The number of points to divide the edge curve on a segments to compute a
boundary box does not provide a good tolerance. So a resultant boundary
box has an incorrect bounds. As a result the intersection near to a
tangent of curve does not detected.
Test case for issue CR25823
Changes:
class BOPTools_AlgoTools
method:
Standard_Boolean BOPTools_AlgoTools::GetFaceOff
(const TopoDS_Edge& theE1,
const TopoDS_Face& theF1,
BOPTools_ListOfCoupleOfShape& theLCSOff,
TopoDS_Face& theFOff,
Handle(IntTools_Context)& theContext)
has been changed.
The comparison of the angles done with the angular tolerance value
Test case for issue CR25838
1. Algorithm of adjusting parameter to the surface boundaries has been changed.
2. Control First and Last parameters in BRepLib_CheckCurveOnSurface::Compute() function.
Test cases for issue CR25819
Test cases save results in directory pointed by ${imagedir} Tcl variable. File names are initialized in scripts and passed to DRAW command as argument.
Tests User Guide was updated.
Remarks were corrected
The calling of virtual methods has been removed from constructors & destructors:
math_BissecNewton
math_BrentMinimum
math_FRPR
math_FunctionSetRoot
math_NewtonFunctionSetRoot
math_NewtonMinimum
math_Powell
1) Try-catch block was added on a StepToTopoDS_TranslateEdgeLoop::Init() to
catch Standard_ConstructionError during the Curve conversion.
2) Checks of BSpline curve degree added to prevent construction error when converting edges to BSpline_Curve.
3) Warning message was added in case of incorrect curve definition.
Correct of the test cases according to the new error message added with fix
Conflicts:
tests/de/step_1/R9
Modified test cases according to new reference data
Updated test-cases from branch CR24255_3
0024255: Regressions in test cases on OCCT vc9 win64 Release
Small refactoring.
Fix for CASE bugs modalg_5 bug25298_09: FAILED (error)
Test-cases correction (bugs modalg_5 bugs25804_1, bug25704_2)
The reason of FAIL status of FixGaps3d is that the trying to convert
curves to BSplines on valid edges (both adjacent points saticfy a
precision) leads to skipping of the convertation and gives wrong status.
Check of the gap on adjacent points before try ro convert curves was added.
Test-case for issue #24881
V3d_View::Gravity() - compute scene bounding box only including highlighted objects, if there are any, to provide context-oriented center of gravity.
Skip hidden objects, if there are any visible.
Do not return any value from this method.
Extend command vrotate with new flags -mouseStart and -mouseMove, to emulate rotation by mouse.
Unused argument theDi of VRotate disabled
Changes:
class BOPAlgo_Builder
method:
void BOPAlgo_Builder::FillIn3DParts
(BOPCol_DataMapOfShapeListOfShape&,
BOPCol_DataMapOfShapeShape&,
const BOPCol_BaseAllocator& )
has been optimized and
modified to provide parallel treatment.
Correction of compilation errors
Test cases for issue CR25788
1. Cylinders are tangent to each other indeed. Fix processes this case.
2. Algorithm of intersection line computing (in case of cylinders with two parallel axes) has been changed.
Test cases for issue CR25782
Interface_CheckTool does not reset the Check added to CheckList now.
Added test case bugs/xde/bug25176
Update reference data in test cases.
Resolving conflicts:
tests/de/iges_3/A4
tests/de/step_1/R7
tests/de/step_2/H1
Test case bugs/vis/bug10781 - use smaller line width in test case
(some Intel OpenGL drivers support only 7 pixels-width lines).
Test case bugs/vis/bug23227 - just check triangles count in feedback buffer is not 0.
Test commands for #23952 refactored to:
- avoid interaction with Tcl interpreter from thread functions (fixes sudden crash)
- get shapes outside of the thread functions (keeping only code being tested inside)
- run 100 threads instead of 2 (increases chance for data race to exhibit if present)
Linux compilation problems fixed.
