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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-06-30 12:14:08 +03:00

85 Commits

Author SHA1 Message Date
kgv
4af354e6ed 0032720: Coding Rules - rename glext.h to OpenGl_glext.h 2021-12-09 01:27:48 +03:00
kgv
8f7159cbaa 0032713: Visualization, OpenGl_GlFunctions - unify OpenGL and OpenGL ES function lists
Including system OpenGL headers has been moved from OpenGl_GlFunctions.hxx to OpenGl_GlNative.hxx.
Added OpenGl_GlTypes.hxx providing basic OpenGL 1.1 types.
Wrappers of system OpenGL 1.1 / OpenGL ES 2.0 functions have been moved to OpenGl_GlFunctions.cxx.
Avoided usage of global OpenGL functions in OpenGl package outside of OpenGl_GlFunctions.cxx.
2021-12-09 01:26:48 +03:00
kgv
1220d98e7a 0032349: Visualization, TKOpenGl - move base buffer interface out from OpenGl_VertexBuffer class to OpenGl_Buffer
OpenGl_Buffer - added new class as a base for OpenGl_VertexBuffer, OpenGl_IndexBuffer, OpenGl_TextureBuffer.
OpenGl_TextureBufferArb has been renamed to OpenGl_TextureBuffer.
OpenGl_FrameBuffer - added initializers taking vec2i instead of (int,int) for dimensions.
2021-05-11 19:20:51 +03:00
kgv
a2af24d1a9 0032289: Visualization - add NCollection_Mat3 for 3x3 matrix similar to NCollection_Mat4
Introduced NCollection_Mat3 class similar to NCollection_Mat4.
Added NCollection_Mat4::operator() alias to NCollection_Mat4::Value().
Added NCollection_Mat4::Negated(), ::Subtracted(), ::Added(), ::Divided() operations.
Added a note to NCollection_Mat4::GetData() that matrix values are stored in column-major order.
Removed duplicated operator== operators from NCollection_Mat4/NCollection_Vec4/NCollection_Vec3/NCollection_Vec2 classes.

Removed obsolete and no more used matrix state fields from OpenGl_Workspace.
Removed obsoiete structure OpenGl_Matrix (replaced by OpenGl_Mat4).
OpenGl_ShaderProgram - duplicated methods have been replaced by templates.
2021-04-09 18:12:05 +03:00
kgv
b8db9379fe 0032203: Draw Harness, ViewerTest - drop dependency from OpenGL
Added TKOpenGlTest and TKD3DHostTest Draw Harness plugins.
TKOpenGlTest is automatically loaded by ViewerTest::ViewerInit().

Commands vgldebug, vvbo, vcaps and vuserdraw have been moved to TKOpenGlTest.
New command vglshaders lists GLSL programs defined by OpenGl_GraphicDriver,
previously implemented by "vshaderprog -list".

Added new command vdriver for graphic driver selection.
Removed erroneous code from command vstereo.
2021-03-17 19:56:54 +03:00
kgv
952a0565d7 0032192: Visualization, TKOpenGl - load OpenGL 4.6 functions within OpenGl_Context
glext.h has been updated to include latest fixes and new definitions.
2021-03-04 19:44:57 +03:00
kgv
e44b849de9 0032145: Coding Rules - move GL functions loading to OpenGl_GlFunctions.cxx 2021-02-20 18:57:49 +03:00
kgv
78c4e836b1 0031571: Visualization, TKOpenGl - provide depth peeling OIT option
Graphic3d_RenderTransparentMethod has been extended by Graphic3d_RTM_DEPTH_PEELING_OIT,
which is handled by OpenGl_LayerList::renderTransparent().

OpenGl_FrameBuffer::Init() now does not silently ignore unknown color attachment format and return failure.
OpenGl_FrameBuffer::InitWrapper() - added constructor wrapping existing color textures.

v3d/transparency/oit: test case added
2021-01-20 21:21:59 +03:00
kgv
d84e866973 0032039: Visualization, TKOpenGl - implement simple shadow mapping for a direct light source
Graphic3d_CLight::ToCastShadows() - added new property defining if light should cast shadows (ignored by Ray-Tracing).

