Added TKOpenGlTest and TKD3DHostTest Draw Harness plugins.
TKOpenGlTest is automatically loaded by ViewerTest::ViewerInit().
Commands vgldebug, vvbo, vcaps and vuserdraw have been moved to TKOpenGlTest.
New command vglshaders lists GLSL programs defined by OpenGl_GraphicDriver,
previously implemented by "vshaderprog -list".
Added new command vdriver for graphic driver selection.
Removed erroneous code from command vstereo.
Added new property Graphic3d_Camera::IsZeroToOneDepth() and OpenGl_Caps::useZeroToOneDepth
for activating [0,1] depth range instead of [-1,1] range using glClipControl() within OpenGL 4.5+.
Added AIS_ViewController::MouseSelectionSchemes() property defining map of selection schemes for mouse+modifier combinations.
IsXOR flag has been replaced by AIS_SelectionScheme in interfaces.
Rubber-band selection with Shift key pressed now applies XOR selection scheme in in Draw Harness.
Command vselect has been extended to specify selection scheme by name.
Command testgrid now includes vglinfo into summary.
Command vinit has been extended by -virtual option creating an offscreen window.
Command vglinfo now splits long values into multiple lines.
Added test case v3d/glsl/glinfo dumping OpenGL context creation info.
OpenGl_Window - fixed initialization of OpenGL 4.6 Core Profile (was limited to 4.5).
Added new class AIS_LightSource representing a light source presentation.
Graphic3d_TMF_CameraPers - added new mode to Graphic3d_TransformPers
defining 3D point relative to camera Eye position
- moved creating of V3d_View::myTrihedron from constructor to first attempt of displaying or calling it;
- moved creating of V3d_Viewer::myRGrid and V3d_Viewer::myCGrid to to first attempt of displaying or calling them;
- renamed V3d_Viewer::IsActive() to V3d_Viewer::IsGridActive();
- redefined V3d_View::Trihedron() and V3d_Viewer::Grid() by adding new argument toCreate
for opportunity to check the existence of the objects without their recreating.
Graphic3d_RenderTransparentMethod has been extended by Graphic3d_RTM_DEPTH_PEELING_OIT,
which is handled by OpenGl_LayerList::renderTransparent().
OpenGl_FrameBuffer::Init() now does not silently ignore unknown color attachment format and return failure.
OpenGl_FrameBuffer::InitWrapper() - added constructor wrapping existing color textures.
v3d/transparency/oit: test case added
Draw::ParseOnOffIterator() - added auxiliary wrapper over Draw::ParseOnOff() for more compact syntax.
strncasecmp() definition for msvc compilers has been moved to Standard_CString for consistency with strcasecmp().
vmanipulator command has been refactored to use more straightforward parser.
vmanipulator now accepts "-adjustPosition {0|center|location|shapeLocation}" options
adjusting position to object's AABB center (existed before), object's local transformation or TopoDS_Shape location.
Graphic3d_CLight::ToCastShadows() - added new property defining if light should cast shadows (ignored by Ray-Tracing).
OpenGl_ShaderManager::stdComputeLighting() now implements shadow mapping for directional lights.
OpenGl_ShaderManager::prepareGeomMainSrc() now handles copying of arrays.
OpenGl_Context::ShadowMapTexUnit() - added property defining an offset for shadow map texture units.
OpenGl_ShadowMap - added new class storing shadow map FBO with parameters.
OpenGl_View::prepareFrameBuffers() - added resizing of shadow map FBOs.
OpenGl_View::Redraw() - added section redrawing scene into shadow map FBOs via OpenGl_View::renderShadowMap() method.
vrenderparams - added new parameters -shadowMapResolution and -shadowMapBias.
OpenGl_ShaderManager::pushLightSourceState() now pre-multiplies headlight transformation.
Built-in shading GLSL programs have been updated to remove special handling if headlight flag;
also removed redundant pre-normalization of light source direction
(already normalized implicitly by Graphic3d_CLight interface).
Graphic3d_CLight::SetHeadlight() now raises exception in case of ambient light type.
OpenGl_ShaderManager::SetLastView() - removed unused property.
- Added comment to the method
- Added Boolean argument indicating the need for a strict
- Extended OCC11758 command in QABugs_19.cxx to verify IsRealValue()
- Updated existing places of IsRealValue() usage in ViewerTest to use new flag
Added OpenGl_Caps::buffersOpaqueAlpha option allowing to disable writes
into alpha component of color buffer and keep it opaque.
