist command was modificated to output string.
Small corrections
Compile errors were corrected
In parallel mode, limit number of jobs in the queue to avoid slowdown occurring with long queues
Obsolete DRAW tools removed
Improvement of processing of test log:
- log is collected as list and not as string for better performance
- short table of test cases (TOC) is added in HTML log
- algorithm to combine test cases in one row in HTML log is improved to avoid long lines (group bugs)
Parse rules corrected to ignore irrelevant debug messages, and to correctly report tests 3rdparty export as skipped or BAD when Gl2Ps is missing or is built in incompatible mode on windows
Tests corrected to pass in Debug mode on Windows
QuickHLR and ExactHLR items removed from AIS_DisplayMode enumeration as unused.
Minor coding style and CDL documentation corrections applied.
Compiler error in AIS_Shape::SetTypeOfHLR() corrected
Corrections in HLR algorithm.
Compiler error in AIS_Shape::TypeOfHLR() corrected
Added test cases bugs vis bug23709_1/bug23709_2/bug23709_3/bug23709_4
A new counter MemHeapUsage was added to OSD_MemInfo class to examine program heap size
DRAW command meminfo got new option -h (--heap ) to use new counter data
The following testcases were changed to use new option -h of DRAW command meminfo
myCounters[MemHeapUsage] now will always be refilled every time the OSD_MemInfo::Update() function is called.
Fixed testcases to use meminfo -h instead of meminfo -w to detect memory leaks more properly.
Loop back tests for iges and step files with possibility of generation of reference data.
Clean up of test scripts (removal of obsolete code, adding comments, corrected formatting)
two fixes were done (same like bug 23722 and bug 23736)
Cancelling checking for number of warnings
rewrite some test scripts in cause of this and fix 23794
Tolerance checking was weakened.
Fix to check instability on Linux (bug 23822) was added.
TODO messages was added to tests which have different results on Windows and Mandriva2010
Ability to update this TODO in regeneration mode was added.
Add fix to bug 23852
Test groups were recomposed.
'dataexch' was renamed to 'de'.
CPU limit was decreased from 2000 sec. to 1500 sec.
Call to locate_data_file moved from catch statement in test scripts to ensure that missing data file is correctly reported as SKIPPED status of the test.
TODO statements with single word 'Exception' made bit more specific ("**" added).
Test bugs/caf/buc60846 removed as it is aimed to test inexistent component (Sketcher).
TODO removed in test bugs/fclasses/bug22611 -- the missing command must be added or test removed.
Test bugs/step/bug133_4 removed as duplicate of bugs/step/bug133_2.
Command vinit added in test bugs/vis/bug23226 to ensure that viewer is properly initialized before command vvbo, and relevant TODO statements removed.
Redundant FAILED patterns removed in parse.rules in groups perf and v3d as they break appropriate handling of missing data files.
Added QA command OCC22611 to improve test case bugs/fclasses/bug22611.
Modified test case buc60898 (shape was renamed) and moved to folder moddata_3 to avoid checkshape in end file.
Test case vis/bug23226 was modified using function checkcolor.
vtextureenv command added to reproduce the bug
Two test cases using vtextureenv command added:
bug23747_1 - checks that environment mapping does not break text rendering
bug23747_2 - tests environment mapping in general
vtextureenv command improved:
- User-friendly option names supported instead of integer values
- Better input arguments check implemented
Modified TODO in some offset cases.
Deleted the same test cases bug697_* in /bugs/modalg
Deleted test cases which is based on v2d commands
Added test cases to folder bugs
OpenGl immediate mode - get rid from GL display lists
Visual3d_TransientManager, Graphic3d_GraphicDriver:
removed outdated unused methods to draw primitives in immediate mode.
New Draw Harness command to swith rendering mode in immediate mode.
When set to false scene will be always redrawn in back buffer.
V3d_View::ToPixMap - temporarily switch immediate mode to draw into back buffer
Make happy immediate mode dump on OpenGL without FBO (like ms software implementation).
OpenGl_Workspace::RedrawImmediatMode - invalidate back buffer when immediate mode drawn into it
Added more detailed description for Graphic3d_GraphicDriver::SetImmediateModeDrawToFront method
Adding of test case
Replaced QAMoveTo, QASelect and QAShiftSelect draw commands with vmoveto and vselect
Moved vselect and vmoveto draw commands to ViewerTest_ViewerCommands.cxx
Replaced QAMoveTo and QASelect in test cases. Corrected returned error case result in vselect and vmoveto.
Added commands in ViewerTest_ViewerCommands from QADraw. Edited tests.
QACommands in tests were replaced with ViewerTest commands.
QAxwd command was removed from QADraw. Edited command wzoom and commands from ViewerTest.
Help for ViewerTest commands was edited
Small corrections. Added test cases for polygonal selection.
Small correction of test cases