XShow and XDisplay XDE require VISUALIZATION for correct work.
In some scenario DRAWEXE can generate a duplicates of the internal static singletons.
This means each dynamic library will have their own instance of the static singleton.
Update all direct library loading to use the XDE plugin mechanism.
This will ensure that the XDE plugin is loaded only once and that the correct instance is used.
Originally issue is reproduced only Linux with dlopen with "RTLD_LAZY".
Can be resolved additionally adding "RTLD_LAZY | RTLD_GLOBAL" for dlopen
RWGltf_GltfJsonParser::gltfParseSceneNode() - prevent flattering of Scene nodes
(allow flattering only of Mesh nodes).
Added command XAutoNaming managing XCAFDoc_ShapeTool::SetAutoNaming().
Added comparisons with reference Xdump data to glTF tests.
- Extended command Close with an option -silent
- Extended command Close to handle */-ALL for closing ALL document
- Replaced catch {Close D} by Close D -silent in tests
Metallic-Roughness shading model Graphic3d_TOSM_PBR has been implemented.
New materials descriptors Graphic3d_PBRMaterial have been added to Graphic3d_MaterialAspect.
PBR shading model requires OpenGL 3.0+ or OpenGL ES 3.0+ hardware.
Environment cubemap is expected to be provided for realistic look of metallic materials.
occLight_IsHeadlight() now returns bool instead of int.
Avoid using lowp for enumerations to workaround occLight_IsHeadlight()
ignorance on Adreno 308 caused by some GLSL optimizator bugs.
OpenGl_Texture::EstimatedDataSize() - fixed estimation for Cubemap textures.
OpenGl_Sampler::applySamplerParams() - fixed uninitialized GL_TEXTURE_WRAP_R in case of GL_TEXTURE_CUBE_MAP target.