Automatic upgrade of OCCT code by command "occt_upgrade . -nocdl":
- WOK-generated header files from inc and sources from drv are moved to src
- CDL files removed
- All packages are converted to nocdlpack
Macro defining Handle class is replaced by template class implementing the same concept (defined in Standard_Handle.hxx and Standard_Transient.hxx), opencascade::handle<>.
Header file Standard_DefineHandle.hxx becomes deprecated: the only useful macro DEFINE_STANDARD_RTTI is defined now in Standard_Type.hxx. Standard_DefineHandle.hxx is kept for compatibility, it defines macros previously used for definition of Handles and RTTI as empty. Macro DEFINE_STANDARD_HANDLE(C1,C2) is also kept for compatibility; now it expands to typedef "Handle_C1" to corresponding handle class.
Definitions of macro Handle() and STANDARD_TYPE() moved from Standard_Macro.hxx to Standard_Handle.hxx (new file) and Standard_Type.hxx, respectively.
New template class NCollection_Shared added, allowing to define sub-class manipulated by handle, for any non-transient class.
Adaptations for compiling with GCC 4.7
Class CellFilterNDim added.
Class CellFulterNDim used in GlobOptMin to improve performance in case of many solutions.
Memory leak eliminated.
Test cases for issue CR26184
Small correction of test cases for issue CR26184
The following improvements were implemented:
* two additional allocators were introduced
* Allocator which used WinHeap
* Accumulating memory allocator
* Access to Allocators in lists are provided
* Access optimization in data map (seek and find functions returning reference or pointer to value in one shot)
Warning fixed
NCollection_BaseCollection class, relevant header files, and macro DEFINE_BASECOLLECTION removed.
Hence methods Assign() from other compatible (via inheritance of BaseCollection) collections are not available any more, as well as base Iterator class.
All methods of Iterator classes are made non-virtual, allowing their inline expansion for better performance.
OCCT-specific operators new and delete added to collection classes and removed from iterator classes.
STL-compatible iterators returned methods begin() and end() are provided in collection classes from NCollection package.
NCollection_Array1::Iterator is redesigned to use pointer instead of index.
Iterators of Sequence, Array, and Vector are extended by new methods to iterate backwards.
Use of SortTools_QuickSortOfReal is replaced by std::sort() in a few places (where possible).
Classes NCollection_Set and NCollection_HSet removed as unused (along with NCollection_DefineSet.hxx and NCollection_DefineHSet.hxx).
Classes TCollection_Set and TCollection_HSet removed (along with TCollection_SetIterator and TCollection_SetList nested classes).
Code previously using Set classes updated to equivalent use of Sequence (Adaptor3d and Visual3d packages) or TColStd_PackedMapOfInteger (BRepAlgo package).
In Adaptor3d_CurveOnSurface, calculation of continuity intervals refactored so as to build and store sorted sequence of reals, instead of collecting them to set, copying to array, and then sorting.
Generic class TCollection_Stack removed (along with TCollection_StackIterator and TCollection_StackNode).
Code using TCollection_Stack changed to equivalent use of TCollection_List (replacing Push -> Prepend, Top -> First, Pop -> RemoveFirst).
Generic "TCollection_SList" class and nested "TCollection_SListNode" class moved (as non-generic) to the "TopLoc" package (the only place where they were instantiated).
Names of these classes changed to "TopLoc_SListOfItemLocation" and "TopLoc_SListNodeOfItemLocation".
"NCollection_SList" class removed as unused (along with NCollection_DefineSList.hxx).
Generic "TCollection_Queue" class removed (along with "TCollection_QueueNode" and three instantiations in TColStd). Template class TCollection_Queue removed.
The code using queue classes converted to use lists for the same purpose (replacing Push -> Append, Front -> First, Pop -> RemoveFirst). In OpenGl_Context, list is used as stack instead of queue, for it looks more natural for release of resources (last allocated - first released).
New class NCollection_AlignedAllocator.
New macros STANDARD_ALIGNED.