Added OpenGl_Context::SetColorMaskRGBA() method overriding each color component deliberately.
New option is set within WebGL sample.
AIS_SelectionScheme enumeration is defined to set which selection behaviour is used in Select of context
AIS_InteractiveContext is corrected to use single Select method instead of combination of Select/ShiftSelect methods with a selection scheme parameter.
Upgrade: Select() -> SelectDetected/Rectangle/Polygon(AIS_SelectionScheme_Replace), ShiftSelect -> SelectDetected/Rectangle/Polygon(AIS_SelectionScheme_XOR)
Prs3d_DatumAspect::TextAspect() now takes Prs3d_DatumParts argument
and defined separately for Prs3d_DatumParts_XAxis/Prs3d_DatumParts_YAxis/Prs3d_DatumParts_ZAxis.
The method without arguments has been marked as deprecated.
V3d_Trihedron now stores per-label text attributes.
Added method V3d_View::Trihedron() returning V3d_Trihedron object for more straightforward definition.
V3d_Trihedron::SetWireframe() - added missing invalidation.
AIS_Trihedron::setOwnDatumAspect() implementation has been moved to Prs3d_DatumAspect::CopyAspectsFrom()
and now used by Prs3d_Drawer::SetOwnDatumAspects().
OpenGl_Text::render() - added NULL-check.
AIS_Trihedron::computePresentation() now takes into account Prs3d_Datum*Arrow shading/line aspects.
Command vtrihedron has been extended by "-textColor XAxis|YAxis|ZAxis Color" syntax.
Command vviewcube has been extended by "-xAxisTextColor|-yAxisTextColor|-zAxisTextColor" arguments.
Prs3d_DatumAspect, AIS_Trihedron - redundant maps have been replaced by explicitly sized arrays.
AIS_Trihedron::myHasOwnDatumAspect - removed unused class field.
Prs3d_DatumAttribute, Prs3d_DatumParts, Prs3d_DatumAxes - enumeration values
have been renamed to have full name prefix.
vzbufftrihedron - fixed no more necessary Quantity_Color -> Quantity_NameOfColor convertion.
Construction of TCollection_ExtendedString from plain C string is fixed to consider input string as UTF-8 in several places (identified as described in notes to #31113).
Message_MsgFile is corrected to load resource file as UTF-8 (unless it has BOM indicating use of UTF-16).
Added tests for use of Unicode in some DRAW commands (bugs demo bug14673_*)
Enumeration values have been renamed to use complete prefix Graphic3d_NOM_ -> Graphic3d_NameOfMaterial_
and to match string names (with old values preserved as aliases).
SelectMgr_ViewerSelector::SetDepthTolerance() - added property defining depth tolerance type and value.
Default value remains the same (SelectMgr_TypeOfDepthTolerance_SensitivityFactor),
while new values (SelectMgr_TypeOfDepthTolerance_Uniform, SelectMgr_TypeOfDepthTolerance_UniformPixels) change behavior.
AIS_Manipulator - removed obsolete suggestion to use AIS_InteractiveContext::SetPickClosest()
for issue fixed long time ago by #0027797.
- Added a new mode in SelectMgr_ViewerSelector for computing BVH for Select3D_SensitiveEntity in background which can be activated via method SelectMgr_ViewerSelector::SetToPrebuildBVH(). Default behavior has not been changed.
- New class SelectMgr_BVHThreadPool manages background processing of BVH building queue.
- Added Select3D_SensitiveEntity::ToBuildBVH() method that checks if BVH (if it used) is in invalidated state. Defined this method for all standard classes inherited from Select3D_SensitiveEntity.
Progress indication mechanism is refactored to support incrementing progress within multithreaded algorithms.
The class Message_ProgressIndicator is only an interface to the user application.
It accumulates the progress provided by progress scopes.
The counter is protected by mutex for thread-safety.
The new class Message_ProgressScope replacing Message_ProgressSentry should be used to advance the progress.
The scopes are nested to each other to reflect the nested nature of operations.
The new class Message_ProgressRange should be used to pass the progress to sub-scopes.
All OCCT algorithms involving progress indication have been updated to new API.