Prs3d_WFShape::Add() - do not create empty group
Graphic3d_Structure::minMaxCoord() - do not use uninitialized bounding box
Added test case bugs/vis/bug25768
Check whether p-curve being projected can be approximated by straight line is made before full-scale projection, to improve performance.
If straight, pcurve is created as Line only if this will lead to the same range parameterization as 3d curve, otherwise BSpline of degree 1 is created.
Re-approximation of line pcurves by bsplines removed from ShapeFix_Edge.
Test case updating to new behavior.
Added "static" keyword to the fixPeriodictyTroubles() function.
Update of test-cases according new behavior
Fixed Lipschitz constant evaluation in case co-parametrized objects.
Fixed 2dextrema output.
Testcase update to new behavior.
Test cases for issue CR25635
Correction of test cases for issue CR25635
Removed unnecessary overlap check in traverse of layer items;
Slight optimization of calculations in overlap detection methods in OpenGl_BVHTreeSelector.
Simple primitives to parallelize loops type "for" and "foreach" were implemented. The primitives encapsulates complete logic for creating and managing parallel context of loops. Moreover the primitives may be a wrapper for some primitives from 3rd-party library - TBB.
To use it is necessary to implement TBB like interface which is based on functors. For example:
Class Functor
{
public:
void operator() ([proccesing instance]) const
{
//...
}
};
In the body of the operator () should be implemented thread-safe logic of computations that can be performed in parallel context. If parallelized loop iterates on the collections with direct access by index (such as Vector, Array), it is more efficient to use the primitive ParallelFor (because it has no critical section).
All parts of OCC code which are using tbb were changed on new primitives.
0024826: Wrapping of parallelisation algorithms
Small fix.
Reason of bug: at the end of writing indices the "buf" was written double times.
Fix: At the end of operation skip one WriteLine.
Test case for issue CR25740
1) Version of VRML format is added to VrmlAPI_Writer::Write() and VrmlAPI::Write() to allow use the both versions of the VRML by one writer.
2) Unification of the command to write VRML of both versions. Now "writevrml" command can write VRLM files of v1.0 and v2.0, with wireframe/shaded/both representations. Parameter "Deflection" was removed (next commit will remove meshing, so parameter will be useless).
3) Meshing is removed from writers of both (v1.0 and v2.0) versions. Shaded representation is skipped in case when a mesh does not exist.
Wireframe representation checks the existence of a mesh before. If the mesh exists, a deflected edges are taken from the mesh, otherwise - are generated with the default deflection.
4) Drawing of redundant edges is removed in wireframe representation of VRML version 1.0 (a grid on non-plane surfaces does not match a real edges of TopoDS_Shape and does not match representation in version 2.0).
Test case for issue CR25279
Cause of bug is that the IGESData_BasicEditor is created before an initialization of IGESControl_Controller::Init(). IGESData_BasicEditor cannot find template "iges", so the model is still empty after creation.
1) Added a default constructor to the IGESData_BasicEditor. Can be initialized via Init() method.
2) Added some null checks in the places, where are provided access to the model (IGESData_BasicEditor's member).
3) Initialization of the IGESData_BasicEditor was placed after initialization if the IGESControl_Controller.
StlTransfer.cxx, function StlTransfer::BuildIncrementalMesh(...) fills the StlMesh_Mesh. Before this fix the StlTransfer always force meshing of the passed shape.
Now meshing is completely removed from the StlTransfer. StlWriter can return error status now, for example, if a mesh of the passed shape is empty. In this case file will be not created.
Added test case bugs/xde/bug25357
Avoid the warning on gcc compiler.
Test scripts were modified according to the fix.
1) bug23192, bug22670, bug23193: removed "isParallel" flag from the command
arguments. Manually meshing of the shape (as far as meshing was removed
from STL writer).
2) bug22898: before the fix writestl always remeshes the shape with a
deflection, related to the boundery box of the shape. For "hammer" shape
there is a 38.9076 deflection for mesh. Differences between before writing
and after reading are dedicated to fact that stl writes triangulation as
an elements of the spahe (like faces, edges etc.)