New methods Standard::AllocateAligned() and Standard::FreeAligned().
Add missing Standard_EXPORT
Optimization of a byte-array for XML persistence (binary persistence is ok).
A possible bug is corrected (size of an array is extended a little).
Same improvement for storage of a TDataStd_TreeNode.
Improvement of speed of storage of several Ocaf attributes in XML file format.
Also, format of storage of a double value is extended to keep 17 digits after a decimal point (it was used only 15 digits before).
Several draw-commands are added to manipulate the basic Ocaf attributes:
BooleanArray
BooleanList
IntegerList
RealList
A test-script for OCAF document successfully saved and opened from disk in XML file format.
+ 1 is added to keep '\0'
Removed several spaces in source files.
PLib_LocalArray is renamed to NCollection_LocalArray and became a template. It is used as a local array for Standard_Character in XML OCAF drivers, and as a local array of Standard_Real in PLib package.
Small correction of test case for this fix
Added class Font_FTFont wrapper over FreeType face
Unify collections methods NCollection_Array1, NCollection_Sequence, NCollection_Vector:
declare Upper, Lower, First, Last, ChangeFirst, ChangeLast methods for all these collections.
Added method NCollection_DataMap::Find() with check key is bound + retrieve value within single call interface.
OpenGl_Context::ReleaseResource() method now supports lazy release of shared resources.
Added class OpenGl_Font which implements textured fonts support.
Added class OpenGl_TextFormatter for text formatting using OpenGl_Font.
OpenGl_Text was redesigned to use OpenGl_FontFormatter.
OpenGl_FontMgr class was removed.
All methods related to text rendered removed from OpenGl_Display class.
OpenGl_Trihedron and OpenGl_GraduatedTrihedron classes were redesigned
to use OpenGl_Text.
OpenGl_PrinterContext instance was moved to OpenGl_GraphicDriver fields
(eliminated usage of global instance).
Added test cases into 3rdparty/fonts grid to check different font styles
and perform FPS tests (no automated results - requires manual analysis
or snapshots comparisons).
Removed unused CSF_FTGL dependency.
OpenGl_Text::setupMatrix - do not apply floor for myWinZ
Adding NCollection_StdAllocator
Adding NCollection_StdAllocator (correcting previous commit)
- addressed code review comment by kgv with using 2 (vs 4) spaces and amending max_size()
Add new draw-commands
Adding test case for this bug
OpenGl_Resource was slightly corrected and OpenGl_Element was extended
with Release method to manage GPU resources.
OpenGl_PrimitiveArray now uses new OpenGl_VertexBuffer class (requires OpenGL 1.5+).
Strange workarounds for feedback mode were removed.
OpenGl_Context now provides access to shared GPU resources
and manages resources queue for delayed release
(replaces functionality of removed OpenGl_ResourceCleaner).
Loaded GL_ARB_texture_buffer_object and GL_ARB_draw_instanced extensions.
Global maps of views, workspaces and structures
were moved to OpenGl_GraphicDriver members.
UserDrawCallback() function moved to OpenGl_GraphicDriver methods.
Aspect_GraphicCallbackStruct now holds handle of OpenGl_Context
instead of system-dependent pointers to GL context definition.
New classes NCollection_Vec2, NCollection_Vec3 and NCollection_Vec4
implements interface to low-level data (points, vertices, colors) in GLSL-style.
Removed EnableVBO argument from vdrawparray Draw Harness command
Corrected compilation errors
Fixed wrong argument in Index VBO initialization
Fixed several cases of incorrect memory management in TKV3d
Visual3d_ViewManager::Remove()
Destroy structures before last view removed for correct GPU resources management.
Graphic3d_Structure::GraphicClear()
Remove groups to avoid usage of dead OpenGl_Group pointers.
V3d_View::Remove()
Fixed mistake in #0000280 patch.
Small correction
Fixed OCC280 test command
Replace removed view within created one in ViewerTest EventManager.
ViewerTest, do not create unused 3D view
In current design NIS_View always created and used for both - NIS objects and AIS objects.