OpenGl_ShaderManager::stdComputeLighting() now implements shadow mapping for directional lights.
OpenGl_ShaderManager::prepareGeomMainSrc() now handles copying of arrays.
OpenGl_Context::ShadowMapTexUnit() - added property defining an offset for shadow map texture units.
OpenGl_ShadowMap - added new class storing shadow map FBO with parameters.
OpenGl_View::prepareFrameBuffers() - added resizing of shadow map FBOs.
OpenGl_View::Redraw() - added section redrawing scene into shadow map FBOs via OpenGl_View::renderShadowMap() method.

vrenderparams - added new parameters -shadowMapResolution and -shadowMapBias.
2021-01-13 17:10:26 +03:00
kgv
cfb54c0c0a 0032040: Visualization, OpenGl_View - merge OpenGl_View_Redraw.cxx into OpenGl_View.cxx 2021-01-12 13:29:22 +03:00
kgv
872f98d9ef 0031583: Visualization, OpenGl_Context - load OpenGL ES 3.0 functions
OpenGl_Context now retrieves complete functions sets of OpenGL ES 3.0, 3.1 and 3.2.
2020-05-28 10:24:35 +03:00
kgv
d850414af1 0031315: Visualization - marker texture is lost after multi-textured object
OpenGl_Context::BindTextures() now iterates over pair of texture sets
considering inconsistent texture unit ranges.
2020-02-19 19:31:58 +03:00
iko
67312b7991 0030700: Visualization, TKOpenGl - support PBR Metallic-Roughness shading model
Metallic-Roughness shading model Graphic3d_TOSM_PBR has been implemented.
New materials descriptors Graphic3d_PBRMaterial have been added to Graphic3d_MaterialAspect.
PBR shading model requires OpenGL 3.0+ or OpenGL ES 3.0+ hardware.
Environment cubemap is expected to be provided for realistic look of metallic materials.

occLight_IsHeadlight() now returns bool instead of int.
Avoid using lowp for enumerations to workaround occLight_IsHeadlight()
ignorance on Adreno 308 caused by some GLSL optimizator bugs.

OpenGl_Texture::EstimatedDataSize() - fixed estimation for Cubemap textures.
OpenGl_Sampler::applySamplerParams() - fixed uninitialized GL_TEXTURE_WRAP_R in case of GL_TEXTURE_CUBE_MAP target.
2019-11-01 18:25:28 +03:00
kgv
ba00aab7a0 0029528: Visualization, TKOpenGl - allow defining sRGB textures
OpenGL rendering is now done into sRGB framebuffer.
OpenGl_ShaderManager::prepareStdProgramFboBlit() has been extended
by programs resolving MSAA texture and applying gamma correction as fallbacks.

Quantity_Color definition has been modified to store RGB components
in linear color space within Quantity_TOC_RGB type.
Standard colors defined by Quantity_NameOfColor enumeration has been updated accordingly.
New Quantity_TOC_sRGB type has been introduced to handle RGB components in non-linear sRGB color space.

OpenGl_TextureFormat class definition has been moved to dedicated files.
New method OpenGl_TextureFormat::FindFormat() replaces OpenGl_Texture::GetDataFormat().
New method OpenGl_TextureFormat::FindSizedFormat() replaces OpenGl_FrameBuffer::getColorDataFormat()
and OpenGl_FrameBuffer::getDepthDataFormat().

Graphic3d_TextureRoot::IsColorMap() - introduced new property defining
if RGB(A)8 image formats should be loaded as sRGB(A) textures or as data RGB(A) textures.
OpenGl_Texture initialization methods have been extended with new theIsColorMap argument.

vreadpixel - added argument -sRGB printing color in sRGB color space.

Test cases have been updated to new sRGB rendered results.
2019-10-22 15:15:52 +03:00
nds
8ed0708507 0030857: Visualization - using one implementation of Text in graphic group
Graphic3d_Group::Text(...) are obsolete, AddText() should be used instead of these methods.
Graphic3d_Text is a new class for parameters necessary to fill OpenGl_Text. All parameters of Graphic3d_Group::Text() are moved into this class.

