Depth buffer writes manipulation made independent from the reflection mode flags
to ensure correct depth buffer operation after rendering transparent object(s).
Coding style improved slightly by using more human-readable variable name for
the reflection mode.
Added class Font_FTFont wrapper over FreeType face
Unify collections methods NCollection_Array1, NCollection_Sequence, NCollection_Vector:
declare Upper, Lower, First, Last, ChangeFirst, ChangeLast methods for all these collections.
Added method NCollection_DataMap::Find() with check key is bound + retrieve value within single call interface.
OpenGl_Context::ReleaseResource() method now supports lazy release of shared resources.
Added class OpenGl_Font which implements textured fonts support.
Added class OpenGl_TextFormatter for text formatting using OpenGl_Font.
OpenGl_Text was redesigned to use OpenGl_FontFormatter.
OpenGl_FontMgr class was removed.
All methods related to text rendered removed from OpenGl_Display class.
OpenGl_Trihedron and OpenGl_GraduatedTrihedron classes were redesigned
to use OpenGl_Text.
OpenGl_PrinterContext instance was moved to OpenGl_GraphicDriver fields
(eliminated usage of global instance).
Added test cases into 3rdparty/fonts grid to check different font styles
and perform FPS tests (no automated results - requires manual analysis
or snapshots comparisons).
Removed unused CSF_FTGL dependency.
OpenGl_Text::setupMatrix - do not apply floor for myWinZ
Structures Graphic3d_CView, Graphic3d_CStructure, Graphic3d_CGroup become classes and their definitions moved from InterfaceGraphic to Graphic3d.
Introduced new class OpenGl_Texture as replacement for OpenGl_ResourceTexture class and static functions in OpenGl_TextureBox.
Graphic3d_TextureRoot now no more communicate within Graphic3d_GraphicalDriver.
Instead class returns image through GetImage() method.
OpenGl_AspectFace - avoid possible NULL-dereference
OpenGl_Texture::Init() - check gluBuild2DMipmaps() return value
OpenGl_Texture - check GL_BGRA_EXT for compatibility
OpenGl_Texture - scale NPOT image when required
Added more description to Graphic3d_TextureRoot class
OpenGl_Texture - added missing break statement for ImgBGR32 case
OpenGl_Workspace::setTextureParams() - fixed local variable aFilterMin overrides visibility of early declared variable
OpenGl_Workspace::DisableTexture() - reset texture matrix
FTGL do not reset texture matrix and corrupt text could be rendered if custom texture has not identity texture matrix.
Calling glPolygonMode() to ensure filled polygon rendering when drawing
the view background
Revert "Calling glPolygonMode() to ensure filled polygon rendering when drawing"
This reverts commit 41d41ab23cb81acb3bcf7e6ad5d10ea0097eecdd.
OpenGl_Workspace::ResetAppliedAspect() method improved in order to
reset GL parameters to default values specified in default aspects.
This method is now called twice during scene rendering:
- At the very beginning by OpenGl_Workspace::Activate()
- After all structures has been drawn but before the auxiliary stuff
(like trihedrons, overlayer, display callbacks)
Extend OpenGl_Context to provide GL2.0 core functionality
Added 'glext.h' header provided by Khronos group with definitions
and GL functions' types.
Added OpenGl_GlCoreXX structures with function list
to appropriate GL core functionality.
Fixed memory leak in OpenGl_Context destructor.
Eliminate inclusions of gl.h header
Use OpenGl_GlCore11.hxx instead.
Removed obsolote M_PI redefinitions.
Slightly cleaned up included headers.
Reuse definitions from glext.h
OpenGl_ArbVBO and OpenGl_ExtFBO originally provide own definitions
for OpenGL extensions.