Redesign Graphic3d_ArrayOfPrimitives
Store vertices data in buffer objects managed using smart-pointers
- no more low-level memory corruption by memory releasing after VBO creation.
Remove broken hasEdgeInfos.
Interleave vertex attributes (position, color, normal, uv) in single buffer.
Remove from Graphic3d_ArrayOfPrimitives methods ::Orientate().
Remove structures Graphic3d_PrimitiveArray, CALL_DEF_PARRAY.
Add support for 2D vertex arrays.
Graphic3d_Group - remove array or primitive arrays.
Introduce more universal method Graphic3d_Group::AddPrimitiveArray().
Fix warning
License statement text corrected; compiler warnings caused by Bison 2.41 disabled for MSVC; a few other compiler warnings on 54-bit Windows eliminated by appropriate type cast
Wrong license statements corrected in several files.
Copyright and license statements added in XSD and GLSL files.
Copyright year updated in some files.
Obsolete documentation files removed from DrawResources.
- OpenGl_Display - release GL resources correctly on closing views
- OpenGl_AspectFace, OpenGl_AspectText, OpenGl_AspectLine, OpenGl_AspectMarker - initialize OpenGl resources on demand, when context is available.
- Graphic3d_TextureRoot - use const modifier for GetId method to avoid asynchronous resource state at OpenGl.
- Do not call OpenGL functions if no active GL context has been left
- Reset thread's context before deletion for Mesa WNT
OpenGl_Resource was slightly corrected and OpenGl_Element was extended
with Release method to manage GPU resources.
OpenGl_PrimitiveArray now uses new OpenGl_VertexBuffer class (requires OpenGL 1.5+).
Strange workarounds for feedback mode were removed.
OpenGl_Context now provides access to shared GPU resources
and manages resources queue for delayed release
(replaces functionality of removed OpenGl_ResourceCleaner).
Loaded GL_ARB_texture_buffer_object and GL_ARB_draw_instanced extensions.
Global maps of views, workspaces and structures
were moved to OpenGl_GraphicDriver members.
UserDrawCallback() function moved to OpenGl_GraphicDriver methods.
Aspect_GraphicCallbackStruct now holds handle of OpenGl_Context
instead of system-dependent pointers to GL context definition.
New classes NCollection_Vec2, NCollection_Vec3 and NCollection_Vec4
implements interface to low-level data (points, vertices, colors) in GLSL-style.
Removed EnableVBO argument from vdrawparray Draw Harness command
Corrected compilation errors
Fixed wrong argument in Index VBO initialization
Fixed several cases of incorrect memory management in TKV3d
Visual3d_ViewManager::Remove()
Destroy structures before last view removed for correct GPU resources management.
Graphic3d_Structure::GraphicClear()
Remove groups to avoid usage of dead OpenGl_Group pointers.
V3d_View::Remove()
Fixed mistake in #0000280 patch.
Small correction
Fixed OCC280 test command
Replace removed view within created one in ViewerTest EventManager.
ViewerTest, do not create unused 3D view
In current design NIS_View always created and used for both - NIS objects and AIS objects.