Improvements in Draw_ProgressIndicator:
- Separate console mode has been added in order to make possible to put the progress into std::cout instead
or in addition to the draw interpreter, instead of trigger option "-tclOutput".
- Treatment of Ctrl-Break signal has been added.
Now any operation can be aborted by Ctrl-C or Ctrl-Break keystroke.
Added new test case 'perf fclasses progr_par' for testing of parallel work of the progress.
Methods ParseOnOff()/ParseColor() have been moved from package ViewerTest to Draw.
Command "vlight -color" now accepts RGB values, not only name.
Implementation of pload command has been cleaned up.
SelectMgr_ViewerSelector3d::ClearSensitive() - fixed crash on removing presentations (via command vsensera).
Added new parameters -sync and -reset to vrenderparams command synchronizing parameters across Views.
Parameters -raster and -rayTrace now accept optional on|off values.
Improved command description.
WNT_HIDSpaceMouse - added auxiliary class for processing 3d mouse Raw HID input.
AIS_ViewController::Update3dMouse() - added default processor for 3d mouse input event.
ViewerTest now redirects WM_INPUT to AIS_ViewController::Update3dMouse().
Aspect_VKey enumeration has been extended by 3D view buttons.
WNT_Window::RegisterRawInputDevices() has beend added as a small wrapper
over WinAPI RegisterRawInputDevices() for common HID input devices.
AIS_ViewCube now stores animation duration within AIS_AnimationCamera instead of dedicated duplicating class property.
AIS_ViewController::handleNavigationKeys() - added an interface for processing navigation keys.
ViewerTest_EventManager now maps WASD+Arrows navigation keys.
Axonometric view hotkey A has been replaced by Backspace.
Shaded/Wireframe are now mapped with hotkeys W+Ctrl/S+Ctrl.
Hotkey D (reset view to undefined default state) has been removed.
Graphic3d_TextureRoot::GetCompressedImage() - added new interface for fetching compressed texture image.
Default implementation detects DDS image files using Image_DDSParser parser.
Graphic3d_TextureRoot::GetImage() has been extended with new parameter
- the list of image formats supported by OpenGL driver.
Graphic3d_TextureRoot::convertToCompatible() implicitly converts
BGRA image to RGBA on OpenGL ES, which normally does not support BGR formats.
OpenGl_Caps::isTopDownTextureUV - new property defines how application defines
UV texture coordinates in primitive arrays.
OpenGl_Context::SetTextureMatrix() compares this flag with OpenGl_Texture::IsTopDown()
and automatically flips V coordinate in case of mismatch.
OpenGl_Texture now holds exact number of mipmap levels
instead of Boolean flag indicating that they are defined.
This allows loading DDS files with incomplete mipmap level set
by setting GL_TEXTURE_MAX_LEVEL to appropriate value instead of default 1000
(causing black textures in case if mipmap levels are not defined till 1x1).
Fixed order of texture coordinates transformation within GLSL program to match FFP matrix:
Rotate -> Translate -> Scale (previously Rotation was applied afterwards).
V3d_View::AutoZFit() is now called only before redraw
within methods V3d_View::Redraw() and V3d_View::Update().
Graphic3d_CView now holds Aspect_ExtendedRealitySession object.
Aspect_OpenVRSession implements new interface via optional OpenVR library.
Graphic3d_CView::ProcessInput() - added new interface method
which should be called for processing positional input (head tracking).
Graphic3d_Camera now allows setting custom stereoscopic Projection matrices.
OpenGl_Context::Camera() - context now holds Camera object
in addition to active camera matrices.
genproj.tcl has been extended to handle optional CSF_OpenVR dependency.
Added short-cuts methods in Message_Messenger for sending message with specified gravity,
and stream buffer class for using stream-like interface for that.
Similar short-cuts to DefaultMessenger() are added in Message package.
ViewerTest has been updated to send messages to Message::DefaultMessenger()
instead of direct output to std::cout/std::cerr.
Off-topic: spelling error (duplicate "and") is corrected in two places
Added test bugs fclasses bug31189
A special mode for the selecting by polygon is added to select only completely overlapping objects.
In order to track the sensitives that were included completely by defined polygon, the boundary points of the polygonal frustrum are stored in the variable myBoundaryPoints.
If an sensitive intersects with at least one of the frustrums from myFrustums, then checking whether this object intersects with borders using the isIntersectBoundary method; if not, then the sensitive were included completely by defined polygon.
