Test case for 0025142: Visualization breaks triangulation on shared solids in composite solid model
Do not clean the triangulation in StdPrs_ShadedShape::Tessellate() and
let the triangulation tool process the sub-shapes properly.
Treat triangulation consistently in all AIS classes (AIS_Shape, AIS_TexturedShape).
Test cases for issue CR25142
Initial UNICODE (UFT-8) characters support for OCCT file operations
Fix for compilation errors and fix for StepFile (avoid objects in pure c code)
Fixes for set unicode symbols to OCAF and visualization
Enumerations Visual3d_TypeOfModel, V3d_TypeOfShadingModel.
- Remove unused values V3d_MULTICOLOR, V3d_HIDDEN, Visual3d_TOM_INTERP_COLOR.
- Add per-pixel shading mode - V3d_PHONG, Visual3d_TOM_FRAGMENT.
Draw Harness command vrenderparams.
Add option -shadingModel to setup Shading Model.
OpenGl_Caps::ffpEnable - new option to switch FFP/built-in GLSL programs.
OpenGl_ShaderManager - add built-in GLSL programs.
Draw Harness command vcaps.
- Fix command syntax to meet coding rules.
- Add option -ffp to activate/disable built-in GLSL programs.
GLSL API changes.
- Rename vertex attribute occColor -> occVertColor.
- Introduce vec4 occColor uniform variable for light-less shaders.
- Introduce float occPointSize uniform variable for marker programs.
OpenGl_VertexBuffer::bindAttribute() - activate normalization for non-GL_FLOAT types,
since color attribute is defined as 32-bit vector of 4 unsigned byte values.
OpenGl_Context - add methods SetColor4fv() and SetPointSize()
for parameters redirection to active GLSL program
(as alternative to glColor4fv() and glPointSize()).
OpenGl_ShaderProgram - define default precision for float types
in Fragment Shader within OpenGL ES 2.0+ context.
OpenGl_AspectMarker, initialize Aspect_TOM_O_POINT display list
in the same way as sprite texture.
OpenGl_Texture, do not use sized internal formats on OpenGL ES.
Make vcamera command syntax more clear.
Restore command vraytrace as alias to vrenderparams.
Replace occurencies of atof() by Draw::Atof() in ViewerTest_ViewerCommands.cxx.
Changes:
class BOPTools_AlgoTools2D
method:
void BOPTools_AlgoTools2D::AdjustPCurveOnFace
(const TopoDS_Face& aF,
const Standard_Real aFirst,
const Standard_Real aLast,
const Handle(Geom2d_Curve)& aC2D,
Handle(Geom2d_Curve)& aC2DA)
The adjustment value for 2D curve has been calrified with precision value in parametric space
Test case for issue CR25285
Make commands syntax to meet coding rules.
Correct angle dimension initialization to allow ellipse input geometry with equal radii.
Change default value of arrow angle for dimensions (from 20 to 12 degrees).
Add arlength, arangle, textmode, textsize to vdimension and vdimparam Draw commands.
Add color parameter to vdimension and vdimparam.
Display dimensions by default.
Add dimensions demo script samples/tcl/dimensions.tcl.
Add file for test case for issue CR25235
1. New status "BRepCheck_InvalidPolygonOnTriangulation" is added.
2. Small correction of output of "checkshape" command result.
Test cases were changed.
Test case for issue CR25109
Some test cases were changed according to their new behavior.
Changes:
class BOPDS_DS
method:
void BOPDS_DS::InitPaveBlocks(const Standard_Integer theI)
The treatment of internal edges has been added.
Test case for issue CR25263
Purpose:
The algorithm is to build solids from set of shapes.
It uses the BOPAlgo_Builder algorithm to intersect the given shapes and build the images
of faces (if needed) and BOPAlgo_BuilderSolid algorithm to build the solids.
Steps of the algorithm:
1. Collect all faces: intersect the shapes if necessary and collect the images of faces,
otherwise just collect the faces to the <myFaces> list.
All faces on this step added twice, with orientation FORWARD and REVERSED;
2. Create bounding box covering all the faces from <myFaces> and create solid box from corner points
of that bounding box (myBBox, mySBox). Add faces from that box to <myFaces>;
3. Build solids using faces from <myFaces> using BOPAlgo_BuilderSolid algorithm;
4. Treat the result: Eliminate solid containig faces from <mySBox>;
5. Fill internal shapes: add internal vertices and edges into created solids;
6. Prepare the history.
Fix for regression.
class BOPAlgo_BuilderSolid:
The tolerance value used in BRepClass3d_SolidClassifier has been increased.
Test cases for issue CR25232
Small correction to eliminate the warning.