OpenGl_TextParam is removed, these fields were moved into Graphic3d_Text.
OpenGl_Text constructors/Init with OpenGl_TextParam parameter were removed. Constructor with Graphic3d_Text should be used instead of it.
Using OpenGl_Text Init() with OpenGl_TextParam should be now replaced on two cases. The first case is setting values into Graphic3d_Text and the second case is calling Reset() after. As example, look at modification in OpenGl_FrameStatsPrs.
2019-08-23 16:58:25 +03:00
kgv
9491df8c1b 0030638: Visualization, TKOpenGl - load OpenGL 4.5 functions within OpenGl_Context 2019-04-09 14:17:47 +03:00
kgv
d325cb7f57 0030635: Visualization - move OpenGl_Layer to Graphic3d_Layer
Renamed classes (moved from TKOpenGl to TKV3d):
- OpenGl_Layer -> Graphic3d_Layer;
- OpenGl_BVHClipPrimitiveSet -> Graphic3d_BvhCStructureSet;
- OpenGl_BVHClipPrimitiveTrsfPersSet -> Graphic3d_BvhCStructureSetTrsfPers;
- OpenGl_BVHTreeSelector -> Graphic3d_CullingTool.

Method OpenGl_Layer::Render() has been moved to OpenGl_LayerList::renderLayer().

Standard Z-layers list definition has been moved
from OpenGl_GraphicDriver to base class Graphic3d_GraphicDriver.
2019-04-09 14:16:33 +03:00
kgv
bf5f0ca20a 0029570: Visualization, Graphic3d_Aspect - merge Graphic3d_Group aspects
Graphic3d_AspectFillArea3d, Graphic3d_AspectLine3d, Graphic3d_AspectMarker3d
and Graphic3d_AspectText3d have been merged into new class Graphic3d_Aspects.
The old classes are preserved as dummy sub-classes of Graphic3d_Aspects
preserving different per-aspect defaults.

Methods IsGroupPrimitivesAspectSet(), GroupPrimitivesAspect(), FillAreaAspect(),
LineAspect() and MarkerAspect() have been removed from Graphic3d_Group.
Instead, a new method Graphic3d_Group::ReplaceAspects() has been introduced
for replacing existing group aspects.

AIS_Shape now uses new method AIS_InteractiveObject::replaceAspects()
for updating computed groups with new aspects without presentation recomputation
in places where SynchronizeAspects() is not applicable.

OpenGl_AspectFace, OpenGl_AspectLine, OpenGl_AspectMarker
and OpenGl_AspectText have been merged into new class OpenGl_Aspects.

ViewerTest::parseColor() - fix uninitialized alpha component.
Graphic3d_AspectText3d/Prs3d_TextAspect - removed unused properties Space, ExpansionFactor, Angle.
Remove getters Values() deprecated since OCCT 7.1.0.
2019-03-07 18:08:36 +03:00
mnv
84e847557a 0030166: Visualization, TKOpenGl - add option OpenGl_Caps::glslDumpLevel dumping the source code of the shader program
Added new option -glslcode for vgldebug command with the following values:
- off   disables glsl source code dump;
- short to dump glsl source code in short format (except common declarations);
- full  to dump glsl source code in full format.
2018-10-10 18:48:37 +03:00
kgv
1b661a81d5 0029874: Visualization - capping plane transparency does not work
Interface OpenGl_RenderFilter and its implementations have been merged into OpenGl_Workspace.
This limits flexibility of interface, but simplifies logic.
- OpenGl_RenderFilter_FillModeOnly flag replaces OpenGl_CappingAlgoFilter;
- OpenGl_RenderFilter_NonRaytraceableOnly flag replaces OpenGl_RaytraceFilter;
- OpenGl_RenderFilter_OpaqueOnly flag replaces OpenGl_OpaqueFilter;
- OpenGl_RenderFilter_TransparentOnly flag replaces OpenGl_TransparentFilter.