Because the polygon can be concave, then to check the sensitive were included completely by defined polygon, it is not enough to check of all its points, it is necessary that the edges of the sensitive do not intersect polygonal frustrum. To do this, for polygonal selection, a call to the Overlaps method for a point was replaced by a call to a segment where necessary.
bugs/vis/bug31440: test case added
OpenGl_Element now provide methods ::UpdateMemStats() and ::UpdateDrawStats()
for unified request of statistics used by OpenGl_FrameStats instead of direct handling of OpenGl_PrimitiveArray.
Graphic3d_FrameStatsCounter counters list has been extended by Graphic3d_FrameStatsCounter_NbLinesNotCulled.
Support of CIE Lab and Lch color spaces is introduced in Quantity_Color:
- Enumeration Quantity_TypeOfColor is extended by new values representing CIE Lab and Lch color spaces (with D65 2 deg illuminant).
- Conversion of RGB color to and from these color spaces is implemented in Quantity_Color class (within existing API).
- Color difference calculation using CIE Delta E 200 formula is implemented in method DeltaE2000().
New methods MakeUniformColors() and SetUniformColors() are added in class AIS_ColorScale, generating and setting color scale based on colors of the same lightness in CIE Lch color model.
DRAW commands vcolorconvert and vcolordiff are added to perform conversions and compute difference, respectively.
A new option -uniform is added in DRAW command vcolorscale, to set uniform color scale.
Added test grid v3d colors (color conversions and difference), test bugs vis bug31454 (uniform color scale)
Prs3d_Drawer, AIS_Shape, AIS_InteractiveContext - removed properties HLRDeviationCoefficient() and HLRAngle().
Prs3d_Drawer::HLRAngle() is kept as alias to Prs3d_Drawer::DeviationAngle() with deprecated flag.
Prs3d_Drawer::DeviationAngle() default value is changed from 12 to 20 degrees
to match Prs3d_Drawer::HLRAngle() which has been previously used in majority of cases.
Removed unused property HLRBRep_PolyAlgo::Angle().
Graphic3d_Layer::UpdateCulling() now takes into account BVH_Tree::EndPrimitive().
'vstatprofiler structs' now properly prints number of structures in case of no culling.
Base normal map support has been implemented in path tracing (just geometry normal replacement).
Smooth normal adaptation has been implemeneted in order to avoid black areas artefacts during path tracing.
Tangent normal space calcuation has been moved to separate unified function.
Tangent space orthogonalization algorithm has been changed in order to handle all orientations and combinations of UV coordinates.
"Range" parameter of point light sources (positional and spot) concidering in PBR has been added.
Angular attenuation parameter of spot light in PBR has been reimplemented based on existing "concentration" parameter.
Build tools are updated to support building with Visual Studion 2019 toolset ClangCL (LLVM clang-cl):
- In CMake builds, use of unsupported option "-std=c++0x" is avoided
- Tool genconf recognizes availability of ClangCL toolset and proposes it in the list
- Tool genproj recognizes new compiler specification VCVER=vclang and generates VS 2019 projects for it
Note that vclang configuration puts binaries to folder "vc14" as it is compatible with vc14 CRT.
Code is updated to build with Clang for Windows without errors and warnings:
- In BVH classes, pure virtual destructors are replaced by empty ones, to avoid bogus compiler warning
- In .lex files, pragmas are added to disable warnings in parser code
- In OSD, signature of function _osd_wnt_set_error() is corrected to avoid warning on incorrect use of va_args (undefined behavior)
- In OSD_Host, OSD_Parallel_TBB, warnings on usage of deprecated function are disabled
- In Quantity_ColorRGBA and ViewerTest_CmdParser, incorrect use of predefined macro __FUNCTION__ assuming it was a string literal is avoided
- In Standard_Macro.hxx, code is reordered to handle Clang for Windows appropriately
- In AdvApp2Var_SysBase.hxx, inclusion of obsolete (MSVC-specific) header file is replaced by Standard_TypeDef.hxx
- In Standard_ErrorHandler.hxx, empty statements added to avoid warning on unused class fields
- In IVtkDraw and ViewerTest, interface is corrected to use actual type avoiding unnecessary type casts
Off-topic: corrections of some errors (uninitialized class fields) reported by VS Code Analysis in TKernel
AIS_ViewCube has been extended by additional properties (previously hard-coded):
- radius of axes of the trihedron
- radius of cones of the axes of the trihedron
- radius of a sphere (central point) of the trihedron
ViewerTest command vviewcube has been extended to support new parameters:
-axesradius, -axesconeradius, -axessphereradius.