Fix compilation errors on Linux platform
Squeeze compilation warnings on Linux
Fix regressions
Back RemoveFaceAttribute for further reasons
Fix retrieving of polygon by index
Fix applying of location
Test case for issue CR23106
Fix memory leak regression 'test bugs vis bug79' occurred due to incorrect memory cleaning of inherited objects by MMgtRaw::Free through BRepMesh_IEdgeTool;
Replace BRepMesh_PDiscretRoot by pure pointer to BRepMesh_DiscretRoot;
Fix IVtkOCC_ShapeMesher.
meshfromstl - display MeshVS_Mesh object in a way consistent with vdisplay command
meshdel - deleted, vremove to be used instead
meshshowall - set empty maps of hidden IDs instead of null handles
meshhidesel - initialize the maps of hidden IDs to avoid exception
meshmat - add optional transparency argument and enable transparency in the viewer if not yet done
meshvectors - command for testing VectorPrsBuilder added
MeshVS: DRAW commands improving
Updating test cases due to previous changes
Small bug in MeshVS_ElementalColorPrsBuilder fixed
vselmode fix
Small correction of test cases for issue CR24961
1. Method "SetValues()" for gp_Trsf2d class is added.
2. Method Orthogonalize for gp_Trsf2d and gp_Trsf classes was added.
3. Unused arguments from "SetValues()" method for gp_Trsf was deleted.
4. Output of AppParCurves_MultiPoint Dump was corrected.
5. Method of right projected point choosing was corrected in ProjLib package.
6. Some test cases were changed according to their new behavior.
Modifications in Edge/Edge intersection algorithm:
1. Condition to create common part of type TopAbs_EDGE is changed.
2. Correct treatment of closed edges.
Small correction to eliminate warning.
Test case for issue #25237
1. class BOPDS_Iterator
method:
void BOPDS_Iterator::Intersect()
The ttreatment of solid/* interferences has been added.
2 class BOPAlgo_PaveFiller
protected methods:
void BOPAlgo_PaveFiller::PerformVZ()
void BOPAlgo_PaveFiller::PerformEZ()
void BOPAlgo_PaveFiller::PerformFZ()
void BOPAlgo_PaveFiller::PerformZZ()
has been added.
The methods are to Compute
Vertex/Solid
Edge/Solid
Face/Solid
Solid/Solid
interferences.
3. class BOPAlgo_PaveFiller
protected method:
void BOPAlgo_PaveFiller::PerformFF()
Empty interferences has not been added in the interferences' table
4. class BOPAlgo_CheckerSI
protected methods:
void BOPAlgo_CheckerSI::PerformVZ()
void BOPAlgo_CheckerSI:PerformEZ()
void BOPAlgo_CheckerSI::PerformFZ()
void BOPAlgo_CheckerSI::PerformZZ()
has been removed.
5. class BOPAlgo_BOP
protected method:
void BOPAlgo_BOP::BuildRC()
void BOPAlgo_BOP::BuildSolid()
changed to treat non-interferred solids and keep it in the result as they were
Test case for issue #25242
-Now in ViewerTest_ViewerCommands's method VClipPlane() Graphic3d_TypeOfMaterial::SetAmbientColor() and
Graphic3d_TypeOfMaterial::SetDiffuseColor() are used instead of
Graphic3d_TypeOfMaterial::SetColor()
-New test case added: tests\bugs\vis\bug25229
-Formatting
Changes:
class BOPTools_AlgoTools3D
method:
void BOPTools_AlgoTools3D::DoSplitSEAMOnFace
(const TopoDS_Edge& aSplit,
const TopoDS_Face& aF)
The treatment of seam edges for the periodic surfaces has been changed.
Test case for issue CR25228
class ProjLib_ComputeApprox
method
ProjLib_ComputeApprox::ProjLib_ComputeApprox
(const Handle(Adaptor3d_HCurve) & C,
const Handle(Adaptor3d_HSurface) & S,
const Standard_Real Tol )
Using Precision::PConfusion() as a 2d tolerance when shifting the projected curve.
Test case for issue CR25223
0023422: Selection problems when using SetLocation.
0024756: AIS_ConnectedInteractive does not support nested AIS_ConnectedInteractive
0025103: Visualization - Regression in interactive detection
Each PrsMgr_PresentableObject has list of PrsMgr _PresentableObject called myChildren.
Transformation PrsMgr_PresentableObject applied to its children every time when its own transformation affected. This hierarchy does not propagate to Graphic3d level and below.
PrsMgr_PresentableObject send its combined (according to hierarchy) transform down to Graphic3d_Structure.
AIS_ConnectedInteractive and AIS_MultiplyConnectedInteractive are reused but behavior has been changed.
AIS_ConnectedInteractive now is an instance of object. It reuses geometry of connected object but have own transformation, material, visibility flag etc. This connection propagated down to OpenGl level to OpenGl_Structure. For this task old “connected” mechanism has been reused.
AIS_MultiplyConnectedInteractive represents assembly which doesn’t have its own presentation. Assemblies are able to participate is scene hierarchy and intended to handle a grouped set of instanced objects. It behaves as single object in terms of selection. It applies high level transform to all sub-elements since it located above in the hierarchy.
All AIS_MultiplyConnectedInteractive are able to have child assemblies. Deep copy of object instances performed when one assembly attached to another.
Correction test cases for CR24837
Test cases for issue CR23422
Test cases for issue CR24756
Test cases for issue CR25103
Viewer3d sample fixed.
Advanced mechanism implemented:
- BRep_Tool::IsClosed() method is used to detect non-manifold solids and open shells
- Non-manifold solids are split into closed and open shells
Adding message in test case