OpenGl_CappingAlgo now:
- avoids redundant Stencil clearing when Layer contains at least one transparent Element;
- renders semitransparent capping plane within transparent elements pass.

vclipplane command has been extended by new argument -transparency.
2018-07-06 15:56:08 +03:00
kgv
25c35042b6 0029729: Visualization, Graphic3d_ClipPlane - add support of clipping plane chains
Graphic3d_ClipPlane now can define a Chain of Planes (logical AND).
OpenGl_ShaderManager - added new GLSL sub-programs for clipping plane chains.
Bnd_Range::TrimFrom(), ::TrimTo() - added auxiliary methods for trimming the range.
SelectMgr_ViewClipRange now handles non-continuous clipping range.
Graphic3d_SequenceOfHClipPlane now aggregates NCollection_Sequence instead of inheritance.
OpenGl_CappingPlaneResource - triangulation has been adjusted to make front face following CCW order.
2018-06-14 14:03:02 +03:00
kgv
15669413da 0029346: Visualization, TKOpenGl - collect frame statistics
Graphic3d_RenderingParams::ToShowStats - new option displaying rendering statistics.

OpenGl_FrameStats - new class for accumulating frame statistics.
OpenGl_Context::FrameStats() provides an access to the frame stats
used for currently rendered context.
OpenGl_View::Redraw() and OpenGl_View::RedrawImmediate()
resets counters within OpenGl_Context::FrameStats().

OpenGl_Layer::UpdateCulling() - simplified resetting of culling state for cullable structures.
2017-12-01 15:36:55 +03:00
kgv
992ed6b3c0 0029290: Visualization, TKOpenGl - allow defining Light source per ZLayer
Graphic3d_CLight is now defined as a class inheriting Standard_Transient,
so that it's fields now should be accessed through methods.
Graphic3d_CLight::IsEnabled() - new property allowing to disable light source everywhere.
Confusing alias OpenGl_Light has been removed.

Graphic3d_CLight::SetAttenuation() - the upper limit 1.0 of attenuation factors has been removed
since it contradicts to OpenGL specs and does not make sense.

Graphic3d_ZLayerSettings::Lights() - light sources list is now property of ZLayer.
When defined, it overrides light sources defined for View/Viewer.
New class Graphic3d_LightSet has been defined to define a set of light sources.

V3d_Light - removed obsolete interface for debug drawing lights sources.
V3d_Light is now an alias to Graphic3d_CLight.
V3d_TypeOfLight is now defined as a typedef to Graphic3d_TypeOfLightSource.
2017-11-30 23:09:23 +03:00
kgv
cc8cbabe5c 0028912: Visualization, TKOpenGl - multi-texture support
Graphic3d_AspectFillArea3d now stores array of textures.
Graphic3d_TextureParams stores texture unit for mapping texture.

OpenGl_Context::BindTextures() - context now manages the set of active textures.
Related code has been removed from OpenGl_Workspace.

OpenGl_Sampler has been extended to hold texture parameters structure.
OpenGl_Texture now holds OpenGl_Sampler instance as class field.
OpenGl_Texture inherits new class OpenGl_NamedResource and holds
texture identifier used for sharing resource in OpenGl_Context.

OpenGl_RaytraceGeometry now creates bindless textures taking
Sampler object directly from OpenGl_Texture.
OpenGl_Context::BindTextures() automatically recreates immutable
Sampler Object on texture parameters change.

Declared new structure OpenGl_ArbSamplerObject for platform-neutral
usage of related functionality.
Related functions are now loaded within OpenGL ES 3.0+.

Declarations.glsl - occActiveSampler has been renamed to occSampler0
with aliases occSamplerBaseColor (main) and occActiveSampler (for compatibility).
Additional texture samplers should be declared explicitly
within specific GLSL program as occSampler1, occSampler2, etc.