The interface of V3d_View and V3d_Viewer has been simplified.
For the fields myDefinedViews, myActiveViews, myDefinedLights, myActiveLights were added appropriate methods returning the internal raw data.
Make the next methods deprecated:
IfMoreLights(), InitActiveLights(), MoreActiveLights(), NextActiveLights(), ActiveLight() and
InitActiveViews(), MoreActiveViews(), NextActiveViews(), ActiveView(), InitDefinedViews(), MoreDefinedViews(), NextDefinedViews(), DefinedView(),
InitActiveLights(), MoreActiveLights(), NextActiveLights(), ActiveLight(), InitDefinedLights(), MoreDefinedLights(), NextDefinedLights(), DefinedLight().
Remove deprecated methods added in scope of tasks 0029290 and 0028987 (Target Version 7.3.0):
SelectMgr_SelectableObject: Init(), More(), Next(), CurrentSelection().
SelectMgr_Selection: Init(), More(), Next(), Sensitive().
V3d_AmbientLight: one constructor.
V3d_DirectionalLight: two constructors.
V3d_PositionalLight: one constructor.
V3d_SpotLight: two constructors.
Metallic-Roughness shading model Graphic3d_TOSM_PBR has been implemented.
New materials descriptors Graphic3d_PBRMaterial have been added to Graphic3d_MaterialAspect.
PBR shading model requires OpenGL 3.0+ or OpenGL ES 3.0+ hardware.
Environment cubemap is expected to be provided for realistic look of metallic materials.
occLight_IsHeadlight() now returns bool instead of int.
Avoid using lowp for enumerations to workaround occLight_IsHeadlight()
ignorance on Adreno 308 caused by some GLSL optimizator bugs.
OpenGl_Texture::EstimatedDataSize() - fixed estimation for Cubemap textures.
OpenGl_Sampler::applySamplerParams() - fixed uninitialized GL_TEXTURE_WRAP_R in case of GL_TEXTURE_CUBE_MAP target.
OpenGL rendering is now done into sRGB framebuffer.
OpenGl_ShaderManager::prepareStdProgramFboBlit() has been extended
by programs resolving MSAA texture and applying gamma correction as fallbacks.
Quantity_Color definition has been modified to store RGB components
in linear color space within Quantity_TOC_RGB type.
Standard colors defined by Quantity_NameOfColor enumeration has been updated accordingly.
New Quantity_TOC_sRGB type has been introduced to handle RGB components in non-linear sRGB color space.
OpenGl_TextureFormat class definition has been moved to dedicated files.
New method OpenGl_TextureFormat::FindFormat() replaces OpenGl_Texture::GetDataFormat().
New method OpenGl_TextureFormat::FindSizedFormat() replaces OpenGl_FrameBuffer::getColorDataFormat()
and OpenGl_FrameBuffer::getDepthDataFormat().
Graphic3d_TextureRoot::IsColorMap() - introduced new property defining
if RGB(A)8 image formats should be loaded as sRGB(A) textures or as data RGB(A) textures.
OpenGl_Texture initialization methods have been extended with new theIsColorMap argument.
vreadpixel - added argument -sRGB printing color in sRGB color space.
Test cases have been updated to new sRGB rendered results.
ViewerTest::ParseColor() - fixed alpha component defined as 255 for RGB-only input.
Quantity_Color::ColorToHex() now rounds-up float values to closest integer.
Quantity_ColorRGBA::ColorToHex() - added method formatting color into hex with alpha component consistent to Quantity_Color::ColorToHex() for RGB.
vdrawtext command now uses ViewerTest::ParseColor() for parsing color argument, so that it accepts hex.
vreadpixel command now has been extended with -hex argument for printing color in hex format.
Commands XSetColor, XGetColor, XGetShapeColor, XGetAllColors, XAddColor, XRemoveColor, XFindColor,
XUnsetColor, XGetInstanceColor, XSetInstanceColor have been corrected to properly report syntax input errors
and to accept color names and hex (by reusing ViewerTest::ParseColor()).