AIS_Shape and AIS_ColoredShape now computes Shaded presentation
with UV coordinates if texture mapping is enabled in Drawer.

vshaderprog now accepts Shader source code as parameter.
2017-07-21 12:10:41 +03:00
kgv
1a0dfc1bfd 0028400: Visualization, Graphic3d_MaterialAspect - remove undocumented and unsupported flag EnvReflexion() 2017-02-02 16:18:56 +03:00
kgv
8613985b2a 0028180: Visualization, TKOpenGl - Performance of Shaded presentation dropped due to FFP disabled by default
FFP state management (light sources, matrices, clipping planes) has been
moved to OpenGl_ShaderManager for consistency with Programmable Pipeline.

OpenGl_Context::BindProgram() does not re-bind already active Program.
OpenGl_PrimitiveArray::Render() does not reset active Program at the end.

OpenGl_Context::ApplyModelViewMatrix() now checks if matrix differs
from already set one before modifying state in Shader Manager.
This allows avoing redundant state changes, matrix uploads onto GPU
and re-computation of inversed matrices.

NCollection_Mat4 has been extended with equality check operators for proper comparison.

OpenGl_ShaderManager - the tracking Material state has been added.
Removed unreachable states OPENGL_NS_RESMAT, OPENGL_NS_TEXTURE and OPENGL_NS_WHITEBACK.

Fixed resetting FFP material state after displaying GL_COLOR_ARRAY vertices;
the Material state within Shader Manager is now
invalidated within OpenGl_VertexBuffer::unbindFixedColor().

OpenGl_Workspace::ApplyAspectFace() - fixed invalidating Material State
when only Highlighting style is changing.
2016-12-22 17:24:05 +03:00
isk
caf231b050 0024291: Visualization - move Z-buffer trihedron presentation from TKOpenGl to TKV3d
Not implemented method V3d_View::TriedronEcho() and enum Aspect_TypeOfTriedronEcho have been removed.
The following methods have been removed from Graphic3d_CView class:
TriedronDisplay(), TriedronErase(), ZBufferTriedronSetup(), TriedronEcho().
New class V3d_Trihedron has been added as replacement of removed OpenGl_Trihedron
which now uses Graphic3d_TMF_TriedronPers persistence.
2016-10-21 11:12:05 +03:00
kgv
1be4179947 0027961: Visualization - remove unused and no more working OpenGl_AVIWriter 2016-10-21 11:12:00 +03:00
dbp
3a9b5dc86a 0027607: Visualization - Implement adaptive screen space sampling in path tracing
This commit provides useful functionality for path tracing rendering core.

1) Graphic3d_RenderingParams class was extended with additional AdaptiveScreenSampling option (disabled by default).
   If this option is enabled, path tracing tries to adjust the number of samples for different screen areas.

   In this way, the more complex areas (from the point of light conditions) are sampled more intensively,
   while the simple areas are sampled very rarely.
   For example, caustics and glossy reflections are typical candidates for more precise sampling.

   In general, this allows to equalize image convergence and not to waste resources for already converged areas.
   It is also possible to visualize sampling densities by enabling ShowSamplingTiles option
   (activating and deactivating this option does not affect on the accumulated image).

2) Mixing OpenGL and ray-tracing output has been changed.
   Now blending is performed using OpenGL functionality, while ray-tracing shaders only output correct Z-value.

Test case bugs vis bug27083 has been updated,
since the alpha value is now correctly set by Ray-Tracing to 1, opaque.
2016-09-30 11:17:10 +03:00
kgv
60273f7774 0027763: Visualization - remove V3d_View::Print() method
Dependency from FreeImagePlus.dll (but not FreeImage.dll) has been removed.

Method V3d_View::Export() has been marked as deprecated.

Added Standard_DISABLE_DEPRECATION_WARNINGS and Standard_ENABLE_DEPRECATION_WARNINGS
to eliminate compiler warnings for using deprecated APIs within Draw Harness for testing.

compatibility with gcc 4.5-
2016-08-18 15:02:37 +03:00
kgv
185a35a7ae 0027266: Coding, TKOpenGl - drop unused files OpenGl_telem_util.hxx and OpenGl_tgl_funcs.hxx 2016-03-16 18:55:13 +03:00
osa
6bd94e0de9 0026348: Visualization, TKOpenGl - eliminate invalid NULL checks for transformation matrix
Graphic3d_CStructure::Transformation - use Graphic3d_Mat4 instead of plain arrays.
Drop duplicating field OpenGl_Structure::myTransformation (copy of Graphic3d_CStructure::Transformation).
Drop unused property Graphic3d_CStructure::Composition and Graphic3d_Structure::Composition().
2015-11-27 10:08:30 +03:00
apl
c357e42610 0024776: Visualization - inherit OpenGl_View from Graphic3d_CView
Expose interface of OpenGl_View (OpenGL graphics rendering methods) to client code
and collecting all high-level API methods of application views in V3d_View class.

1) Exposing interface of OpenGl_View:

The OpenGl_View inherits from new class Graphic3d_CView.
Graphic3d_CView is an interface class that declares abstract methods for managing displayed structures,
display properties and a base layer code that implements computation
and management of HLR (or more broadly speaking view-depended) structures.

In new implementation it takes place of eliminated Visual3d_View.
As before the instance of Graphic3d_CView is still completely managed by V3d_View classes.
It can be accessed through V3d_View interface but normally this should not be required as all its methods are completely wrapped.

In more details, a concrete specialization of Graphic3d_CView is created and returned by graphical driver on request.
Right after creation the views is directly used for setting rendering properties and adding graphical structures to be displayed.

The rendering of graphics is possible after mapping a window and activating the view.
The direct setting of properties makes obsolete usage of intermediate structures with display parameter
like Visual3d_ContextView and etc (the whole package of Visual3d become redundant).

2) Collecting all high-level API methods of application views in V3d package:

The patch includes elimination of Visual3d layer.
All of its methods that could be previously used by application are now exposed and should be accessed on the level of V3d entities.
- Introduced new class Graphic3d_CView.
  This is a base class for render views.
  Made possible to specialize concrete instances of the class by graphical driver.
- Moved all methods managing rendering views into interface of Graphic3d_CView.
  The corresponding methods were removed from interface of graphical driver.

3) Eliminated Visual3d package:

- Logic of managing display of structures was put from Visual3d_ViewManager into Graphic3d_StructureManager.
- Removed Visual3d_View class. Logic of managing computed structures was put into base layer of Graphi3d_CView.
- Removed all intermediate structures for storing view parameters e.g. Visual3d_ContextView.
  All settings are kept by instances of Graphic3d_CView
- Removed Visual3d_Light intermediate class.
  All light properties are still stored in Graphic3d_CLight structure.
  The structure is directly access by instance of V3d_Light classes.
- Moved all needed enumerations into Graphic3d package.

4) Update package D3DHost to new changes.

5) Update code of OCCT samples to new changes.
2015-09-22 11:49:33 +03:00
isz
27f850863b 0025789: Visualization - get rid of obsolete 2d layers implementation
Classes Aspect_Clayer2d,OpenGl_GrahpicDriver_Layer, Visual3d_Layer, Visual3d_LayerItem, V3d_LayerMgr, V3d_LayerMgrPointer were deleted. Method OpenGl_GraphicDriver::TextSize() was moved to OpenGl_GraphicDriver.cxx.

Update V3d/FILES

Documentation updated.
2015-09-03 14:52:53 +03:00
apl
825aa485a3 0026344: Visualization - provide a support of zoom persistent selection
1) New Graphic3d_TransformPers structure for defining parameters and algorithm methods, featuring:
    a) application of transformation to projection and world view matrices;
    b) computation of model-world transformation of persistent object;
    c) computation of transformed bounding box of persistent object.

2) Transform persistence algorithm does not make any changes to model-world transformation of object (deals with projection and world view matrices only), thus making possible to employ local transformation in a usual way.

3) Support of BVH selection for transform persistent objects (pan, rotate, zoom, trihedron persistence only).

4) Support efficient frustum culling for transform persistent objects (pan, rotate, zoom, trihedron persistence only).

5) Support of z-fitting algorithm for world-view space transform persistent objects (rotate, zoom persistence only).

6) Rewrite usage of transform persistence structures and utilities classes:
    a) Replaced Graphic3d_CTransPers, TEL_TRANSFORM_PERSISTENCE by Graphic3d_TransformPers;
    b) Move functions from OpenGl_Utils.hxx to Graphic3d_TransformUtils.hxx;
    c) Extract matrix stack class from OpenGl_Utils.hxx to OpenGl_MatrixStack.hxx;

7) New class Graphic3d_WorldViewProjState to keep track of projection, world view matrices changes for a camera.

8) New test case bugs/vis/bug26344.

9) Renamed method Graphic3d_Camera::ModelViewState of  to ::WorldViewState for consistency.
2015-07-29 13:39:27 +03:00
isk
317d68c924 0026361: Visualization - move OpenGl_TextFormatter to Font_TextFormatter
for usage without OpenGL.
Split OpenGl_TextFormatter into Font_TextFormatter and OpenGl_TextBuilder.
Font_TextFormatter can format a text independetly of OpenGl now.
OpenGl_TextBuilder generates primitive array required for rendering text
using OpenGl_Font instance.
2015-07-29 13:37:23 +03:00
ibs
19286d7cf7 0025114: CMake-based build tools for OCCT 7.0
All CMake meta-projects for OCCT are put to OCCT code (including fragments previously generated by WOK).

"/bigobj" compiler flag added to TKQADraw because of the size of its object file

[GeomToStep & Graphic3d] private headers are included from current dir of including source file
2015-07-12 13:57:22 +03:00
abv
42cf5bc1ca 0024002: Overall code and build procedure refactoring -- automatic
Automatic upgrade of OCCT code by command "occt_upgrade . -nocdl":
- WOK-generated header files from inc and sources from drv are moved to src
- CDL files removed
- All packages are converted to nocdlpack
2015-07-12 07:42:38 +03:00
abv
c04c30b3ee 0024023: Revamp the OCCT Handle -- general
Missing headers added; includes of headers "Handle_...hxx" removed.

Misuses of macro Handle() and its use in typedefs corrected.

Alias classes Profile and Option are removed from IFSelect; ones defined in MoniTool are used directly.

Removed header files defining only Handle classes (except Image_PixMap_Handle.hxx)

Classes SelectMgr_BaseFrustum and now inherit Standard_Transient and can be manipulated by Handle (not NCollection_Handle)

Fixed reference-type local variable pointing to temporary object

Use of handle in conditional expressions and comparisons to NULL are replaced by call to method IsNull()
2015-07-11 12:08:02 +03:00
dbp
9f112210cc 0026221: Visualization - use NCollection_IndexedMap instead of NCollection_Sequence in OpenGl_Layer to improve performance 2015-05-28 13:41:57 +03:00
dbp
91c60b5790 0025885: Visualization, ray tracing - Improve layer processing
Move Ray-tracing core from OpenGl_Workspace to OpenGl_View.
This patch also contains a number of useful architectural changes.
2015-04-09 17:50:03 +03:00
kgv
a2e4f780c2 0025973: Visualization, TKOpenGl - support EAGLContext as alternative to NSOpenGLContext
OpenGl_FrameBuffer::InitWithRB() - add method to initialize FBO with Render Buffer Objects.
OpenGl_FrameBuffer::InitWrapper() - add new method to initialize FBO from currently bound in context.

Aspect_RenderingContext - define type explicitly to EAGLContext* / NSOpenGLContext* for ARC.
OpenGl_Window - allow initialization from alien context for OS X / iOS.
2015-04-06 17:26:01 +03:00
aba
0b0320e76e 0025475: Visualization, TKOpenGl - draw background using primitive arrays
Move background arrays to separate class OpenGl_BackgroundArray
for texture and gradient arrays.

Eliminated warnings on Linux
2015-02-05 14:49:28 +03:00
kgv
a195430212 0024394: Visualization - implement more general way for rendering of immediate objects
Move OpenGl_Structure::myZLayer to base class Graphic3d_CStructure.
Graphic3d_ZLayerId - introduce new pre-defined ZLayers.
Do not clear Depth buffer twice for default ZLayer.

AIS_InteractiveContext::Display() - add new argument AIS_DisplayStatus to specify displaying status.

Drop unused Graphic3d_CPick and related methods.
Drop OpenGl_Structure::myNamedStatus - use flags from parent class Graphic3d_CStructure directly.
OpenGl_LayerList ::ChangeLayer(), ::ChangePriority - fix structure remove from unexpected layer.
Merge class OpenGl_PriorityList into OpenGl_Layer.

PrsMgr_PresentationManager::mySelectionColor - store selection color as field of Presentation Manager.
PrsMgr_Presentation class - do not declare private methods as virtual.
PrsMgr_Presentation::Highlight() - extend method syntax and drop methods ::Color() and ::BoundBox().

PrsMgr_PresentableObject - store ZLayer in presentable object
to display object presentations in required layer directly
(without displaying it in wrong layer first).

test/mesh/end - force re-displaying the shape to compute mesh anew

Test-case for issue
2015-01-22 17:31:53 +03:00
duv
c827ea3a68 0024381: Visualization, TKOpenGl - revise matrices stack and usage of temporary matrices
0025301: Visualization, TKOpenGl - transpose matrix manually before glUniformMatrix4fv()

OpenGl_View::ReleaseGlResources() - release GL resources of trihedron, do not destroy it
2014-11-05 17:54:48 +03:00
dbp
25ef750e44 025306: Visualization, TKOpenGl - support texturing within RayTracing
Fix bug with overlay OpenGL text.
2014-10-23 16:20:36 +04:00
kgv
256f9ac0ad 0025303: Visualization, TKOpenGl - dynamically disable unused light sources in generated GLSL program 2014-10-16 13:44:18 +04:00
kgv
7d3e64ef5e 0025213: Visualization, TKOpenGl - do not use deprecated built-ins in GLSL shaders
Inherit NCollection_Buffer from Standard_Transient, do not use incomplete NCollection_Handle.

OpenGl_Context, add methods ActiveProgram(),BindProgram()
to manage currently active GLSL program.
Add method ::ToUseVbo().

OpenGl_ShaderProgram, setup locations of pre-defined vertex attributes
occVertex, occNormal, occTexCoord, occColor before linkage.
Remove methods OpenGl_ShaderProgram::Bind(), ::BindWithVariables()
and ::Unbind() - OpenGl_Context::BindProgram() should be used instead.

Introduce class OpenGl_VertexBufferCompat, which emulates VBO
behavior on systems without VBO (compatibility with broken OpenGL drivers on Windows).

OpenGl_PrimitiveArray - use OpenGl_VertexBufferCompat when VBO is unavailable,
remove duplicated code. Use OpenGl_VertexBuffer::HasNormalAttribute()
method to activate lighting.

OpenGl_Text - use OpenGl_VertexBufferCompat, eliminate duplicated code.

Changes in OpenGl_VertexBuffer, drop methods BindFixed()/UnbindFixed().
Superseded by new methods BindAllAttributes()/UnbindAllAttributes()
which handle active GLSL program, when it is set.
2014-09-18 15:24:07 +04:00
isz
2bd4bfac0d 0025190: Visualization - class OpenGl_StructureShadow is defined as local in OpenGl_Structure.cxx
Created OpenGl_StructureShadow.hxx and OpenGl_StructureShadow.cxx

Edited OpenGl/FILES
2014-09-11 12:37:16 +04:00
vpa
b7cd4ba795 0024307: TKOpenGl - efficient culling of large number of presentations
Implement SAT intersection tests and frustum culling algorithm using BVH trees.

New Draw command vfrustumculling to manage frustum culling.
Add test cases bugs/vis/bug24307_1 and bugs/vis/bug24307_2.
Remove CALL_DEF_BOUNDBOX and CALL_DEF_BOUNDS.
2014-06-26 12:57:26 +04:00